#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
-#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
-#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
+
+#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
+#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
+
+#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
+#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
+#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
+#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
-#define TAPE_HEADER_SIZE 20 /* size of tape file header */
-#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
-#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
-#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
-#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
+/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
+
+/* (element number only) */
+#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_NOTE_UNCHANGED 2
+
+/* (nothing at all if unchanged) */
+#define LEVEL_CHUNK_ELEM_UNCHANGED 0
+
+#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
+#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
+#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
+
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
+
+/* file identifier strings */
+#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
+#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
+#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+
+/* values for deciding when (not) to save configuration data */
+#define SAVE_CONF_NEVER 0
+#define SAVE_CONF_ALWAYS 1
+#define SAVE_CONF_WHEN_CHANGED -1
+
+/* values for chunks using micro chunks */
+#define CONF_MASK_1_BYTE 0x00
+#define CONF_MASK_2_BYTE 0x40
+#define CONF_MASK_4_BYTE 0x80
+#define CONF_MASK_MULTI_BYTES 0xc0
+
+#define CONF_MASK_BYTES 0xc0
+#define CONF_MASK_TOKEN 0x3f
+
+#define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
+#define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
+#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
+#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
+
+/* these definitions are just for convenience of use and readability */
+#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
+#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
+#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
+#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
+
+#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
+ (x) == CONF_MASK_2_BYTE ? 2 : \
+ (x) == CONF_MASK_4_BYTE ? 4 : 0)
+
+#define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
+#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
+#define CONF_ELEMENT_NUM_BYTES (2)
+
+#define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
+ (t) == TYPE_ELEMENT_LIST ? \
+ CONF_ELEMENT_NUM_BYTES : \
+ (t) == TYPE_CONTENT || \
+ (t) == TYPE_CONTENT_LIST ? \
+ CONF_CONTENT_NUM_BYTES : 1)
+
+#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
+#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
+ (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
+
+#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
+ (y) * 3 + (x))
+#define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
+ CONF_ELEMENT_NUM_BYTES)
+#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
+ (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
+
+/* temporary variables used to store pointers to structure members */
+static struct LevelInfo li;
+static struct ElementInfo xx_ei, yy_ei;
+static struct ElementChangeInfo xx_change;
+static struct ElementGroupInfo xx_group;
+static struct EnvelopeInfo xx_envelope;
+static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
+static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
+static int xx_num_contents;
+static int xx_current_change_page;
+static char xx_default_string_empty[1] = "";
+static int xx_string_length_unused;
+
+struct LevelFileConfigInfo
+{
+ int element; /* element for which data is to be stored */
+ int save_type; /* save data always, never or when changed */
+ int data_type; /* data type (used internally, not stored) */
+ int conf_type; /* micro chunk identifier (stored in file) */
+
+ /* (mandatory) */
+ void *value; /* variable that holds the data to be stored */
+ int default_value; /* initial default value for this variable */
+
+ /* (optional) */
+ void *value_copy; /* variable that holds the data to be copied */
+ void *num_entities; /* number of entities for multi-byte data */
+ int default_num_entities; /* default number of entities for this data */
+ int max_num_entities; /* maximal number of entities for this data */
+ char *default_string; /* optional default string for string data */
+};
+
+static struct LevelFileConfigInfo chunk_config_INFO[] =
+{
+ /* ---------- values not related to single elements ----------------------- */
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_engine_type, GAME_ENGINE_TYPE_RND
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.fieldx, STD_LEV_FIELDX
+ },
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.fieldy, STD_LEV_FIELDY
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.time, 100
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.gems_needed, 0
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.use_step_counter, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &li.wind_direction_initial, MV_NONE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.em_slippery_gems, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.use_custom_template, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &li.can_move_into_acid_bits, ~0 /* default: everything can */
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
+ &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &li.score[SC_TIME_BONUS], 1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_ELEM[] =
+{
+ /* (these values are the same for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.block_last_field, FALSE /* default case for EM levels */
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.sp_block_last_field, TRUE /* default case for SP levels */
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.instant_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.can_pass_to_walkable, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.continuous_snapping, TRUE
+ },
+
+ /* (these values are different for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ EL_PLAYER_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[1], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[1], EL_PLAYER_2
+ },
+
+ {
+ EL_PLAYER_3, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[2], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[2], EL_PLAYER_3
+ },
+
+ {
+ EL_PLAYER_4, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[3], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[3], EL_PLAYER_4
+ },
+
+ {
+ EL_EMERALD, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_EMERALD], 10
+ },
+
+ {
+ EL_DIAMOND, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DIAMOND], 10
+ },
+
+ {
+ EL_BUG, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_BUG], 10
+ },
+
+ {
+ EL_SPACESHIP, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_SPACESHIP], 10
+ },
+
+ {
+ EL_PACMAN, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PACMAN], 10
+ },
+
+ {
+ EL_NUT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_NUT], 10
+ },
+
+ {
+ EL_DYNAMITE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DYNAMITE], 10
+ },
+
+ {
+ EL_KEY_1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_KEY], 10
+ },
+
+ {
+ EL_PEARL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PEARL], 10
+ },
+
+ {
+ EL_CRYSTAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_CRYSTAL], 10
+ },
+
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.amoeba_content, EL_DIAMOND
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.amoeba_speed, 10
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.grow_into_diggable, TRUE
+ },
+
+ {
+ EL_YAMYAM, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.yamyam_content, EL_ROCK, NULL,
+ &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
+ },
+ {
+ EL_YAMYAM, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_YAMYAM], 10
+ },
+
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ROBOT], 10
+ },
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.slurp_score, 10
+ },
+
+ {
+ EL_ROBOT_WHEEL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_wheel, 10
+ },
+
+ {
+ EL_MAGIC_WALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_magic_wall, 10
+ },
+
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_of_life[0], 2
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.game_of_life[1], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.game_of_life[2], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.game_of_life[3], 3
+ },
+
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.biomaze[0], 2
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.biomaze[1], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.biomaze[2], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.biomaze[3], 3
+ },
+
+ {
+ EL_TIMEGATE_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_timegate, 10
+ },
+
+ {
+ EL_LIGHT_SWITCH_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_light, 10
+ },
+
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_normal_time, 10
+ },
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
+
+ {
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_deadly_time, 10
+ },
+ {
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
+
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.extra_time, 10
+ },
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.extra_time_score, 10
+ },
+
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_orb_time, 10
+ },
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_time_orb_bug, FALSE
+ },
+
+ {
+ EL_SPRING, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_spring_bug, FALSE
+ },
+
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.android_move_time, 10
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.android_clone_time, 10
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.android_clone_element[0], EL_EMPTY, NULL,
+ &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
+ },
+
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.lenses_score, 10
+ },
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.lenses_time, 10
+ },
+
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.magnify_score, 10
+ },
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.magnify_time, 10
+ },
+
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.ball_time, 10
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.ball_random, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.ball_state_initial, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.ball_content, EL_EMPTY, NULL,
+ &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
+ },
+
+ /* ---------- unused values ----------------------------------------------- */
+
+ {
+ EL_UNKNOWN, SAVE_CONF_NEVER,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_UNKNOWN_14], 10
+ },
+ {
+ EL_UNKNOWN, SAVE_CONF_NEVER,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_UNKNOWN_15], 10
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_NOTE[] =
+{
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
+ },
+
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_envelope.text, -1, NULL,
+ &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
+ &xx_default_string_empty[0]
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
+{
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1,
+ &yy_ei.description[0],
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR]
+ },
+#if 0
+ /* (reserved) */
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
+ },
+#endif
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE,
+ &yy_ei.use_gfx_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
+ &xx_ei.access_direction, MV_ALL_DIRECTIONS,
+ &yy_ei.access_direction
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_ei.collect_score_initial, 10,
+ &yy_ei.collect_score_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_ei.collect_count_initial, 1,
+ &yy_ei.collect_count_initial
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_ei.ce_value_fixed_initial, 0,
+ &yy_ei.ce_value_fixed_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &xx_ei.ce_value_random_initial, 0,
+ &yy_ei.ce_value_random_initial
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_ei.use_last_ce_value, FALSE,
+ &yy_ei.use_last_ce_value
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_ei.push_delay_fixed, 8,
+ &yy_ei.push_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(7),
+ &xx_ei.push_delay_random, 8,
+ &yy_ei.push_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(8),
+ &xx_ei.drop_delay_fixed, 0,
+ &yy_ei.drop_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(9),
+ &xx_ei.drop_delay_random, 0,
+ &yy_ei.drop_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(10),
+ &xx_ei.move_delay_fixed, 0,
+ &yy_ei.move_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(11),
+ &xx_ei.move_delay_random, 0,
+ &yy_ei.move_delay_random
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
+ &yy_ei.move_pattern
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
+ &yy_ei.move_direction_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &xx_ei.move_stepsize, TILEX / 8,
+ &yy_ei.move_stepsize
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
+ &xx_ei.move_enter_element, EL_EMPTY_SPACE,
+ &yy_ei.move_enter_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
+ &xx_ei.move_leave_element, EL_EMPTY_SPACE,
+ &yy_ei.move_leave_element
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
+ &yy_ei.move_leave_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
+ &yy_ei.slippery_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(8),
+ &xx_ei.explosion_type, EXPLODES_3X3,
+ &yy_ei.explosion_type
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(14),
+ &xx_ei.explosion_delay, 16,
+ &yy_ei.explosion_delay
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(15),
+ &xx_ei.ignition_delay, 8,
+ &yy_ei.ignition_delay
+ },
+
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_ei.content, EL_EMPTY_SPACE,
+ &yy_ei.content,
+ &xx_num_contents, 1, 1
+ },
+
+ /* ---------- "num_change_pages" must be the last entry ------------------- */
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(9),
+ &xx_ei.num_change_pages, 1,
+ &yy_ei.num_change_pages
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1,
+ NULL
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
+{
+ /* ---------- "current_change_page" must be the first entry --------------- */
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_current_change_page, -1
+ },
+
+ /* ---------- (the remaining entries can be in any order) ----------------- */
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &xx_change.can_change, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_event_bits[0], 0
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_event_bits[1], 0
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
+ &xx_change.trigger_player, CH_PLAYER_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_change.trigger_side, CH_SIDE_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_change.trigger_page, CH_PAGE_ANY
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_change.target_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_change.delay_fixed, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_change.delay_random, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_change.delay_frames, FRAMES_PER_SECOND
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &xx_change.trigger_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &xx_change.explode, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
+ &xx_change.use_target_content, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &xx_change.only_if_complete, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &xx_change.use_random_replace, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(10),
+ &xx_change.random_percentage, 100
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(11),
+ &xx_change.replace_when, CP_WHEN_EMPTY
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &xx_change.has_action, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(13),
+ &xx_change.action_type, CA_NO_ACTION
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(14),
+ &xx_change.action_mode, CA_MODE_UNDEFINED
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_change.action_arg, CA_ARG_UNDEFINED
+ },
+
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &xx_change.target_content, EL_EMPTY_SPACE, NULL,
+ &xx_num_contents, 1, 1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_GRPX[] =
+{
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1, NULL,
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_group.choice_mode, ANIM_RANDOM
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_group.element[0], EL_EMPTY_SPACE, NULL,
+ &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
+{
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct
+{
+ int filetype;
+ char *id;
+}
+filetype_id_list[] =
+{
+ { LEVEL_FILE_TYPE_RND, "RND" },
+ { LEVEL_FILE_TYPE_BD, "BD" },
+ { LEVEL_FILE_TYPE_EM, "EM" },
+ { LEVEL_FILE_TYPE_SP, "SP" },
+ { LEVEL_FILE_TYPE_DX, "DX" },
+ { LEVEL_FILE_TYPE_SB, "SB" },
+ { LEVEL_FILE_TYPE_DC, "DC" },
+ { -1, NULL },
+};
+
+
+/* ========================================================================= */
+/* level file functions */
+/* ========================================================================= */
+
+static struct DateInfo getCurrentDate()
+{
+ time_t epoch_seconds = time(NULL);
+ struct tm *now = localtime(&epoch_seconds);
+ struct DateInfo date;
+
+ date.year = now->tm_year + 1900;
+ date.month = now->tm_mon + 1;
+ date.day = now->tm_mday;
+
+ return date;
+}
+
+static void resetEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ change->has_event[i] = FALSE;
+}
+
+static void resetEventBits()
+{
+ int i;
+
+ for (i = 0; i < NUM_CE_BITFIELDS; i++)
+ xx_event_bits[i] = 0;
+}
+
+static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
+{
+ int i;
+
+ /* important: only change event flag if corresponding event bit is set */
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
+ change->has_event[i] = TRUE;
+}
+
+static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
+
+ /* important: only change event bit if corresponding event flag is set */
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (change->has_event[i])
+ xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
+}
+
+static char *getDefaultElementDescription(struct ElementInfo *ei)
+{
+ static char description[MAX_ELEMENT_NAME_LEN + 1];
+ char *default_description = (ei->custom_description != NULL ?
