-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* files.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// files.c
+// ============================================================================
#include <ctype.h>
#include <sys/stat.h>
#include "init.h"
#include "tools.h"
#include "tape.h"
+#include "config.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
+#define ENABLE_RESERVED_CODE 0 /* reserved for later use */
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
&li.gems_needed, 0
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(2),
+ &li.random_seed, 0
+ },
+
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.dont_collide_with_bits, ~0 /* default: always deadly */
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.em_explodes_by_fire, FALSE
+ },
+
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(5),
&li.score[SC_TIME_BONUS], 1
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.auto_exit_sokoban, FALSE
+ },
+
{
-1, -1,
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
&li.shifted_relocation, FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
+ &li.lazy_relocation, FALSE
+ },
/* (these values are different for each player) */
{
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[0], EL_PLAYER_1
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[0], 1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[1], EL_PLAYER_2
},
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[1], 1
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[2], EL_PLAYER_3
},
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[2], 1
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[3], EL_PLAYER_4
},
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[3], 1
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_EMERALD, -1,
&xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
},
-#if 0
- /* (reserved) */
+#if ENABLE_RESERVED_CODE
+ /* (reserved for later use) */
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE,
- &yy_ei.gfx_element
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element_initial
},
{
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &xx_change.trigger_element, EL_EMPTY_SPACE
+ &xx_change.initial_trigger_element, EL_EMPTY_SPACE
},
{
&xx_change.action_arg, CA_ARG_UNDEFINED
},
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &xx_change.action_element, EL_EMPTY_SPACE
+ },
+
{
-1, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
},
{
/* level file functions */
/* ========================================================================= */
+static boolean check_special_flags(char *flag)
+{
+ if (strEqual(options.special_flags, flag) ||
+ strEqual(leveldir_current->special_flags, flag))
+ return TRUE;
+
+ return FALSE;
+}
+
static struct DateInfo getCurrentDate()
{
time_t epoch_seconds = time(NULL);
date.month = now->tm_mon + 1;
date.day = now->tm_mday;
+ date.src = DATE_SRC_CLOCK;
+
return date;
}
{
xx_change = *change; /* copy change data into temporary buffer */
-#if 0
- /* (not needed; set by setConfigToDefaultsFromConfigList()) */
- xx_num_contents = 1;
-#endif
-
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
*change = xx_change;
change->post_change_function = NULL;
}
-static void setLevelInfoToDefaults(struct LevelInfo *level)
+static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
- static boolean clipboard_elements_initialized = FALSE;
int i, x, y;
- InitElementPropertiesStatic();
-
li = *level; /* copy level data into temporary buffer */
-
setConfigToDefaultsFromConfigList(chunk_config_INFO);
- setConfigToDefaultsFromConfigList(chunk_config_ELEM);
-
*level = li; /* copy temporary buffer back to level data */
setLevelInfoToDefaults_EM();
+ setLevelInfoToDefaults_SP();
level->native_em_level = &native_em_level;
+ level->native_sp_level = &native_sp_level;
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ /* clear level name and level author string buffers */
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ /* set level name and level author to default values */
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ /* set level playfield to playable default level with player and exit */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ BorderElement = EL_STEELWALL;
+
+ /* set all bug compatibility flags to "false" => do not emulate this bug */
+ level->use_action_after_change_bug = FALSE;
+
+ if (leveldir_current)
+ {
+ /* try to determine better author name than 'anonymous' */
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ {
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ }
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
+ break;
+
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ default:
+ /* keep default value */
+ break;
+ }
+ }
+ }
+}
+
+static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
+{
+ static boolean clipboard_elements_initialized = FALSE;
+ int i;
+
+ InitElementPropertiesStatic();
+
+ li = *level; /* copy level data into temporary buffer */
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
+ *level = li; /* copy temporary buffer back to level data */
+
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int element = i;
}
clipboard_elements_initialized = TRUE;
+}
- BorderElement = EL_STEELWALL;
-
- level->no_valid_file = FALSE;
-
- level->changed = FALSE;
+static void setLevelInfoToDefaults(struct LevelInfo *level,
+ boolean level_info_only,
+ boolean reset_file_status)
+{
+ setLevelInfoToDefaults_Level(level);
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+ if (!level_info_only)
+ setLevelInfoToDefaults_Elements(level);
- /* try to determine better author name than 'anonymous' */
- if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ if (reset_file_status)
{
- strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
}
- else
- {
- switch (LEVELCLASS(leveldir_current))
- {
- case LEVELCLASS_TUTORIAL:
- strcpy(level->author, PROGRAM_AUTHOR_STRING);
- break;
-
- case LEVELCLASS_CONTRIB:
- strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- case LEVELCLASS_PRIVATE:
- strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
- default:
- /* keep default value */
- break;
- }
- }
+ level->changed = FALSE;
}
static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
level_file_info->filename = NULL;
}
+int getMappedElement_SB(int, boolean);
+
static void ActivateLevelTemplate()
{
+ int x, y;
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ /* fill smaller playfields with padding "beyond border wall" elements */
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ /* copy old playfield (which is smaller than the visible area) */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ /* fill new, larger playfield with "beyond border wall" elements */
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ /* copy the old playfield to the middle of the new playfield */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
+
+ /* Exception: 'from_level_template' elements in the original level playfield
+ are overwritten with the corresponding elements at the same position in
+ playfield from the level template. */
+
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
+ level.field[x][y] = level_template.field[x][y];
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ struct LevelInfo level_backup = level;
+
+ /* overwrite all individual level settings from template level settings */
+ level = level_template;
+
+ /* restore playfield size */
+ level.fieldx = level_backup.fieldx;
+ level.fieldy = level_backup.fieldy;
+
+ /* restore playfield content */
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ level.field[x][y] = level_backup.field[x][y];
+
+ /* restore name and author from individual level */
+ strcpy(level.name, level_backup.name);
+ strcpy(level.author, level_backup.author);
+
+ /* restore flag "use_custom_template" */
+ level.use_custom_template = level_backup.use_custom_template;
+ }
}
static char *getLevelFilenameFromBasename(char *basename)
{
- static char *filename = NULL;
+ static char *filename[2] = { NULL, NULL };
+ int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
- checked_free(filename);
+ checked_free(filename[pos]);
- filename = getPath2(getCurrentLevelDir(), basename);
+ filename[pos] = getPath2(getCurrentLevelDir(), basename);
- return filename;
+ return filename[pos];
}
static int getFileTypeFromBasename(char *basename)
{
+ /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
+
static char *filename = NULL;
struct stat file_status;
/* ---------- try to determine file type from filename ---------- */
/* check for typical filename of a Supaplex level package file */
- if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
- strncmp(basename, "LEVELS.D", 8) == 0))
+ if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
return LEVEL_FILE_TYPE_SP;
+ /* check for typical filename of a Diamond Caves II level package file */
+ if (strSuffixLower(basename, ".dc") ||
+ strSuffixLower(basename, ".dc2"))
+ return LEVEL_FILE_TYPE_DC;
+
+ /* check for typical filename of a Sokoban level package file */
+ if (strSuffixLower(basename, ".xsb") &&
+ strchr(basename, '%') == NULL)
+ return LEVEL_FILE_TYPE_SB;
+
/* ---------- try to determine file type from filesize ---------- */
checked_free(filename);
return LEVEL_FILE_TYPE_UNKNOWN;
}
-static char *getSingleLevelBasename(int nr)
+static boolean checkForPackageFromBasename(char *basename)
+{
+ /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
+ !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
+
+ return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
+}
+
+static char *getSingleLevelBasenameExt(int nr, char *extension)
{
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
else
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ sprintf(basename, "%03d.%s", nr, extension);
return basename;
}
+static char *getSingleLevelBasename(int nr)
+{
+ return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
+}
+
static char *getPackedLevelBasename(int type)
{
static char basename[MAX_FILENAME_LEN];
char *directory = getCurrentLevelDir();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
- if ((dir = opendir(directory)) == NULL)
+ if ((dir = openDirectory(directory)) == NULL)
{
Error(ERR_WARN, "cannot read current level directory '%s'", directory);
return basename;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
{
- char *entry_basename = dir_entry->d_name;
+ char *entry_basename = dir_entry->basename;
int entry_type = getFileTypeFromBasename(entry_basename);
if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
}
}
- closedir(dir);
+ closeDirectory(dir);
return basename;
}
return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}
-#if 0
+#if ENABLE_UNUSED_CODE
static char *getPackedLevelFilename(int type)
{
return getLevelFilenameFromBasename(getPackedLevelBasename(type));
return getSingleLevelFilename(nr);
}
-#if 0
+#if ENABLE_UNUSED_CODE
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
int type)
{
return filetype;
}
+char *getLocalLevelTemplateFilename()
+{
+ return getDefaultLevelFilename(-1);
+}
+
+char *getGlobalLevelTemplateFilename()
+{
+ /* global variable "leveldir_current" must be modified in the loop below */
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
+
+ /* check for template level in path from current to topmost tree node */
+
+ while (leveldir_current != NULL)
+ {
+ filename = getDefaultLevelFilename(-1);
+
+ if (fileExists(filename))
+ break;
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+
+ /* restore global variable "leveldir_current" modified in above loop */
+ leveldir_current = leveldir_current_last;
+
+ return filename;
+}
+
static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
{
int nr = lfi->nr;
if (nr < 0)
{
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+ getSingleLevelBasename(-1));
+
+ /* replace local level template filename with global template filename */
+ lfi->filename = getGlobalLevelTemplateFilename();
/* no fallback if template file not existing */
return;
setLevelFileInfo_FormatLevelFilename(lfi, filetype,
leveldir_current->level_filename, nr);
+
+ lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
+
if (fileExists(lfi->filename))
return;
}
case EL_KEY_OBSOLETE:
element = EL_KEY_1;
+ break;
case EL_EM_KEY_1_FILE_OBSOLETE:
element = EL_EM_KEY_1;
return element;
}
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
level->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
{
level->creation_date.year = getFile16BitBE(file);
level->creation_date.month = getFile8Bit(file);
level->creation_date.day = getFile8Bit(file);
+ level->creation_date.src = DATE_SRC_LEVELFILE;
+
return chunk_size;
}
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
{
int initial_player_stepsize;
int initial_player_gravity;
return chunk_size;
}
-static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
{
int x, y;
int chunk_size_expected = level->fieldx * level->fieldy;
return chunk_size;
}
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int header_size = 4;
return chunk_size;
}
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int element;
- int num_contents, content_xsize, content_ysize;
+ int num_contents;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
+
+ getFile8Bit(file); /* content x size (unused) */
+ getFile8Bit(file); /* content y size (unused) */
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
return chunk_size;
}
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
int element;
return chunk_size;
}
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 6;
return chunk_size;
}
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 4;
return chunk_size;
}
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
ei->change->delay_random = getFile16BitBE(file);
ei->change->delay_frames = getFile16BitBE(file);
- ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
+ ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
ei->change->explode = getFile8Bit(file);
ei->change->use_target_content = getFile8Bit(file);
return chunk_size;
}
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
int chunk_size_expected;
ei->use_last_ce_value = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
