&li.score[SC_TIME_BONUS], 1
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.auto_exit_sokoban, FALSE
+ },
+
{
-1, -1,
-1, -1,
/* level file functions */
/* ========================================================================= */
+static boolean check_special_flags(char *flag)
+{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ flag,
+ options.special_flags,
+ leveldir_current->special_flags);
+#endif
+
+ if (strEqual(options.special_flags, flag) ||
+ strEqual(leveldir_current->special_flags, flag))
+ return TRUE;
+
+ return FALSE;
+}
+
static struct DateInfo getCurrentDate()
{
time_t epoch_seconds = time(NULL);
date.month = now->tm_mon + 1;
date.day = now->tm_mday;
+ date.src = DATE_SRC_CLOCK;
+
return date;
}
static void ActivateLevelTemplate()
{
+ int x, y;
+
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
+
+ /* Exception: 'from_level_template' elements in the original level playfield
+ are overwritten with the corresponding elements at the same position in
+ playfield from the level template. */
+
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
+ level.field[x][y] = level_template.field[x][y];
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ struct LevelInfo level_backup = level;
+
+ /* overwrite all individual level settings from template level settings */
+ level = level_template;
+
+ /* restore playfield size */
+ level.fieldx = level_backup.fieldx;
+ level.fieldy = level_backup.fieldy;
+
+ /* restore playfield content */
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ level.field[x][y] = level_backup.field[x][y];
+
+ /* restore name and author from individual level */
+ strcpy(level.name, level_backup.name);
+ strcpy(level.author, level_backup.author);
+
+ /* restore flag "use_custom_template" */
+ level.use_custom_template = level_backup.use_custom_template;
+ }
}
static char *getLevelFilenameFromBasename(char *basename)
return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
}
-static char *getSingleLevelBasename(int nr)
+static char *getSingleLevelBasenameExt(int nr, char *extension)
{
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ sprintf(basename, "template.%s", extension);
else
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ sprintf(basename, "%03d.%s", nr, extension);
return basename;
}
+static char *getSingleLevelBasename(int nr)
+{
+ return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
+}
+
static char *getPackedLevelBasename(int type)
{
static char basename[MAX_FILENAME_LEN];
level->creation_date.month = getFile8Bit(file);
level->creation_date.day = getFile8Bit(file);
+ level->creation_date.src = DATE_SRC_LEVELFILE;
+
return chunk_size;
}
level_sp->height = level->fieldy;
for (x = 0; x < level->fieldx; x++)
- {
for (y = 0; y < level->fieldy; y++)
- {
- int element_old = level->field[x][y];
- int element_new;
-
- if (element_old >= EL_SP_START &&
- element_old <= EL_SP_END)
- element_new = element_old - EL_SP_START;
- else if (element_old == EL_EMPTY_SPACE)
- element_new = 0x00;
- else if (element_old == EL_INVISIBLE_WALL)
- element_new = 0x28;
- else
- element_new = 0x20; /* map unknown elements to yellow "hardware" */
-
- level_sp->playfield[x][y] = element_new;
- }
- }
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
for (y = 0; y < level->fieldy; y++)
{
int element_old = level_sp->playfield[x][y];
- int element_new;
+ int element_new = getMappedElement(map_element_SP_to_RND(element_old));
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
- else
- {
+ if (element_new == EL_UNKNOWN)
Error(ERR_WARN, "invalid element %d at position %d, %d",
element_old, x, y);
- element_new = EL_UNKNOWN;
- }
-
level->field[x][y] = element_new;
}
}
level->yamyam_content[i].e[x][y] = EL_EMPTY;
}
+static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ int i, j;
+
+ /* always start with reliable default values */
+ demo->is_available = FALSE;
+ demo->length = 0;
+
+ if (TAPE_IS_EMPTY(tape))
+ return;
+
+ demo->level_nr = tape.level_nr; /* (currently not used) */
+
+ level_sp->header.DemoRandomSeed = tape.random_seed;
+
+ demo->length = 0;
+ for (i = 0; i < tape.length; i++)
+ {
+ int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
+ int demo_repeat = tape.pos[i].delay;
+
+ for (j = 0; j < demo_repeat / 16; j++)
+ demo->data[demo->length++] = 0xf0 | demo_action;
+
+ if (demo_repeat % 16)
+ demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
+ }
+
+ demo->data[demo->length++] = 0xff;
+
+ demo->is_available = TRUE;
+}
+
static void setTapeInfoToDefaults();
static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