+ ei->custom_description :
+ ei->editor_description);
+ int i;
+
+ /* always start with reliable default values */
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ description[i] = '\0';
+
+ /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
+ strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
+
+ return &description[0];
+}
+
+static void setElementDescriptionToDefault(struct ElementInfo *ei)
+{
+ char *default_description = getDefaultElementDescription(ei);
+ int i;
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ ei->description[i] = default_description[i];
+}
+
+static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ int default_value = conf[i].default_value;
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int default_num_entities = conf[i].default_num_entities;
+ int max_num_entities = conf[i].max_num_entities;
+
+ *(int *)(conf[i].num_entities) = default_num_entities;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *default_string = conf[i].default_string;
+ char *string = (char *)(conf[i].value);
+
+ strncpy(string, default_string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ element_array[j] = default_value;
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] = default_value;
+ }
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = default_value;
+ else
+ *(int *) (conf[i].value) = default_value;
+ }
+ }
+}
+
+static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *string = (char *)(conf[i].value);
+ char *string_copy = (char *)(conf[i].value_copy);
-/* file identifier strings */
-#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
-#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+ strncpy(string_copy, string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int *element_array_copy = (int *)(conf[i].value_copy);
+ int j;
-static struct
-{
- int filetype;
- char *id;
+ for (j = 0; j < max_num_entities; j++)
+ element_array_copy[j] = element_array[j];
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ struct Content *content_copy = (struct Content *)(conf[i].value_copy);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_copy[c].e[x][y] = content[c].e[x][y];
+ }
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
+ else
+ *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
+ }
+ }
}
-filetype_id_list[] =
+
+#if 1
+void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
{
- { LEVEL_FILE_TYPE_RND, "RND" },
- { LEVEL_FILE_TYPE_BD, "BD" },
- { LEVEL_FILE_TYPE_EM, "EM" },
- { LEVEL_FILE_TYPE_SP, "SP" },
- { LEVEL_FILE_TYPE_DX, "DX" },
- { LEVEL_FILE_TYPE_SB, "SB" },
- { LEVEL_FILE_TYPE_DC, "DC" },
- { -1, NULL },
-};
+#if 1
+ int i;
+#else
+ int i, x, y;
+#endif
+#if 1
+ xx_ei = *ei_from; /* copy element data into temporary buffer */
+ yy_ei = *ei_to; /* copy element data into temporary buffer */
-/* ========================================================================= */
-/* level file functions */
-/* ========================================================================= */
+ copyConfigFromConfigList(chunk_config_CUSX_base);
+
+ *ei_from = xx_ei;
+ *ei_to = yy_ei;
+#endif
+
+#if 0
+ /* ---------- copy element description ---------- */
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ ei_to->description[i] = ei_from->description[i];
+
+ /* ---------- copy element base properties ---------- */
+ ei_to->properties[EP_BITFIELD_BASE_NR] =
+ ei_from->properties[EP_BITFIELD_BASE_NR];
+
+ /* ---------- copy custom property values ---------- */
+
+ ei_to->use_gfx_element = ei_from->use_gfx_element;
+ ei_to->gfx_element = ei_from->gfx_element;
+
+ ei_to->access_direction = ei_from->access_direction;
+
+ ei_to->collect_score_initial = ei_from->collect_score_initial;
+ ei_to->collect_count_initial = ei_from->collect_count_initial;
+
+ ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
+ ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
+ ei_to->use_last_ce_value = ei_from->use_last_ce_value;
+
+ ei_to->push_delay_fixed = ei_from->push_delay_fixed;
+ ei_to->push_delay_random = ei_from->push_delay_random;
+ ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
+ ei_to->drop_delay_random = ei_from->drop_delay_random;
+ ei_to->move_delay_fixed = ei_from->move_delay_fixed;
+ ei_to->move_delay_random = ei_from->move_delay_random;
+
+ ei_to->move_pattern = ei_from->move_pattern;
+ ei_to->move_direction_initial = ei_from->move_direction_initial;
+ ei_to->move_stepsize = ei_from->move_stepsize;
+
+ ei_to->move_enter_element = ei_from->move_enter_element;
+ ei_to->move_leave_element = ei_from->move_leave_element;
+ ei_to->move_leave_type = ei_from->move_leave_type;
+
+ ei_to->slippery_type = ei_from->slippery_type;
+
+ ei_to->explosion_type = ei_from->explosion_type;
+ ei_to->explosion_delay = ei_from->explosion_delay;
+ ei_to->ignition_delay = ei_from->ignition_delay;
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei_to->content.e[x][y] = ei_from->content.e[x][y];
+#endif
+
+ /* ---------- reinitialize and copy change pages ---------- */
+
+ ei_to->num_change_pages = ei_from->num_change_pages;
+ ei_to->current_change_page = ei_from->current_change_page;
+
+ setElementChangePages(ei_to, ei_to->num_change_pages);
+
+ for (i = 0; i < ei_to->num_change_pages; i++)
+ ei_to->change_page[i] = ei_from->change_page[i];
+
+ /* ---------- copy group element info ---------- */
+ if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
+ *ei_to->group = *ei_from->group;
+
+ /* mark this custom element as modified */
+ ei_to->modified_settings = TRUE;
+}
+#endif
void setElementChangePages(struct ElementInfo *ei, int change_pages)
{
void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
- int x, y;
+#if 0
+ int i, x, y;
+#endif
+
+#if 1
+ xx_change = *change; /* copy change data into temporary buffer */
+ xx_num_contents = 1;
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
+
+ *change = xx_change;
+
+ resetEventFlags(change);
+#endif
+
+#if 0
change->can_change = FALSE;
- change->events = CE_BITMASK_DEFAULT;
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ change->has_event[i] = FALSE;
change->trigger_player = CH_PLAYER_ANY;
change->trigger_side = CH_SIDE_ANY;
change->delay_fixed = 0;
change->delay_random = 0;
- change->delay_frames = 1;
+ change->delay_frames = FRAMES_PER_SECOND;
change->trigger_element = EL_EMPTY_SPACE;
change->random_percentage = 100;
change->replace_when = CP_WHEN_EMPTY;
+ change->has_action = FALSE;
+ change->action_type = CA_NO_ACTION;
+ change->action_mode = CA_MODE_UNDEFINED;
+ change->action_arg = CA_ARG_UNDEFINED;
+
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- change->target_content[x][y] = EL_EMPTY_SPACE;
+ change->target_content.e[x][y] = EL_EMPTY_SPACE;
+#endif
change->direct_action = 0;
change->other_action = 0;
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
static boolean clipboard_elements_initialized = FALSE;
+#if 0
int i, j, x, y;
+#else
+ int i, x, y;
+#endif
+
+#if 1
+ InitElementPropertiesStatic();
+#endif
+
+#if 1
+ li = *level; /* copy level data into temporary buffer */
+
+ setConfigToDefaultsFromConfigList(chunk_config_INFO);
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
+
+ *level = li; /* copy temporary buffer back to level data */
+#endif
setLevelInfoToDefaults_EM();
level->native_em_level = &native_em_level;
+#if 0
level->game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
+ level->creation_date = getCurrentDate();
+
+#if 1
+ level->encoding_16bit_field = TRUE;
+ level->encoding_16bit_yamyam = TRUE;
+ level->encoding_16bit_amoeba = TRUE;
+#else
level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
+#endif
+#if 0
level->fieldx = STD_LEV_FIELDX;
level->fieldy = STD_LEV_FIELDY;
+#endif
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
level->field[x][y] = EL_SAND;
+#if 0
level->time = 100;
level->gems_needed = 0;
level->time_magic_wall = 10;
level->time_wheel = 10;
+#endif
+#if 0
level->time_light = 10;
level->time_timegate = 10;
+#endif
+#if 0
level->amoeba_content = EL_DIAMOND;
+#endif
+
+#if 0
+ level->game_of_life[0] = 2;
+ level->game_of_life[1] = 3;
+ level->game_of_life[2] = 3;
+ level->game_of_life[3] = 3;
+
+ level->biomaze[0] = 2;
+ level->biomaze[1] = 3;
+ level->biomaze[2] = 3;
+ level->biomaze[3] = 3;
+#endif
+#if 0
level->double_speed = FALSE;
+#endif
+#if 0
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
level->instant_relocation = FALSE;
level->can_pass_to_walkable = FALSE;
level->grow_into_diggable = TRUE;
+#endif
+#if 0
+ level->block_snap_field = TRUE;
+#endif
+
+#if 0
level->block_last_field = FALSE; /* EM does not block by default */
level->sp_block_last_field = TRUE; /* SP blocks the last field */
-#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
- level->block_delay = 8; /* when blocking, block 8 frames */
- level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
-#endif
-
level->can_move_into_acid_bits = ~0; /* everything can move into acid */
level->dont_collide_with_bits = ~0; /* always deadly when colliding */
level->use_spring_bug = FALSE;
+ level->use_time_orb_bug = FALSE;
+
level->use_step_counter = FALSE;
+#endif
/* values for the new EMC elements */
+#if 0
level->android_move_time = 10;
level->android_clone_time = 10;
- level->ball_random = FALSE;
- level->ball_state_initial = FALSE;
level->ball_time = 10;
level->lenses_score = 10;
- level->magnify_score = 10;
- level->slurp_score = 10;
level->lenses_time = 10;
+ level->magnify_score = 10;
level->magnify_time = 10;
- level->wind_direction_initial = MV_NO_MOVING;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ level->slurp_score = 10;
+ level->wind_direction_initial = MV_NONE;
+ level->ball_random = FALSE;
+ level->ball_state_initial = FALSE;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- level->ball_content[i][x][y] = EL_EMPTY;
+ level->ball_content[i].e[x][y] = EL_EMPTY;
+
for (i = 0; i < 16; i++)
level->android_array[i] = FALSE;
+#endif
+#if 0
level->use_custom_template = FALSE;
+#endif
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+#if 0
for (i = 0; i < 4; i++)
{
level->envelope_text[i][0] = '\0';
level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
}
+#endif
+#if 0
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 10;
+ level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
+#endif
+#if 0
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- level->yamyam_content[i][x][y] =
+ level->yamyam_content[i].e[x][y] =
(i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
+#endif
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int element = i;
+ struct ElementInfo *ei = &element_info[element];
/* never initialize clipboard elements after the very first time */
+ /* (to be able to use clipboard elements between several levels) */
if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
continue;
- setElementChangePages(&element_info[element], 1);
- setElementChangeInfoToDefaults(element_info[element].change);
+ if (IS_ENVELOPE(element))
+ {
+ int envelope_nr = element - EL_ENVELOPE_1;
+
+ setConfigToDefaultsFromConfigList(chunk_config_NOTE);
+
+ level->envelope[envelope_nr] = xx_envelope;
+ }
+
+#if 1
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; /* copy element data into temporary buffer */
+
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
+
+ *ei = xx_ei;
+ }
+#endif
+
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
if (IS_CUSTOM_ELEMENT(element) ||
IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
+#if 1
+ setElementDescriptionToDefault(ei);
+#else
for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
- element_info[element].description[j] = '\0';
+ ei->description[j] = '\0';
- if (element_info[element].custom_description != NULL)
- strncpy(element_info[element].description,
- element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
+ if (ei->custom_description != NULL)
+ strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
else
- strcpy(element_info[element].description,
- element_info[element].editor_description);
+ strcpy(ei->description, ei->editor_description);
+#endif
- element_info[element].use_gfx_element = FALSE;
- element_info[element].gfx_element = EL_EMPTY_SPACE;
+#if 0
+ ei->use_gfx_element = FALSE;
+ ei->gfx_element = EL_EMPTY_SPACE;
+#endif
- element_info[element].modified_settings = FALSE;
+ ei->modified_settings = FALSE;
}
if (IS_CUSTOM_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
- element_info[element].access_direction = MV_ALL_DIRECTIONS;
+#if 0
+ ei->access_direction = MV_ALL_DIRECTIONS;
- element_info[element].collect_score = 10; /* special default */
- element_info[element].collect_count = 1; /* special default */
+ ei->collect_score_initial = 10; /* special default */
+ ei->collect_count_initial = 1; /* special default */
- element_info[element].push_delay_fixed = -1; /* initialize later */
- element_info[element].push_delay_random = -1; /* initialize later */
- element_info[element].drop_delay_fixed = 0;
- element_info[element].drop_delay_random = 0;
- element_info[element].move_delay_fixed = 0;
- element_info[element].move_delay_random = 0;
+ ei->ce_value_fixed_initial = 0;
+ ei->ce_value_random_initial = 0;
+ ei->use_last_ce_value = FALSE;
+
+#endif
+#if 0
+ ei->push_delay_fixed = -1; /* initialize later */
+ ei->push_delay_random = -1; /* initialize later */
+#endif
+#if 0
+ ei->drop_delay_fixed = 0;
+ ei->drop_delay_random = 0;
+ ei->move_delay_fixed = 0;
+ ei->move_delay_random = 0;
- element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_START_AUTOMATIC;
- element_info[element].move_stepsize = TILEX / 8;
+ ei->move_pattern = MV_ALL_DIRECTIONS;
+ ei->move_direction_initial = MV_START_AUTOMATIC;
+ ei->move_stepsize = TILEX / 8;
- element_info[element].move_enter_element = EL_EMPTY_SPACE;
- element_info[element].move_leave_element = EL_EMPTY_SPACE;
- element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
+ ei->move_enter_element = EL_EMPTY_SPACE;
+ ei->move_leave_element = EL_EMPTY_SPACE;
+ ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
- element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ ei->slippery_type = SLIPPERY_ANY_RANDOM;
- element_info[element].explosion_type = EXPLODES_3X3;
- element_info[element].explosion_delay = 16;
- element_info[element].ignition_delay = 8;
+ ei->explosion_type = EXPLODES_3X3;
+ ei->explosion_delay = 16;
+ ei->ignition_delay = 8;
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- element_info[element].content[x][y] = EL_EMPTY_SPACE;
+ ei->content.e[x][y] = EL_EMPTY_SPACE;
+#endif
- element_info[element].access_type = 0;
- element_info[element].access_layer = 0;
- element_info[element].access_protected = 0;
- element_info[element].walk_to_action = 0;
- element_info[element].smash_targets = 0;
- element_info[element].deadliness = 0;
+ /* internal values used in level editor */
- element_info[element].can_explode_by_fire = FALSE;
- element_info[element].can_explode_smashed = FALSE;
- element_info[element].can_explode_impact = FALSE;
+ ei->access_type = 0;
+ ei->access_layer = 0;
+ ei->access_protected = 0;
+ ei->walk_to_action = 0;
+ ei->smash_targets = 0;
+ ei->deadliness = 0;
- element_info[element].current_change_page = 0;
+ ei->can_explode_by_fire = FALSE;
+ ei->can_explode_smashed = FALSE;
+ ei->can_explode_impact = FALSE;
+ ei->current_change_page = 0;
+
+#if 0
+ /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
+ /* !!! (else properties set there will be overwritten here) !!! */
/* start with no properties at all */
+#if 1
+ for (j = 0; j < NUM_EP_BITFIELDS; j++)
+ ei->properties[j] = EP_BITMASK_DEFAULT;
+#else
for (j = 0; j < NUM_EP_BITFIELDS; j++)
Properties[element][j] = EP_BITMASK_DEFAULT;
+#endif
+#endif
+#if 0
/* now set default properties */
SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
+#endif
}
if (IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
+ struct ElementGroupInfo *group;
+
/* initialize memory for list of elements in group */
- if (element_info[element].group == NULL)
- element_info[element].group =
- checked_malloc(sizeof(struct ElementGroupInfo));
+ if (ei->group == NULL)
+ ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
+
+ group = ei->group;
+
+#if 1
+ xx_group = *group; /* copy group data into temporary buffer */
+
+ setConfigToDefaultsFromConfigList(chunk_config_GRPX);
+ *group = xx_group;
+#endif
+
+#if 0
for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
- element_info[element].group->element[j] = EL_EMPTY_SPACE;
+ group->element[j] = EL_EMPTY_SPACE;
/* default: only one element in group */
- element_info[element].group->num_elements = 1;
+ group->num_elements = 1;
- element_info[element].group->choice_mode = ANIM_RANDOM;
+ group->choice_mode = ANIM_RANDOM;
+#endif
}
}
return;
/* try to determine better author name than 'anonymous' */
- if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
{
strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
static void ActivateLevelTemplate()
{
+#if 1
+ /* Currently there is no special action needed to activate the template
+ data, because 'element_info' property settings overwrite the original
+ level data, while all other variables do not change. */
+#else
/* Currently there is no special action needed to activate the template
data, because 'element_info' and 'Properties' overwrite the original
level data, while all other variables do not change. */
+#endif
}
static char *getLevelFilenameFromBasename(char *basename)
{
char *id_lower = getStringToLower(filetype_id_list[i].id);
- if (strcmp(filetype_id_lower, id_lower) == 0)
+ if (strEqual(filetype_id_lower, id_lower))
filetype = filetype_id_list[i].filetype;
free(id_lower);
return filetype;
}
-#if 0
-static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
-{
- /* special case: level number is negative => check for level template file */
- if (lfi->nr < 0)
- {
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
-
- return;
- }
-
- if (leveldir_current->level_filename != NULL)
- {
- int filetype = getFiletypeFromID(leveldir_current->level_filetype);
-
- /* check for file name/pattern specified in "levelinfo.conf" */
- setLevelFileInfo_SingleLevelFilename(lfi, filetype);
-
- if (fileExists(lfi->filename))
- return;
- }
-
- /* check for native Rocks'n'Diamonds level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
- if (fileExists(lfi->filename))
- return;
-
- /* check for classic Emerald Mine level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
- if (fileExists(lfi->filename))
- return;
-
- /* check for various packed level file formats */
- setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
- if (fileExists(lfi->filename))
- return;
-
- /* no known level file found -- try to use default values */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
-}
-#endif
-
static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
{
int nr = lfi->nr;
lfi->type = getFileTypeFromBasename(lfi->basename);
}
-#if 1
static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
{
/* always start with reliable default values */
determineLevelFileInfo_Filetype(level_file_info);
}
-#else
-
-static struct LevelFileInfo *getLevelFileInfo(int nr)
-{
- static struct LevelFileInfo level_file_info;
-
- /* always start with reliable default values */
- setFileInfoToDefaults(&level_file_info);
-
- level_file_info.nr = nr; /* set requested level number */
-
- determineLevelFileInfo_Filename(&level_file_info);
- determineLevelFileInfo_Filetype(&level_file_info);
-
- return &level_file_info;
-}
-#endif
-
/* ------------------------------------------------------------------------- */
/* functions for loading R'n'D level */
/* ------------------------------------------------------------------------- */
{
/* remap some (historic, now obsolete) elements */
-#if 1
switch (element)
{
case EL_PLAYER_OBSOLETE:
}
break;
}
-#else
- if (element >= NUM_FILE_ELEMENTS)
- {
- Error(ERR_WARN, "invalid level element %d", element);
-
- element = EL_UNKNOWN;
- }
- else if (element == EL_PLAYER_OBSOLETE)
- element = EL_PLAYER_1;
- else if (element == EL_KEY_OBSOLETE)
- element = EL_KEY_1;
-#endif
return element;
}
return chunk_size;
}
+static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ level->creation_date.year = getFile16BitBE(file);
+ level->creation_date.month = getFile8Bit(file);
+ level->creation_date.day = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
{
+ int initial_player_stepsize;
+ int initial_player_gravity;
int i, x, y;
level->fieldx = getFile8Bit(file);
for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
+ level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
level->amoeba_speed = getFile8Bit(file);
level->time_magic_wall = getFile8Bit(file);
level->time_wheel = getFile8Bit(file);
level->amoeba_content = getMappedElement(getFile8Bit(file));
- level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+ STEPSIZE_NORMAL);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[0] = initial_player_stepsize;
+
+ initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[0] = initial_player_gravity;
+
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->game_engine_type = getFile8Bit(file);
- ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+
+ return chunk_size;
+}
+
+static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
return chunk_size;
}
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = getFile8Bit(file);
- level->author[MAX_LEVEL_NAME_LEN] = 0;
+ level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
return chunk_size;
}
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
+ level->yamyam_content[i].e[x][y] =
getMappedElement(level->encoding_16bit_field ?