change->delay_random = getFile16BitBE(file);
change->delay_frames = getFile16BitBE(file);
- change->trigger_element = getMappedElement(getFile16BitBE(file));
+ change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
change->use_target_content = getFile8Bit(file);
return chunk_size;
}
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
struct ElementGroupInfo *group;
group->num_elements = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
group->choice_mode = getFile8Bit(file);
return chunk_size;
}
-static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
int element, int real_element)
{
int micro_chunk_size = 0;
return micro_chunk_size;
}
-static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
return real_chunk_size;
}
-static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
return real_chunk_size;
}
-static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
return real_chunk_size;
}
-static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
- while (!feof(file))
+ xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
+
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
-1, element);
break;
}
- level->envelope[envelope_nr] = xx_envelope;
+ level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
return real_chunk_size;
}
-static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
xx_ei.num_change_pages = -1;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
-1, element);
/* start with reading properties for the first change page */
xx_current_change_page = 0;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
return real_chunk_size;
}
-static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
xx_ei = *ei; /* copy element data into temporary buffer */
xx_group = *group; /* copy group data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
-1, element);
}
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
char *filename = level_file_info->filename;
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
int chunk_size;
- FILE *file;
+ File *file;
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
- if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (level_info_only)
+ return;
- return;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ if (!setup.editor.use_template_for_new_levels)
+ return;
+
+ /* if level file not found, try to initialize level data from template */
+ filename = getGlobalLevelTemplateFilename();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ /* default: for empty levels, use level template for custom elements */
+ level->use_custom_template = TRUE;
+
+ level->no_valid_file = FALSE;
}
getFileChunkBE(file, chunk_name, NULL);
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
else /* check for pre-2.0 file format with cookie string */
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
level->no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct LevelInfo *);
+ int (*loader)(File *, int, struct LevelInfo *);
}
chunk_info[] =
{
}
}
- fclose(file);
+ closeFile(file);
}
+
/* ------------------------------------------------------------------------- */
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
-#if 0
-
-static int map_em_element_yam(int element)
-{
- switch (element)
- {
- case 0x00: return EL_EMPTY;
- case 0x01: return EL_EMERALD;
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_ROCK;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_SPACESHIP_UP;
- case 0x06: return EL_BOMB;
- case 0x07: return EL_BUG_UP;
- case 0x08: return EL_AMOEBA_DROP;
- case 0x09: return EL_NUT;
- case 0x0a: return EL_YAMYAM;
- case 0x0b: return EL_QUICKSAND_FULL;
- case 0x0c: return EL_SAND;
- case 0x0d: return EL_WALL_SLIPPERY;
- case 0x0e: return EL_STEELWALL;
- case 0x0f: return EL_WALL;
- case 0x10: return EL_EM_KEY_1;
- case 0x11: return EL_EM_KEY_2;
- case 0x12: return EL_EM_KEY_4;
- case 0x13: return EL_EM_KEY_3;
- case 0x14: return EL_MAGIC_WALL;
- case 0x15: return EL_ROBOT_WHEEL;
- case 0x16: return EL_DYNAMITE;
-
- case 0x17: return EL_EM_KEY_1; /* EMC */
- case 0x18: return EL_BUG_UP; /* EMC */
- case 0x1a: return EL_DIAMOND; /* EMC */
- case 0x1b: return EL_EMERALD; /* EMC */
- case 0x25: return EL_NUT; /* EMC */
- case 0x80: return EL_EMPTY; /* EMC */
- case 0x85: return EL_EM_KEY_1; /* EMC */
- case 0x86: return EL_EM_KEY_2; /* EMC */
- case 0x87: return EL_EM_KEY_4; /* EMC */
- case 0x88: return EL_EM_KEY_3; /* EMC */
- case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
- case 0x9a: return EL_AMOEBA_WET; /* EMC */
- case 0xaf: return EL_DYNAMITE; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
-
- default:
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-static int map_em_element_field(int element)
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
- if (element >= 0xc8 && element <= 0xe1)
- return EL_CHAR_A + (element - 0xc8);
- else if (element >= 0xe2 && element <= 0xeb)
- return EL_CHAR_0 + (element - 0xe2);
-
- switch (element)
+ static int ball_xy[8][2] =
{
- case 0x00: return EL_ROCK;
- case 0x01: return EL_ROCK; /* EMC */
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_DIAMOND;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_ROBOT; /* EMC */
- case 0x06: return EL_EMPTY_SPACE; /* EMC */
- case 0x07: return EL_EMPTY_SPACE; /* EMC */
- case 0x08: return EL_SPACESHIP_UP;
- case 0x09: return EL_SPACESHIP_RIGHT;
- case 0x0a: return EL_SPACESHIP_DOWN;
- case 0x0b: return EL_SPACESHIP_LEFT;
- case 0x0c: return EL_SPACESHIP_UP;
- case 0x0d: return EL_SPACESHIP_RIGHT;
- case 0x0e: return EL_SPACESHIP_DOWN;
- case 0x0f: return EL_SPACESHIP_LEFT;
-
- case 0x10: return EL_BOMB;
- case 0x11: return EL_BOMB; /* EMC */
- case 0x12: return EL_EMERALD;
- case 0x13: return EL_EMERALD;
- case 0x14: return EL_BUG_UP;
- case 0x15: return EL_BUG_RIGHT;
- case 0x16: return EL_BUG_DOWN;
- case 0x17: return EL_BUG_LEFT;
- case 0x18: return EL_BUG_UP;
- case 0x19: return EL_BUG_RIGHT;
- case 0x1a: return EL_BUG_DOWN;
- case 0x1b: return EL_BUG_LEFT;
- case 0x1c: return EL_AMOEBA_DROP;
- case 0x1d: return EL_AMOEBA_DROP; /* EMC */
- case 0x1e: return EL_AMOEBA_DROP; /* EMC */
- case 0x1f: return EL_AMOEBA_DROP; /* EMC */
-
- case 0x20: return EL_ROCK;
- case 0x21: return EL_BOMB; /* EMC */
- case 0x22: return EL_DIAMOND; /* EMC */
- case 0x23: return EL_EMERALD; /* EMC */
- case 0x24: return EL_MAGIC_WALL;
- case 0x25: return EL_NUT;
- case 0x26: return EL_NUT; /* EMC */
- case 0x27: return EL_NUT; /* EMC */
-
- /* looks like magic wheel, but is _always_ activated */
- case 0x28: return EL_ROBOT_WHEEL; /* EMC */
-
- case 0x29: return EL_YAMYAM; /* up */
- case 0x2a: return EL_YAMYAM; /* down */
- case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
- case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
- case 0x2d: return EL_QUICKSAND_FULL;
- case 0x2e: return EL_EMPTY_SPACE; /* EMC */
- case 0x2f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x30: return EL_EMPTY_SPACE; /* EMC */
- case 0x31: return EL_SAND; /* EMC */
- case 0x32: return EL_SAND; /* EMC */
- case 0x33: return EL_SAND; /* EMC */
- case 0x34: return EL_QUICKSAND_FULL; /* EMC */
- case 0x35: return EL_QUICKSAND_FULL; /* EMC */
- case 0x36: return EL_QUICKSAND_FULL; /* EMC */
- case 0x37: return EL_SAND; /* EMC */
- case 0x38: return EL_ROCK; /* EMC */
- case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
- case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
- case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
- case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
- case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
- case 0x3f: return EL_ACID_POOL_BOTTOM;
-
- case 0x40: return EL_EXIT_OPEN; /* 1 */
- case 0x41: return EL_EXIT_OPEN; /* 2 */
- case 0x42: return EL_EXIT_OPEN; /* 3 */
- case 0x43: return EL_BALLOON; /* EMC */
- case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
- case 0x45: return EL_SPRING; /* EMC */
- case 0x46: return EL_SPRING; /* falling */ /* EMC */
- case 0x47: return EL_SPRING; /* left */ /* EMC */
- case 0x48: return EL_SPRING; /* right */ /* EMC */
- case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
- case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
- case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4c: return EL_EMPTY_SPACE; /* EMC */
- case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
- case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
-
- case 0x50: return EL_UNKNOWN; /* EMC ("android") */
- case 0x51: return EL_UNKNOWN; /* EMC ("android") */
- case 0x52: return EL_UNKNOWN; /* EMC ("android") */
- case 0x53: return EL_UNKNOWN; /* EMC ("android") */
- case 0x54: return EL_UNKNOWN; /* EMC ("android") */
- case 0x55: return EL_EMPTY_SPACE; /* EMC */
- case 0x56: return EL_EMPTY_SPACE; /* EMC */
- case 0x57: return EL_EMPTY_SPACE; /* EMC */
- case 0x58: return EL_EMPTY_SPACE; /* EMC */
- case 0x59: return EL_EMPTY_SPACE; /* EMC */
- case 0x5a: return EL_EMPTY_SPACE; /* EMC */
- case 0x5b: return EL_EMPTY_SPACE; /* EMC */
- case 0x5c: return EL_EMPTY_SPACE; /* EMC */
- case 0x5d: return EL_EMPTY_SPACE; /* EMC */
- case 0x5e: return EL_EMPTY_SPACE; /* EMC */
- case 0x5f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x60: return EL_EMPTY_SPACE; /* EMC */
- case 0x61: return EL_EMPTY_SPACE; /* EMC */
- case 0x62: return EL_EMPTY_SPACE; /* EMC */
- case 0x63: return EL_SPRING; /* left */ /* EMC */
- case 0x64: return EL_SPRING; /* right */ /* EMC */
- case 0x65: return EL_ACID; /* 1 */ /* EMC */
- case 0x66: return EL_ACID; /* 2 */ /* EMC */
- case 0x67: return EL_ACID; /* 3 */ /* EMC */
- case 0x68: return EL_ACID; /* 4 */ /* EMC */
- case 0x69: return EL_ACID; /* 5 */ /* EMC */
- case 0x6a: return EL_ACID; /* 6 */ /* EMC */
- case 0x6b: return EL_ACID; /* 7 */ /* EMC */
- case 0x6c: return EL_ACID; /* 8 */ /* EMC */
- case 0x6d: return EL_EMPTY_SPACE; /* EMC */
- case 0x6e: return EL_EMPTY_SPACE; /* EMC */
- case 0x6f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x70: return EL_EMPTY_SPACE; /* EMC */
- case 0x71: return EL_EMPTY_SPACE; /* EMC */
- case 0x72: return EL_NUT; /* left */ /* EMC */
- case 0x73: return EL_SAND; /* EMC (? "nut") */
- case 0x74: return EL_STEELWALL;
- case 0x75: return EL_EMPTY_SPACE; /* EMC */
- case 0x76: return EL_EMPTY_SPACE; /* EMC */
- case 0x77: return EL_BOMB; /* left */ /* EMC */
- case 0x78: return EL_BOMB; /* right */ /* EMC */
- case 0x79: return EL_ROCK; /* left */ /* EMC */
- case 0x7a: return EL_ROCK; /* right */ /* EMC */
- case 0x7b: return EL_ACID; /* (? EMC "blank") */
- case 0x7c: return EL_EMPTY_SPACE; /* EMC */
- case 0x7d: return EL_EMPTY_SPACE; /* EMC */
- case 0x7e: return EL_EMPTY_SPACE; /* EMC */
- case 0x7f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x80: return EL_EMPTY;
- case 0x81: return EL_WALL_SLIPPERY;
- case 0x82: return EL_SAND;
- case 0x83: return EL_STEELWALL;
- case 0x84: return EL_WALL;
- case 0x85: return EL_EM_KEY_1;
- case 0x86: return EL_EM_KEY_2;
- case 0x87: return EL_EM_KEY_4;
- case 0x88: return EL_EM_KEY_3;
- case 0x89: return EL_EM_GATE_1;
- case 0x8a: return EL_EM_GATE_2;
- case 0x8b: return EL_EM_GATE_4;
- case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
- case 0x8e: return EL_EM_GATE_1_GRAY;
- case 0x8f: return EL_EM_GATE_2_GRAY;
-
- case 0x90: return EL_EM_GATE_4_GRAY;
- case 0x91: return EL_EM_GATE_3_GRAY;
- case 0x92: return EL_MAGIC_WALL;
- case 0x93: return EL_ROBOT_WHEEL;
- case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
- case 0x95: return EL_ACID_POOL_TOPLEFT;
- case 0x96: return EL_ACID_POOL_TOPRIGHT;
- case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
- case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID; /* (? EMC "fake blank") */
- case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
- case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
- case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
- case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
- case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* arrow left */
-
- /* looks like normal sand, but behaves like wall */
- case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
- case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
- case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
- case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa7: return EL_EMPTY_SPACE; /* EMC */
- case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
- case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
- case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
- case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
- case 0xac: return EL_CHAR_COMMA; /* EMC */
- case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
- case 0xae: return EL_CHAR_MINUS; /* EMC */
- case 0xaf: return EL_DYNAMITE;
-
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
- case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
- case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
- case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
- case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
- case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
- case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
- case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
- case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
- case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
- case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC ("dirt") */
- case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
- case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
-
- case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
- case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
- case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
- case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
- case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
- case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
- case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
- case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
-
- /* characters: see above */
-
- case 0xec: return EL_CHAR_PERIOD;
- case 0xed: return EL_CHAR_EXCLAM;
- case 0xee: return EL_CHAR_COLON;
- case 0xef: return EL_CHAR_QUESTION;
-
