#include <ctype.h>
#include <sys/stat.h>
+#include <dirent.h>
+#include <math.h>
#include "libgame/libgame.h"
#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
+#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
+#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
+#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
-#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + x * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
/* file identifier strings */
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+/* values for level file type identifier */
+#define LEVEL_FILE_TYPE_UNKNOWN 0
+#define LEVEL_FILE_TYPE_RND 1
+#define LEVEL_FILE_TYPE_EM 2
+
+#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
+#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
+
+#define IS_SINGLE_LEVEL_FILE(x) (x < 10)
+#define IS_PACKED_LEVEL_FILE(x) (x > 10)
+
/* ========================================================================= */
/* level file functions */
/* ========================================================================= */
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
+{
+ int change_page_size = sizeof(struct ElementChangeInfo);
+
+ ei->num_change_pages = MAX(1, change_pages);
+
+ ei->change_page =
+ checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+
+ if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ ei->change = &ei->change_page[ei->current_change_page];
+}
+
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
+{
+ int x, y;
+
+ change->can_change = FALSE;
+
+ change->events = CE_BITMASK_DEFAULT;
+ change->sides = CH_SIDE_ANY;
+
+ change->target_element = EL_EMPTY_SPACE;
+
+ change->delay_fixed = 0;
+ change->delay_random = 0;
+ change->delay_frames = 1;
+
+ change->trigger_element = EL_EMPTY_SPACE;
+
+ change->explode = FALSE;
+ change->use_content = FALSE;
+ change->only_complete = FALSE;
+ change->use_random_change = FALSE;
+ change->random = 100;
+ change->power = CP_NON_DESTRUCTIVE;
+
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ change->content[x][y] = EL_EMPTY_SPACE;
+
+ change->direct_action = 0;
+ change->other_action = 0;
+
+ change->pre_change_function = NULL;
+ change->change_function = NULL;
+ change->post_change_function = NULL;
+}
+
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
int i, j, x, y;
level->fieldx = STD_LEV_FIELDX;
level->fieldy = STD_LEV_FIELDY;
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
level->field[x][y] = EL_SAND;
level->time = 100;
level->use_custom_template = FALSE;
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < 4; i++)
+ {
+ level->envelope_text[i][0] = '\0';
+ level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
+ level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
+ }
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 10;
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
level->yamyam_content[i][x][y] =
(i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- int element = EL_CUSTOM_START + i;
+ int element = i;
- for(j=0; j<MAX_ELEMENT_NAME_LEN + 1; j++)
- element_info[element].description[j] = '\0';
- if (element_info[element].custom_description != NULL)
- strncpy(element_info[element].description,
- element_info[element].custom_description, MAX_ELEMENT_NAME_LEN);
- else
- strcpy(element_info[element].description,
- element_info[element].editor_description);
+ setElementChangePages(&element_info[element], 1);
+ setElementChangeInfoToDefaults(element_info[element].change);
- element_info[element].use_gfx_element = FALSE;
- element_info[element].gfx_element = EL_EMPTY_SPACE;
+ if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
+ {
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
+ element_info[element].description[j] = '\0';
+
+ if (element_info[element].custom_description != NULL)
+ strncpy(element_info[element].description,
+ element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
+ else
+ strcpy(element_info[element].description,
+ element_info[element].editor_description);
- element_info[element].score = 0;
- element_info[element].gem_count = 0;
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
+ }
- element_info[element].push_delay_fixed = 2; /* special default */
- element_info[element].push_delay_random = 8; /* special default */
- element_info[element].move_delay_fixed = 0;
- element_info[element].move_delay_random = 0;
+ if (IS_CUSTOM_ELEMENT(element))
+ {
+ element_info[element].collect_score = 10; /* special default */
+ element_info[element].collect_count = 1; /* special default */
- element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_NO_MOVING;
- element_info[element].move_stepsize = TILEX / 8;
+ element_info[element].push_delay_fixed = -1; /* initialize later */
+ element_info[element].push_delay_random = -1; /* initialize later */
+ element_info[element].move_delay_fixed = 0;
+ element_info[element].move_delay_random = 0;
- element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_AUTOMATIC;
+ element_info[element].move_stepsize = TILEX / 8;
+ element_info[element].move_enter_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
- element_info[element].content[x][y] = EL_EMPTY_SPACE;
+ element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
- element_info[element].change.events = CE_BITMASK_DEFAULT;
- element_info[element].change.target_element = EL_EMPTY_SPACE;
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ element_info[element].content[x][y] = EL_EMPTY_SPACE;
- element_info[element].change.delay_fixed = 0;
- element_info[element].change.delay_random = 0;
- element_info[element].change.delay_frames = -1; /* use default */
+ element_info[element].access_type = 0;
+ element_info[element].access_layer = 0;
+ element_info[element].walk_to_action = 0;
+ element_info[element].smash_targets = 0;
+ element_info[element].deadliness = 0;
+ element_info[element].consistency = 0;
- element_info[element].change.trigger_element = EL_EMPTY_SPACE;
+ element_info[element].can_explode_by_fire = FALSE;
+ element_info[element].can_explode_smashed = FALSE;
+ element_info[element].can_explode_impact = FALSE;
- element_info[element].change.explode = FALSE;
- element_info[element].change.use_content = FALSE;
- element_info[element].change.only_complete = FALSE;
- element_info[element].change.use_random_change = FALSE;
- element_info[element].change.random = 0;
- element_info[element].change.power = CP_NON_DESTRUCTIVE;
+ element_info[element].current_change_page = 0;
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
- element_info[element].change.content[x][y] = EL_EMPTY_SPACE;
+ /* start with no properties at all */
+ for (j = 0; j < NUM_EP_BITFIELDS; j++)
+ Properties[element][j] = EP_BITMASK_DEFAULT;
- element_info[element].access_type = 0;
- element_info[element].access_layer = 0;
- element_info[element].walk_to_action = 0;
- element_info[element].smash_targets = 0;
- element_info[element].deadliness = 0;
- element_info[element].consistency = 0;
- element_info[element].change_player_action = 0;
- element_info[element].change_collide_action = 0;
- element_info[element].change_other_action = 0;
+ element_info[element].modified_settings = FALSE;
+ }
+ else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
+ {
+ /* initialize memory for list of elements in group */
+ if (element_info[element].group == NULL)
+ element_info[element].group =
+ checked_malloc(sizeof(struct ElementGroupInfo));
- element_info[element].can_explode_by_fire = FALSE;
- element_info[element].can_explode_smashed = FALSE;
- element_info[element].can_explode_impact = FALSE;
+ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
+ element_info[element].group->element[j] = EL_EMPTY_SPACE;
- /* start with no properties at all */
- for (j=0; j < NUM_EP_BITFIELDS; j++)
- Properties[element][j] = EP_BITMASK_DEFAULT;
+ /* default: only one element in group */
+ element_info[element].group->num_elements = 1;
+ }
}
BorderElement = EL_STEELWALL;
strcpy(level->author, PROGRAM_AUTHOR_STRING);
break;
- case LEVELCLASS_CONTRIBUTION:
- strncpy(level->author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
- case LEVELCLASS_USER:
+ case LEVELCLASS_PRIVATE:
strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
level data, while all other variables do not change. */
}
-boolean LevelFileExists(int level_nr)
+static char *getLevelFilenameFromBasename(char *basename)
+{
+ static char *filename = NULL;
+
+ checked_free(filename);
+
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ return filename;
+}
+
+static char *getSingleLevelBasename(int nr, int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+
+ switch (type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ if (nr < 0)
+ sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ else
+ sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ sprintf(basename, "%d", nr);
+ break;
+
+ default:
+ strcpy(basename, UNDEFINED_FILENAME);
+ break;
+ }
+
+ return basename;
+}
+
