#include "libgame/libgame.h"
#include "files.h"
+#include "init.h"
#include "tools.h"
#include "tape.h"
static void setLevelInfoToDefaults()
{
- int i, x, y;
+ int i, j, x, y;
level.file_version = FILE_VERSION_ACTUAL;
level.game_version = GAME_VERSION_ACTUAL;
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level.score[i] = 10;
- level.num_yam_contents = STD_ELEMENT_CONTENTS;
+ level.num_yamyam_contents = STD_ELEMENT_CONTENTS;
for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
for(x=0; x<3; x++)
for(y=0; y<3; y++)
- level.yam_content[i][x][y] =
+ level.yamyam_content[i][x][y] =
(i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
Feld[0][0] = Ur[0][0] = EL_PLAYER_1;
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- level.custom_element_successor[i] = EL_EMPTY_SPACE;
- Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT;
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].use_template = FALSE;
+
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].score = 0;
+ element_info[element].gem_count = 0;
+
+ element_info[element].push_delay_fixed = 2; /* special default */
+ element_info[element].push_delay_random = 8; /* special default */
+ element_info[element].move_delay_fixed = 0;
+ element_info[element].move_delay_random = 0;
+
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_NO_MOVING;
+ element_info[element].move_stepsize = TILEX / 8;
+
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ element_info[element].content[x][y] = EL_EMPTY_SPACE;
+
+ element_info[element].change.events = CE_BITMASK_DEFAULT;
+
+ element_info[element].change.delay_fixed = 0;
+ element_info[element].change.delay_random = 0;
+ element_info[element].change.delay_frames = -1; /* use default */
+
+ element_info[element].change.trigger = EL_EMPTY_SPACE;
+
+ element_info[element].change.target_element = EL_EMPTY_SPACE;
+
+ element_info[element].change.use_content = FALSE;
+ element_info[element].change.only_complete = FALSE;
+ element_info[element].change.power = CP_NON_DESTRUCTIVE;
+
+ element_info[element].change.explode = FALSE;
+
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ element_info[element].change.content[x][y] = EL_EMPTY_SPACE;
+
+ /* start with no properties at all */
+ for (j=0; j < NUM_EP_BITFIELDS; j++)
+ Properties[element][j] = EP_BITMASK_DEFAULT;
}
BorderElement = EL_STEELWALL;
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = fgetc(file);
- level->num_yam_contents = STD_ELEMENT_CONTENTS;
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
for(i=0; i<STD_ELEMENT_CONTENTS; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- level->yam_content[i][x][y] = checkLevelElement(fgetc(file));
+ level->yamyam_content[i][x][y] = checkLevelElement(fgetc(file));
level->amoeba_speed = fgetc(file);
level->time_magic_wall = fgetc(file);
}
fgetc(file);
- level->num_yam_contents = fgetc(file);
+ level->num_yamyam_contents = fgetc(file);
fgetc(file);
fgetc(file);
/* correct invalid number of content fields -- should never happen */
- if (level->num_yam_contents < 1 ||
- level->num_yam_contents > MAX_ELEMENT_CONTENTS)
- level->num_yam_contents = STD_ELEMENT_CONTENTS;
+ if (level->num_yamyam_contents < 1 ||
+ level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- level->yam_content[i][x][y] =
+ level->yamyam_content[i][x][y] =
checkLevelElement(level->encoding_16bit_field ?