- case 0xf0: return EL_CHAR_GREATER; /* arrow right */
- case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
- case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
- case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
- case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
- case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
- case 0xf6: return EL_EMPTY_SPACE; /* EMC */
- case 0xf7: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xf8: return EL_EMPTY_SPACE; /* EMC */
- case 0xf9: return EL_EMPTY_SPACE; /* EMC */
- case 0xfa: return EL_EMPTY_SPACE; /* EMC */
- case 0xfb: return EL_EMPTY_SPACE; /* EMC */
- case 0xfc: return EL_EMPTY_SPACE; /* EMC */
- case 0xfd: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
- case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER **ply = level_em->ply;
+ int i, j, x, y;
- default:
- /* should never happen (all 8-bit value cases should be handled) */
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
-#define EM_LEVEL_SIZE 2106
-#define EM_LEVEL_XSIZE 64
-#define EM_LEVEL_YSIZE 32
-
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- unsigned char leveldata[EM_LEVEL_SIZE];
- unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- int nr = level_file_info->nr;
- int i, x, y;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- leveldata[i] = fgetc(file);
-
- fclose(file);
-
- /* check if level data is crypted by testing against known starting bytes
- of the few existing crypted level files (from Emerald Mine 1 + 2) */
-
- if ((leveldata[0] == 0xf1 ||
- leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
- {
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
-
- if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
- leveldata[0] = 0xf1;
-
- /* decode crypted level data */
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- {
- leveldata[i] ^= code0;
- leveldata[i] -= code1;
-
- code0 = (code0 + 7) & 0xff;
- }
- }
-
- level->fieldx = EM_LEVEL_XSIZE;
- level->fieldy = EM_LEVEL_YSIZE;
-
- level->time = header[46] * 10;
- level->gems_needed = header[47];
-
- /* The original Emerald Mine levels have their level number stored
- at the second byte of the level file...
- Do not trust this information at other level files, e.g. EMC,
- but correct it anyway (normally the first row is completely
- steel wall, so the correction does not hurt anyway). */
-
- if (leveldata[1] == nr)
- leveldata[1] = leveldata[2]; /* correct level number field */
-
- sprintf(level->name, "Level %d", nr); /* set level name */
-
- level->score[SC_EMERALD] = header[36];
- level->score[SC_DIAMOND] = header[37];
- level->score[SC_ROBOT] = header[38];
- level->score[SC_SPACESHIP] = header[39];
- level->score[SC_BUG] = header[40];
- level->score[SC_YAMYAM] = header[41];
- level->score[SC_NUT] = header[42];
- level->score[SC_DYNAMITE] = header[43];
- level->score[SC_TIME_BONUS] = header[44];
-
- level->num_yamyam_contents = 4;
-
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- map_em_element_yam(header[i * 9 + y * 3 + x]);
-
- level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
- level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
- level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
- level->amoeba_content = EL_DIAMOND;
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
-
- if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
- new_element = EL_AMOEBA_WET;
-
- level->field[x][y] = new_element;
- }
-
- x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
- y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_1;
-
- x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
- y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_2;
-}
-
-#endif
-
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
-{
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- struct PLAYER **ply = level_em->ply;
- int i, j, x, y;
-
- lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
- lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
-
- lev->time_seconds = level->time;
- lev->required_initial = level->gems_needed;
+ lev->time_seconds = level->time;
+ lev->required_initial = level->gems_needed;
lev->emerald_score = level->score[SC_EMERALD];
lev->diamond_score = level->score[SC_DIAMOND];
}
}
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- if (!LoadNativeLevel_EM(level_file_info->filename))
- level->no_valid_file = TRUE;
-}
-
-void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_RND_to_EM(level);
-}
-
-void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_EM_to_RND(level);
-}
-
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
-#define SP_LEVEL_SIZE 1536
-#define SP_LEVEL_XSIZE 60
-#define SP_LEVEL_YSIZE 24
-#define SP_LEVEL_NAME_LEN 23
-
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
- int nr)
+void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
{
- int initial_player_gravity;
- int num_special_ports;
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
int i, x, y;
- /* for details of the Supaplex level format, see Herman Perk's Supaplex
- documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+ level_sp->width = level->fieldx;
+ level_sp->height = level->fieldy;
- /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int element_old = fgetc(file);
- int element_new;
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
- else
- {
- Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
- Error(ERR_WARN, "invalid level element %d", element_old);
+ header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
- element_new = EL_UNKNOWN;
- }
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ header->LevelTitle[i] = level->name[i];
+ /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
- level->field[x][y] = element_new;
+ header->InfotronsNeeded = level->gems_needed;
+
+ header->SpecialPortCount = 0;
+
+ for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
+ {
+ boolean gravity_port_found = FALSE;
+ boolean gravity_port_valid = FALSE;
+ int gravity_port_flag;
+ int gravity_port_base_element;
+ int element = level->field[x][y];
+
+ if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_ON_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 1;
+ gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
}
- }
+ else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_OFF_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 0;
+ gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_PORT_UP)
+ {
+ /* change R'n'D style gravity inverting special port to normal port
+ (there are no gravity inverting ports in native Supaplex engine) */
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+ gravity_port_found = TRUE;
+ gravity_port_valid = FALSE;
+ gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
+ }
- /* initial gravity: 1 == "on", anything else (0) == "off" */
- initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ if (gravity_port_found)
+ {
+ if (gravity_port_valid &&
+ header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
+ {
+ SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] = initial_player_gravity;
+ port->PortLocation = (y * level->fieldx + x) * 2;
+ port->Gravity = gravity_port_flag;
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
- /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
- level->name[SP_LEVEL_NAME_LEN] = '\0';
+ header->SpecialPortCount++;
+ }
+ else
+ {
+ /* change special gravity port to normal port */
- /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ element += EL_SP_PORT_RIGHT - gravity_port_base_element;
+ }
+
+ level_sp->playfield[x][y] = element - EL_SP_START;
+ }
+ }
+}
- /* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number
- (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
- level->gems_needed = fgetc(file);
+void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ int i, x, y;
- /* number of special ("gravity") port entries below (maximum 10 allowed) */
- num_special_ports = fgetc(file);
+ level->fieldx = level_sp->width;
+ level->fieldy = level_sp->height;
- /* database of properties of up to 10 special ports (6 bytes per port) */
- for (i = 0; i < 10; i++)
+ for (x = 0; x < level->fieldx; x++)
{
- int port_location, port_x, port_y, port_element;
- int gravity;
+ for (y = 0; y < level->fieldy; y++)
+ {
+ int element_old = level_sp->playfield[x][y];
+ int element_new = getMappedElement(map_element_SP_to_RND(element_old));
- /* high and low byte of the location of a special port; if (x, y) are the
- coordinates of a port in the field and (0, 0) is the top-left corner,
- the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
- of what may be expected: Supaplex works with a game field in memory
- which is 2 bytes per tile) */
- port_location = getFile16BitBE(file);
+ if (element_new == EL_UNKNOWN)
+ Error(ERR_WARN, "invalid element %d at position %d, %d",
+ element_old, x, y);
- /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
- gravity = fgetc(file);
+ level->field[x][y] = element_new;
+ }
+ }
- /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] =
+ (header->InitialGravity == 1 ? TRUE : FALSE);
- /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = header->LevelTitle[i];
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ level->gems_needed = header->InfotronsNeeded;
- if (i >= num_special_ports)
- continue;
+ for (i = 0; i < header->SpecialPortCount; i++)
+ {
+ SpecialPortType *port = &header->SpecialPort[i];
+ int port_location = port->PortLocation;
+ int gravity = port->Gravity;
+ int port_x, port_y, port_element;
- port_x = (port_location / 2) % SP_LEVEL_XSIZE;
- port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+ port_x = (port_location / 2) % level->fieldx;
+ port_y = (port_location / 2) / level->fieldx;
- if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
- port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ if (port_x < 0 || port_x >= level->fieldx ||
+ port_y < 0 || port_y >= level->fieldy)
{
Error(ERR_WARN, "special port position (%d, %d) out of bounds",
port_x, port_y);
EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
}
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
/* change special gravity ports without database entries to normal ports */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
- /* auto-determine number of infotrons if it was stored as "0" -- see above */
- if (level->gems_needed == 0)
- {
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] == EL_SP_INFOTRON)
- level->gems_needed++;
-
- level->gems_needed &= 0xff; /* only use low byte -- see above */
- }
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
level->time = 0; /* no time limit */
level->amoeba_speed = 0;
level->time_magic_wall = 0;
/* there are no yamyams in supaplex levels */
for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
level->yamyam_content[i].e[x][y] = EL_EMPTY;
}
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
{
- char *filename = level_file_info->filename;
- FILE *file;
- int nr = level_file_info->nr - leveldir_current->first_level;
- int i, l, x, y;
- char name_first, name_last;
- struct LevelInfo multipart_level;
- int multipart_xpos, multipart_ypos;
- boolean is_multipart_level;
- boolean is_first_part;
- boolean reading_multipart_level = FALSE;
- boolean use_empty_level = FALSE;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ int i, j;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ /* always start with reliable default values */
+ demo->is_available = FALSE;
+ demo->length = 0;
+ if (TAPE_IS_EMPTY(tape))
return;
- }
-
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ demo->level_nr = tape.level_nr; /* (currently not used) */
- return;
- }
+ level_sp->header.DemoRandomSeed = tape.random_seed;
- /* there exist Supaplex level package files with multi-part levels which
- can be detected as follows: instead of leading and trailing dashes ('-')
- to pad the level name, they have leading and trailing numbers which are
- the x and y coordinations of the current part of the multi-part level;
- if there are '?' characters instead of numbers on the left or right side
- of the level name, the multi-part level consists of only horizontal or
- vertical parts */
-
- for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ demo->length = 0;
+ for (i = 0; i < tape.length; i++)
{
- LoadLevelFromFileStream_SP(file, level, l);
-
- /* check if this level is a part of a bigger multi-part level */
-
- name_first = level->name[0];
- name_last = level->name[SP_LEVEL_NAME_LEN - 1];
-
- is_multipart_level =
- ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
- (name_last == '?' || (name_last >= '0' && name_last <= '9')));
-
- is_first_part =
- ((name_first == '?' || name_first == '1') &&
- (name_last == '?' || name_last == '1'));
-
- /* correct leading multipart level meta information in level name */
- for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
- level->name[i] = '-';
-
- /* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
- level->name[i] = '-';
-
- /* ---------- check for normal single level ---------- */
-
- if (!reading_multipart_level && !is_multipart_level)
- {
- /* the current level is simply a normal single-part level, and we are
- not reading a multi-part level yet, so return the level as it is */
-
- break;
- }
-
- /* ---------- check for empty level (unused multi-part) ---------- */
-
- if (!reading_multipart_level && is_multipart_level && !is_first_part)
- {
- /* this is a part of a multi-part level, but not the first part
- (and we are not already reading parts of a multi-part level);
- in this case, use an empty level instead of the single part */
-
- use_empty_level = TRUE;
-
- break;
- }
-
- /* ---------- check for finished multi-part level ---------- */
-
- if (reading_multipart_level &&
- (!is_multipart_level ||
- !strEqual(level->name, multipart_level.name)))
- {
- /* we are already reading parts of a multi-part level, but this level is
- either not a multi-part level, or a part of a different multi-part
- level; in both cases, the multi-part level seems to be complete */
-
- break;
- }
+ int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
+ int demo_repeat = tape.pos[i].delay;
- /* ---------- here we have one part of a multi-part level ---------- */