+static char *getPackedLevelBasename(int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+
+ switch (type)
+ {
+ default:
+ strcpy(basename, UNDEFINED_FILENAME);
+ break;
+ }
+
+ return basename;
+}
+
+static char *getSingleLevelFilename(int nr, int type)
{
- char *filename = getLevelFilename(level_nr);
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
+}
+
+static char *getPackedLevelFilename(int type)
+{
+ return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+
+char *getDefaultLevelFilename(int nr)
+{
+ return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
+}
+
+static struct LevelFileInfo *getLevelFileInfo(int nr)
+{
+ static struct LevelFileInfo level_file_info;
+
+ level_file_info.nr = nr;
+
+ /* special case: level template */
+ if (nr < 0)
+ {
+ level_file_info.type = LEVEL_FILE_TYPE_RND;
+ level_file_info.filename = getDefaultLevelFilename(nr);
+
+ return &level_file_info;
+ }
+
+ /* 1st try: check for native Rocks'n'Diamonds level file */
+ level_file_info.type = LEVEL_FILE_TYPE_RND;
+ level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+ if (fileExists(level_file_info.filename))
+ return &level_file_info;
+
+ /* 2nd try: check for classic Emerald Mine level file */
+ level_file_info.type = LEVEL_FILE_TYPE_EM;
+ level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+ if (fileExists(level_file_info.filename))
+ return &level_file_info;
- return (access(filename, F_OK) == 0);
+ /* no known level file found -- use default values */
+ level_file_info.type = LEVEL_FILE_TYPE_RND;
+ level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+
+ return &level_file_info;
}
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level */
+/* ------------------------------------------------------------------------- */
+
static int checkLevelElement(int element)
{
+ /* map some (historic, now obsolete) elements */
+
+#if 1
+ switch (element)
+ {
+ case EL_PLAYER_OBSOLETE:
+ element = EL_PLAYER_1;
+ break;
+
+ case EL_KEY_OBSOLETE:
+ element = EL_KEY_1;
+
+ case EL_EM_KEY_1_FILE_OBSOLETE:
+ element = EL_EM_KEY_1;
+ break;
+
+ case EL_EM_KEY_2_FILE_OBSOLETE:
+ element = EL_EM_KEY_2;
+ break;
+
+ case EL_EM_KEY_3_FILE_OBSOLETE:
+ element = EL_EM_KEY_3;
+ break;
+
+ case EL_EM_KEY_4_FILE_OBSOLETE:
+ element = EL_EM_KEY_4;
+ break;
+
+ case EL_ENVELOPE_OBSOLETE:
+ element = EL_ENVELOPE_1;
+ break;
+
+ case EL_SP_EMPTY:
+ element = EL_EMPTY;
+ break;
+
+ default:
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Error(ERR_WARN, "invalid level element %d", element);
+
+ element = EL_CHAR_QUESTION;
+ }
+ break;
+ }
+#else
if (element >= NUM_FILE_ELEMENTS)
{
Error(ERR_WARN, "invalid level element %d", element);
+
element = EL_CHAR_QUESTION;
}
else if (element == EL_PLAYER_OBSOLETE)
element = EL_PLAYER_1;
else if (element == EL_KEY_OBSOLETE)
element = EL_KEY_1;
+#endif
return element;
}
level->time = getFile16BitBE(file);
level->gems_needed = getFile16BitBE(file);
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = getFile8Bit(file);
level->name[MAX_LEVEL_NAME_LEN] = 0;
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = getFile8Bit(file);
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<STD_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file));
level->amoeba_speed = getFile8Bit(file);
{
int i;
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = getFile8Bit(file);
level->author[MAX_LEVEL_NAME_LEN] = 0;
return chunk_size_expected;
}
- for(y=0; y<level->fieldy; y++)
- for(x=0; x<level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
level->field[x][y] =
checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) :
getFile8Bit(file));
level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
checkLevelElement(level->encoding_16bit_field ?
getFile16BitBE(file) : getFile8Bit(file));
num_contents = getFile8Bit(file);
content_xsize = getFile8Bit(file);
content_ysize = getFile8Bit(file);
+
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
content_array[i][x][y] = checkLevelElement(getFile16BitBE(file));
/* correct invalid number of content fields -- should never happen */
{
level->num_yamyam_contents = num_contents;
- for(i=0; i<num_contents; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = content_array[i][x][y];
}
else if (element == EL_BD_AMOEBA)
return chunk_size;
}
+static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+ int element;
+ int envelope_nr;
+ int envelope_len;
+ int chunk_size_expected;
+
+ element = checkLevelElement(getFile16BitBE(file));
+ if (!IS_ENVELOPE(element))
+ element = EL_ENVELOPE_1;
+
+ envelope_nr = element - EL_ENVELOPE_1;
+
+ envelope_len = getFile16BitBE(file);
+
+ level->envelope_xsize[envelope_nr] = getFile8Bit(file);
+ level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+
+ chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < envelope_len; i++)
+ level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
return chunk_size_expected;
}
- for (i=0; i < num_changed_custom_elements; i++)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
int properties = getFile32BitBE(file);
return chunk_size_expected;
}
- for (i=0; i < num_changed_custom_elements; i++)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
int custom_target_element = getFile16BitBE(file);
if (IS_CUSTOM_ELEMENT(element))
- element_info[element].change.target_element = custom_target_element;
+ element_info[element].change->target_element = custom_target_element;
else
Error(ERR_WARN, "invalid custom element number %d", element);
}
return chunk_size_expected;
}
- for (i=0; i < num_changed_custom_elements; i++)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
{
Error(ERR_WARN, "invalid custom element number %d", element);
- element = EL_DEFAULT; /* dummy element used for artwork config */
+ element = EL_INTERNAL_DUMMY;
}
- for(j=0; j<MAX_ELEMENT_NAME_LEN; j++)
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
element_info[element].description[j] = getFile8Bit(file);
element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
element_info[element].gfx_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].score = getFile8Bit(file);
- element_info[element].gem_count = getFile8Bit(file);
+ element_info[element].collect_score = getFile8Bit(file);
+ element_info[element].collect_count = getFile8Bit(file);
element_info[element].push_delay_fixed = getFile16BitBE(file);
element_info[element].push_delay_random = getFile16BitBE(file);
element_info[element].move_direction_initial = getFile8Bit(file);
element_info[element].move_stepsize = getFile8Bit(file);
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
element_info[element].content[x][y] =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.events = getFile32BitBE(file);
+ element_info[element].change->events = getFile32BitBE(file);
- element_info[element].change.target_element =
+ element_info[element].change->target_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.delay_fixed = getFile16BitBE(file);
- element_info[element].change.delay_random = getFile16BitBE(file);
- element_info[element].change.delay_frames = getFile16BitBE(file);
+ element_info[element].change->delay_fixed = getFile16BitBE(file);
+ element_info[element].change->delay_random = getFile16BitBE(file);
+ element_info[element].change->delay_frames = getFile16BitBE(file);
- element_info[element].change.trigger_element =
+ element_info[element].change->trigger_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.explode = getFile8Bit(file);
- element_info[element].change.use_content = getFile8Bit(file);
- element_info[element].change.only_complete = getFile8Bit(file);
- element_info[element].change.use_random_change = getFile8Bit(file);
+ element_info[element].change->explode = getFile8Bit(file);
+ element_info[element].change->use_content = getFile8Bit(file);
+ element_info[element].change->only_complete = getFile8Bit(file);
+ element_info[element].change->use_random_change = getFile8Bit(file);
- element_info[element].change.random = getFile8Bit(file);
- element_info[element].change.power = getFile8Bit(file);
+ element_info[element].change->random = getFile8Bit(file);
+ element_info[element].change->power = getFile8Bit(file);
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- element_info[element].change.content[x][y] =
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ element_info[element].change->content[x][y] =
checkLevelElement(getFile16BitBE(file));
element_info[element].slippery_type = getFile8Bit(file);
/* some free bytes for future properties and padding */
ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ /* mark that this custom element has been modified */
+ element_info[element].modified_settings = TRUE;
}
return chunk_size;
}
-void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
{
+ struct ElementInfo *ei;
+ int chunk_size_expected;
+ int element;
+ int i, x, y;
+
+ element = getFile16BitBE(file);
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+ ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+
