added support for acid settings in BD engine to level editor
[rocksndiamonds.git] / src / files.c
index a150f89146217d1842a5ab5c32157be031638d14..1f1bd843d166f5d3f7a7ca1aa97ed9242471ffa6 100644 (file)
@@ -709,6 +709,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_slime_random_seed_c64,      -1
   },
 
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_acid_eats_element,          EL_BD_SAND
+  },
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.bd_acid_spread_rate,           3
+  },
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.bd_acid_turns_to_element,      EL_EMPTY
+  },
+
   // (the following values are related to various game elements)
 
   {
@@ -3995,6 +4011,10 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->level_slime_seed_c64[0]                = level->bd_slime_random_seed_c64;
   cave->level_rand[0]                  = level->bd_cave_random_seed_c64;
 
+  cave->acid_eats_this                 = map_element_RND_to_BD(level->bd_acid_eats_element);
+  cave->acid_spread_ratio              = level->bd_acid_spread_rate * 10000;
+  cave->acid_turns_to                  = map_element_RND_to_BD(level->bd_acid_turns_to_element);
+
   // level name
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -4085,6 +4105,10 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_slime_random_seed_c64      = cave->level_slime_seed_c64[bd_level_nr];
   level->bd_cave_random_seed_c64       = cave->level_rand[bd_level_nr];
 
+  level->bd_acid_eats_element          = map_element_BD_to_RND(cave->acid_eats_this);
+  level->bd_acid_spread_rate           = cave->acid_spread_ratio / 10000;
+  level->bd_acid_turns_to_element      = map_element_BD_to_RND(cave->acid_turns_to);
+
   // level name
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);