// initialize player positions and delete players from the playfield
for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
{
- if (ELEM_IS_PLAYER(level->field[x][y]))
+ if (IS_PLAYER_ELEMENT(level->field[x][y]))
{
int player_nr = GET_PLAYER_NR(level->field[x][y]);
return EL_UNDEFINED;
}
+static void SetLevelSettings_SB(struct LevelInfo *level)
+{
+ // time settings
+ level->time = 0;
+ level->use_step_counter = TRUE;
+
+ // score settings
+ level->score[SC_TIME_BONUS] = 0;
+ level->time_score_base = 1;
+ level->rate_time_over_score = TRUE;
+
+ // game settings
+ level->auto_exit_sokoban = TRUE;
+}
+
static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
}
// set special level settings for Sokoban levels
-
- level->time = 0;
- level->use_step_counter = TRUE;
+ SetLevelSettings_SB(level);
if (load_xsb_to_ces)
{
// special global settings can now be set in level template
-
level->use_custom_template = TRUE;
}
}
level->keep_walkable_ce = TRUE;
}
+static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
+{
+ boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
+ int x, y;
+
+ // check if this level is (not) a Sokoban level
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (!IS_SB_ELEMENT(Tile[x][y]))
+ is_sokoban_level = FALSE;
+
+ if (is_sokoban_level)
+ {
+ // set special level settings for Sokoban levels
+ SetLevelSettings_SB(level);
+ }
+}
+
+static void LoadLevel_InitSettings(struct LevelInfo *level)
+{
+ // adjust level settings for (non-native) Sokoban-style levels
+ LoadLevel_InitSettings_SB(level);
+}
+
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
{
int i, x, y;
LoadLevel_InitVersion(&level_template);
LoadLevel_InitElements(&level_template);
+ LoadLevel_InitSettings(&level_template);
ActivateLevelTemplate();
}
LoadLevel_InitVersion(&level);
LoadLevel_InitElements(&level);
LoadLevel_InitPlayfield(&level);
+ LoadLevel_InitSettings(&level);
LoadLevel_InitNativeEngines(&level);
}
SaveScoreToFilename(filename);
}
-static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
+static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
char *error)
{
- static int data_static;
-
- data_static = data;
-
- SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
+ SDL_Thread *thread = SDL_CreateThread(function, name, data);
if (thread != NULL)
SDL_DetachThread(thread);
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
" \"levelset_identifier\": \"%s\",\n"
- " \"level_nr\": \"%d\",\n"
- " \"rate_time_over_score\": \"%d\"\n"
+ " \"level_nr\": \"%d\"\n"
"}\n",
- levelset.identifier, nr, level.rate_time_over_score);
+ levelset.identifier, nr);
+
+ ConvertHttpRequestBodyToServerEncoding(request);
if (!DoHttpRequest(request, response))
{
checked_free(response);
}
-static int DownloadServerScoreToCacheThread(void *data)
+struct DownloadServerScoreToCacheThreadData
+{
+ int level_nr;
+};
+
+static int DownloadServerScoreToCacheThread(void *data_raw)
{
- DownloadServerScoreToCache(*(int *)data);
+ struct DownloadServerScoreToCacheThreadData *data = data_raw;
+
+ DownloadServerScoreToCache(data->level_nr);
return 0;
}
static void DownloadServerScoreToCacheAsThread(int nr)
{
+ static struct DownloadServerScoreToCacheThreadData data;
+
+ data.level_nr = nr;
+
ExecuteAsThread(DownloadServerScoreToCacheThread,
- "DownloadServerScoreToCache", nr,
+ "DownloadServerScoreToCache", &data,
"download scores from server");
}
if (stat(filename, &file_status) != 0)
{
- Error("cannot stat file '%s'\n", filename);
+ Error("cannot stat file '%s'", filename);
return NULL;
}
if (!(file = fopen(filename, MODE_READ)))
{
- Error("cannot open file '%s'\n", filename);
+ Error("cannot open file '%s'", filename);
checked_free(buffer);
if (c == EOF)
{
- Error("cannot read from input file '%s'\n", filename);
+ Error("cannot read from input file '%s'", filename);
fclose(file);
checked_free(buffer);
return;
}
+ char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
+ char *levelset_name = getEscapedJSON(leveldir_current->name);
+ char *levelset_author = getEscapedJSON(leveldir_current->author);
+ char *level_name = getEscapedJSON(level.name);
+ char *level_author = getEscapedJSON(level.author);
+ char *player_name = getEscapedJSON(score_entry->name);
+
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
" \"game_version\": \"%s\",\n"
" \"levelset_num_levels\": \"%d\",\n"
" \"levelset_first_level\": \"%d\",\n"
" \"level_nr\": \"%d\",\n"
+ " \"level_name\": \"%s\",\n"
+ " \"level_author\": \"%s\",\n"
+ " \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape\": \"%s\"\n"
"}\n",
getProgramRealVersionString(),
- leveldir_current->identifier,
- leveldir_current->name,
- leveldir_current->author,
+ levelset_identifier,
+ levelset_name,
+ levelset_author,
leveldir_current->levels,
leveldir_current->first_level,
level_nr,
- score_entry->name,
+ level_name,
+ level_author,
+ level.rate_time_over_score,
+ player_name,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
checked_free(tape_base64);
+ checked_free(levelset_identifier);
+ checked_free(levelset_name);
+ checked_free(levelset_author);
+ checked_free(level_name);
+ checked_free(level_author);
+ checked_free(player_name);
+
ConvertHttpRequestBodyToServerEncoding(request);
if (!DoHttpRequest(request, response))
checked_free(response);
}
-static int UploadScoreToServerThread(void *data)
+struct UploadScoreToServerThreadData
{
- UploadScoreToServer(*(int *)data);
+ int level_nr;
+};
+
+static int UploadScoreToServerThread(void *data_raw)
+{
+ struct UploadScoreToServerThreadData *data = data_raw;
+
+ UploadScoreToServer(data->level_nr);
return 0;
}
static void UploadScoreToServerAsThread(int nr)
{
+ static struct UploadScoreToServerThreadData data;
+
+ data.level_nr = nr;
+
ExecuteAsThread(UploadScoreToServerThread,
- "UploadScoreToServer", nr,
+ "UploadScoreToServer", &data,
"upload score to server");
}