+ ei->num_change_pages = getFile8Bit(file);
+
+ /* some free bytes for future base property values and padding */
+ ReadUnusedBytesFromFile(file, 5);
+
+ chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 48);
+ return chunk_size_expected;
+ }
+
+ /* read custom property values */
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = checkLevelElement(getFile16BitBE(file));
+
+ ei->collect_score = getFile8Bit(file);
+ ei->collect_count = getFile8Bit(file);
+
+ ei->push_delay_fixed = getFile16BitBE(file);
+ ei->push_delay_random = getFile16BitBE(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ ei->slippery_type = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content[x][y] = checkLevelElement(getFile16BitBE(file));
+
+ ei->move_enter_element = checkLevelElement(getFile16BitBE(file));
+ ei->move_leave_element = checkLevelElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* some free bytes for future custom property values and padding */
+ ReadUnusedBytesFromFile(file, 7);
+
+ /* read change property values */
+
+ setElementChangePages(ei, ei->num_change_pages);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+
+ /* always start with reliable default values */
+ setElementChangeInfoToDefaults(change);
+
+ change->events = getFile32BitBE(file);
+
+ change->target_element = checkLevelElement(getFile16BitBE(file));
+
+ change->delay_fixed = getFile16BitBE(file);
+ change->delay_random = getFile16BitBE(file);
+ change->delay_frames = getFile16BitBE(file);
+
+ change->trigger_element = checkLevelElement(getFile16BitBE(file));
+
+ change->explode = getFile8Bit(file);
+ change->use_content = getFile8Bit(file);
+ change->only_complete = getFile8Bit(file);
+ change->use_random_change = getFile8Bit(file);
+
+ change->random = getFile8Bit(file);
+ change->power = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ change->content[x][y] = checkLevelElement(getFile16BitBE(file));
+
+ change->can_change = getFile8Bit(file);
+
+ change->sides = getFile8Bit(file);
+
+ if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
+ change->sides = CH_SIDE_ANY;
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 8);
+ }
+
+ /* mark this custom element as modified */
+ ei->modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
+
+ element = getFile16BitBE(file);
+
+ if (!IS_GROUP_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = checkLevelElement(getFile16BitBE(file));
+
+ /* some free bytes for future values and padding */
+ ReadUnusedBytesFromFile(file, 4);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = checkLevelElement(getFile16BitBE(file));
+
+ /* mark this group element as modified */
+ element_info[element].modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
int chunk_size;
level->no_level_file = TRUE;
if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
+ Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
return;
}
{ "BODY", -1, LoadLevel_BODY },
{ "CONT", -1, LoadLevel_CONT },
{ "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CNT3", -1, LoadLevel_CNT3 },
{ "CUS1", -1, LoadLevel_CUS1 },
{ "CUS2", -1, LoadLevel_CUS2 },
{ "CUS3", -1, LoadLevel_CUS3 },
+ { "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
{ NULL, 0, NULL }
};
fclose(file);
}
-static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level */
+/* ------------------------------------------------------------------------- */
+
+static int map_em_element_yam(int element)
{
- int x, y;
+ switch (element)
+ {
+ case 0x00: return EL_EMPTY;
+ case 0x01: return EL_EMERALD;
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_ROCK;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_SPACESHIP_UP;
+ case 0x06: return EL_BOMB;
+ case 0x07: return EL_BUG_UP;
+ case 0x08: return EL_AMOEBA_DROP;
+ case 0x09: return EL_NUT;
+ case 0x0a: return EL_YAMYAM;
+ case 0x0b: return EL_QUICKSAND_FULL;
+ case 0x0c: return EL_SAND;
+ case 0x0d: return EL_WALL_SLIPPERY;
+ case 0x0e: return EL_STEELWALL;
+ case 0x0f: return EL_WALL;
+ case 0x10: return EL_EM_KEY_1;
+ case 0x11: return EL_EM_KEY_2;
+ case 0x12: return EL_EM_KEY_4;
+ case 0x13: return EL_EM_KEY_3;
+ case 0x14: return EL_MAGIC_WALL;
+ case 0x15: return EL_ROBOT_WHEEL;
+ case 0x16: return EL_DYNAMITE;
+
+ case 0x17: return EL_EM_KEY_1; /* EMC */
+ case 0x18: return EL_BUG_UP; /* EMC */
+ case 0x1a: return EL_DIAMOND; /* EMC */
+ case 0x1b: return EL_EMERALD; /* EMC */
+ case 0x25: return EL_NUT; /* EMC */
+ case 0x80: return EL_EMPTY; /* EMC */
+ case 0x85: return EL_EM_KEY_1; /* EMC */
+ case 0x86: return EL_EM_KEY_2; /* EMC */
+ case 0x87: return EL_EM_KEY_4; /* EMC */
+ case 0x88: return EL_EM_KEY_3; /* EMC */
+ case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
+ case 0x9a: return EL_AMOEBA_WET; /* EMC */
+ case 0xaf: return EL_DYNAMITE; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC */
+
+ default:
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_CHAR_QUESTION;
+ }
+}
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+static int map_em_element_field(int element)
+{
+ if (element >= 0xc8 && element <= 0xe1)
+ return EL_CHAR_A + (element - 0xc8);
+ else if (element >= 0xe2 && element <= 0xeb)
+ return EL_CHAR_0 + (element - 0xe2);
- if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
- IS_LEVELCLASS_USER(leveldir_current))
+ switch (element)
{
-#if 0
- printf("::: This level is private or contributed: '%s'\n", filename);
-#endif
+ case 0x00: return EL_ROCK;
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_DIAMOND;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_ROBOT; /* EMC */
+ case 0x08: return EL_SPACESHIP_UP;
+ case 0x09: return EL_SPACESHIP_RIGHT;
+ case 0x0a: return EL_SPACESHIP_DOWN;
+ case 0x0b: return EL_SPACESHIP_LEFT;
+ case 0x0c: return EL_SPACESHIP_UP;
+ case 0x0d: return EL_SPACESHIP_RIGHT;
+ case 0x0e: return EL_SPACESHIP_DOWN;
+ case 0x0f: return EL_SPACESHIP_LEFT;
+ case 0x10: return EL_BOMB;
+ case 0x12: return EL_EMERALD;
+ case 0x13: return EL_EMERALD;
+ case 0x14: return EL_BUG_UP;
+ case 0x15: return EL_BUG_RIGHT;
+ case 0x16: return EL_BUG_DOWN;
+ case 0x17: return EL_BUG_LEFT;
+ case 0x18: return EL_BUG_UP;
+ case 0x19: return EL_BUG_RIGHT;
+ case 0x1a: return EL_BUG_DOWN;
+ case 0x1b: return EL_BUG_LEFT;
+ case 0x1c: return EL_AMOEBA_DROP;
+ case 0x20: return EL_ROCK;
+ case 0x24: return EL_MAGIC_WALL;
+ case 0x25: return EL_NUT;
+
+ /* looks like magic wheel, but is _always_ activated */
+ case 0x28: return EL_ROBOT_WHEEL; /* EMC */
+
+ case 0x29: return EL_YAMYAM;
+ case 0x2a: return EL_YAMYAM;
+ case 0x2b: return EL_YAMYAM; /* EMC */
+ case 0x2c: return EL_YAMYAM; /* EMC */
+ case 0x2d: return EL_QUICKSAND_FULL;
+ case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
+ case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
+ case 0x3b: return EL_DYNAMITE_ACTIVE;
+ case 0x3c: return EL_DYNAMITE_ACTIVE;
+ case 0x3d: return EL_DYNAMITE_ACTIVE;
+ case 0x3e: return EL_DYNAMITE_ACTIVE;
+ case 0x3f: return EL_ACID_POOL_BOTTOM;
+ case 0x40: return EL_EXIT_OPEN;
+ case 0x41: return EL_EXIT_OPEN;
+ case 0x42: return EL_EXIT_OPEN;
+ case 0x43: return EL_BALLOON;
+ case 0x4e: return EL_INVISIBLE_WALL;
+ case 0x65: return EL_ACID; /* EMC */
+ case 0x73: return EL_SAND; /* EMC */
+ case 0x74: return EL_STEELWALL;
+ case 0x7b: return EL_ACID;
+ case 0x80: return EL_EMPTY;
+ case 0x81: return EL_WALL_SLIPPERY;
+ case 0x82: return EL_SAND;
+ case 0x83: return EL_STEELWALL;
+ case 0x84: return EL_WALL;
+ case 0x85: return EL_EM_KEY_1;
+ case 0x86: return EL_EM_KEY_2;
+ case 0x87: return EL_EM_KEY_4;
+ case 0x88: return EL_EM_KEY_3;
+ case 0x89: return EL_EM_GATE_1;
+ case 0x8a: return EL_EM_GATE_2;
+ case 0x8b: return EL_EM_GATE_4;
+ case 0x8c: return EL_EM_GATE_3;
+ case 0x8d: return EL_INVISIBLE_WALL; /* EMC */
+ case 0x8e: return EL_EM_GATE_1_GRAY;
+ case 0x8f: return EL_EM_GATE_2_GRAY;
+ case 0x90: return EL_EM_GATE_4_GRAY;
+ case 0x91: return EL_EM_GATE_3_GRAY;
+ case 0x92: return EL_MAGIC_WALL;
+ case 0x94: return EL_QUICKSAND_EMPTY;
+ case 0x95: return EL_ACID_POOL_TOPLEFT;
+ case 0x96: return EL_ACID_POOL_TOPRIGHT;
+ case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+ case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+ case 0x99: return EL_ACID;
+ case 0x9a: return EL_AMOEBA_DEAD;
+ case 0x9b: return EL_AMOEBA_DEAD;
+ case 0x9c: return EL_AMOEBA_DEAD;
+ case 0x9d: return EL_AMOEBA_DEAD;
+ case 0x9e: return EL_EXIT_CLOSED;
+ case 0x9f: return EL_CHAR_LESS; /* EMC */
+ case 0x93: return EL_ROBOT_WHEEL;
+
+ /* looks like normal dust, but behaves like wall */
+ case 0xa0: return EL_WALL; /* EMC */
+
+ case 0xa8: return EL_EMC_WALL_1; /* EMC */
+ case 0xa9: return EL_EMC_WALL_2; /* EMC */
+ case 0xaa: return EL_EMC_WALL_3; /* EMC */
+ case 0xab: return EL_EMC_WALL_7; /* EMC */
+ case 0xae: return EL_CHAR_MINUS; /* EMC */
+ case 0xaf: return EL_DYNAMITE;
+ case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */
+ case 0xb1: return EL_EMC_WALL_8; /* EMC */
+
+ /* (exact steel wall) */
+ case 0xb3: return EL_STEELWALL; /* EMC */
+
+ case 0xb4: return EL_WALL_SLIPPERY; /* EMC */
+ case 0xb5: return EL_EMC_WALL_6; /* EMC */
+ case 0xb6: return EL_EMC_WALL_5; /* EMC */
+ case 0xb7: return EL_EMC_WALL_4; /* EMC */
+ case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
+ case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
+ case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
+ case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
+ case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC */
+ case 0xec: return EL_CHAR_PERIOD;
+ case 0xed: return EL_CHAR_EXCLAM;
+ case 0xee: return EL_CHAR_COLON;
+ case 0xef: return EL_CHAR_QUESTION;
+ case 0xf0: return EL_CHAR_GREATER;
+ case 0xf1: return EL_CHAR_COPYRIGHT;
+ case 0xfe: return EL_PLAYER_1;
+ case 0xff: return EL_PLAYER_2;
+
+ default:
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_CHAR_QUESTION;
+ }
+}
- /* For user contributed and private levels, use the version of
- the game engine the levels were created for.
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ unsigned char body[40][64];
+ unsigned char *leveldata = &body[0][0];
+ unsigned char *header = &leveldata[2048];
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
+ boolean level_is_crypted = FALSE;
+ int nr = level_file_info->nr;
+ int jx, jy;
+ int i, x, y;
- /* do some special adjustments to support older level versions */
- if (level->file_version == FILE_VERSION_1_0)
- {
- Error(ERR_WARN, "level file '%s'has version number 1.0", filename);
- Error(ERR_WARN, "using high speed movement for player");
+ /* always start with reliable default values */
+ setLevelInfoToDefaults(level);
- /* player was faster than monsters in (pre-)1.0 levels */
- level->double_speed = TRUE;
- }
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_level_file = TRUE;
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1))
- level->em_slippery_gems = TRUE;
+ Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
+
+ return;
}
- else
- {
-#if 0
- printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
- leveldir_current->sort_priority, filename);
-#endif
- /* Always use the latest version of the game engine for all but
- user contributed and private levels; this allows for actual
- corrections in the game engine to take effect for existing,
- converted levels (from "classic" or other existing games) to
- make the game emulation more accurate, while (hopefully) not
- breaking existing levels created from other players. */
+ for(i = 0; i < 2106; i++)
+ leveldata[i] = fgetc(file);
- level->game_version = GAME_VERSION_ACTUAL;
+ fclose(file);
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+ /* check if level data is crypted by testing against known starting bytes
+ of the few existing crypted level files (from Emerald Mine 1 + 2) */
- if (level->file_version < FILE_VERSION_2_0)
- level->em_slippery_gems = TRUE;
+ if ((leveldata[0] == 0xf1 ||
+ leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
+ {
+ level_is_crypted = TRUE;
+
+ if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
+ leveldata[0] = 0xf1;
}
- /* map elements which have changed in newer versions */
- for(y=0; y<level->fieldy; y++)
+ if (level_is_crypted) /* decode crypted level data */
{
- for(x=0; x<level->fieldx; x++)
+ for(i = 0; i < 2106; i++)
{
- int element = level->field[x][y];
+ leveldata[i] ^= code0;
+ leveldata[i] -= code1;
- if (level->game_version <= VERSION_IDENT(2,2,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ code0 = (code0 + 7) & 0xff;
+ }
+ }
+
+ level->fieldx = 64;
+ level->fieldy = 32;
+
+ level->time = header[46] * 10;
+ level->gems_needed = header[47];
+
+ /* The original Emerald Mine levels have their level number stored
+ at the second byte of the level file...
+ Do not trust this information at other level files, e.g. EMC,
+ but correct it anyway (normally the first row is completely
+ steel wall, so the correction does not hurt anyway). */
+
+ if (leveldata[1] == nr)
+ leveldata[1] = leveldata[2]; /* correct level number field */
+
+ sprintf(level->name, "Level %d", nr);
+
+ level->score[SC_EMERALD] = header[36];
+ level->score[SC_DIAMOND] = header[37];
+ level->score[SC_ROBOT] = header[38];
+ level->score[SC_SPACESHIP] = header[39];
+ level->score[SC_BUG] = header[40];
+ level->score[SC_YAMYAM] = header[41];
+ level->score[SC_NUT] = header[42];
+ level->score[SC_DYNAMITE] = header[43];
+ level->score[SC_TIME_BONUS] = header[44];
+
+ level->num_yamyam_contents = 4;
+
+ for(i = 0; i < level->num_yamyam_contents; i++)
+ for(y = 0; y < 3; y++)
+ for(x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_em_element_yam(header[i * 9 + y * 3 + x]);
+
+ level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
+ level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
+ level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
+ level->amoeba_content = EL_DIAMOND;
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_em_element_field(body[y][x]);
+
+ if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+ new_element = EL_AMOEBA_WET;
+
+ level->field[x][y] = new_element;
+ }
+
+ jx = (header[48] * 256 + header[49]) % 64;
+ jy = (header[48] * 256 + header[49]) / 64;
+ level->field[jx][jy] = EL_PLAYER_1;
+
+ jx = (header[50] * 256 + header[51]) % 64;
+ jy = (header[50] * 256 + header[51]) / 64;
+ level->field[jx][jy] = EL_PLAYER_2;
+}
+
+void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ switch (level_file_info->type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ LoadLevelFromFileInfo_EM(level, level_file_info);
+ break;
+
+ default:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
+ }
+}
+
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ static struct LevelFileInfo level_file_info;
+
+ level_file_info.nr = 0; /* unknown */
+ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
+ level_file_info.filename = filename;
+
+ LoadLevelFromFileInfo(level, &level_file_info);
+}
+
+static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
+{
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
+
+#if 0
+ printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
+#endif
+
+ /* determine correct game engine version of current level */
+#if 1
+ if (!leveldir_current->latest_engine)
+#else
+ if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
+ IS_LEVELCLASS_PRIVATE(leveldir_current) ||
+ IS_LEVELCLASS_UNDEFINED(leveldir_current))
+#endif
+ {
+#if 0
+ printf("\n::: This level is private or contributed: '%s'\n", filename);
+#endif
+
+#if 0
+ printf("\n::: Use the stored game engine version for this level\n");
+#endif
+
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
+
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+ /* do some special adjustments to support older level versions */
+ if (level->file_version == FILE_VERSION_1_0)
+ {
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+
+ /* player was faster than monsters in (pre-)1.0 levels */
+ level->double_speed = TRUE;
+ }
+
+ /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
+ }
+ else
+ {
+#if 0
+ printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+ leveldir_current->sort_priority, filename);
+#endif
+
+#if 0
+ printf("\n::: Use latest game engine version for this level.\n");
+#endif
+
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
+
+#if 0
+ printf("::: changing engine from %d to %d\n",
+ level->game_version, GAME_VERSION_ACTUAL);
+#endif
+
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
+
+ if (level->file_version < FILE_VERSION_2_0)
+ level->em_slippery_gems = TRUE;
+ }
+
+#if 0
+ printf("::: => %d\n", level->game_version);
+#endif
+}
+
+static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
+{
+ int i, j;
+
+ /* map custom element change events that have changed in newer versions
+ (these following values were accidentally changed in version 3.0.1) */
+ if (level->game_version <= VERSION_IDENT(3,0,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 2))
+ {
+ SET_CHANGE_EVENT(element, j - 2, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 1))
+ {
+ SET_CHANGE_EVENT(element, j - 1, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+ }
+ }
+
+ /* some custom element change events get mapped since version 3.0.3 */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
+ HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
+ {
+ SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
+ SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
+
+ SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
+ }
+ }
+
+ /* initialize "can_change" field for old levels with only one change page */
+ if (level->game_version <= VERSION_IDENT(3,0,2,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (CAN_CHANGE(element))
+ element_info[element].change->can_change = TRUE;
+ }
+ }
+
+#if 0
+ /* set default push delay values (corrected since version 3.0.7-1) */
+ if (level->game_version < VERSION_IDENT(3,0,7,1))
+ {
+ game.default_push_delay_fixed = 2;
+ game.default_push_delay_random = 8;
+ }
+ else
+ {
+ game.default_push_delay_fixed = 8;
+ game.default_push_delay_random = 8;
+ }
+
+ /* set uninitialized push delay values of custom elements in older levels */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].push_delay_fixed == -1)
+ element_info[element].push_delay_fixed = game.default_push_delay_fixed;
+ if (element_info[element].push_delay_random == -1)
+ element_info[element].push_delay_random = game.default_push_delay_random;
+ }
+#endif
+
+ /* initialize element properties for level editor etc. */
+ InitElementPropertiesEngine(level->game_version);
+}
+
+static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
+{
+ int x, y;
+
+ /* map elements that have changed in newer versions */
+ for (y = 0; y < level->fieldy; y++)
+ {
+ for (x = 0; x < level->fieldx; x++)
+ {
+ int element = level->field[x][y];
+
+ if (level->game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
}
- if (level->game_version < VERSION_IDENT(3,0,0))
+ if (level->game_version < VERSION_IDENT(3,0,0,0))
{
/* map Supaplex gravity tube elements */
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
}
/* copy elements to runtime playfield array */
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
Feld[x][y] = level->field[x][y];
/* initialize level size variables for faster access */
/* determine border element for this level */
SetBorderElement();
-
- /* initialize element properties for level editor etc. */
- InitElementPropertiesEngine(level->game_version);
}
-void LoadLevelTemplate(int level_nr)
+void LoadLevelTemplate(int nr)
{
- char *filename = getLevelFilename(level_nr);
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
+
+ LoadLevelFromFileInfo(&level_template, level_file_info);
+#else
+ char *filename = getDefaultLevelFilename(nr);
- LoadLevelFromFilename(&level_template, filename);
+ LoadLevelFromFilename_RND(&level_template, filename);
+#endif
+
+ LoadLevel_InitVersion(&level, filename);
+ LoadLevel_InitElements(&level, filename);
ActivateLevelTemplate();
}
-void LoadLevel(int level_nr)
+void LoadLevel(int nr)
{
- char *filename = getLevelFilename(level_nr);
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
- LoadLevelFromFilename(&level, filename);
+ LoadLevelFromFileInfo(&level, level_file_info);
+#else
+ char *filename = getLevelFilename(nr);
+
+ LoadLevelFromFilename_RND(&level, filename);
+#endif
if (level.use_custom_template)
LoadLevelTemplate(-1);
+#if 1
+ LoadLevel_InitVersion(&level, filename);
+ LoadLevel_InitElements(&level, filename);
+ LoadLevel_InitPlayfield(&level, filename);
+#else
LoadLevel_InitLevel(&level, filename);
+#endif
}
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
putFile16BitBE(file, level->time);
putFile16BitBE(file, level->gems_needed);
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
putFile8Bit(file, level->name[i]);
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
putFile8Bit(file, level->score[i]);
- for(i=0; i<STD_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
level->yamyam_content[i][x][y]));
putFile8Bit(file, level->amoeba_speed);
{
int i;
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
putFile8Bit(file, level->author[i]);
}
{
int x, y;
- for(y=0; y<level->fieldy; y++)
- for(x=0; x<level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
putFile16BitBE(file, level->field[x][y]);
else
putFile8Bit(file, 0);
putFile8Bit(file, 0);
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
if (level->encoding_16bit_field)
putFile16BitBE(file, level->yamyam_content[i][x][y]);
else
content_xsize = 3;
content_ysize = 3;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
content_array[i][x][y] = level->yamyam_content[i][x][y];
}
else if (element == EL_BD_AMOEBA)
content_xsize = 1;
content_ysize = 1;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
content_array[i][x][y] = EL_EMPTY;
content_array[0][0][0] = level->amoeba_content;
}
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
putFile16BitBE(file, content_array[i][x][y]);
}
+static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+{
+ int i;
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, envelope_len);
+ putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+
+ for (i = 0; i < envelope_len; i++)
+ putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+}
+
#if 0
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
putFile16BitBE(file, num_changed_custom_elements);
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
putFile16BitBE(file, num_changed_custom_elements);
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- if (element_info[element].change.target_element != EL_EMPTY_SPACE)
+ if (element_info[element].change->target_element != EL_EMPTY_SPACE)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile16BitBE(file, element_info[element].change.target_element);
+ putFile16BitBE(file, element_info[element].change->target_element);
}
check++;
}
#endif
+#if 0
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
putFile16BitBE(file, num_changed_custom_elements);
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ if (element_info[element].modified_settings)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- for(j=0; j<MAX_ELEMENT_NAME_LEN; j++)
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
putFile8Bit(file, element_info[element].description[j]);
putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
putFile8Bit(file, element_info[element].use_gfx_element);
putFile16BitBE(file, element_info[element].gfx_element);
- putFile8Bit(file, element_info[element].score);
- putFile8Bit(file, element_info[element].gem_count);
+ putFile8Bit(file, element_info[element].collect_score);
+ putFile8Bit(file, element_info[element].collect_count);
putFile16BitBE(file, element_info[element].push_delay_fixed);
putFile16BitBE(file, element_info[element].push_delay_random);
putFile8Bit(file, element_info[element].move_direction_initial);
putFile8Bit(file, element_info[element].move_stepsize);
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
putFile16BitBE(file, element_info[element].content[x][y]);
- putFile32BitBE(file, element_info[element].change.events);
+ putFile32BitBE(file, element_info[element].change->events);
- putFile16BitBE(file, element_info[element].change.target_element);
+ putFile16BitBE(file, element_info[element].change->target_element);
- putFile16BitBE(file, element_info[element].change.delay_fixed);
- putFile16BitBE(file, element_info[element].change.delay_random);
- putFile16BitBE(file, element_info[element].change.delay_frames);
+ putFile16BitBE(file, element_info[element].change->delay_fixed);
+ putFile16BitBE(file, element_info[element].change->delay_random);
+ putFile16BitBE(file, element_info[element].change->delay_frames);
- putFile16BitBE(file, element_info[element].change.trigger_element);
+ putFile16BitBE(file, element_info[element].change->trigger_element);
- putFile8Bit(file, element_info[element].change.explode);
- putFile8Bit(file, element_info[element].change.use_content);
- putFile8Bit(file, element_info[element].change.only_complete);
- putFile8Bit(file, element_info[element].change.use_random_change);
+ putFile8Bit(file, element_info[element].change->explode);
+ putFile8Bit(file, element_info[element].change->use_content);
+ putFile8Bit(file, element_info[element].change->only_complete);
+ putFile8Bit(file, element_info[element].change->use_random_change);
- putFile8Bit(file, element_info[element].change.random);
- putFile8Bit(file, element_info[element].change.power);
+ putFile8Bit(file, element_info[element].change->random);
+ putFile8Bit(file, element_info[element].change->power);
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- putFile16BitBE(file, element_info[element].change.content[x][y]);
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, element_info[element].change->content[x][y]);
putFile8Bit(file, element_info[element].slippery_type);
if (check != num_changed_custom_elements) /* should not happen */
Error(ERR_WARN, "inconsistent number of custom element properties");
}
+#endif
+
+static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int i, x, y;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
+
+ putFile8Bit(file, ei->num_change_pages);
+
+ /* some free bytes for future base property values and padding */
+ WriteUnusedBytesToFile(file, 5);
+
+ /* write custom property values */
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, ei->collect_score);
+ putFile8Bit(file, ei->collect_count);
+
+ putFile16BitBE(file, ei->push_delay_fixed);
+ putFile16BitBE(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
+
+ putFile16BitBE(file, ei->move_pattern);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
+
+ putFile8Bit(file, ei->slippery_type);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->content[x][y]);
+
+ putFile16BitBE(file, ei->move_enter_element);
+ putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ /* some free bytes for future custom property values and padding */
+ WriteUnusedBytesToFile(file, 7);
+
+ /* write change property values */
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+
+ putFile32BitBE(file, change->events);
+
+ putFile16BitBE(file, change->target_element);
+
+ putFile16BitBE(file, change->delay_fixed);
+ putFile16BitBE(file, change->delay_random);
+ putFile16BitBE(file, change->delay_frames);
+
+ putFile16BitBE(file, change->trigger_element);
+
+ putFile8Bit(file, change->explode);
+ putFile8Bit(file, change->use_content);
+ putFile8Bit(file, change->only_complete);
+ putFile8Bit(file, change->use_random_change);
+
+ putFile8Bit(file, change->random);
+ putFile8Bit(file, change->power);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, change->content[x][y]);
+
+ putFile8Bit(file, change->can_change);
+
+ putFile8Bit(file, change->sides);
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 8);
+ }
+}
+
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ /* some free bytes for future values and padding */
+ WriteUnusedBytesToFile(file, 4);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
int body_chunk_size;
- int num_changed_custom_elements = 0;
- int level_chunk_CUS3_size;
int i, x, y;
FILE *file;
/* check level field for 16-bit elements */
level->encoding_16bit_field = FALSE;
- for(y=0; y<level->fieldy; y++)
- for(x=0; x<level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
if (level->field[x][y] > 255)
level->encoding_16bit_field = TRUE;
/* check yamyam content for 16-bit elements */
level->encoding_16bit_yamyam = FALSE;
- for(i=0; i<level->num_yamyam_contents; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
if (level->yamyam_content[i][x][y] > 255)
level->encoding_16bit_yamyam = TRUE;
body_chunk_size =
level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
- /* check for non-standard custom elements and calculate "CUS3" chunk size */
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
- num_changed_custom_elements++;
- level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
-
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
}
- if (num_changed_custom_elements > 0 && !level->use_custom_template)
+ /* check for envelope content */
+ for (i = 0; i < 4; i++)
+ {
+ if (strlen(level->envelope_text[i]) > 0)
+ {
+ int envelope_len = strlen(level->envelope_text[i]) + 1;
+
+ putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
+ SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
+ }
+ }
+
+ /* check for non-default custom elements (unless using template level) */
+ if (!level->use_custom_template)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ int num_change_pages = element_info[element].num_change_pages;
+
+ putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
+ SaveLevel_CUS4(file, level, element);
+ }
+ }
+ }
+
+ /* check for non-default group elements (unless using template level) */
+ if (!level->use_custom_template)
{
- putFileChunkBE(file, "CUS3", level_chunk_CUS3_size);
- SaveLevel_CUS3(file, level, num_changed_custom_elements);
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
+ SaveLevel_GRP1(file, level, element);
+ }
+ }
}
fclose(file);
SetFilePermissions(filename, PERMS_PRIVATE);
}
-void SaveLevel(int level_nr)
+void SaveLevel(int nr)
{
- char *filename = getLevelFilename(level_nr);
+ char *filename = getDefaultLevelFilename(nr);
SaveLevelFromFilename(&level, filename);
}
void SaveLevelTemplate()
{
- char *filename = getLevelFilename(-1);
+ char *filename = getDefaultLevelFilename(-1);
SaveLevelFromFilename(&level, filename);
}
printf("\n");
printf("Amoeba Speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Gravity: %s\n", (level->initial_gravity ?"yes":"no"));
+ printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
/* default values (also for pre-1.2 tapes) with only the first player */
tape.player_participates[0] = TRUE;
- for(i=1; i<MAX_PLAYERS; i++)
+ for (i = 1; i < MAX_PLAYERS; i++)
tape.player_participates[i] = FALSE;
/* at least one (default: the first) player participates in every tape */
/* since version 1.2, tapes store which players participate in the tape */
tape->num_participating_players = 0;
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
tape->player_participates[i] = FALSE;
engine_version = getFileVersion(file);
if (engine_version > 0)
tape->engine_version = engine_version;
+ else
+ tape->engine_version = tape->game_version;
}
return chunk_size;
tape->level_identifier =
checked_realloc(tape->level_identifier, level_identifier_size);
- for(i=0; i < level_identifier_size; i++)
+ for (i = 0; i < level_identifier_size; i++)
tape->level_identifier[i] = getFile8Bit(file);
tape->level_nr = getFile16BitBE(file);
return chunk_size_expected;
}
- for(i=0; i<tape->length; i++)
+ for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPELEN)
break;
- for(j=0; j<MAX_PLAYERS; j++)
+ for (j = 0; j < MAX_PLAYERS; j++)
{
tape->pos[i].action[j] = MV_NO_MOVING;
byte action = tape->pos[i].action[0];
int k, num_moves = 0;
- for (k=0; k<4; k++)
+ for (k = 0; k<4; k++)
{
if (action & joy_dir[k])
{
tape->pos[i + 1].delay = 1;
/* delay part */
- for(j=0; j<MAX_PLAYERS; j++)
+ for (j = 0; j < MAX_PLAYERS; j++)
tape->pos[i].action[j] = MV_NO_MOVING;
tape->pos[i].delay--;
tape.length_seconds = GetTapeLength();
#if 0
- printf("tape version: %d\n", tape.game_version);
+ printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
-void LoadTape(int level_nr)
+void LoadTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+void LoadSolutionTape(int nr)
{
- char *filename = getTapeFilename(level_nr);
+ char *filename = getSolutionTapeFilename(nr);
LoadTapeFromFilename(filename);
}
byte store_participating_players = 0;
/* set bits for participating players for compact storage */
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
if (tape->player_participates[i])
store_participating_players |= (1 << i);
putFile16BitBE(file, level_identifier_size);
- for(i=0; i < level_identifier_size; i++)
+ for (i = 0; i < level_identifier_size; i++)
putFile8Bit(file, tape->level_identifier[i]);
putFile16BitBE(file, tape->level_nr);
{
int i, j;
- for(i=0; i<tape->length; i++)
+ for (i = 0; i < tape->length; i++)
{
- for(j=0; j<MAX_PLAYERS; j++)
+ for (j = 0; j < MAX_PLAYERS; j++)
if (tape->player_participates[j])
putFile8Bit(file, tape->pos[i].action[j]);
}
}
-void SaveTape(int level_nr)
+void SaveTape(int nr)
{
- char *filename = getTapeFilename(level_nr);
+ char *filename = getTapeFilename(nr);
FILE *file;
boolean new_tape = TRUE;
int num_participating_players = 0;
tape.game_version = GAME_VERSION_ACTUAL;
/* count number of participating players */
- for(i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
if (tape.player_participates[i])
num_participating_players++;
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
- for(i=0; i<tape->length; i++)
+ for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPELEN)
break;
printf("%03d: ", i);
- for(j=0; j<MAX_PLAYERS; j++)
+ for (j = 0; j < MAX_PLAYERS; j++)
{
if (tape->player_participates[j])
{
/* score file functions */
/* ========================================================================= */
-void LoadScore(int level_nr)
+void LoadScore(int nr)
{
int i;
- char *filename = getScoreFilename(level_nr);
+ char *filename = getScoreFilename(nr);
char cookie[MAX_LINE_LEN];
char line[MAX_LINE_LEN];
char *line_ptr;
FILE *file;
/* always start with reliable default values */
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
highscore[i].Score = 0;
return;
}
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
fscanf(file, "%d", &highscore[i].Score);
fgets(line, MAX_LINE_LEN, file);
fclose(file);
}
-void SaveScore(int level_nr)
+void SaveScore(int nr)
{
int i;
- char *filename = getScoreFilename(level_nr);
+ char *filename = getScoreFilename(nr);
FILE *file;
InitScoreDirectory(leveldir_current->filename);
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot save score for level %d", level_nr);
+ Error(ERR_WARN, "cannot save score for level %d", nr);
return;
}
fprintf(file, "%s\n\n", SCORE_COOKIE);
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
fclose(file);
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
#define SETUP_TOKEN_EDITOR_EL_CHARS 7
#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-#define NUM_EDITOR_SETUP_TOKENS 9
+#define NUM_EDITOR_SETUP_TOKENS 12
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_BOMB 9
+#define SETUP_TOKEN_PLAYER_JOY_DROP 9
#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
#define SETUP_TOKEN_PLAYER_KEY_UP 12
#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_BOMB 15
+#define SETUP_TOKEN_PLAYER_KEY_DROP 15
#define NUM_PLAYER_SETUP_TOKENS 16
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+ { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+ { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