+ for (j = 0; j < demo_repeat / 16; j++)
+ demo->data[demo->length++] = 0xf0 | demo_action;
- reading_multipart_level = TRUE;
-
- if (is_first_part) /* start with first part of new multi-part level */
- {
- /* copy level info structure from first part */
- multipart_level = *level;
-
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
- }
-
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
+ if (demo_repeat % 16)
+ demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
+ }
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
+ demo->data[demo->length++] = 0xff;
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
-#endif
+ demo->is_available = TRUE;
+}
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+static void setTapeInfoToDefaults();
- break;
- }
+static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ char *filename = level->file_info.filename;
+ int i;
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
+ /* always start with reliable default values */
+ setTapeInfoToDefaults();
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+ if (!demo->is_available)
+ return;
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
- }
- }
+ tape.level_nr = demo->level_nr; /* (currently not used) */
+ tape.length = demo->length - 1; /* without "end of demo" byte */
+ tape.random_seed = level_sp->header.DemoRandomSeed;
- fclose(file);
+ TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
- if (use_empty_level)
+ for (i = 0; i < demo->length - 1; i++)
{
- setLevelInfoToDefaults(level);
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
+ int demo_action = demo->data[i] & 0x0f;
+ int demo_repeat = (demo->data[i] & 0xf0) >> 4;
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
-
- strcpy(level->name, "-------- EMPTY --------");
-
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
+ tape.pos[i].delay = demo_repeat + 1;
}
- if (reading_multipart_level)
- *level = multipart_level;
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
+/* ------------------------------------------------------------------------- */
+/* functions for loading DC level */
+/* ------------------------------------------------------------------------- */
+
#define DC_LEVEL_HEADER_SIZE 344
unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
return getMappedElement(element);
}
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
+ int nr)
{
- char *filename = level_file_info->filename;
- FILE *file;
-#if 0
- int nr = level_file_info->nr - leveldir_current->first_level;
-#endif
byte header[DC_LEVEL_HEADER_SIZE];
int envelope_size;
int envelope_header_pos = 62;
int num_yamyam_contents;
int i, x, y;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
- return;
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
}
-#if 0
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ /* read some values from level header to check level decoding integrity */
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ /* do some simple sanity checks to ensure that level was correctly decoded */
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ Error(ERR_WARN, "cannot decode level from stream -- using empty level");
return;
}
-#endif
-
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
-
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
/* maximum envelope header size is 31 bytes */
envelope_header_len = header[envelope_header_pos];
for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (i < MAX_ELEMENT_CONTENTS)
level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
level->field[x][y] = getMappedElement_DC(element_dc);
level->extra_time = header[56] | (header[57] << 8);
level->shield_normal_time = header[58] | (header[59] << 8);
- fclose(file);
-
/* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
can slip down from flat walls, like normal walls and steel walls */
level->em_slippery_gems = TRUE;
+}
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ File *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ // fseek(file, 0x0000, SEEK_SET);
+
+ if (level_file_info->packed)
+ {
+ /* read "magic bytes" from start of file */
+ if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
+ magic_bytes[0] = '\0';
+
+ /* check "magic bytes" for correct file format */
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
+ {
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
+
+ /* advance file stream to first level inside the level package */
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+
+ /* each block of level data is followed by block of non-level data */
+ num_levels_to_skip *= 2;
+
+ /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ while (num_levels_to_skip >= 0)
+ {
+ /* advance file stream to next level inside the level package */
+ if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ /* skip apparently unused extra bytes following each level */
+ ReadUnusedBytesFromFile(file, extra_bytes);
+
+ /* read size of next level in level package */
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+ }
+
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+
+ closeFile(file);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SB level */
+/* ------------------------------------------------------------------------- */
+
+int getMappedElement_SB(int element_ascii, boolean use_ces)
+{
+ static struct
+ {
+ int ascii;
+ int sb;
+ int ce;
+ }
+ sb_element_mapping[] =
+ {
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
+
+ { 0, -1, -1 },
+ };
+
+ int i;
+
+ for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+ if (element_ascii == sb_element_mapping[i].ascii)
+ return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
+
+ return EL_UNDEFINED;
+}
+
+static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
+ char last_comment[MAX_LINE_LEN];
+ char level_name[MAX_LINE_LEN];
+ char *line_ptr;
+ File *file;
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+ boolean read_continued_line = FALSE;
+ boolean reading_playfield = FALSE;
+ boolean got_valid_playfield_line = FALSE;
+ boolean invalid_playfield_char = FALSE;
+ boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
+ int file_level_nr = 0;
+ int line_nr = 0;
+ int x = 0, y = 0; /* initialized to make compilers happy */
+
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ while (!checkEndOfFile(file))
+ {
+ /* level successfully read, but next level may follow here */
+ if (!got_valid_playfield_line && reading_playfield)
+ {
+ /* read playfield from single level file -- skip remaining file */
+ if (!level_file_info->packed)
+ break;
+
+ if (file_level_nr >= num_levels_to_skip)
+ break;
+
+ file_level_nr++;
+
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
+
+ reading_playfield = FALSE;
+ }
+
+ got_valid_playfield_line = FALSE;
+
+ /* read next line of input file */
+ if (!getStringFromFile(file, line, MAX_LINE_LEN))
+ break;
+
+ /* check if line was completely read and is terminated by line break */
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
+ line_nr++;
+
+ /* cut trailing line break (this can be newline and/or carriage return) */
+ for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
+ if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
+
+ /* copy raw input line for later use (mainly debugging output) */
+ strcpy(line_raw, line);
+
+ if (read_continued_line)
+ {
+ /* append new line to existing line, if there is enough space */
+ if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
+ strcat(previous_line, line_ptr);
+
+ strcpy(line, previous_line); /* copy storage buffer to line */
+
+ read_continued_line = FALSE;
+ }
+
+ /* if the last character is '\', continue at next line */
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
+ {
+ line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
+ strcpy(previous_line, line); /* copy line to storage buffer */
+
+ read_continued_line = TRUE;
+
+ continue;
+ }
+
+ /* skip empty lines */
+ if (line[0] == '\0')
+ continue;
+
+ /* extract comment text from comment line */
+ if (line[0] == ';')
+ {
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
+ break;
+
+ strcpy(last_comment, line_ptr);
+
+ continue;
+ }
+
+ /* extract level title text from line containing level title */
+ if (line[0] == '\'')
+ {
+ strcpy(level_name, &line[1]);
+
+ if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
+ level_name[strlen(level_name) - 1] = '\0';
+
+ continue;
+ }
+
+ /* skip lines containing only spaces (or empty lines) */
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ')
+ break;
+ if (*line_ptr == '\0')
+ continue;
+
+ /* at this point, we have found a line containing part of a playfield */
+
+ got_valid_playfield_line = TRUE;
+
+ if (!reading_playfield)
+ {
+ reading_playfield = TRUE;
+ invalid_playfield_char = FALSE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
+
+ level->fieldx = 0;
+ level->fieldy = 0;
+
+ /* start with topmost tile row */
+ y = 0;
+ }
+
+ /* skip playfield line if larger row than allowed */
+ if (y >= MAX_LEV_FIELDY)
+ continue;
+
+ /* start with leftmost tile column */
+ x = 0;
+
+ /* read playfield elements from line */
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
+
+ /* stop parsing playfield line if larger column than allowed */
+ if (x >= MAX_LEV_FIELDX)
+ break;
+
+ if (mapped_sb_element == EL_UNDEFINED)
+ {
+ invalid_playfield_char = TRUE;
+
+ break;
+ }
+
+ level->field[x][y] = mapped_sb_element;
+
+ /* continue with next tile column */
+ x++;
+
+ level->fieldx = MAX(x, level->fieldx);
+ }
+
+ if (invalid_playfield_char)
+ {
+ /* if first playfield line, treat invalid lines as comment lines */
+ if (y == 0)
+ reading_playfield = FALSE;
+
+ continue;
+ }
+
+ /* continue with next tile row */
+ y++;
+ }
+
+ closeFile(file);
+
+ level->fieldy = y;
+
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
+
+ if (!reading_playfield)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
+ if (*level_name != '\0')
+ {
+ strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else if (*last_comment != '\0')
+ {
+ strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else
+ {
+ sprintf(level->name, "--> Level %d <--", level_file_info->nr);
+ }
+ /* set all empty fields beyond the border walls to invisible steel wall */
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
-#if 1
if ((x == 0 || x == level->fieldx - 1 ||
y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
+ FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
level->field, level->fieldx, level->fieldy);
-#endif
}
-#endif
+
+ /* set special level settings for Sokoban levels */
+
+ level->time = 0;
+ level->use_step_counter = TRUE;
+
+ if (load_xsb_to_ces)
+ {
+ /* special global settings can now be set in level template */
+
+ level->use_custom_template = TRUE;
+ }
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for handling native levels */
+/* ------------------------------------------------------------------------- */
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ int pos = 0;
+
+ /* determine position of requested level inside level package */
+ if (level_file_info->packed)
+ pos = level_file_info->nr - leveldir_current->first_level;
+
+ if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_RND_to_SP(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_SP_to_RND(level);
+}
+
+void SaveNativeLevel(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
+ char *filename = getLevelFilenameFromBasename(basename);
+
+ CopyNativeLevel_RND_to_SP(level);
+ CopyNativeTape_RND_to_SP(level);
+
+ SaveNativeLevel_SP(filename);
+ }
}
/* functions for loading generic level */
/* ------------------------------------------------------------------------- */
-void LoadLevelFromFileInfo(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
/* always start with reliable default values */
- setLevelInfoToDefaults(level);
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
switch (level_file_info->type)
{
case LEVEL_FILE_TYPE_RND:
- LoadLevelFromFileInfo_RND(level, level_file_info);
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
break;
case LEVEL_FILE_TYPE_EM:
- LoadLevelFromFileInfo_EM(level, level_file_info);
+ LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
level->game_engine_type = GAME_ENGINE_TYPE_EM;
break;
case LEVEL_FILE_TYPE_SP:
- LoadLevelFromFileInfo_SP(level, level_file_info);
+ LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_SP;
break;
case LEVEL_FILE_TYPE_DC:
- LoadLevelFromFileInfo_DC(level, level_file_info);
+ LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
+ break;
+
+ case LEVEL_FILE_TYPE_SB:
+ LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
break;
default:
- LoadLevelFromFileInfo_RND(level, level_file_info);
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
break;
}
/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
- setLevelInfoToDefaults(level);
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
level_file_info.filename = filename;
- LoadLevelFromFileInfo(level, &level_file_info);
+ LoadLevelFromFileInfo(level, &level_file_info, FALSE);
}
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
level->score[SC_TIME_BONUS] /= 10;
}
-#if 0
- leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
-#endif
-
if (leveldir_current->latest_engine)
{
/* ---------- use latest game engine ----------------------------------- */
/* extra time score was same value as time left score before 3.2.0-5 */
level->extra_time_score = level->score[SC_TIME_BONUS];
-
-#if 0
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
- level->score[SC_TIME_BONUS] /= 10;
-#endif
}
if (level->game_version < VERSION_IDENT(3,2,0,7))
/* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
{
- int element = EL_CUSTOM_START + 255;
+ int element = EL_CUSTOM_256;
struct ElementInfo *ei = &element_info[element];
struct ElementChangeInfo *change = &ei->change_page[0];
change->target_element = EL_PLAYER_1;
}
+ /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
+ if (level->game_version < VERSION_IDENT(3,2,5,0))
+ {
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
+ corrects the behaviour when a custom element changes to another custom
+ element with a higher element number that has change actions defined.