getFile16BitBE(file) : fgetc(file));
return chunk_size;
if (element == EL_YAMYAM)
{
- level->num_yam_contents = num_contents;
+ level->num_yamyam_contents = num_contents;
for(i=0; i<num_contents; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- level->yam_content[i][x][y] = content_array[i][x][y];
+ level->yamyam_content[i][x][y] = content_array[i][x][y];
}
else if (element == EL_BD_AMOEBA)
{
for (i=0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
- int custom_element_successor = getFile16BitBE(file);
- int i = element - EL_CUSTOM_START;
+ int custom_target_element = getFile16BitBE(file);
if (IS_CUSTOM_ELEMENT(element))
- level->custom_element_successor[i] = custom_element_successor;
+ element_info[element].change.target_element = custom_target_element;
else
Error(ERR_WARN, "invalid custom element number %d", element);
}
char *filename = getLevelFilename(level_nr);
LoadLevelFromFilename(filename);
+ InitElementPropertiesEngine(level.game_version);
}
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
fputc((level->encoding_16bit_yamyam ? EL_EMPTY :
- level->yam_content[i][x][y]),
+ level->yamyam_content[i][x][y]),
file);
fputc(level->amoeba_speed, file);
fputc(level->time_magic_wall, file);
int i, x, y;
fputc(EL_YAMYAM, file);
- fputc(level->num_yam_contents, file);
+ fputc(level->num_yamyam_contents, file);
fputc(0, file);
fputc(0, file);
for(y=0; y<3; y++)
for(x=0; x<3; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->yam_content[i][x][y]);
+ putFile16BitBE(file, level->yamyam_content[i][x][y]);
else
- fputc(level->yam_content[i][x][y], file);
+ fputc(level->yamyam_content[i][x][y], file);
}
#endif
if (element == EL_YAMYAM)
{
- num_contents = level->num_yam_contents;
+ num_contents = level->num_yamyam_contents;
content_xsize = 3;
content_ysize = 3;
for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- content_array[i][x][y] = level->yam_content[i][x][y];
+ content_array[i][x][y] = level->yamyam_content[i][x][y];
}
else if (element == EL_BD_AMOEBA)
{
{
int element = EL_CUSTOM_START + i;
- if (level->custom_element_successor[i] != EL_EMPTY_SPACE)
+ if (element_info[element].change.target_element != EL_EMPTY_SPACE)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile16BitBE(file, level->custom_element_successor[i]);
+ putFile16BitBE(file, element_info[element].change.target_element);
}
check++;
}
if (check != num_changed_custom_elements) /* should not happen */
- Error(ERR_WARN, "inconsistent number of custom element successors");
+ Error(ERR_WARN, "inconsistent number of custom target elements");
}
void SaveLevel(int level_nr)
/* check yamyam content for 16-bit elements */
level.encoding_16bit_yamyam = FALSE;
- for(i=0; i<level.num_yam_contents; i++)
+ for(i=0; i<level.num_yamyam_contents; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- if (level.yam_content[i][x][y] > 255)
+ if (level.yamyam_content[i][x][y] > 255)
level.encoding_16bit_yamyam = TRUE;
/* check amoeba content for 16-bit elements */
/* check for non-standard custom elements and calculate "CUS2" chunk size */
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (level.custom_element_successor[i] != EL_EMPTY_SPACE)
+ if (element_info[EL_CUSTOM_START + i].change.target_element != EL_EMPTY)
num_changed_custom_elements2++;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
SaveLevel_BODY(file, &level);
if (level.encoding_16bit_yamyam ||
- level.num_yam_contents != STD_ELEMENT_CONTENTS)
+ level.num_yamyam_contents != STD_ELEMENT_CONTENTS)
{
putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
SaveLevel_CNT2(file, &level, EL_YAMYAM);
void DumpLevel(struct LevelInfo *level)
{
printf_line("-", 79);
- printf("Level xxx (file version %06d, game version %06d)\n",
+ printf("Level xxx (file version %08d, game version %08d)\n",
level->file_version, level->game_version);
printf_line("-", 79);
fclose(file);
tape.length_seconds = GetTapeLength();
+
+#if 0
+ printf("tape version: %d\n", tape.game_version);
+#endif
}
void LoadTape(int level_nr)
}
printf_line("-", 79);
- printf("Tape of Level %03d (file version %06d, game version %06d)\n",
+ printf("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
si->options.verbose = FALSE;
}
-static void decodeSetupFileList(struct SetupFileList *setup_file_list)
+static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
- if (!setup_file_list)
+ if (!setup_file_hash)
return;
/* global setup */
si = setup;
for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
setSetupInfo(global_setup_tokens, i,
- getTokenValue(setup_file_list, global_setup_tokens[i].text));
+ getHashEntry(setup_file_hash, global_setup_tokens[i].text));
setup = si;
/* editor setup */
sei = setup.editor;
for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
setSetupInfo(editor_setup_tokens, i,
- getTokenValue(setup_file_list,editor_setup_tokens[i].text));
+ getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
setup.editor = sei;
/* shortcut setup */
ssi = setup.shortcut;
for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
setSetupInfo(shortcut_setup_tokens, i,
- getTokenValue(setup_file_list,shortcut_setup_tokens[i].text));
+ getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
setup.shortcut = ssi;
/* player setup */
sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
setSetupInfo(player_setup_tokens, i,
- getTokenValue(setup_file_list, full_token));
+ getHashEntry(setup_file_hash, full_token));
}
setup.input[pnr] = sii;
}
syi = setup.system;
for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
setSetupInfo(system_setup_tokens, i,
- getTokenValue(setup_file_list, system_setup_tokens[i].text));
+ getHashEntry(setup_file_hash, system_setup_tokens[i].text));
setup.system = syi;
/* options setup */
soi = setup.options;
for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
setSetupInfo(options_setup_tokens, i,
- getTokenValue(setup_file_list, options_setup_tokens[i].text));
+ getHashEntry(setup_file_hash, options_setup_tokens[i].text));
setup.options = soi;
}
void LoadSetup()
{
char *filename = getSetupFilename();
- struct SetupFileList *setup_file_list = NULL;
+ SetupFileHash *setup_file_hash = NULL;
/* always start with reliable default values */
setSetupInfoToDefaults(&setup);
- setup_file_list = loadSetupFileList(filename);
+ setup_file_hash = loadSetupFileHash(filename);
- if (setup_file_list)
+ if (setup_file_hash)
{
char *player_name_new;
- checkSetupFileListIdentifier(setup_file_list, getCookie("SETUP"));
- decodeSetupFileList(setup_file_list);
+ checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ decodeSetupFileHash(setup_file_hash);
setup.direct_draw = !setup.double_buffering;
- freeSetupFileList(setup_file_list);
+ freeSetupFileHash(setup_file_hash);
/* needed to work around problems with fixed length strings */
player_name_new = get_corrected_login_name(setup.player_name);
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
- struct SetupFileList *setup_file_list;
+ SetupFileHash *setup_file_hash;
int i;
for (i=0; i<NUM_FILE_ELEMENTS; i++)
}
}
- if ((setup_file_list = loadSetupFileList(filename)) == NULL)
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
for (i=0; i<NUM_FILE_ELEMENTS; i++)
{
char *token = getStringCat2(element_info[i].token_name, ".name");
- char *value = getTokenValue(setup_file_list, token);
+ char *value = getHashEntry(setup_file_hash, token);
if (value != NULL)
element_info[i].custom_description = getStringCopy(value);
free(token);
}
- freeSetupFileList(setup_file_list);
+ freeSetupFileHash(setup_file_hash);
}
void LoadSpecialMenuDesignSettings()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
- struct SetupFileList *setup_file_list;
- char *value;
-
- /* !!! CHANGE THIS !!! (redundant initialization) !!! */
- global.num_toons = 20;
- global.menu_draw_xoffset = 0;
- global.menu_draw_yoffset = 0;
- global.menu_draw_xoffset_MAIN = 0;
- global.menu_draw_yoffset_MAIN = 0;
- global.door_step_offset = 2;
- global.door_step_delay = 10;
-
- if ((setup_file_list = loadSetupFileList(filename)) == NULL)
- return;
-
- value = getTokenValue(setup_file_list, "global.num_toons");
- if (value != NULL)
- global.num_toons = get_integer_from_string(value);
-
- value = getTokenValue(setup_file_list, "menu.draw_xoffset");
- if (value != NULL)
- global.menu_draw_xoffset = get_integer_from_string(value);
+ SetupFileHash *setup_file_hash;
+ int i, j;
- value = getTokenValue(setup_file_list, "menu.draw_yoffset");
- if (value != NULL)
- global.menu_draw_yoffset = get_integer_from_string(value);
+ /* always start with reliable default values from default config */
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ for (j=0; image_config[j].token != NULL; j++)
+ if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
+ *image_config_vars[i].value =
+ get_integer_from_string(image_config[j].value);
- value = getTokenValue(setup_file_list, "menu.draw_xoffset.MAIN");
- if (value != NULL)
- global.menu_draw_xoffset_MAIN = get_integer_from_string(value);
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
- value = getTokenValue(setup_file_list, "menu.draw_yoffset.MAIN");
- if (value != NULL)
- global.menu_draw_yoffset_MAIN = get_integer_from_string(value);
+ /* special case: initialize with default values that may be overwritten */
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+
+ if (value_x != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_x);
+ if (value_y != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_y);
+ if (list_size != NULL)
+ menu.list_size[i] = get_integer_from_string(list_size);
+ }
- value = getTokenValue(setup_file_list, "door.step_offset");
- if (value != NULL)
- global.door_step_offset = get_integer_from_string(value);
+ /* read (and overwrite with) values that may be specified in config file */
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- value = getTokenValue(setup_file_list, "door.step_delay");
- if (value != NULL)
- global.door_step_delay = get_integer_from_string(value);
+ if (value != NULL)
+ *image_config_vars[i].value = get_integer_from_string(value);
+ }
- freeSetupFileList(setup_file_list);
+ freeSetupFileHash(setup_file_hash);
}