scores->last_added_local = -1;
scores->updated = FALSE;
+ scores->uploaded = FALSE;
scores->force_last_added = FALSE;
}
Delay(1);
}
+static char *getPasswordJSON(char *password)
+{
+ static char password_json[MAX_FILENAME_LEN] = "";
+ static boolean initialized = FALSE;
+
+ if (!initialized)
+ {
+ if (password != NULL &&
+ !strEqual(password, "") &&
+ !strEqual(password, UNDEFINED_PASSWORD))
+ snprintf(password_json, MAX_FILENAME_LEN,
+ " \"password\": \"%s\",\n",
+ setup.api_server_password);
+
+ initialized = TRUE;
+ }
+
+ return password_json;
+}
+
static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
struct HttpResponse *response,
int level_nr,
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
+ "%s"
" \"levelset_identifier\": \"%s\",\n"
" \"level_nr\": \"%d\"\n"
"}\n",
+ getPasswordJSON(setup.api_server_password),
levelset.identifier, level_nr);
ConvertHttpRequestBodyToServerEncoding(request);
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
+ "%s"
" \"game_version\": \"%s\",\n"
" \"levelset_identifier\": \"%s\",\n"
" \"levelset_name\": \"%s\",\n"
" \"tape_basename\": \"%s\",\n"
" \"tape\": \"%s\"\n"
"}\n",
+ getPasswordJSON(setup.api_server_password),
getProgramRealVersionString(),
levelset_identifier,
levelset_name,
return;
}
+
+ server_scores.uploaded = TRUE;
}
static void UploadScoreToServer(int level_nr, char *score_tape_filename,
return 0;
}
-static void UploadScoreToServerAsThread(int nr)
+static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
{
struct UploadScoreToServerThreadData *data =
checked_malloc(sizeof(struct UploadScoreToServerThreadData));
struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
- char *score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
+
+ if (score_tape_filename == NULL)
+ score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
data->level_nr = nr;
data->score_entry = *score_entry;
if (!runtime.api_server)
return;
- UploadScoreToServerAsThread(nr);
+ UploadScoreToServerAsThread(nr, NULL);
+}
+
+void SaveServerScoreFromFile(int nr, char *score_tape_filename)
+{
+ if (!runtime.api_server)
+ return;
+
+ UploadScoreToServerAsThread(nr, score_tape_filename);
}
void LoadLocalAndServerScore(int nr, boolean download_score)
TYPE_STRING,
&setup.api_server_hostname, "api_server_hostname"
},
+ {
+ TYPE_STRING,
+ &setup.api_server_password, "api_server_password"
+ },
{
TYPE_STRING,
&setup.touch.control_type, "touch.control_type"
si->api_server = TRUE;
si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+ si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent