&li.android_clone_time, 10
},
{
- EL_EMC_ANDROID, -1,
+ EL_EMC_ANDROID, SAVE_CONF_NEVER,
TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
&li.android_clone_element[0], EL_EMPTY, NULL,
+ &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
+ &li.android_clone_element[0], EL_EMPTY, NULL,
&li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
},
{
EL_EMC_MAGIC_BALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
- &li.ball_state_initial, FALSE
+ &li.ball_active_initial, FALSE
},
{
EL_EMC_MAGIC_BALL, -1,
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
cav->eater_array[i][y * 3 + x] =
- map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
+ map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
cav->amoeba_time = level->amoeba_speed;
cav->wonderwall_time = level->time_magic_wall;
cav->android_move_time = level->android_move_time;
cav->android_clone_time = level->android_clone_time;
cav->ball_random = level->ball_random;
- cav->ball_state = level->ball_state_initial;
+ cav->ball_active = level->ball_active_initial;
cav->ball_time = level->ball_time;
cav->num_ball_arrays = level->num_ball_contents;
cav->wind_direction =
map_direction_RND_to_EM(level->wind_direction_initial);
- cav->wind_cnt = (level->wind_direction_initial != MV_NONE ?
- cav->wind_time : 0);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (j = 0; j < 8; j++)
cav->ball_array[i][j] =
- map_element_RND_to_EM(level->
- ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+ map_element_RND_to_EM_cave(level->ball_content[i].
+ e[ball_xy[j][0]][ball_xy[j][1]]);
map_android_clone_elements_RND_to_EM(level);
- // first fill the complete playfield with the default border element
+ // first fill the complete playfield with the empty space element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
- cav->cave[x][y] = Zborder;
+ cav->cave[x][y] = Cblank;
// then copy the real level contents from level file into the playfield
for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
{
- int new_element = map_element_RND_to_EM(level->field[x][y]);
+ int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
if (level->field[x][y] == EL_AMOEBA_DEAD)
- new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+ new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
cav->cave[x][y] = new_element;
}
cav->player_x[player_nr] = x;
cav->player_y[player_nr] = y;
- cav->cave[x][y] = map_element_RND_to_EM(EL_EMPTY);
+ cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
}
}
}
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
level->yamyam_content[i].e[x][y] =
- map_element_EM_to_RND(cav->eater_array[i][y * 3 + x]);
+ map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
level->amoeba_speed = cav->amoeba_time;
level->time_magic_wall = cav->wonderwall_time;
level->android_move_time = cav->android_move_time;
level->android_clone_time = cav->android_clone_time;
level->ball_random = cav->ball_random;
- level->ball_state_initial = cav->ball_state;
+ level->ball_active_initial = cav->ball_active;
level->ball_time = cav->ball_time;
level->num_ball_contents = cav->num_ball_arrays;
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (j = 0; j < 8; j++)
level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
- map_element_EM_to_RND(cav->ball_array[i][j]);
+ map_element_EM_to_RND_cave(cav->ball_array[i][j]);
map_android_clone_elements_EM_to_RND(level);
// convert the playfield (some elements need special treatment)
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
- int new_element = map_element_EM_to_RND(cav->cave[x][y]);
+ int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
new_element = EL_AMOEBA_DEAD;
int demo_repeat = (demo->data[i] & 0xf0) >> 4;
int tape_action = map_key_SP_to_RND(demo_action);
int tape_repeat = demo_repeat + 1;
- byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
+ byte action[MAX_TAPE_ACTIONS] = { tape_action };
boolean success = 0;
int j;
int chunk_size = 0;
int x, y;
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
chunk_size += putFile16BitBE(file, level->field[x][y]);
else
tape.no_valid_file = FALSE;
}
+static int getTapePosSize(struct TapeInfo *tape)
+{
+ int tape_pos_size = 0;
+
+ if (tape->use_key_actions)