{
struct LevelInfo_SP *level_sp = level->native_sp_level;
struct DemoInfo_SP *demo = &level_sp->demo;
+ char *filename = level->file_info.filename;
int i;
/* always start with reliable default values */
setTapeInfoToDefaults();
+ if (!demo->is_available)
+ return;
+
tape.level_nr = demo->level_nr; /* (currently not used) */
tape.length = demo->length - 1; /* without "end of demo" byte */
tape.random_seed = level_sp->header.DemoRandomSeed;
- // tape.date = <SET FROM FILE DATE OF *.SP FILE>
+ TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
for (i = 0; i < demo->length - 1; i++)
{
/* functions for loading SB level */
/* ------------------------------------------------------------------------- */
-#if 1
-
-static boolean check_special_flags(char *flag)
-{
-#if 0
- printf("::: '%s', '%s', '%s'\n",
- flag,
- options.special_flags,
- leveldir_current->special_flags);
-#endif
-
- if (strEqual(options.special_flags, flag) ||
- strEqual(leveldir_current->special_flags, flag))
- return TRUE;
-
- return FALSE;
-}
-
-#else
-
-#define SPECIAL_FLAG_LOAD_XSB_TO_CES (1 << 0)
-
-static unsigned long get_special_flags(char *flags_string)
-{
- unsigned long flags_value = 0;
-
- if (strEqual(flags_string, "load_xsb_to_ces"))
- flags_value = SPECIAL_FLAG_LOAD_XSB_TO_CES;
-
- return flags_value;
-}
-
-#endif
-
int getMappedElement_SB(int element_ascii, boolean use_ces)
{
static struct
{ '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
{ '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
{ '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
+#if 0
{ '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
+#else
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
+#endif
{ 0, -1, -1 },
};
boolean reading_playfield = FALSE;
boolean got_valid_playfield_line = FALSE;
boolean invalid_playfield_char = FALSE;
-#if 1
boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
-#else
- boolean load_xsb_to_ces = options.special_flags & SPECIAL_FLAG_LOAD_XSB_TO_CES;
-#endif
int file_level_nr = 0;
int line_nr = 0;
int x, y;
if (load_xsb_to_ces)
{
+#if 1
+ /* !!! special global settings can now be set in level template !!! */
+#else
level->initial_player_stepsize[0] = STEPSIZE_SLOW;
+#endif
/* fill smaller playfields with padding "beyond border wall" elements */
if (level->fieldx < SCR_FIELDX ||
CopyNativeLevel_SP_to_RND(level);
}
+void SaveNativeLevel(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
+ char *filename = getLevelFilenameFromBasename(basename);
+
+ CopyNativeLevel_RND_to_SP(level);
+ CopyNativeTape_RND_to_SP(level);
+
+ SaveNativeLevel_SP(filename);
+ }
+}
+
/* ------------------------------------------------------------------------- */
/* functions for loading generic level */
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
+#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
+#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 9
+#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 10
+#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 11
+#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 12
+#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 13
+#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 14
+#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 15
-#define NUM_SHORTCUT_SETUP_TOKENS 8
+#define NUM_SHORTCUT_SETUP_TOKENS 16
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
{ TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
{ TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
{ TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
+ { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
+ { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
+ { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
+ { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
+ { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
+ { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
+ { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
+ { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
};
static struct TokenInfo player_setup_tokens[] =
si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
+ si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
+ si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
+ si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
+ si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
+
+ si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
+ si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
+ si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;