added support for short explosions in BD engine to level editor
[rocksndiamonds.git] / src / files.c
index e6e2281694d66a945891aa0c3abcb3a55d2cf850..2842d1d4fa1eea88deee454ed6b5ba40b5ca2859 100644 (file)
@@ -321,6 +321,24 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     &li.bd_line_shifting_borders,      FALSE
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(21),
+    &li.bd_wraparound_objects,         FALSE
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(22),
+    &li.bd_scan_first_and_last_row,    TRUE
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(23),
+    &li.bd_short_explosions,           TRUE
+  },
+
   {
     -1,                                        -1,
     -1,                                        -1,
@@ -3775,6 +3793,9 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->diagonal_movements             = level->bd_diagonal_movements;
 
   cave->lineshift                      = level->bd_line_shifting_borders;
+  cave->wraparound_objects             = level->bd_wraparound_objects;
+  cave->border_scan_first_and_last     = level->bd_scan_first_and_last_row;
+  cave->short_explosions               = level->bd_short_explosions;
 
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -3813,6 +3834,9 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_diagonal_movements         = cave->diagonal_movements;
 
   level->bd_line_shifting_borders      = cave->lineshift;
+  level->bd_wraparound_objects         = cave->wraparound_objects;
+  level->bd_scan_first_and_last_row    = cave->border_scan_first_and_last;
+  level->bd_short_explosions           = cave->short_explosions;
 
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);