TYPE_BOOLEAN, CONF_VALUE_8_BIT(23),
&li.bd_gravity_affects_all, TRUE
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(24),
+ &li.bd_cave_random_seed_c64, 0
+ },
{
-1, -1,
&li.bd_slime_random_seed_c64, -1
},
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_acid_eats_element, EL_BD_SAND
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_acid_spread_rate, 3
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_acid_turns_to_element, EL_EMPTY
+ },
+
// (the following values are related to various game elements)
{
cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like);
cave->slime_predictable = level->bd_slime_is_predictable;
+ cave->slime_correct_random = level->bd_slime_correct_random;
cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
+ cave->level_rand[0] = level->bd_cave_random_seed_c64;
+
+ cave->acid_eats_this = map_element_RND_to_BD(level->bd_acid_eats_element);
+ cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
+ cave->acid_turns_to = map_element_RND_to_BD(level->bd_acid_turns_to_element);
// level name
strncpy(cave->name, level->name, sizeof(GdString));
level->bd_snap_element = map_element_BD_to_RND(cave->snap_element);
// element properties
- level->bd_clock_extra_time = cave->level_bonus_time[0];
+ level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
- level->bd_voodoo_penalty_time = cave->level_penalty_time[0];
+ level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
- level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[0];
- level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[0];
+ level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
+ level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000;
level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
- level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[0];
- level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[0];
+ level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like);
level->bd_slime_is_predictable = cave->slime_predictable;
- level->bd_slime_permeability_rate = cave->level_slime_permeability[0] / 10000;
- level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[0];
- level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[0];
+ level->bd_slime_correct_random = cave->slime_correct_random;
+ level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
+ level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
+ level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
+ level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
+
+ level->bd_acid_eats_element = map_element_BD_to_RND(cave->acid_eats_this);
+ level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
+ level->bd_acid_turns_to_element = map_element_BD_to_RND(cave->acid_turns_to);
// level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);