+ Normally, only one change per frame is allowed for custom elements.
+ Therefore, it is checked if a custom element already changed in the
+ current frame; if it did, subsequent changes are suppressed.
+ Unfortunately, this is only checked for element changes, but not for
+ change actions, which are still executed. As the function above loops
+ through all custom elements from lower to higher, an element change
+ resulting in a lower CE number won't be checked again, while a target
+ element with a higher number will also be checked, and potential change
+ actions will get executed for this CE, too (which is wrong), while
+ further changes are ignored (which is correct). As this bugfix breaks
+ Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
+ few other levels like Alan Bond's "FMV"), allow the previous, incorrect
+ behaviour for existing levels and tapes that make use of this bug */
+
+ level->use_action_after_change_bug = TRUE;
+ }
+
/* not centering level after relocating player was default only in 3.2.3 */
if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
level->shifted_relocation = TRUE;
+
+ /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
+ if (level->game_version < VERSION_IDENT(3,2,6,0))
+ level->em_explodes_by_fire = TRUE;
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
InitElementPropertiesAfterLoading(level->game_version);
+ InitElementPropertiesGfxElement();
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
+ /* clear unused playfield data (nicer if level gets resized in editor) */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
setLevelFileInfo(&level_template.file_info, nr);
filename = level_template.file_info.filename;
- LoadLevelFromFileInfo(&level_template, &level_template.file_info);
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
LoadLevel_InitVersion(&level_template, filename);
LoadLevel_InitElements(&level_template, filename);
setLevelFileInfo(&level.file_info, nr);
filename = level.file_info.filename;
- LoadLevelFromFileInfo(&level, &level.file_info);
+ LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
if (level.use_custom_template)
LoadLevelTemplate(-1);
LoadLevel_InitNativeEngines(&level, filename);
}
+void LoadLevelInfoOnly(int nr)
+{
+ setLevelFileInfo(&level.file_info, nr);
+
+ LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
+}
+
static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
int envelope_nr = element - EL_ENVELOPE_1;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, ei->change->delay_random);
putFile16BitBE(file, ei->change->delay_frames);
- putFile16BitBE(file, ei->change->trigger_element);
+ putFile16BitBE(file, ei->change->initial_trigger_element);
putFile8Bit(file, ei->change->explode);
putFile8Bit(file, ei->change->use_target_content);
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, change->delay_random);
putFile16BitBE(file, change->delay_frames);
- putFile16BitBE(file, change->trigger_element);
+ putFile16BitBE(file, change->initial_trigger_element);
putFile8Bit(file, change->explode);
putFile8Bit(file, change->use_target_content);
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
putFile8Bit(file, group->num_elements);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, group->choice_mode);
/* set default description string for this specific element */
strcpy(xx_default_description, getDefaultElementDescription(ei));
-#if 0
- /* set (fixed) number of content areas (may be wrong by broken level file) */
- /* (this is now directly corrected for broken level files after loading) */
- xx_num_contents = 1;
-#endif
-
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
return chunk_size;
}
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
{
int chunk_size;
int i;
}
/* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
{
char *filename = getDefaultLevelFilename(nr);
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, FALSE);
}
void SaveLevelTemplate()
{
- char *filename = getDefaultLevelFilename(-1);
+ char *filename = getLocalLevelTemplateFilename();
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, TRUE);
}
boolean SaveLevelChecked(int nr)
boolean new_level = !fileExists(filename);
boolean level_saved = FALSE;
- if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
{
SaveLevel(nr);
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ Request("Level saved!", REQ_CONFIRM);
level_saved = TRUE;
}
void DumpLevel(struct LevelInfo *level)
{
- if (level->no_valid_file)
+ if (level->no_level_file || level->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid level file found");
return;
}
- printf_line("-", 79);
- printf("Level xxx (file version %08d, game version %08d)\n",
- level->file_version, level->game_version);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ PrintLine("-", 79);
- printf("Level author: '%s'\n", level->author);
- printf("Level title: '%s'\n", level->name);
- printf("\n");
- printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
- printf("\n");
- printf("Level time: %d seconds\n", level->time);
- printf("Gems needed: %d\n", level->gems_needed);
- printf("\n");
- printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
- printf("Time for wheel: %d seconds\n", level->time_wheel);
- printf("Time for light: %d seconds\n", level->time_light);
- printf("Time for timegate: %d seconds\n", level->time_timegate);
- printf("\n");
- printf("Amoeba speed: %d\n", level->amoeba_speed);
- printf("\n");
+ Print("Level author: '%s'\n", level->author);
+ Print("Level title: '%s'\n", level->name);
+ Print("\n");
+ Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ Print("\n");
+ Print("Level time: %d seconds\n", level->time);
+ Print("Gems needed: %d\n", level->gems_needed);
+ Print("\n");
+ Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ Print("Time for wheel: %d seconds\n", level->time_wheel);
+ Print("Time for light: %d seconds\n", level->time_light);
+ Print("Time for timegate: %d seconds\n", level->time_timegate);
+ Print("\n");
+ Print("Amoeba speed: %d\n", level->amoeba_speed);
+ Print("\n");
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
- printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
- printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
- printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
- printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+ Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
- printf_line("-", 79);
+ PrintLine("-", 79);
}
tape.no_valid_file = FALSE;
}
-static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
tape->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
{
int i;
return chunk_size;
}
-static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
int level_identifier_size;
int i;
return chunk_size;
}
-static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
int chunk_size_expected =
}
}
- if (feof(file))
+ if (checkEndOfFile(file))
break;
}
return chunk_size;
}
+void LoadTape_SokobanSolution(char *filename)
+{
+ File *file;
+ int move_delay = TILESIZE / level.initial_player_stepsize[0];
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+ return;
+ }
+
+ while (!checkEndOfFile(file))
+ {
+ unsigned char c = getByteFromFile(file);
+
+ if (checkEndOfFile(file))
+ break;
+
+ switch (c)
+ {
+ case 'u':
+ case 'U':
+ tape.pos[tape.length].action[0] = MV_UP;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'd':
+ case 'D':
+ tape.pos[tape.length].action[0] = MV_DOWN;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'l':
+ case 'L':
+ tape.pos[tape.length].action[0] = MV_LEFT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'r':
+ case 'R':
+ tape.pos[tape.length].action[0] = MV_RIGHT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case '\n':
+ case '\r':
+ case '\t':
+ case ' ':
+ /* ignore white-space characters */
+ break;
+
+ default:
+ tape.no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
+
+ break;
+ }
+ }
+
+ closeFile(file);
+
+ if (tape.no_valid_file)
+ return;
+
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
+}
+
void LoadTapeFromFilename(char *filename)
{
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
- FILE *file;
+ File *file;
int chunk_size;
/* always start with reliable default values */
setTapeInfoToDefaults();
- if (!(file = fopen(filename, MODE_READ)))
+ if (strSuffix(filename, ".sln"))
+ {
+ LoadTape_SokobanSolution(filename);
+
+ return;
+ }
+
+ if (!(file = openFile(filename, MODE_READ)))
{
tape.no_valid_file = TRUE;
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
else /* check for pre-2.0 file format with cookie string */
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct TapeInfo *);
+ int (*loader)(File *, int, struct TapeInfo *);
}
chunk_info[] =
{
}
}
- fclose(file);
+ closeFile(file);
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape file version: %d\n", tape.file_version);
+ printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
char *filename = getSolutionTapeFilename(nr);
LoadTapeFromFilename(filename);
+
+ if (TAPE_IS_EMPTY(tape) &&
+ level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available)
+ CopyNativeTape_SP_to_RND(&level);
}
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
char *filename = getTapeFilename(nr);
FILE *file;
-#if 0
- boolean new_tape = TRUE;
-#endif
int num_participating_players = 0;
int info_chunk_size;
int body_chunk_size;
InitTapeDirectory(leveldir_current->subdir);
-#if 0
- /* if a tape still exists, ask to overwrite it */
- if (fileExists(filename))
- {
- new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
- return;
- }
-#endif
-
if (!(file = fopen(filename, MODE_WRITE)))
{
Error(ERR_WARN, "cannot save level recording file '%s'", filename);
SetFilePermissions(filename, PERMS_PRIVATE);
tape.changed = FALSE;
-
-#if 0
- if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
-#endif
}
boolean SaveTapeChecked(int nr)
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ if (new_tape || Request("Replace old tape?", REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
tape_saved = TRUE;
}
return;
}
- printf_line("-", 79);
- printf("Tape of Level %03d (file version %08d, game version %08d)\n",
- tape->level_nr, tape->file_version, tape->game_version);
- printf(" (effective engine version %08d)\n",
- tape->engine_version);
- printf("Level series identifier: '%s'\n", tape->level_identifier);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ Print(" (effective engine version %08d)\n",
+ tape->engine_version);
+ Print("Level series identifier: '%s'\n", tape->level_identifier);
+ PrintLine("-", 79);
tape_frame_counter = 0;
if (i >= MAX_TAPE_LEN)
break;
- printf("%04d: ", i);
+ Print("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
{
int action = tape->pos[i].action[j];
- printf("%d:%02x ", j, action);
- printf("[%c%c%c%c|%c%c] - ",
- (action & JOY_LEFT ? '<' : ' '),
- (action & JOY_RIGHT ? '>' : ' '),
- (action & JOY_UP ? '^' : ' '),
- (action & JOY_DOWN ? 'v' : ' '),
- (action & JOY_BUTTON_1 ? '1' : ' '),
- (action & JOY_BUTTON_2 ? '2' : ' '));
+ Print("%d:%02x ", j, action);
+ Print("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
}
}
- printf("(%03d) ", tape->pos[i].delay);
- printf("[%05d]\n", tape_frame_counter);
+ Print("(%03d) ", tape->pos[i].delay);
+ Print("[%05d]\n", tape_frame_counter);
tape_frame_counter += tape->pos[i].delay;
}
- printf_line("-", 79);
+ PrintLine("-", 79);
}
return;
/* check file identifier */
- fgets(cookie, MAX_LINE_LEN, file);
+ if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
+ cookie[0] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- fscanf(file, "%d", &highscore[i].Score);
- fgets(line, MAX_LINE_LEN, file);
+ if (fscanf(file, "%d", &highscore[i].Score) == EOF)
+ Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
+ if (fgets(line, MAX_LINE_LEN, file) == NULL)
+ line[0] = '\0';
- if (line[strlen(line) - 1] == '\n')
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
line[strlen(line) - 1] = '\0';
for (line_ptr = line; *line_ptr; line_ptr++)
void SaveScore(int nr)
{
int i;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
fclose(file);
- SetFilePermissions(filename, PERMS_PUBLIC);
+ SetFilePermissions(filename, permissions);
}
#define SETUP_TOKEN_TOONS 5
#define SETUP_TOKEN_SCROLL_DELAY 6
#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
-#define SETUP_TOKEN_SOFT_SCROLLING 8
-#define SETUP_TOKEN_FADE_SCREENS 9
-#define SETUP_TOKEN_AUTORECORD 10
-#define SETUP_TOKEN_SHOW_TITLESCREEN 11
-#define SETUP_TOKEN_QUICK_DOORS 12
-#define SETUP_TOKEN_TEAM_MODE 13
-#define SETUP_TOKEN_HANDICAP 14
-#define SETUP_TOKEN_SKIP_LEVELS 15
-#define SETUP_TOKEN_TIME_LIMIT 16
-#define SETUP_TOKEN_FULLSCREEN 17
-#define SETUP_TOKEN_FULLSCREEN_MODE 18
-#define SETUP_TOKEN_ASK_ON_ESCAPE 19
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
-#define SETUP_TOKEN_QUICK_SWITCH 21
-#define SETUP_TOKEN_INPUT_ON_FOCUS 22
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
-#define SETUP_TOKEN_GAME_FRAME_DELAY 24
-#define SETUP_TOKEN_GRAPHICS_SET 25
-#define SETUP_TOKEN_SOUNDS_SET 26
-#define SETUP_TOKEN_MUSIC_SET 27
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
-
-#define NUM_GLOBAL_SETUP_TOKENS 31
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
+#define SETUP_TOKEN_FADE_SCREENS 10
+#define SETUP_TOKEN_AUTORECORD 11
+#define SETUP_TOKEN_SHOW_TITLESCREEN 12
+#define SETUP_TOKEN_QUICK_DOORS 13
+#define SETUP_TOKEN_TEAM_MODE 14
+#define SETUP_TOKEN_HANDICAP 15
+#define SETUP_TOKEN_SKIP_LEVELS 16
+#define SETUP_TOKEN_INCREMENT_LEVELS 17
+#define SETUP_TOKEN_TIME_LIMIT 18
+#define SETUP_TOKEN_FULLSCREEN 19
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
+#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
+#define SETUP_TOKEN_ASK_ON_ESCAPE 23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
+#define SETUP_TOKEN_QUICK_SWITCH 25