};
static struct TokenInfo shortcut_setup_tokens[] =
{ TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
{ TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
{ TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
- { TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" },
+ { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
{ TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
{ TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
};
static struct TokenInfo system_setup_tokens[] =
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
- si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
- si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
- si->music_set = getStringCopy(MUSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
+
+ si->editor.el_headlines = TRUE;
+ si->editor.el_user_defined = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
si->input[i].joy.ylower = JOYSTICK_YLOWER;
si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
- si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
+ si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
- si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED);
+ si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
/* global setup */
si = setup;
- for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
setSetupInfo(global_setup_tokens, i,
getHashEntry(setup_file_hash, global_setup_tokens[i].text));
setup = si;
/* editor setup */
sei = setup.editor;
- for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
setSetupInfo(editor_setup_tokens, i,
getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
setup.editor = sei;
/* shortcut setup */
ssi = setup.shortcut;
- for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
setSetupInfo(shortcut_setup_tokens, i,
getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
setup.shortcut = ssi;
/* player setup */
- for (pnr=0; pnr<MAX_PLAYERS; pnr++)
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
sii = setup.input[pnr];
- for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
{
char full_token[100];
/* system setup */
syi = setup.system;
- for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
setSetupInfo(system_setup_tokens, i,
getHashEntry(setup_file_hash, system_setup_tokens[i].text));
setup.system = syi;
/* options setup */
soi = setup.options;
- for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
setSetupInfo(options_setup_tokens, i,
getHashEntry(setup_file_hash, options_setup_tokens[i].text));
setup.options = soi;
/* global setup */
si = setup;
- for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
{
/* just to make things nicer :) */
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
/* editor setup */
sei = setup.editor;
fprintf(file, "\n");
- for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
/* shortcut setup */
ssi = setup.shortcut;
fprintf(file, "\n");
- for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
/* player setup */
- for (pnr=0; pnr<MAX_PLAYERS; pnr++)
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
fprintf(file, "\n");
sii = setup.input[pnr];
- for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
/* system setup */
syi = setup.system;
fprintf(file, "\n");
- for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
/* options setup */
soi = setup.options;
fprintf(file, "\n");
- for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
fclose(file);
SetupFileHash *setup_file_hash;
int i;
- for (i=0; i<NUM_FILE_ELEMENTS; i++)
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
{
if (element_info[i].custom_description != NULL)
{
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
- for (i=0; i<NUM_FILE_ELEMENTS; i++)
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
{
char *token = getStringCat2(element_info[i].token_name, ".name");
char *value = getHashEntry(setup_file_hash, token);
int i, j;
/* always start with reliable default values from default config */
- for (i=0; image_config_vars[i].token != NULL; i++)
- for (j=0; image_config[j].token != NULL; j++)
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
*image_config_vars[i].value =
- get_integer_from_string(image_config[j].value);
+ get_auto_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
/* special case: initialize with default values that may be overwritten */
- for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
}
/* read (and overwrite with) values that may be specified in config file */
- for (i=0; image_config_vars[i].token != NULL; i++)
+ for (i = 0; image_config_vars[i].token != NULL; i++)
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
if (value != NULL)
- *image_config_vars[i].value = get_integer_from_string(value);
+ *image_config_vars[i].value =
+ get_auto_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
+
+void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
+{
+ char *filename = getEditorSetupFilename();
+ SetupFileList *setup_file_list, *list;
+ SetupFileHash *element_hash;
+ int num_unknown_tokens = 0;
+ int i;
+
+ if ((setup_file_list = loadSetupFileList(filename)) == NULL)
+ return;
+
+ element_hash = newSetupFileHash();
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
+
+ /* determined size may be larger than needed (due to unknown elements) */
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ (*num_elements)++;
+
+ /* add space for up to 3 more elements for padding that may be needed */
+ *num_elements += 3;
+
+ *elements = checked_malloc(*num_elements * sizeof(int));
+
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ {
+ char *value = getHashEntry(element_hash, list->token);
+
+ if (value)
+ {
+ (*elements)[(*num_elements)++] = atoi(value);
+ }
+ else
+ {
+ if (num_unknown_tokens == 0)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
+
+ num_unknown_tokens++;
+ }
+
+ Error(ERR_RETURN, "- token: '%s'", list->token);
+ }
+ }
+
+ if (num_unknown_tokens > 0)
+ Error(ERR_RETURN_LINE, "-");
+
+ while (*num_elements % 4) /* pad with empty elements, if needed */
+ (*elements)[(*num_elements)++] = EL_EMPTY;
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+
+#if 0
+ /* TEST-ONLY */
+ for (i = 0; i < *num_elements; i++)
+ printf("editor: element '%s' [%d]\n",
+ element_info[(*elements)[i]].token_name, (*elements)[i]);
+#endif
+}
+
+static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
+ boolean is_sound)
+{
+ SetupFileHash *setup_file_hash = NULL;
+ struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
+ char *filename_music, *filename_prefix, *filename_info;
+ struct
+ {
+ char *token;
+ char **value_ptr;
+ }
+ token_to_value_ptr[] =
+ {
+ { "title_header", &tmp_music_file_info.title_header },
+ { "artist_header", &tmp_music_file_info.artist_header },
+ { "album_header", &tmp_music_file_info.album_header },
+ { "year_header", &tmp_music_file_info.year_header },
+
+ { "title", &tmp_music_file_info.title },
+ { "artist", &tmp_music_file_info.artist },
+ { "album", &tmp_music_file_info.album },
+ { "year", &tmp_music_file_info.year },
+
+ { NULL, NULL },
+ };
+ int i;
+
+ filename_music = (is_sound ? getCustomSoundFilename(basename) :
+ getCustomMusicFilename(basename));
+
+ if (filename_music == NULL)
+ return NULL;
+
+ /* ---------- try to replace file extension ---------- */
+
+ filename_prefix = getStringCopy(filename_music);
+ if (strrchr(filename_prefix, '.') != NULL)
+ *strrchr(filename_prefix, '.') = '\0';
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+#if 0
+ printf("trying to load file '%s'...\n", filename_info);
+#endif
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+
+ if (setup_file_hash == NULL)
+ {
+ /* ---------- try to add file extension ---------- */
+
+ filename_prefix = getStringCopy(filename_music);
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+#if 0
+ printf("trying to load file '%s'...\n", filename_info);
+#endif
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+ }
+
+ if (setup_file_hash == NULL)
+ return NULL;
+
+ /* ---------- music file info found ---------- */
+
+ memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+
+ for (i = 0; token_to_value_ptr[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
+
+ *token_to_value_ptr[i].value_ptr =
+ getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
+ }
+
+ tmp_music_file_info.basename = getStringCopy(basename);
+ tmp_music_file_info.music = music;
+ tmp_music_file_info.is_sound = is_sound;
+
+ new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
+ *new_music_file_info = tmp_music_file_info;
+
+ return new_music_file_info;
+}
+
+static struct MusicFileInfo *get_music_file_info(char *basename, int music)
+{
+ return get_music_file_info_ext(basename, music, FALSE);
+}
+
+static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
+{
+ return get_music_file_info_ext(basename, sound, TRUE);
+}
+
+static boolean music_info_listed_ext(struct MusicFileInfo *list,
