if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
IS_LEVELCLASS_USER(leveldir_current))
{
+#if 0
+ printf("::: This level is private or contributed: '%s'\n", filename);
+#endif
+
/* For user contributed and private levels, use the version of
the game engine the levels were created for.
Since 2.0.1, the game engine version is now directly stored
}
else
{
+#if 0
+ printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+ leveldir_current->sort_priority, filename);
+#endif
+
/* Always use the latest version of the game engine for all but
user contributed and private levels; this allows for actual
corrections in the game engine to take effect for existing,