+#define SETUP_TOKEN_INPUT_ON_FOCUS 26
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
+#define SETUP_TOKEN_GAME_FRAME_DELAY 28
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
+#define SETUP_TOKEN_GRAPHICS_SET 32
+#define SETUP_TOKEN_SOUNDS_SET 33
+#define SETUP_TOKEN_MUSIC_SET 34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
+#define SETUP_TOKEN_VOLUME_SIMPLE 38
+#define SETUP_TOKEN_VOLUME_LOOPS 39
+#define SETUP_TOKEN_VOLUME_MUSIC 40
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
+
+#define NUM_GLOBAL_SETUP_TOKENS 44
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
-#define SETUP_TOKEN_EDITOR_EL_MORE 3
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
-#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-
-#define NUM_EDITOR_SETUP_TOKENS 17
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
+
+#define NUM_EDITOR_SETUP_TOKENS 6
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-
-#define NUM_SHORTCUT_SETUP_TOKENS 8
+#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
+#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
+#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
+#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
+#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
+#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
+#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
+#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
+#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
+#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
+#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
+#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
+#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
+
+#define NUM_SHORTCUT_SETUP_TOKENS 21
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
#define NUM_SYSTEM_SETUP_TOKENS 3
+/* internal setup */
+#define SETUP_TOKEN_INT_PROGRAM_TITLE 0
+#define SETUP_TOKEN_INT_PROGRAM_VERSION 1
+#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
+#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
+#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
+#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
+#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
+#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
+#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
+#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
+#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
+#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
+#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
+#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
+#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
+#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
+#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 16
+#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 17
+
+#define NUM_INTERNAL_SETUP_TOKENS 18
+
+/* debug setup */
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
+#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
+
+#define NUM_DEBUG_SETUP_TOKENS 23
+
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
+static struct SetupInternalInfo sxi;
+static struct SetupDebugInfo sdi;
static struct OptionInfo soi;
static struct TokenInfo global_setup_tokens[] =
{
- { TYPE_STRING, &si.player_name, "player_name" },
- { TYPE_SWITCH, &si.sound, "sound" },
- { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
- { TYPE_SWITCH, &si.sound_music, "background_music" },
- { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
- { TYPE_SWITCH, &si.toons, "toons" },
- { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
- { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
- { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
- { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
- { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
- { TYPE_SWITCH, &si.team_mode, "team_mode" },
- { TYPE_SWITCH, &si.handicap, "handicap" },
- { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
- { TYPE_SWITCH, &si.time_limit, "time_limit" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
- { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
- { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
- { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
- { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
- { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
- { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
- { TYPE_STRING, &si.graphics_set, "graphics_set" },
- { TYPE_STRING, &si.sounds_set, "sounds_set" },
- { TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+ { TYPE_STRING, &si.player_name, "player_name" },
+ { TYPE_SWITCH, &si.sound, "sound" },
+ { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
+ { TYPE_SWITCH, &si.sound_music, "background_music" },
+ { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
+ { TYPE_SWITCH, &si.toons, "toons" },
+ { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
+ { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
+ { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
+ { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
+ { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
+ { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
+ { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
+ { TYPE_SWITCH, &si.team_mode, "team_mode" },
+ { TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
+ { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
+ { TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
+ { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
+ { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
+ { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
+ { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
+ { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
+ { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
+ { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
+ { TYPE_STRING, &si.graphics_set, "graphics_set" },
+ { TYPE_STRING, &si.sounds_set, "sounds_set" },
+ { TYPE_STRING, &si.music_set, "music_set" },
+ { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
+ { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
+ { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
+ { TYPE_INTEGER,&si.volume_music, "volume_music" },
+ { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
+ { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
+ { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
};
-static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
- { TYPE_SWITCH, ¬_used, "editor.el_more" },
- { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
- { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
- { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
- { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
-#else
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
-#endif
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
-#else
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
-#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
- { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
{ TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
{ TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
{ TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
+ { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
+ { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
+ { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
+ { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
+ { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
+ { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
+ { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
+ { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
+ { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
+ { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
+ { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
+ { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
+ { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
};
static struct TokenInfo player_setup_tokens[] =
static struct TokenInfo system_setup_tokens[] =
{
- { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
+static struct TokenInfo internal_setup_tokens[] =
+{
+ { TYPE_STRING, &sxi.program_title, "program_title" },
+ { TYPE_STRING, &sxi.program_version, "program_version" },
+ { TYPE_STRING, &sxi.program_author, "program_author" },
+ { TYPE_STRING, &sxi.program_email, "program_email" },
+ { TYPE_STRING, &sxi.program_website, "program_website" },
+ { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
+ { TYPE_STRING, &sxi.program_company, "program_company" },
+ { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
+ { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
+ { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
+ { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
+ { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
+ { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
+ { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
+ { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
+ { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
+ { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
+ { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
+};
+
+static struct TokenInfo debug_setup_tokens[] =
+{
+ { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
+ { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
+ { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
+ { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
+ { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
+ { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
+ { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
+ { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
+ { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
+ { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
+ { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
+ { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
+ { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
+};
+
static struct TokenInfo options_setup_tokens[] =
{
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
si->sound_music = TRUE;
si->sound_simple = TRUE;
si->toons = TRUE;
- si->double_buffering = TRUE;
- si->direct_draw = !si->double_buffering;
si->scroll_delay = TRUE;
si->scroll_delay_value = STD_SCROLL_DELAY;
- si->soft_scrolling = TRUE;
+ si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
- si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
+ si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->game_frame_delay = GAME_FRAME_DELAY;
+ si->sp_show_border_elements = FALSE;
+ si->small_game_graphics = FALSE;
+ si->show_snapshot_buttons = FALSE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
- si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
- si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
+ si->volume_simple = 100; /* percent */
+ si->volume_loops = 100; /* percent */
+ si->volume_music = 100; /* percent */
+
+ si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
+ si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
+ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
+
si->editor.el_boulderdash = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_emerald_mine_club = TRUE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
- si->editor.show_element_token = FALSE;
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
+
+ si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
+ si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
+ si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
+ si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
+ si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
+ si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
+
+ si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
+ si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
+ si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
+
+ si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
+ si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
+ si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
+ si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+ si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
+ si->internal.program_version = getStringCopy(getProgramRealVersionString());
+ si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
+ si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
+ si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
+ si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
+ si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
+
+ si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
+
+ si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
+
+ si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
+ si->internal.choose_from_top_leveldir = FALSE;
+
+ si->internal.default_window_width = WIN_XSIZE_DEFAULT;
+ si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
+ si->debug.show_frames_per_second = FALSE;
+
si->options.verbose = FALSE;
+
+#if defined(PLATFORM_ANDROID)
+ si->fullscreen = TRUE;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
si->editor_cascade.el_dynamic = FALSE;
}
+#define MAX_HIDE_SETUP_TOKEN_SIZE 20
+
+static char *getHideSetupToken(void *setup_value)
+{
+ static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+ if (setup_value != NULL)
+ snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+ return hide_setup_token;
+}
+
+static void setHideSetupEntry(void *setup_value_raw)
+{
+ /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
+ void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
+
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ return (setup_value != NULL &&
+ getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr, char *token_text)