getFile16BitBE(file) : getFile8Bit(file));
return chunk_size;
for (i = 0; i < num_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = content_array[i][x][y];
+ level->yamyam_content[i].e[x][y] = content_array[i][x][y];
}
else if (element == EL_BD_AMOEBA)
{
envelope_len = getFile16BitBE(file);
- level->envelope_xsize[envelope_nr] = getFile8Bit(file);
- level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+ level->envelope[envelope_nr].xsize = getFile8Bit(file);
+ level->envelope[envelope_nr].ysize = getFile8Bit(file);
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
}
for (i = 0; i < envelope_len; i++)
- level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+ level->envelope[envelope_nr].text[i] = getFile8Bit(file);
return chunk_size;
}
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
int properties = getFile32BitBE(file);
+#if 1
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
+#else
if (IS_CUSTOM_ELEMENT(element))
- Properties[element][EP_BITFIELD_BASE] = properties;
+ Properties[element][EP_BITFIELD_BASE_NR] = properties;
else
Error(ERR_WARN, "invalid custom element number %d", element);
+#endif
+
+#if 1
+ /* older game versions that wrote level files with CUS1 chunks used
+ different default push delay values (not yet stored in level file) */
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+#else
+ /* needed for older levels (see src/init.c for details) */
+ element_info[element].push_delay_fixed = -1; /* initialize later */
+ element_info[element].push_delay_random = -1; /* initialize later */
+#endif
}
return chunk_size;
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
- int custom_target_element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
+ int custom_target_element = getMappedElement(getFile16BitBE(file));
if (IS_CUSTOM_ELEMENT(element))
element_info[element].change->target_element = custom_target_element;
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
+ struct ElementInfo *ei = &element_info[element];
+ unsigned int event_bits;
if (!IS_CUSTOM_ELEMENT(element))
{
}
for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
- element_info[element].description[j] = getFile8Bit(file);
- element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
+ ei->description[j] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
- Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+#if 1
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+#else
+ Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+#endif
/* some free bytes for future properties and padding */
ReadUnusedBytesFromFile(file, 7);
- element_info[element].use_gfx_element = getFile8Bit(file);
- element_info[element].gfx_element =
- getMappedElement(getFile16BitBE(file));
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
+
+ ei->push_delay_fixed = getFile16BitBE(file);
+ ei->push_delay_random = getFile16BitBE(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << j))
+ ei->change->has_event[j] = TRUE;
- element_info[element].collect_score = getFile8Bit(file);
- element_info[element].collect_count = getFile8Bit(file);
+ ei->change->target_element = getMappedElement(getFile16BitBE(file));
- element_info[element].push_delay_fixed = getFile16BitBE(file);
- element_info[element].push_delay_random = getFile16BitBE(file);
- element_info[element].move_delay_fixed = getFile16BitBE(file);
- element_info[element].move_delay_random = getFile16BitBE(file);
+ ei->change->delay_fixed = getFile16BitBE(file);
+ ei->change->delay_random = getFile16BitBE(file);
+ ei->change->delay_frames = getFile16BitBE(file);
- element_info[element].move_pattern = getFile16BitBE(file);
- element_info[element].move_direction_initial = getFile8Bit(file);
- element_info[element].move_stepsize = getFile8Bit(file);
+ ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+ ei->change->explode = getFile8Bit(file);
+ ei->change->use_target_content = getFile8Bit(file);
+ ei->change->only_if_complete = getFile8Bit(file);
+ ei->change->use_random_replace = getFile8Bit(file);
+
+ ei->change->random_percentage = getFile8Bit(file);
+ ei->change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- element_info[element].content[x][y] =
+ ei->change->target_content.e[x][y] =
getMappedElement(getFile16BitBE(file));
- element_info[element].change->events = getFile32BitBE(file);
+ ei->slippery_type = getFile8Bit(file);
+
+ /* some free bytes for future properties and padding */
+ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ /* mark that this custom element has been modified */
+ ei->modified_settings = TRUE;
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ int chunk_size_expected;
+ int element;
+ int i, j, x, y;
+
+ /* ---------- custom element base property values (96 bytes) ------------- */
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+#if 1
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+#else
+ Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+#endif
+ ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+
+ ei->num_change_pages = getFile8Bit(file);
+
+ chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 43);
+ return chunk_size_expected;
+ }
+
+ ei->ce_value_fixed_initial = getFile16BitBE(file);
+ ei->ce_value_random_initial = getFile16BitBE(file);
+ ei->use_last_ce_value = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
+
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ /* bits 0 - 15 of "move_pattern" ... */
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ ei->slippery_type = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
+
+ /* some free bytes for future custom property values and padding */
+ ReadUnusedBytesFromFile(file, 1);
+
+ /* ---------- change page property values (48 bytes) --------------------- */
+
+ setElementChangePages(ei, ei->num_change_pages);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned int event_bits;
+
+ /* always start with reliable default values */
+ setElementChangeInfoToDefaults(change);
+
+ /* bits 0 - 31 of "has_event[]" ... */
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (event_bits & (1 << j))
+ change->has_event[j] = TRUE;
+
+ change->target_element = getMappedElement(getFile16BitBE(file));
+
+ change->delay_fixed = getFile16BitBE(file);
+ change->delay_random = getFile16BitBE(file);
+ change->delay_frames = getFile16BitBE(file);
+
+ change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+ change->explode = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
+
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
+
+ change->can_change = getFile8Bit(file);
+
+ change->trigger_side = getFile8Bit(file);
+
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ change->has_action = getFile8Bit(file);
+ change->action_type = getFile8Bit(file);
+ change->action_mode = getFile8Bit(file);
+ change->action_arg = getFile16BitBE(file);
+
+ /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ event_bits = getFile8Bit(file);
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << (j - 32)))
+ change->has_event[j] = TRUE;
+ }
+
+ /* mark this custom element as modified */
+ ei->modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_GROUP_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
+
+ /* some free bytes for future values and padding */
+ ReadUnusedBytesFromFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = getMappedElement(getFile16BitBE(file));
+
+ /* mark this group element as modified */
+ element_info[element].modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+ int element, int real_element)
+{
+ int micro_chunk_size = 0;
+ int conf_type = getFile8Bit(file);
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ boolean element_found = FALSE;
+ int i;
+
+ micro_chunk_size += 1;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int num_bytes = getFile16BitBE(file);
+ byte *buffer = checked_malloc(num_bytes);
+
+#if 0
+ printf("::: - found multi bytes\n");
+#endif
+
+ ReadBytesFromFile(file, buffer, num_bytes);
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+ int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (num_entities > max_num_entities)
+ {
+ Error(ERR_WARN,
+ "truncating number of entities for element %d from %d to %d",
+ element, num_entities, max_num_entities);
+
+ num_entities = max_num_entities;
+ }
+
+ *(int *)(conf[i].num_entities) = num_entities;
+
+ element_found = TRUE;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *string = (char *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ string[j] = (j < num_entities ? buffer[j] : '\0');
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < num_entities; j++)
+ element_array[j] =
+ getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content= (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] =
+ getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
+ }
+ else
+ element_found = FALSE;
+
+ break;
+ }
+ }
+
+ checked_free(buffer);
+
+ micro_chunk_size += 2 + num_bytes;
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
+ byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
+ byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+
+#if 0
+ printf("::: - found single bytes\n");
+#endif
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+
+ if (data_type == TYPE_ELEMENT)
+ value = getMappedElement(value);
+
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = value;
+ else
+ *(int *) (conf[i].value) = value;
- element_info[element].change->target_element =
- getMappedElement(getFile16BitBE(file));
+ element_found = TRUE;
- element_info[element].change->delay_fixed = getFile16BitBE(file);
- element_info[element].change->delay_random = getFile16BitBE(file);
- element_info[element].change->delay_frames = getFile16BitBE(file);
+ break;
+ }
+ }
- element_info[element].change->trigger_element =
- getMappedElement(getFile16BitBE(file));
+ micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
+ }
- element_info[element].change->explode = getFile8Bit(file);
- element_info[element].change->use_target_content = getFile8Bit(file);
- element_info[element].change->only_if_complete = getFile8Bit(file);
- element_info[element].change->use_random_replace = getFile8Bit(file);
+ if (!element_found)
+ {
+ char *error_conf_chunk_bytes =
+ (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
+ byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
+ byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
+ int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
+ int error_element = real_element;
- element_info[element].change->random_percentage = getFile8Bit(file);
- element_info[element].change->replace_when = getFile8Bit(file);
+ Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
+ error_conf_chunk_bytes, error_conf_chunk_token,
+ error_element, EL_NAME(error_element));
