if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
IS_LEVELCLASS_USER(leveldir_current))
{
+#if 0
+ printf("::: This level is private or contributed: '%s'\n", filename);
+#endif
+
/* For user contributed and private levels, use the version of
the game engine the levels were created for.
Since 2.0.1, the game engine version is now directly stored
}
else
{
+#if 0
+ printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+ leveldir_current->sort_priority, filename);
+#endif
+
/* Always use the latest version of the game engine for all but
user contributed and private levels; this allows for actual
corrections in the game engine to take effect for existing,
}
/* map elements which have changed in newer versions */
- if (level->game_version <= VERSION_IDENT(2,2,0))
+ for(y=0; y<level->fieldy; y++)
{
- /* map game font elements */
- for(y=0; y<level->fieldy; y++)
+ for(x=0; x<level->fieldx; x++)
{
- for(x=0; x<level->fieldx; x++)
+ int element = level->field[x][y];
+
+ if (level->game_version <= VERSION_IDENT(2,2,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+ else if (level->game_version < VERSION_IDENT(3,0,0))
{
- int element = level->field[x][y];
-
- if (element == EL_CHAR('['))
- element = EL_CHAR_AUMLAUT;
- else if (element == EL_CHAR('\\'))
- element = EL_CHAR_OUMLAUT;
- else if (element == EL_CHAR(']'))
- element = EL_CHAR_UUMLAUT;
- else if (element == EL_CHAR('^'))
- element = EL_CHAR_COPYRIGHT;
-
- level->field[x][y] = element;
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
}
+
+ level->field[x][y] = element;
}
}
SetupFileHash *setup_file_hash;
int i, j;
-#if 0
- for (i=0; image_config_vars[i].token != NULL; i++)
- printf("::: '%s'\n", image_config_vars[i].token);
-
- printf("!!! '%lx'\n", image_config[353].token);
-
-#if 0
- for (j=0; image_config[j].token != NULL; j++)
- {
- printf("!!! %d: '%lx'\n", j, image_config[j].token);
- printf("!!! %d: '%s'\n", j, image_config[j].token);
- }
-
- printf("::: DONE\n");
-#endif
-#endif
-
-
/* always start with reliable default values from default config */
for (i=0; image_config_vars[i].token != NULL; i++)
- {
- /*
- printf("::: %d\n", i);
- */
-
for (j=0; image_config[j].token != NULL; j++)
if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
*image_config_vars[i].value =
get_integer_from_string(image_config[j].value);
- }
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;