+{
+ char *token_hide_text = getStringCat2(token_text, ".hide");
+ char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+ /* set the value of this setup option in the setup option structure */
+ setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+ /* check if this setup option should be hidden in the setup menu */
+ if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+ setHideSetupEntry(token_info[token_nr].value);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr)
+{
+ setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+ token_info[token_nr].text);
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
if (!setup_file_hash)
return;
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
/* global setup */
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
- setSetupInfo(global_setup_tokens, i,
- getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
/* editor setup */
sei = setup.editor;
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
- setSetupInfo(editor_setup_tokens, i,
- getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
/* shortcut setup */
ssi = setup.shortcut;
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
- setSetupInfo(shortcut_setup_tokens, i,
- getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
/* player setup */
char full_token[100];
sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
- setSetupInfo(player_setup_tokens, i,
- getHashEntry(setup_file_hash, full_token));
+ setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+ full_token);
}
setup.input[pnr] = sii;
}
/* system setup */
syi = setup.system;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- setSetupInfo(system_setup_tokens, i,
- getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
+ /* internal setup */
+ sxi = setup.internal;
+ for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
+ setup.internal = sxi;
+
+ /* debug setup */
+ sdi = setup.debug;
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
+ setup.debug = sdi;
+
/* options setup */
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- setSetupInfo(options_setup_tokens, i,
- getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
setup.options = soi;
}
setup.editor_cascade = seci;
}
+void LoadSetupFromFilename(char *filename)
+{
+ SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ else
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
+}
+
+static void LoadSetup_SpecialPostProcessing()
+{
+ char *player_name_new;
+
+ /* needed to work around problems with fixed length strings */
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
+
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
+ }
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+}
+
void LoadSetup()
{
- char *filename = getSetupFilename();
- SetupFileHash *setup_file_hash = NULL;
+ char *filename;
/* always start with reliable default values */
setSetupInfoToDefaults(&setup);
- setup_file_hash = loadSetupFileHash(filename);
-
- if (setup_file_hash)
- {
- char *player_name_new;
+ /* try to load setup values from default setup file */
+ filename = getDefaultSetupFilename();
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
- decodeSetupFileHash(setup_file_hash);
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
- setup.direct_draw = !setup.double_buffering;
+ /* try to load setup values from user setup file */
+ filename = getSetupFilename();
- freeSetupFileHash(setup_file_hash);
+ LoadSetupFromFilename(filename);
- /* needed to work around problems with fixed length strings */
- player_name_new = get_corrected_login_name(setup.player_name);
- free(setup.player_name);
- setup.player_name = player_name_new;
- }
- else
- Error(ERR_WARN, "using default setup values");
+ LoadSetup_SpecialPostProcessing();
}
void LoadSetup_EditorCascade()
if (setup_file_hash)
{
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash_EditorCascade(setup_file_hash);
freeSetupFileHash(setup_file_hash);
free(filename);
}
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, SETUP_FILENAME);
/* global setup */
si = setup;
{
/* just to make things nicer :) */
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
- i == SETUP_TOKEN_GRAPHICS_SET)
+ i == SETUP_TOKEN_GRAPHICS_SET ||
+ i == SETUP_TOKEN_VOLUME_SIMPLE ||
+ i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
fprintf(file, "\n");
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
- /* system setup */
- syi = setup.system;
- fprintf(file, "\n");
- for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+ /* system setup */
+ syi = setup.system;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+
+ /* internal setup */
+ /* (internal setup values not saved to user setup file) */
+
+ /* debug setup */
+ sdi = setup.debug;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
+ /* options setup */
+ soi = setup.options;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveSetup_EditorCascade()
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
+ free(filename);
+ return;
+ }
+
+ fprintFileHeader(file, EDITORCASCADE_FILENAME);
+
+ seci = setup.editor_cascade;
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
+void LoadCustomElementDescriptions()
+{
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
+ int i;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ if (element_info[i].custom_description != NULL)
+ {
+ free(element_info[i].custom_description);
+ element_info[i].custom_description = NULL;
+ }
+ }
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ char *token = getStringCat2(element_info[i].token_name, ".name");
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ element_info[i].custom_description = getStringCopy(value);
+
+ free(token);
+ }
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+static int getElementFromToken(char *token)
+{
+ char *value = getHashEntry(element_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+
+ Error(ERR_WARN, "unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+
+ /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+void InitMenuDesignSettings_Static()
+{
+ int i;
+
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token, value);
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPreProcessing()
+{
+ int i;
+
+ /* the following initializes hierarchical values from static configuration */
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+
+ titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlescreen_initial_default.post_delay = title_initial_default.post_delay;
+ titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlescreen_default.fade_mode = title_default.fade_mode;
+ titlescreen_default.fade_delay = title_default.fade_delay;
+ titlescreen_default.post_delay = title_default.post_delay;
+ titlescreen_default.auto_delay = title_default.auto_delay;
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
+ titlescreen_initial[i] = titlescreen_initial_default;
+ titlescreen[i] = titlescreen_default;
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
+ continue;
+
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
- /* options setup */
- soi = setup.options;
- fprintf(file, "\n");
- for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
- fclose(file);
+ if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
+ continue;
- SetFilePermissions(filename, PERMS_PRIVATE);
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ }
}
-void SaveSetup_EditorCascade()
+static void InitMenuDesignSettings_SpecialPostProcessing()
{
- char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
- FILE *file;
- int i;
-
- InitUserDataDirectory();
-
- if (!(file = fopen(filename, MODE_WRITE)))
+ static struct
{
- Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
- free(filename);
- return;
+ struct XY *dst, *src;
}
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
-
- seci = setup.editor_cascade;
- fprintf(file, "\n");
- for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
-
- fclose(file);
+ { NULL, NULL }
+ };
+ int i;
- SetFilePermissions(filename, PERMS_PRIVATE);
+ /* special case: initialize later added SETUP list size from LEVELS value */
+ if (menu.list_size[GAME_MODE_SETUP] == -1)
+ menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
- free(filename);
+ /* set default position for snapshot buttons to stop/pause/play buttons */
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
}
-void LoadCustomElementDescriptions()
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
{
- char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
- SetupFileHash *setup_file_hash;
- int i;
-
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ static struct
{
- if (element_info[i].custom_description != NULL)
- {
- free(element_info[i].custom_description);
- element_info[i].custom_description = NULL;
- }
+ struct XYTileSize *dst, *src;
+ int graphic;
}
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
+ {
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
- if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
- return;
+ { NULL, NULL }
+ };
+ int i;
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ /* set default position for element buttons to element graphics */
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
{
- char *token = getStringCat2(element_info[i].token_name, ".name");
- char *value = getHashEntry(setup_file_hash, token);
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
- if (value != NULL)
- element_info[i].custom_description = getStringCopy(value);
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
- free(token);
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
+ }
}
-
- freeSetupFileHash(setup_file_hash);
}
-static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
+static void LoadMenuDesignSettingsFromFilename(char *filename)
{
+ static struct TitleFadingInfo tfi;
static struct TitleMessageInfo tmi;
+ static struct TokenInfo title_tokens[] =
+ {
+ { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
static struct TokenInfo titlemessage_tokens[] =
{
{ TYPE_INTEGER, &tmi.x, ".x" },
{ -1, NULL, NULL }
};
static struct
+ {
+ struct TitleFadingInfo *info;
+ char *text;
+ }
+ title_info[] =
+ {
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
+ /* initialize title screens from "next screen" definitions, if defined */
+ { &title_initial_default, "menu.next_screen.TITLE" },
+ { &title_default, "menu.next_screen.TITLE" },
+
+ { NULL, NULL }
+ };
+ static struct
{
struct TitleMessageInfo *array;
char *text;
}
titlemessage_arrays[] =
{
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { titlescreen_initial_first, "menu.enter_screen.TITLE" },
+ { titlescreen_first, "menu.enter_screen.TITLE" },
+ { titlemessage_initial_first, "menu.enter_screen.TITLE" },
+ { titlemessage_first, "menu.enter_screen.TITLE" },
+
+ /* initialize titles from "next screen" definitions, if defined */
+ { titlescreen_initial, "menu.next_screen.TITLE" },
+ { titlescreen, "menu.next_screen.TITLE" },
+ { titlemessage_initial, "menu.next_screen.TITLE" },
+ { titlemessage, "menu.next_screen.TITLE" },
+
+ /* overwrite titles with title definitions, if defined */
+ { titlescreen_initial_first, "[title_initial]" },
+ { titlescreen_first, "[title]" },
+ { titlemessage_initial_first, "[title_initial]" },
+ { titlemessage_first, "[title]" },
+
+ { titlescreen_initial, "[title_initial]" },
+ { titlescreen, "[title]" },
+ { titlemessage_initial, "[title_initial]" },
+ { titlemessage, "[title]" },
+
+ /* overwrite titles with title screen/message definitions, if defined */
+ { titlescreen_initial_first, "[titlescreen_initial]" },
+ { titlescreen_first, "[titlescreen]" },
+ { titlemessage_initial_first, "[titlemessage_initial]" },
+ { titlemessage_first, "[titlemessage]" },
+
+ { titlescreen_initial, "[titlescreen_initial]" },
+ { titlescreen, "[titlescreen]" },
{ titlemessage_initial, "[titlemessage_initial]" },
{ titlemessage, "[titlemessage]" },
SetupFileHash *setup_file_hash;
int i, j, k;
-#if 0
- printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
-#endif
-
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
}
/* special case: initialize with default values that may be overwritten */
- /* (eg, init "menu.draw_xoffset.INFO[MUSIC]" from "menu.draw_xoffset.INFO") */
+ /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
{
char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
if (value_2 != NULL)
menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+
+ if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+
+ if (value_1 != NULL)
+ menu.list_size_info[i] = get_integer_from_string(value_1);
+ }
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
+ for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_1 = "menu.enter_screen.fade_mode";
+ char *token_2 = "menu.enter_screen.fade_delay";
+ char *token_3 = "menu.enter_screen.post_delay";
+ char *token_4 = "menu.leave_screen.fade_mode";
+ char *token_5 = "menu.leave_screen.fade_delay";
+ char *token_6 = "menu.leave_screen.post_delay";
+ char *token_7 = "menu.next_screen.fade_mode";
+ char *token_8 = "menu.next_screen.fade_delay";
+ char *token_9 = "menu.next_screen.post_delay";
+ char *value_1 = getHashEntry(setup_file_hash, token_1);
+ char *value_2 = getHashEntry(setup_file_hash, token_2);
+ char *value_3 = getHashEntry(setup_file_hash, token_3);
+ char *value_4 = getHashEntry(setup_file_hash, token_4);
+ char *value_5 = getHashEntry(setup_file_hash, token_5);
+ char *value_6 = getHashEntry(setup_file_hash, token_6);
+ char *value_7 = getHashEntry(setup_file_hash, token_7);
+ char *value_8 = getHashEntry(setup_file_hash, token_8);
+ char *value_9 = getHashEntry(setup_file_hash, token_9);
+
+ if (value_1 != NULL)
+ menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
+ value_1);
+ if (value_2 != NULL)
+ menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
+ value_2);