+ }
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- element_info[element].change->target_content[x][y] =
- getMappedElement(getFile16BitBE(file));
+ return micro_chunk_size;
+}
- element_info[element].slippery_type = getFile8Bit(file);
+static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
- /* some free bytes for future properties and padding */
- ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+ li = *level; /* copy level data into temporary buffer */
- /* mark that this custom element has been modified */
- element_info[element].modified_settings = TRUE;
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
+
+ if (real_chunk_size >= chunk_size)
+ break;
}
- return chunk_size;
+ *level = li; /* copy temporary buffer back to level data */
+
+ return real_chunk_size;
}
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
{
- struct ElementInfo *ei;
- int chunk_size_expected;
- int element;
- int i, x, y;
+ int real_chunk_size = 0;
- element = getFile16BitBE(file);
+ li = *level; /* copy level data into temporary buffer */
- if (!IS_CUSTOM_ELEMENT(element))
+ while (!feof(file))
{
- Error(ERR_WARN, "invalid custom element number %d", element);
+ int element = getMappedElement(getFile16BitBE(file));
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
}
- ei = &element_info[element];
-
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ *level = li; /* copy temporary buffer back to level data */
- Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
- ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+ return real_chunk_size;
+}
- ei->num_change_pages = getFile8Bit(file);
+static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
- /* some free bytes for future base property values and padding */
- ReadUnusedBytesFromFile(file, 5);
+#if 1
+ li = *level; /* copy level data into temporary buffer */
+#endif
- chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
- if (chunk_size_expected != chunk_size)
+ while (!feof(file))
{
- ReadUnusedBytesFromFile(file, chunk_size - 48);
- return chunk_size_expected;
- }
+ int element = getMappedElement(getFile16BitBE(file));
+#if 1
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
+ element, element);
+#else
+ int conf_type = getFile8Bit(file);
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ boolean element_found = FALSE;
+ int i;
- /* read custom property values */
+ real_chunk_size += 3;
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+#if 0
+ li = *level; /* copy level data into temporary buffer */
+#endif
- ei->collect_score = getFile8Bit(file);
- ei->collect_count = getFile8Bit(file);
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int num_bytes = getFile16BitBE(file);
+ byte *buffer = checked_malloc(num_bytes);
- ei->drop_delay_fixed = getFile8Bit(file);
- ei->push_delay_fixed = getFile8Bit(file);
- ei->drop_delay_random = getFile8Bit(file);
- ei->push_delay_random = getFile8Bit(file);
- ei->move_delay_fixed = getFile16BitBE(file);
- ei->move_delay_random = getFile16BitBE(file);
+ ReadBytesFromFile(file, buffer, num_bytes);
- /* bits 0 - 15 of "move_pattern" ... */
- ei->move_pattern = getFile16BitBE(file);
- ei->move_direction_initial = getFile8Bit(file);
- ei->move_stepsize = getFile8Bit(file);
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ {
+ if (chunk_config_ELEM[i].element == element &&
+ chunk_config_ELEM[i].conf_type == conf_type)
+ {
+ int data_type = chunk_config_ELEM[i].data_type;
+ int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
+ int max_num_entities = chunk_config_ELEM[i].max_num_entities;
+
+ if (num_entities > max_num_entities)
+ {
+ Error(ERR_WARN,
+ "truncating number of entities for element %d from %d to %d",
+ element, num_entities, max_num_entities);
+
+ num_entities = max_num_entities;
+ }
+
+ *(int *)(chunk_config_ELEM[i].num_entities) = num_entities;
+
+ element_found = TRUE;
+
+ if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(chunk_config_ELEM[i].value);
+ int j;
+
+ for (j = 0; j < num_entities; j++)
+ element_array[j] =
+ getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content= (struct Content *)(chunk_config_ELEM[i].value);
+ int c, x, y;
+
+ for (c = 0; c < num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] =
+ getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
+ }
+ else
+ element_found = FALSE;
+
+ break;
+ }
+ }
- ei->slippery_type = getFile8Bit(file);
+ checked_free(buffer);
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei->content[x][y] = getMappedElement(getFile16BitBE(file));
+ real_chunk_size += 2 + num_bytes;
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
+ byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
+ byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
- ei->move_enter_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_type = getFile8Bit(file);
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ {
+ if (chunk_config_ELEM[i].element == element &&
+ chunk_config_ELEM[i].conf_type == conf_type)
+ {
+ int data_type = chunk_config_ELEM[i].data_type;
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
- ei->move_pattern |= (getFile16BitBE(file) << 16);
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(chunk_config_ELEM[i].value) = value;
+ else
+ *(int *) (chunk_config_ELEM[i].value) = value;
- ei->access_direction = getFile8Bit(file);
+ element_found = TRUE;
- ei->explosion_delay = getFile8Bit(file);
- ei->ignition_delay = getFile8Bit(file);
- ei->explosion_type = getFile8Bit(file);
+ break;
+ }
+ }
- /* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 1);
+ real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
+ }
- /* read change property values */
+ if (!element_found)
+ Error(ERR_WARN, "cannot load CONF value for element %d", element);
+#endif
- setElementChangePages(ei, ei->num_change_pages);
+#if 0
+ *level = li; /* copy temporary buffer back to level data */
+#endif
- for (i = 0; i < ei->num_change_pages; i++)
- {
- struct ElementChangeInfo *change = &ei->change_page[i];
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
- /* always start with reliable default values */
- setElementChangeInfoToDefaults(change);
+#if 1
+ *level = li; /* copy temporary buffer back to level data */
+#endif
- change->events = getFile32BitBE(file);
+ return real_chunk_size;
+}
- change->target_element = getMappedElement(getFile16BitBE(file));
+static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int real_chunk_size = 2;
- change->delay_fixed = getFile16BitBE(file);
- change->delay_random = getFile16BitBE(file);
- change->delay_frames = getFile16BitBE(file);
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
+ -1, element);
- change->trigger_element = getMappedElement(getFile16BitBE(file));
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
- change->explode = getFile8Bit(file);
- change->use_target_content = getFile8Bit(file);
- change->only_if_complete = getFile8Bit(file);
- change->use_random_replace = getFile8Bit(file);
+ level->envelope[envelope_nr] = xx_envelope;
- change->random_percentage = getFile8Bit(file);
- change->replace_when = getFile8Bit(file);
+ return real_chunk_size;
+}
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
+static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ int i;
- change->can_change = getFile8Bit(file);
+#if 0
+ printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
+#endif
- change->trigger_side = getFile8Bit(file);
+ xx_ei = *ei; /* copy element data into temporary buffer */
-#if 1
- change->trigger_player = getFile8Bit(file);
- change->trigger_page = getFile8Bit(file);
+ xx_ei.num_change_pages = -1;
- change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
- CH_PAGE_ANY : (1 << change->trigger_page));
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
+ -1, element);
- /* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 6);
+#if 0
+ printf("::: - real_chunk_size now %d\n", real_chunk_size);
+#endif
-#else
+ if (xx_ei.num_change_pages != -1)
+ break;
- /* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 8);
-#endif
+ if (real_chunk_size >= chunk_size)
+ break;
}
- /* mark this custom element as modified */
- ei->modified_settings = TRUE;
+ *ei = xx_ei;
- return chunk_size;
-}
+ if (ei->num_change_pages == -1)
+ {
+ Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
+ EL_NAME(element));
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- struct ElementInfo *ei;
- struct ElementGroupInfo *group;
- int element;
- int i;
+ ei->num_change_pages = 1;
- element = getFile16BitBE(file);
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
- if (!IS_GROUP_ELEMENT(element))
+ return real_chunk_size;
+ }
+
+ /* initialize number of change pages stored for this custom element */
+ setElementChangePages(ei, ei->num_change_pages);
+ for (i = 0; i < ei->num_change_pages; i++)
+ setElementChangeInfoToDefaults(&ei->change_page[i]);
+
+ /* start with reading properties for the first change page */
+ xx_current_change_page = 0;
+
+ while (!feof(file))
{
- Error(ERR_WARN, "invalid group element number %d", element);
+ struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
- }
+ xx_change = *change; /* copy change data into temporary buffer */
- ei = &element_info[element];
+ resetEventBits(); /* reset bits; change page might have changed */
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
+ -1, element);
- group = element_info[element].group;
+ *change = xx_change;
- group->num_elements = getFile8Bit(file);
+ setEventFlagsFromEventBits(change);
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
- group->choice_mode = getFile8Bit(file);
+ return real_chunk_size;
+}
- /* some free bytes for future values and padding */
- ReadUnusedBytesFromFile(file, 3);
+static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
- for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- group->element[i] = getMappedElement(getFile16BitBE(file));
+ xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_group = *group; /* copy group data into temporary buffer */
- /* mark this group element as modified */
- element_info[element].modified_settings = TRUE;
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
+ -1, element);
- return chunk_size;
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+ *group = xx_group;
+
+ return real_chunk_size;
}
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
}
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ if (strEqual(chunk_name, "RND1"))
{
getFile32BitBE(file); /* not used */
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "CAVE") != 0)
+ if (!strEqual(chunk_name, "CAVE"))
{
level->no_valid_file = TRUE;
if (level->file_version < FILE_VERSION_1_2)
{
/* level files from versions before 1.2.0 without chunk structure */
- LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
+ LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
}
else
}
chunk_info[] =
{
- { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
- { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
- { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
+ { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+ { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
+ { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
+ { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+ { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+ { "INFO", -1, LoadLevel_INFO },
{ "BODY", -1, LoadLevel_BODY },
{ "CONT", -1, LoadLevel_CONT },
{ "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
{ "CUS3", -1, LoadLevel_CUS3 },
{ "CUS4", -1, LoadLevel_CUS4 },
{ "GRP1", -1, LoadLevel_GRP1 },
+ { "CONF", -1, LoadLevel_CONF },
+ { "ELEM", -1, LoadLevel_ELEM },
+ { "NOTE", -1, LoadLevel_NOTE },
+ { "CUSX", -1, LoadLevel_CUSX },
+ { "GRPX", -1, LoadLevel_GRPX },
+
{ NULL, 0, NULL }
};
int i = 0;
while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
+ !strEqual(chunk_name, chunk_info[i].name))
i++;
if (chunk_info[i].name == NULL)
for (i = 0; i < level->num_yamyam_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
+ level->yamyam_content[i].e[x][y] =
map_em_element_yam(header[i * 9 + y * 3 + x]);
level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
level->field[x][y] = EL_PLAYER_2;
}
-#else
+#endif
void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
};
struct LevelInfo_EM *level_em = level->native_em_level;
struct LEVEL *lev = level_em->lev;
- struct PLAYER *ply1 = level_em->ply1;
- struct PLAYER *ply2 = level_em->ply2;
+ struct PLAYER **ply = level_em->ply;
int i, j, x, y;
+#if 0
+ printf("::: A\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
+
lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
lev->eater_array[i][y * 3 + x] =
- map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+ map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
lev->amoeba_time = level->amoeba_speed;
lev->wonderwall_time_initial = level->time_magic_wall;
lev->ball_random = level->ball_random;
lev->ball_state_initial = level->ball_state_initial;
lev->ball_time = level->ball_time;
+ lev->num_ball_arrays = level->num_ball_contents;
lev->lenses_score = level->lenses_score;
lev->magnify_score = level->magnify_score;
lev->lenses_time = level->lenses_time;
lev->magnify_time = level->magnify_time;
- lev->wind_direction_initial = level->wind_direction_initial;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ lev->wind_direction_initial =
+ map_direction_RND_to_EM(level->wind_direction_initial);
+ lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
+ lev->wind_time : 0);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (j = 0; j < 8; j++)
lev->ball_array[i][j] =
map_element_RND_to_EM(level->
- ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+ ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+
+#if 0
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
+ map_android_clone_elements_RND_to_EM(level);
+
+#if 0
for (i = 0; i < 16; i++)
lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+#endif
/* first fill the complete playfield with the default border element */
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
level_em->cave[x][y] = ZBORDER;
+#if 1
+
+#if 0
+#if 1
+ LoadLevel_InitPlayfield();
+#else
+ lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
+ lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
+ SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
+#endif
+#endif
+
+#if 0
+ printf("::: BorderElement == %d\n", BorderElement);
+#endif
+
+ if (BorderElement == EL_STEELWALL)
+ {
+ for (y = 0; y < lev->height + 2; y++)
+ for (x = 0; x < lev->width + 2; x++)
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
+ }
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+ level_em->cave[xx][yy] = new_element;
+ }
+
+#else
+
/* then copy the real level contents from level file into the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
level_em->cave[x + 1][y + 1] = new_element;
}
+#endif
+
+#if 1
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i]->x_initial = 0;
+ ply[i]->y_initial = 0;
+ }
+
+#else
+
ply1->x_initial = 0;
ply1->y_initial = 0;
ply2->x_initial = 0;
ply2->y_initial = 0;
- /* initialize player positions and delete players from the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
+#endif
+
+ /* initialize player positions and delete players from the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+
+#if 1
+ if (ELEM_IS_PLAYER(level->field[x][y]))
+ {
+ int player_nr = GET_PLAYER_NR(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
+
+ ply[player_nr]->x_initial = xx;
+ ply[player_nr]->y_initial = yy;
+
+ level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
+ }
+
+#else
+
+#if 1
+ /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
+ if (ELEM_IS_PLAYER(level->field[x][y]))
+ {
+ ply1->x_initial = x + 1;
+ ply1->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ }
+#else
+ /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
if (level->field[x][y] == EL_PLAYER_1)
{
ply1->x_initial = x + 1;
ply2->y_initial = y + 1;
level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
}
+#endif
+
+#endif
+
+ }
+
+ if (BorderElement == EL_STEELWALL)
+ {
+#if 1
+ lev->width += 2;
+ lev->height += 2;
+#endif
}
}
};
struct LevelInfo_EM *level_em = level->native_em_level;
struct LEVEL *lev = level_em->lev;
- struct PLAYER *ply1 = level_em->ply1;
- struct PLAYER *ply2 = level_em->ply2;
+ struct PLAYER **ply = level_em->ply;
int i, j, x, y;
level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
for (i = 0; i < level->num_yamyam_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
+ level->yamyam_content[i].e[x][y] =
map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
level->amoeba_speed = lev->amoeba_time;
level->ball_random = lev->ball_random;
level->ball_state_initial = lev->ball_state_initial;
level->ball_time = lev->ball_time;
+ level->num_ball_contents = lev->num_ball_arrays;
level->lenses_score = lev->lenses_score;
level->magnify_score = lev->magnify_score;
level->lenses_time = lev->lenses_time;
level->magnify_time = lev->magnify_time;
- level->wind_direction_initial = lev->wind_direction_initial;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ level->wind_direction_initial =
+ map_direction_EM_to_RND(lev->wind_direction_initial);
+
+#if 0
+ printf("::: foo\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (j = 0; j < 8; j++)
- level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
map_element_EM_to_RND(lev->ball_array[i][j]);
+#if 0
+ printf("::: bar\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
+
+ map_android_clone_elements_EM_to_RND(level);
+
+#if 0
for (i = 0; i < 16; i++)
level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+#endif
/* convert the playfield (some elements need special treatment) */
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
level->field[x][y] = new_element;
}
+#if 0
+ printf("::: bar 0\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
+
+#if 1
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ /* in case of all players set to the same field, use the first player */
+ int nr = MAX_PLAYERS - i - 1;
+ int jx = ply[nr]->x_initial - 1;
+ int jy = ply[nr]->y_initial - 1;
+
+#if 0
+ printf("::: player %d: %d, %d\n", nr, jx, jy);
+#endif
+
+ if (jx != -1 && jy != -1)
+ level->field[jx][jy] = EL_PLAYER_1 + nr;
+ }
+
+#else
+
/* in case of both players set to the same field, use the first player */
level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+#endif
+
#if 0
printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
#endif
+
+#if 0
+ printf("::: bar 2\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+#endif
}
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
level->no_valid_file = TRUE;
}
-#endif
-
void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
{
if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
{
+
+#if 0
+ {
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ int i, j;
+
+ printf("::: A6\n");
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ printf("::: ball %d, %d: %d\n", i, j,
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+ }
+#endif
+
if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
CopyNativeLevel_EM_to_RND(level);
}
static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
int nr)
{
+ int initial_player_gravity;
int num_special_ports;
int i, x, y;
ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
/* initial gravity: 1 == "on", anything else (0) == "off" */
- level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
+#endif
/* there are no yamyams in supaplex levels */
for (i = 0; i < level->num_yamyam_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = EL_EMPTY;
+ level->yamyam_content[i].e[x][y] = EL_EMPTY;
}
static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
if (reading_multipart_level &&
(!is_multipart_level ||
- strcmp(level->name, multipart_level.name) != 0))
+ !strEqual(level->name, multipart_level.name)))
{
/* we are already reading parts of a multi-part level, but this level is
either not a multi-part level, or a part of a different multi-part
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
+#if 1
+ if (level_file_info->type != LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_Native_to_RND(level);
+#else
if (level_file_info->type == LEVEL_FILE_TYPE_RND)
CopyNativeLevel_RND_to_Native(level);
else
CopyNativeLevel_Native_to_RND(level);
+#endif
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
+ int i;
+
if (leveldir_current == NULL) /* only when dumping level */
return;
-#if 0
- printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
-#endif
-
- /* determine correct game engine version of current level */
+ /* all engine modifications also valid for levels which use latest engine */
#if 1
- if (!leveldir_current->latest_engine)
-#else
- if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
- IS_LEVELCLASS_PRIVATE(leveldir_current) ||
- IS_LEVELCLASS_UNDEFINED(leveldir_current))
-#endif
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
{
-#if 0
- printf("\n::: This level is private or contributed: '%s'\n", filename);
+ /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ level->score[SC_TIME_BONUS] /= 10;
+ }
#endif
#if 0
- printf("\n::: Use the stored game engine version for this level\n");
+ leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
#endif
- /* For all levels which are not forced to use the latest game engine
- version (normally user contributed, private and undefined levels),
- use the version of the game engine the levels were created for.
