lev->eater_array[i][y * 3 + x] =
map_element_RND_to_EM(level->yamyam_content[i][x][y]);
- lev->ameuba_time = level->amoeba_speed;
+ lev->amoeba_time = level->amoeba_speed;
lev->wonderwall_time_initial = level->time_magic_wall;
lev->wheel_time = level->time_wheel;
ply2->x_initial = 0;
ply2->y_initial = 0;
- /* at last, set the two players at their positions in the playfield */
+ /* at last, set the two players to their positions in the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
if (level->field[x][y] == EL_PLAYER_1)
level->yamyam_content[i][x][y] =
map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
- level->amoeba_speed = lev->ameuba_time;
+ level->amoeba_speed = lev->amoeba_time;
level->time_magic_wall = lev->wonderwall_time_initial;
level->time_wheel = lev->wheel_time;