+ if (value_3 != NULL)
+ menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
+ value_3);
+ if (value_4 != NULL)
+ menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
+ value_4);
+ if (value_5 != NULL)
+ menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
+ value_5);
+ if (value_6 != NULL)
+ menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
+ value_6);
+ if (value_7 != NULL)
+ menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
+ value_7);
+ if (value_8 != NULL)
+ menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
+ value_8);
+ if (value_9 != NULL)
+ menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
+ value_9);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_w1 = "viewport.window.width";
+ char *token_w2 = "viewport.window.height";
+ char *token_01 = "viewport.playfield.x";
+ char *token_02 = "viewport.playfield.y";
+ char *token_03 = "viewport.playfield.width";
+ char *token_04 = "viewport.playfield.height";
+ char *token_05 = "viewport.playfield.border_size";
+ char *token_06 = "viewport.door_1.x";
+ char *token_07 = "viewport.door_1.y";
+ char *token_08 = "viewport.door_1.width";
+ char *token_09 = "viewport.door_1.height";
+ char *token_10 = "viewport.door_1.border_size";
+ char *token_11 = "viewport.door_2.x";
+ char *token_12 = "viewport.door_2.y";
+ char *token_13 = "viewport.door_2.width";
+ char *token_14 = "viewport.door_2.height";
+ char *token_15 = "viewport.door_2.border_size";
+ char *value_w1 = getHashEntry(setup_file_hash, token_w1);
+ char *value_w2 = getHashEntry(setup_file_hash, token_w2);
+ char *value_01 = getHashEntry(setup_file_hash, token_01);
+ char *value_02 = getHashEntry(setup_file_hash, token_02);
+ char *value_03 = getHashEntry(setup_file_hash, token_03);
+ char *value_04 = getHashEntry(setup_file_hash, token_04);
+ char *value_05 = getHashEntry(setup_file_hash, token_05);
+ char *value_06 = getHashEntry(setup_file_hash, token_06);
+ char *value_07 = getHashEntry(setup_file_hash, token_07);
+ char *value_08 = getHashEntry(setup_file_hash, token_08);
+ char *value_09 = getHashEntry(setup_file_hash, token_09);
+ char *value_10 = getHashEntry(setup_file_hash, token_10);
+ char *value_11 = getHashEntry(setup_file_hash, token_11);
+ char *value_12 = getHashEntry(setup_file_hash, token_12);
+ char *value_13 = getHashEntry(setup_file_hash, token_13);
+ char *value_14 = getHashEntry(setup_file_hash, token_14);
+ char *value_15 = getHashEntry(setup_file_hash, token_15);
+
+ if (value_w1 != NULL)
+ viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
+ if (value_w2 != NULL)
+ viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
+ if (value_01 != NULL)
+ viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
+ if (value_02 != NULL)
+ viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
+ if (value_03 != NULL)
+ viewport.playfield[i].width = get_token_parameter_value(token_03,
+ value_03);
+ if (value_04 != NULL)
+ viewport.playfield[i].height = get_token_parameter_value(token_04,
+ value_04);
+ if (value_05 != NULL)
+ viewport.playfield[i].border_size = get_token_parameter_value(token_05,
+ value_05);
+ if (value_06 != NULL)
+ viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
+ if (value_07 != NULL)
+ viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
+ if (value_08 != NULL)
+ viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
+ if (value_09 != NULL)
+ viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
+ if (value_10 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_10,
+ value_10);
+ if (value_11 != NULL)
+ viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
+ if (value_12 != NULL)
+ viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
+ if (value_13 != NULL)
+ viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
+ if (value_14 != NULL)
+ viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
+ if (value_15 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_15,
+ value_15);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
+ for (i = 0; title_info[i].info != NULL; i++)
+ {
+ struct TitleFadingInfo *info = title_info[i].info;
+ char *base_token = title_info[i].text;
+
+ for (j = 0; title_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, title_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ tfi = *info;
+
+ *(int *)title_tokens[j].value = (int)parameter_value;
+
+ *info = tfi;
+ }
+
+ free(token);
+ }
}
/* special case: initialize with default values that may be overwritten */
tmi = array[k];
if (titlemessage_tokens[j].type == TYPE_INTEGER)
- *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
- else
*(int *)titlemessage_tokens[j].value = (int)parameter_value;
+ else
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
array[k] = tmi;
}
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- if (value != NULL)
+ /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
+ if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
get_token_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+void LoadMenuDesignSettings()
{
char *filename_base = UNDEFINED_FILENAME, *filename_local;
- int i, j;
-
- /* always start with reliable default values from static default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_token_parameter_value(image_config_vars[i].token,
- image_config[j].value);
-
- /* the following initializes hierarchical values from static configuration */
-
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
- titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
- titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
- titlemessage_initial_default.post_delay = title_initial_default.post_delay;
- titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
- titlemessage_default.fade_mode = title_default.fade_mode;
- titlemessage_default.fade_delay = title_default.fade_delay;
- titlemessage_default.post_delay = title_default.post_delay;
- titlemessage_default.auto_delay = title_default.auto_delay;
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
- for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
- {
- titlemessage_initial[i] = titlemessage_initial_default;
- titlemessage[i] = titlemessage_default;
- }
+ InitMenuDesignSettings_Static();
+ InitMenuDesignSettings_SpecialPreProcessing();
- if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (fileExists(filename_base))
- LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ LoadMenuDesignSettingsFromFilename(filename_base);
}
filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (filename_local != NULL && !strEqual(filename_base, filename_local))
- LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+ LoadMenuDesignSettingsFromFilename(filename_local);
+
+ InitMenuDesignSettings_SpecialPostProcessing();
+}
+
+void LoadMenuDesignSettings_AfterGraphics()
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
}
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
*strrchr(filename_prefix, '.') = '\0';
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
filename_prefix = getStringCopy(filename_music);
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
/* ---------- music file info found ---------- */
- memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+ clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
for (i = 0; token_to_value_ptr[i].token != NULL; i++)
{
int num_music = getMusicListSize();
int num_music_noconf = 0;
int num_sounds = getSoundListSize();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
struct FileInfo *music, *sound;
struct MusicFileInfo *next, **new;
int i;
if (!FileIsMusic(music->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", music->filename);
-#endif
-
if (!music_info_listed(music_file_info, music->filename))
{
*new = get_music_file_info(music->filename, i);
+
if (*new != NULL)
new = &(*new)->next;
}
}
- if ((dir = opendir(music_directory)) == NULL)
+ if ((dir = openDirectory(music_directory)) == NULL)
{
Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
return;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
{
- char *basename = dir_entry->d_name;
+ char *basename = dir_entry->basename;
boolean music_already_used = FALSE;
int i;
if (music_already_used)
continue;
- if (!FileIsMusic(basename))
+ if (!FileIsMusic(dir_entry->filename))
continue;
-#if 0
- printf("::: -> '%s' (found in directory)\n", basename);
-#endif
-
if (!music_info_listed(music_file_info, basename))
{
*new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+
if (*new != NULL)
new = &(*new)->next;
}
num_music_noconf++;
}
- closedir(dir);
+ closeDirectory(dir);
for (i = 0; i < num_sounds; i++)
{
if (!FileIsSound(sound->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", sound->filename);
-#endif
-
if (!sound_info_listed(music_file_info, sound->filename))
{
*new = get_sound_file_info(sound->filename, i);
new = &(*new)->next;
}
}
-
-#if 0
- for (next = music_file_info; next != NULL; next = next->next)
- printf("::: title == '%s'\n", next->title);
-#endif
}
void add_helpanim_entry(int element, int action, int direction, int delay,
}
-/* ------------------------------------------------------------------------- *
- * convert levels
- * ------------------------------------------------------------------------- */
+/* ------------------------------------------------------------------------- */
+/* convert levels */
+/* ------------------------------------------------------------------------- */
#define MAX_NUM_CONVERT_LEVELS 1000
convert_level_nr = convert_leveldir->first_level;
- printf_line("=", 79);
- printf("Converting levels\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
- printf("Level series name: '%s'\n", convert_leveldir->name);
- printf("Level series author: '%s'\n", convert_leveldir->author);
- printf("Number of levels: %d\n", convert_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
levels_failed[i] = FALSE;
level_nr = convert_level_nr++;
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_valid_file)
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
- printf("converting level ... ");
+ Print("converting level ... ");
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
num_levels_converted++;
- printf("converted.\n");
+ Print("converted.\n");
}
else
{
if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
levels_failed[level_nr] = TRUE;
- printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
num_levels_handled++;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels handled: %d\n", num_levels_handled);
- printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
(num_levels_handled ?
num_levels_converted * 100 / num_levels_handled : 0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
convert_leveldir->identifier, num_levels_converted,
num_levels_handled,
(num_levels_handled ?
if (num_levels_handled != num_levels_converted)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
if (levels_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
+ }
+
+ Print("\n");
+ PrintLine("=", 79);
+
+ CloseAllAndExit(0);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* create and save images for use in level sketches (raw BMP format) */
+/* ------------------------------------------------------------------------- */
+
+void CreateLevelSketchImages()
+{
+#if defined(TARGET_SDL)
+ Bitmap *bitmap1;
+ Bitmap *bitmap2;
+ int i;
+
+ InitElementPropertiesGfxElement();
+
+ bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+ bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element = getMappedElement(i);
+ int graphic = el2edimg(element);
+ char basename1[16];
+ char basename2[16];
+ char *filename1;
+ char *filename2;
+
+ sprintf(basename1, "%03d.bmp", i);
+ sprintf(basename2, "%03ds.bmp", i);
+
+ filename1 = getPath2(global.create_images_dir, basename1);
+ filename2 = getPath2(global.create_images_dir, basename2);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
+ 0, 0);
+
+ if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
+
+ if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
+
+ free(filename1);
+ free(filename2);
+
+ if (options.debug)
+ printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
+ }
+
+ FreeBitmap(bitmap1);
+ FreeBitmap(bitmap2);
+
+ if (options.debug)
+ printf("\n");
+
+ Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
+
+ CloseAllAndExit(0);
+#endif
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* create and save images for custom and group elements (raw BMP format) */
+/* ------------------------------------------------------------------------- */
+
+void CreateCustomElementImages(char *directory)
+{
+#if defined(TARGET_SDL)
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
+ Bitmap *src_bitmap;
+ Bitmap *bitmap;
+ int yoffset_ce = 0;
+ int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
+ int i;
+
+ SDLInitVideoDisplay();
+
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+
+ src_bitmap = LoadImage(src_filename);
+
+ bitmap = CreateBitmap(TILEX * 16 * 2,
+ TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
+ DEFAULT_DEPTH);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ce);
+
+ for (j = 2; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 7, 0, 6, 10,
+ TILEX * x + 6 + j * 7,
+ TILEY * y + 11 + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY, 6, 10,
+ TILEX * 16 + TILEX * x + 6 + j * 8,
+ TILEY * y + 10 + yoffset_ce);
+
+ ii /= 10;
+ }
+ }
+
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ge);
+
+ for (j = 1; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
+ TILEX * x + 6 + j * 10,
+ TILEY * y + 11 + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY + 12, 6, 10,
+ TILEX * 16 + TILEX * x + 10 + j * 8,
+ TILEY * y + 10 + yoffset_ge);
+
+ ii /= 10;
+ }
}
- printf("\n");
- printf_line("=", 79);
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
+
+ FreeBitmap(bitmap);
CloseAllAndExit(0);
+#endif
}