+ char *basename, boolean is_sound)
+{
+ for (; list != NULL; list = list->next)
+ if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, FALSE);
+}
+
+static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, TRUE);
+}
+
+void LoadMusicInfo()
+{
+ char *music_directory = getCustomMusicDirectory();
+ int num_music = getMusicListSize();
+ int num_music_noconf = 0;
+ int num_sounds = getSoundListSize();
+ DIR *dir;
+ struct dirent *dir_entry;
+ struct FileInfo *music, *sound;
+ struct MusicFileInfo *next, **new;
+ int i;
+
+ while (music_file_info != NULL)
+ {
+ next = music_file_info->next;
+
+ checked_free(music_file_info->basename);
+
+ checked_free(music_file_info->title_header);
+ checked_free(music_file_info->artist_header);
+ checked_free(music_file_info->album_header);
+ checked_free(music_file_info->year_header);
+
+ checked_free(music_file_info->title);
+ checked_free(music_file_info->artist);
+ checked_free(music_file_info->album);
+ checked_free(music_file_info->year);
+
+ free(music_file_info);
+
+ music_file_info = next;
+ }
+
+ new = &music_file_info;
+
+#if 0
+ printf("::: num_music == %d\n", num_music);
+#endif
+
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+#if 0
+ printf("::: %d [%08x]\n", i, music->filename);
+#endif
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+ continue;
+
+ /* a configured file may be not recognized as music */
+ if (!FileIsMusic(music->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", music->filename);
+#endif
+
+ if (!music_info_listed(music_file_info, music->filename))
+ {
+ *new = get_music_file_info(music->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+ if ((dir = opendir(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ return;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *basename = dir_entry->d_name;
+ boolean music_already_used = FALSE;
+ int i;
+
+ /* skip all music files that are configured in music config file */
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strcmp(basename, music->filename) == 0)
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (!FileIsMusic(basename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (found in directory)\n", basename);
+#endif
+
+ if (!music_info_listed(music_file_info, basename))
+ {
+ *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+
+ num_music_noconf++;
+ }
+
+ closedir(dir);
+
+ for (i = 0; i < num_sounds; i++)
+ {
+ sound = getSoundListEntry(i);
+
+ if (sound->filename == NULL)
+ continue;
+
+ if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ continue;
+
+ /* a configured file may be not recognized as sound */
+ if (!FileIsSound(sound->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", sound->filename);
+#endif
+
+ if (!sound_info_listed(music_file_info, sound->filename))
+ {
+ *new = get_sound_file_info(sound->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+#if 0
+ /* TEST-ONLY */
+ for (next = music_file_info; next != NULL; next = next->next)
+ printf("::: title == '%s'\n", next->title);
+#endif
+}
+
+void add_helpanim_entry(int element, int action, int direction, int delay,
+ int *num_list_entries)
+{
+ struct HelpAnimInfo *new_list_entry;
+ (*num_list_entries)++;
+
+ helpanim_info =
+ checked_realloc(helpanim_info,
+ *num_list_entries * sizeof(struct HelpAnimInfo));
+ new_list_entry = &helpanim_info[*num_list_entries - 1];
+
+ new_list_entry->element = element;
+ new_list_entry->action = action;
+ new_list_entry->direction = direction;
+ new_list_entry->delay = delay;
+}
+
+void print_unknown_token(char *filename, char *token, int token_nr)
+{
+ if (token_nr == 0)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
+ }
+
+ Error(ERR_RETURN, "- token: '%s'", token);
+}
+
+void print_unknown_token_end(int token_nr)
+{
+ if (token_nr > 0)
+ Error(ERR_RETURN_LINE, "-");
+}
+
+void LoadHelpAnimInfo()
+{
+ char *filename = getHelpAnimFilename();
+ SetupFileList *setup_file_list = NULL, *list;
+ SetupFileHash *element_hash, *action_hash, *direction_hash;
+ int num_list_entries = 0;
+ int num_unknown_tokens = 0;
+ int i;
+
+ if (fileExists(filename))
+ setup_file_list = loadSetupFileList(filename);
+
+ if (setup_file_list == NULL)
+ {
+ /* use reliable default values from static configuration */
+ SetupFileList *insert_ptr;
+
+ insert_ptr = setup_file_list =
+ newSetupFileList(helpanim_config[0].token,
+ helpanim_config[0].value);
+
+ for (i = 1; helpanim_config[i].token; i++)
+ insert_ptr = addListEntry(insert_ptr,
+ helpanim_config[i].token,
+ helpanim_config[i].value);
+ }
+
+ element_hash = newSetupFileHash();
+ action_hash = newSetupFileHash();
+ direction_hash = newSetupFileHash();
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
+
+ for (i = 0; i < NUM_ACTIONS; i++)
+ setHashEntry(action_hash, element_action_info[i].suffix,
+ i_to_a(element_action_info[i].value));
+
+ /* do not store direction index (bit) here, but direction value! */
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ setHashEntry(direction_hash, element_direction_info[i].suffix,
+ i_to_a(1 << element_direction_info[i].value));
+
+ for (list = setup_file_list; list != NULL; list = list->next)
+ {
+ char *element_token, *action_token, *direction_token;
+ char *element_value, *action_value, *direction_value;
+ int delay = atoi(list->value);
+
+ if (strcmp(list->token, "end") == 0)
+ {
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
+
+ continue;
+ }
+
+ /* first try to break element into element/action/direction parts;
+ if this does not work, also accept combined "element[.act][.dir]"
+ elements (like "dynamite.active"), which are unique elements */
+
+ if (strchr(list->token, '.') == NULL) /* token contains no '.' */
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ {
+ /* no further suffixes found -- this is not an element */
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+ }
+
+ continue;
+ }
+
+ /* token has format "<prefix>.<something>" */
+
+ action_token = strchr(list->token, '.'); /* suffix may be action ... */
+ direction_token = action_token; /* ... or direction */
+
+ element_token = getStringCopy(list->token);
+ *strchr(element_token, '.') = '\0';
+
+ element_value = getHashEntry(element_hash, element_token);
+
+ if (element_value == NULL) /* this is no element */
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+
+ continue;
+ }
+
+ action_value = getHashEntry(action_hash, action_token);
+
+ if (action_value != NULL) /* action found */
+ {
+ add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
+ &num_list_entries);
+
+ free(element_token);
+
+ continue;
+ }
+
+ direction_value = getHashEntry(direction_hash, direction_token);
+
+ if (direction_value != NULL) /* direction found */
+ {
+ add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
+ &num_list_entries);
+
+ free(element_token);
+
+ continue;
+ }
+
+ if (strchr(action_token + 1, '.') == NULL)
+ {
+ /* no further suffixes found -- this is not an action nor direction */
+
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+
+ continue;
+ }
+
+ /* token has format "<prefix>.<suffix>.<something>" */
+
+ direction_token = strchr(action_token + 1, '.');
+
+ action_token = getStringCopy(action_token);
+ *strchr(action_token + 1, '.') = '\0';
+
+ action_value = getHashEntry(action_hash, action_token);
+
+ if (action_value == NULL) /* this is no action */
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
+ }
+
+ direction_value = getHashEntry(direction_hash, direction_token);
+
+ if (direction_value != NULL) /* direction found */
+ {
+ add_helpanim_entry(atoi(element_value), atoi(action_value),
+ atoi(direction_value), delay, &num_list_entries);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
+ }
+
+ /* this is no direction */
+
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
+ }
+
+ print_unknown_token_end(num_unknown_tokens);
+
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
+ add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+ freeSetupFileHash(action_hash);
+ freeSetupFileHash(direction_hash);
+
+#if 0
+ /* TEST ONLY */
+ for (i = 0; i < num_list_entries; i++)
+ printf("::: %d, %d, %d => %d\n",
+ helpanim_info[i].element,
+ helpanim_info[i].action,
+ helpanim_info[i].direction,
+ helpanim_info[i].delay);
+#endif
+}
+
+void LoadHelpTextInfo()
+{
+ char *filename = getHelpTextFilename();
+ int i;
+
+ if (helptext_info != NULL)
+ {
+ freeSetupFileHash(helptext_info);
+ helptext_info = NULL;
+ }
+
+ if (fileExists(filename))
+ helptext_info = loadSetupFileHash(filename);
+
+ if (helptext_info == NULL)
+ {
+ /* use reliable default values from static configuration */
+ helptext_info = newSetupFileHash();
+
+ for (i = 0; helptext_config[i].token; i++)
+ setHashEntry(helptext_info,
+ helptext_config[i].token,
+ helptext_config[i].value);
+ }
+
+#if 0
+ /* TEST ONLY */
+ BEGIN_HASH_ITERATION(helptext_info, itr)
+ {
+ printf("::: '%s' => '%s'\n",
+ HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(hash, itr)
+#endif
+}