+ tape_pos_size += tape->num_participating_players;
+
+ if (tape->use_mouse_actions)
+ tape_pos_size += 3; // x and y position and mouse button mask
+
+ tape_pos_size += 1; // tape action delay value
+
+ return tape_pos_size;
+}
+
+static void setTapeActionFlags(struct TapeInfo *tape, int value)
+{
+ tape->use_key_actions = FALSE;
+ tape->use_mouse_actions = FALSE;
+
+ if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
+ tape->use_key_actions = TRUE;
+
+ if (value != TAPE_USE_KEY_ACTIONS_ONLY)
+ tape->use_mouse_actions = TRUE;
+}
+
+static int getTapeActionValue(struct TapeInfo *tape)
+{
+ return (tape->use_key_actions &&
+ tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
+ tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
+ tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
+ TAPE_ACTIONS_DEFAULT);
+}
+
static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
}
}
- tape->use_mouse = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ setTapeActionFlags(tape, getFile8Bit(file));
ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
- int tape_pos_size =
- (tape->use_mouse ? 3 : tape->num_participating_players) + 1;
+ int tape_pos_size = getTapePosSize(tape);
int chunk_size_expected = tape_pos_size * tape->length;
if (chunk_size_expected != chunk_size)
// tape too large; read and ignore remaining tape data from this chunk
for (;i < tape->length; i++)
- ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
+ ReadUnusedBytesFromFile(file, tape_pos_size);
break;
}
- if (tape->use_mouse)
- {
- tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
- tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
- tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
-
- tape->pos[i].action[TAPE_ACTION_UNUSED] = 0;
- }
- else
+ if (tape->use_key_actions)
{
for (j = 0; j < MAX_PLAYERS; j++)
{
}
}
+ if (tape->use_mouse_actions)
+ {
+ tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
+ }
+
tape->pos[i].delay = getFile8Bit(file);
if (tape->file_version == FILE_VERSION_1_0)
putFile8Bit(file, store_participating_players);
- putFile8Bit(file, (tape->use_mouse ? 1 : 0));
+ putFile8Bit(file, getTapeActionValue(tape));
// unused bytes not at the end here for 4-byte alignment of engine_version
WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
for (i = 0; i < tape->length; i++)
{
- if (tape->use_mouse)
- {
- putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
- putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
- putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
- }
- else
+ if (tape->use_key_actions)
{
for (j = 0; j < MAX_PLAYERS; j++)
if (tape->player_participates[j])
putFile8Bit(file, tape->pos[i].action[j]);
}
+ if (tape->use_mouse_actions)
+ {
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
+ }
+
putFile8Bit(file, tape->pos[i].delay);
}
}
{
char *filename = getTapeFilename(nr);
FILE *file;
- int num_participating_players = 0;
int tape_pos_size;
int info_chunk_size;
int body_chunk_size;
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
+ tape.num_participating_players = 0;
+
// count number of participating players
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.player_participates[i])
- num_participating_players++;
+ tape.num_participating_players++;
- tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1;
+ tape_pos_size = getTapePosSize(&tape);
info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
body_chunk_size = tape_pos_size * tape.length;
TYPE_SWITCH,
&setup.scroll_delay, "scroll_delay"
},
+ {
+ TYPE_SWITCH,
+ &setup.forced_scroll_delay, "forced_scroll_delay"
+ },
{
TYPE_INTEGER,
&setup.scroll_delay_value, "scroll_delay_value"
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
si->sound_simple = TRUE;
si->toons = TRUE;
si->scroll_delay = TRUE;
+ si->forced_scroll_delay = FALSE;
si->scroll_delay_value = STD_SCROLL_DELAY;
si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->prefer_lowpass_sounds = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
if (string_has_parameter(value, "reverse"))
result |= STYLE_REVERSE;
+ if (string_has_parameter(value, "block_clicks"))
+ result |= STYLE_BLOCK;
+
if (string_has_parameter(value, "passthrough_clicks"))
result |= STYLE_PASSTHROUGH;