+ if (leveldir_current->latest_engine)
+ {
+ /* ---------- use latest game engine ----------------------------------- */
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
-#if 1
- /* player was faster than enemies in 1.0.0 and before */
- if (level->file_version == FILE_VERSION_1_0)
- level->double_speed = TRUE;
-#else
- /* do some special adjustments to support older level versions */
- if (level->file_version == FILE_VERSION_1_0)
- {
- Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
- Error(ERR_WARN, "using high speed movement for player");
+ level->game_version = GAME_VERSION_ACTUAL;
- /* player was faster than monsters in (pre-)1.0 levels */
- level->double_speed = TRUE;
- }
-#endif
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
- /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1,0))
+ if (level->file_version < FILE_VERSION_2_0)
level->em_slippery_gems = TRUE;
- /* springs could be pushed over pits before (pre-release version) 2.2.0 */
- if (level->game_version < VERSION_IDENT(2,2,0,0))
- level->use_spring_bug = TRUE;
+ return;
+ }
- /* only few elements were able to actively move into acid before 3.1.0 */
- /* trigger settings did not exist before 3.1.0; set to default "any" */
- if (level->game_version < VERSION_IDENT(3,1,0,0))
- {
- int i, j;
+ /* ---------- use game engine the level was created with ----------------- */
- /* correct "can move into acid" settings (all zero in old levels) */
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
- level->can_move_into_acid_bits = 0; /* nothing can move into acid */
- level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
- setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
- setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
- setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
- setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = STEPSIZE_FAST;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
- /* correct trigger settings (stored as zero == "none" in old levels) */
+ /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
- struct ElementInfo *ei = &element_info[element];
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ /* time orb caused limited time in endless time levels before 3.2.0-5 */
+ level->use_time_orb_bug = TRUE;
- for (j = 0; j < ei->num_change_pages; j++)
- {
- struct ElementChangeInfo *change = &ei->change_page[j];
+ /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
+ level->block_snap_field = FALSE;
- change->trigger_player = CH_PLAYER_ANY;
- change->trigger_page = CH_PAGE_ANY;
- }
- }
- }
+ /* extra time score was same value as time left score before 3.2.0-5 */
+ level->extra_time_score = level->score[SC_TIME_BONUS];
-#if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
-#if 1 /* USE_NEW_BLOCK_STYLE */
- /* blocking the last field when moving was corrected in version 3.1.1 */
- if (level->game_version < VERSION_IDENT(3,1,1,0))
- {
#if 0
- printf("::: %d\n", level->block_last_field);
-#endif
-
- /* even "not blocking" was blocking the last field for one frame */
- level->block_delay = (level->block_last_field ? 7 : 1);
- level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
-
- level->block_last_field = TRUE;
- level->sp_block_last_field = TRUE;
- }
-#endif
+ /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ level->score[SC_TIME_BONUS] /= 10;
#endif
+ }
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ level->continuous_snapping = FALSE;
}
- else /* always use the latest game engine version */
+
+ /* only few elements were able to actively move into acid before 3.1.0 */
+ /* trigger settings did not exist before 3.1.0; set to default "any" */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
{
-#if 0
- printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
- leveldir_current->sort_priority, filename);
-#endif
+ int i, j;
-#if 0
- printf("\n::: Use latest game engine version for this level.\n");
-#endif
+ /* correct "can move into acid" settings (all zero in old levels) */
- /* For all levels which are forced to use the latest game engine version
- (normally all but user contributed, private and undefined levels), set
- the game engine version to the actual version; this allows for actual
- corrections in the game engine to take effect for existing, converted
- levels (from "classic" or other existing games) to make the emulation
- of the corresponding game more accurate, while (hopefully) not breaking
- existing levels created from other players. */
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
-#if 0
- printf("::: changing engine from %d to %d\n",
- level->game_version, GAME_VERSION_ACTUAL);
-#endif
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
- level->game_version = GAME_VERSION_ACTUAL;
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+ /* correct trigger settings (stored as zero == "none" in old levels) */
- if (level->file_version < FILE_VERSION_2_0)
- level->em_slippery_gems = TRUE;
- }
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
-#if 0
- printf("::: => %d\n", level->game_version);
-#endif
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
int i, j, x, y;
/* map custom element change events that have changed in newer versions
- (these following values were accidentally changed in version 3.0.1) */
+ (these following values were accidentally changed in version 3.0.1)
+ (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
if (level->game_version <= VERSION_IDENT(3,0,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
int element = EL_CUSTOM_START + i;
/* order of checking and copying events to be mapped is important */
- for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
+ /* (do not change the start and end value -- they are constant) */
+ for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
{
if (HAS_CHANGE_EVENT(element, j - 2))
{
}
/* order of checking and copying events to be mapped is important */
- for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
+ /* (do not change the start and end value -- they are constant) */
+ for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
{
if (HAS_CHANGE_EVENT(element, j - 1))
{
}
}
- /* some custom element change events get mapped since version 3.0.3 */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
- HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
- {
- SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
- SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
-
- SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
- }
- }
-
/* initialize "can_change" field for old levels with only one change page */
if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
}
/* correct custom element values (for old levels without these options) */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
{
- int element = EL_CUSTOM_START + i;
- struct ElementInfo *ei = &element_info[element];
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- if (ei->access_direction == MV_NO_MOVING)
- ei->access_direction = MV_ALL_DIRECTIONS;
+ if (ei->access_direction == MV_NO_DIRECTION)
+ ei->access_direction = MV_ALL_DIRECTIONS;
+
+#if 0
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
+#endif
+ }
+ }
- for (j = 0; j < ei->num_change_pages; j++)
+#if 1
+ /* correct custom element values (fix invalid values for all versions) */
+ if (1)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- struct ElementChangeInfo *change = &ei->change_page[j];
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_player == CH_PLAYER_NONE)
+ change->trigger_player = CH_PLAYER_ANY;
- if (change->trigger_side == CH_SIDE_NONE)
- change->trigger_side = CH_SIDE_ANY;
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
}
}
+#endif
/* initialize "can_explode" field for old levels which did not store this */
/* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
}
}
-#if 0
- /* set default push delay values (corrected since version 3.0.7-1) */
- if (level->game_version < VERSION_IDENT(3,0,7,1))
- {
- game.default_push_delay_fixed = 2;
- game.default_push_delay_random = 8;
- }
- else
- {
- game.default_push_delay_fixed = 8;
- game.default_push_delay_random = 8;
- }
-
- /* set uninitialized push delay values of custom elements in older levels */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (element_info[element].push_delay_fixed == -1)
- element_info[element].push_delay_fixed = game.default_push_delay_fixed;
- if (element_info[element].push_delay_random == -1)
- element_info[element].push_delay_random = game.default_push_delay_random;
- }
-#endif
-
/* map elements that have changed in newer versions */
level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
level->game_version);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- level->yamyam_content[i][x][y] =
- getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->yamyam_content[i].e[x][y] =
+ getMappedElementByVersion(level->yamyam_content[i].e[x][y],
level->game_version);
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
+ InitElementPropertiesAfterLoading(level->game_version);
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
/* map elements that have changed in newer versions */
for (y = 0; y < level->fieldy; y++)
- {
for (x = 0; x < level->fieldx; x++)
- {
- int element = level->field[x][y];
-
-#if 1
- element = getMappedElementByVersion(element, level->game_version);
-#else
- if (level->game_version <= VERSION_IDENT(2,2,0,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
- element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
- element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
- element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
- }
-
- if (level->game_version < VERSION_IDENT(3,0,0,0))
- {
- /* map Supaplex gravity tube elements */
- element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
- element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
- element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
- element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
- element);
- }
-#endif
-
- level->field[x][y] = element;
- }
- }
+ level->field[x][y] = getMappedElementByVersion(level->field[x][y],
+ level->game_version);
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
SetBorderElement();
}
-void LoadLevelTemplate(int nr)
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
{
+ struct LevelFileInfo *level_file_info = &level->file_info;
+
#if 1
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+#else
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+ else
+ CopyNativeLevel_Native_to_RND(level);
+#endif
+}
+
+void LoadLevelTemplate(int nr)
+{
char *filename;
setLevelFileInfo(&level_template.file_info, nr);
LoadLevelFromFileInfo(&level_template, &level_template.file_info);
-#else
-
-#if 1
- struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
- char *filename = level_file_info->filename;
-
- LoadLevelFromFileInfo(&level_template, level_file_info);
-#else
- char *filename = getDefaultLevelFilename(nr);
-
- LoadLevelFromFilename_RND(&level_template, filename);
-#endif
-#endif
-
-#if 1
LoadLevel_InitVersion(&level_template, filename);
- LoadLevel_InitElements(&level_template, filename);
-#else
- LoadLevel_InitVersion(&level, filename);
- LoadLevel_InitElements(&level, filename);
-#endif
+ LoadLevel_InitElements(&level_template, filename);
ActivateLevelTemplate();
}
void LoadLevel(int nr)
{
-#if 1
char *filename;
setLevelFileInfo(&level.file_info, nr);
LoadLevelFromFileInfo(&level, &level.file_info);
-#else
-
-#if 1
- struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
- char *filename = level_file_info->filename;
-
- LoadLevelFromFileInfo(&level, level_file_info);
-#else
- char *filename = getLevelFilename(nr);
-
- LoadLevelFromFilename_RND(&level, filename);
-#endif
-#endif
-
if (level.use_custom_template)
LoadLevelTemplate(-1);
-#if 1
LoadLevel_InitVersion(&level, filename);
LoadLevel_InitElements(&level, filename);
LoadLevel_InitPlayfield(&level, filename);
-#else
- LoadLevel_InitLevel(&level, filename);
-#endif
+
+ LoadLevel_InitNativeEngines(&level, filename);
}
-static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
{
- putFileVersion(file, level->file_version);
- putFileVersion(file, level->game_version);
+ int chunk_size = 0;
+
+ chunk_size += putFileVersion(file, level->file_version);
+ chunk_size += putFileVersion(file, level->game_version);
+
+ return chunk_size;
+}
+
+static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+
+ chunk_size += putFile16BitBE(file, level->creation_date.year);
+ chunk_size += putFile8Bit(file, level->creation_date.month);
+ chunk_size += putFile8Bit(file, level->creation_date.day);
+
+ return chunk_size;
}
+#if 0
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
- level->yamyam_content[i][x][y]));
+ level->yamyam_content[i].e[x][y]));
putFile8Bit(file, level->amoeba_speed);
putFile8Bit(file, level->time_magic_wall);
putFile8Bit(file, level->time_wheel);
putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
level->amoeba_content));
- putFile8Bit(file, (level->double_speed ? 1 : 0));
+ putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
putFile8Bit(file, (level->initial_gravity ? 1 : 0));
putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
putFile8Bit(file, level->game_engine_type);
- WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+}
+#endif
+
+static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ chunk_size += putFile8Bit(file, level->name[i]);
+
+ return chunk_size;
}
-static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int i;
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- putFile8Bit(file, level->author[i]);
+ chunk_size += putFile8Bit(file, level->author[i]);
+
+ return chunk_size;
}
-static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+#if 0
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int x, y;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->field[x][y]);
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
else
- putFile8Bit(file, level->field[x][y]);
+ chunk_size += putFile8Bit(file, level->field[x][y]);
+
+ return chunk_size;
+}
+#endif
+
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int x, y;
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
+
+ return chunk_size;
}
#if 0
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->yamyam_content[i][x][y]);
+ putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
else
- putFile8Bit(file, level->yamyam_content[i][x][y]);
+ putFile8Bit(file, level->yamyam_content[i].e[x][y]);
}
#endif
+#if 0
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- content_array[i][x][y] = level->yamyam_content[i][x][y];
+ content_array[i][x][y] = level->yamyam_content[i].e[x][y];
}
else if (element == EL_BD_AMOEBA)
{
for (x = 0; x < 3; x++)
putFile16BitBE(file, content_array[i][x][y]);
}
+#endif
-static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+#if 0
+static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
- int i;
int envelope_nr = element - EL_ENVELOPE_1;
int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+ int chunk_size = 0;
+ int i;
- putFile16BitBE(file, element);
- putFile16BitBE(file, envelope_len);
- putFile8Bit(file, level->envelope_xsize[envelope_nr]);
- putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+ chunk_size += putFile16BitBE(file, element);
+ chunk_size += putFile16BitBE(file, envelope_len);
+ chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
for (i = 0; i < envelope_len; i++)
- putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+ chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+
+ return chunk_size;
}
+#endif
#if 0
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
{
int element = EL_CUSTOM_START + i;
- if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+#if 1
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+ }
+
+ check++;
+ }
+#else
+ if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
}
check++;
}
+#endif
}
if (check != num_changed_custom_elements) /* should not happen */
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- if (element_info[element].modified_settings)
+ if (ei->modified_settings)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
- putFile8Bit(file, element_info[element].description[j]);
+ putFile8Bit(file, ei->description[j]);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+#if 1
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+#else
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
+#endif
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, 7);
- putFile8Bit(file, element_info[element].use_gfx_element);
- putFile16BitBE(file, element_info[element].gfx_element);
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
- putFile8Bit(file, element_info[element].collect_score);
- putFile8Bit(file, element_info[element].collect_count);
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
- putFile16BitBE(file, element_info[element].push_delay_fixed);
- putFile16BitBE(file, element_info[element].push_delay_random);
- putFile16BitBE(file, element_info[element].move_delay_fixed);
- putFile16BitBE(file, element_info[element].move_delay_random);
+ putFile16BitBE(file, ei->push_delay_fixed);
+ putFile16BitBE(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, element_info[element].move_pattern);
- putFile8Bit(file, element_info[element].move_direction_initial);
- putFile8Bit(file, element_info[element].move_stepsize);
+ putFile16BitBE(file, ei->move_pattern);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, element_info[element].content[x][y]);
+ putFile16BitBE(file, ei->content.e[x][y]);
- putFile32BitBE(file, element_info[element].change->events);
+ putFile32BitBE(file, ei->change->events);
- putFile16BitBE(file, element_info[element].change->target_element);
+ putFile16BitBE(file, ei->change->target_element);
- putFile16BitBE(file, element_info[element].change->delay_fixed);
- putFile16BitBE(file, element_info[element].change->delay_random);
- putFile16BitBE(file, element_info[element].change->delay_frames);
+ putFile16BitBE(file, ei->change->delay_fixed);
+ putFile16BitBE(file, ei->change->delay_random);
+ putFile16BitBE(file, ei->change->delay_frames);
- putFile16BitBE(file, element_info[element].change->trigger_element);
+ putFile16BitBE(file, ei->change->trigger_element);
- putFile8Bit(file, element_info[element].change->explode);
- putFile8Bit(file, element_info[element].change->use_target_content);
- putFile8Bit(file, element_info[element].change->only_if_complete);
- putFile8Bit(file, element_info[element].change->use_random_replace);
+ putFile8Bit(file, ei->change->explode);
+ putFile8Bit(file, ei->change->use_target_content);
+ putFile8Bit(file, ei->change->only_if_complete);
+ putFile8Bit(file, ei->change->use_random_replace);
- putFile8Bit(file, element_info[element].change->random_percentage);
- putFile8Bit(file, element_info[element].change->replace_when);
+ putFile8Bit(file, ei->change->random_percentage);
+ putFile8Bit(file, ei->change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, element_info[element].change->content[x][y]);
+ putFile16BitBE(file, ei->change->content.e[x][y]);
- putFile8Bit(file, element_info[element].slippery_type);
+ putFile8Bit(file, ei->slippery_type);
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
}
#endif
+#if 0
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
- int i, x, y;
+ int i, j, x, y;
+
+ /* ---------- custom element base property values (96 bytes) ------------- */
putFile16BitBE(file, element);
for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
putFile8Bit(file, ei->description[i]);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+#if 1
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+#else
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
+#endif
WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
putFile8Bit(file, ei->num_change_pages);
- /* some free bytes for future base property values and padding */
- WriteUnusedBytesToFile(file, 5);
-
- /* write custom property values */
+ putFile16BitBE(file, ei->ce_value_fixed_initial);
+ putFile16BitBE(file, ei->ce_value_random_initial);
+ putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
putFile16BitBE(file, ei->gfx_element);
- putFile8Bit(file, ei->collect_score);
- putFile8Bit(file, ei->collect_count);
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, ei->drop_delay_fixed);
putFile8Bit(file, ei->push_delay_fixed);
putFile8Bit(file, ei->slippery_type);
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- putFile16BitBE(file, ei->content[x][y]);
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->content.e[x][y]);
+
+ putFile16BitBE(file, ei->move_enter_element);
+ putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
+
+ /* some free bytes for future custom property values and padding */
+ WriteUnusedBytesToFile(file, 1);
+
+ /* ---------- change page property values (48 bytes) --------------------- */
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned int event_bits;
+
+ /* bits 0 - 31 of "has_event[]" ... */
+ event_bits = 0;
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (change->has_event[j])
+ event_bits |= (1 << j);
+ putFile32BitBE(file, event_bits);
+
+ putFile16BitBE(file, change->target_element);
+
+ putFile16BitBE(file, change->delay_fixed);
+ putFile16BitBE(file, change->delay_random);
+ putFile16BitBE(file, change->delay_frames);
+
+ putFile16BitBE(file, change->trigger_element);
+
+ putFile8Bit(file, change->explode);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
+
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, change->target_content.e[x][y]);
+
+ putFile8Bit(file, change->can_change);
+
+ putFile8Bit(file, change->trigger_side);
+
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ putFile8Bit(file, change->has_action);
+ putFile8Bit(file, change->action_type);
+ putFile8Bit(file, change->action_mode);
+ putFile16BitBE(file, change->action_arg);
+
+ /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ event_bits = 0;
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (change->has_event[j])
+ event_bits |= (1 << (j - 32));
+ putFile8Bit(file, event_bits);
+ }
+}
+#endif
+
+#if 0
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, group->choice_mode);
+
+ /* some free bytes for future values and padding */
+ WriteUnusedBytesToFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
+#endif
+
+static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
+ boolean write_element)
+{
+ int save_type = entry->save_type;
+ int data_type = entry->data_type;
+ int conf_type = entry->conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ int element = entry->element;
+ int default_value = entry->default_value;
+ int num_bytes = 0;
+ boolean modified = FALSE;
+
+ if (byte_mask != CONF_MASK_MULTI_BYTES)
+ {
+ void *value_ptr = entry->value;
+ int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
+ *(int *)value_ptr);
+
+ /* check if any settings have been modified before saving them */
+ if (value != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
+ byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
+ byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
+ 0);
+ }
+ else if (data_type == TYPE_STRING)
+ {
+ char *default_string = entry->default_string;
+ char *string = (char *)(entry->value);
+ int string_length = strlen(string);
+ int i;
+
+ /* check if any settings have been modified before saving them */
+ if (!strEqual(string, default_string))
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, string_length);
+
+ for (i = 0; i < string_length; i++)
+ num_bytes += putFile8Bit(file, string[i]);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(entry->value);
+ int num_elements = *(int *)(entry->num_entities);
+ int i;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_elements; i++)
+ if (element_array[i] != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
+
+ for (i = 0; i < num_elements; i++)
+ num_bytes += putFile16BitBE(file, element_array[i]);
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(entry->value);
+ int num_contents = *(int *)(entry->num_entities);
+ int i, x, y;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (content[i].e[x][y] != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+ }
+
+ return num_bytes;
+}
+
+#if 0
+
+static int SaveLevel_MicroChunk_SingleValue(FILE *file,
+ struct LevelFileConfigInfo *entry)
+{
+ int default_value = entry->default_value;
+ int element = entry->element;
+ int data_type = entry->data_type;
+ int conf_type = entry->conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ void *value_ptr = entry->value;
+ int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
+ *(int *)value_ptr);
+ int num_bytes = 0;
+ boolean modified = FALSE;
+
+ /* check if any settings have been modified before saving them */
+ if (value != default_value)
+ modified = TRUE;
+
+ if (!modified) /* do not save unmodified default settings */
+ return 0;
+
+#if 0
+ printf("::: %02x, %d: %d != %d\n",
+ byte_mask, conf_type & CONF_MASK_TOKEN,
+ value, default_value);
+#endif
+
+ if (element != -1)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
+ byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
+ byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
+
+ return num_bytes;
+}
+
+static int SaveLevel_MicroChunk_ElementList(FILE *file,
+ struct LevelFileConfigInfo *entry)
+{
+ int *element_array = (int *)(entry->value);
+ int num_elements = *(int *)(entry->num_entities);
+ int default_value = entry->default_value;
+ int element = entry->element;
+ int conf_type = entry->conf_type;
+ int num_bytes = 0;
+ boolean modified = FALSE;
+ int i;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_elements; i++)
+ if (element_array[i] != default_value)
+ modified = TRUE;
+
+ if (!modified) /* do not save unmodified default settings */
+ return 0;
+
+ if (element != -1)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
+
+ for (i = 0; i < num_elements; i++)
+ num_bytes += putFile16BitBE(file, element_array[i]);
+
+ return num_bytes;
+}
+
+static int SaveLevel_MicroChunk_ContentList(FILE *file,
+ struct LevelFileConfigInfo *entry)
+{
+ struct Content *content = (struct Content *)(entry->value);
+ int num_contents = *(int *)(entry->num_entities);
+ int default_value = entry->default_value;
+ int element = entry->element;
+ int conf_type = entry->conf_type;
+ int num_bytes = 0;
+ boolean modified = FALSE;
+ int i, x, y;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (content[i].e[x][y] != default_value)
+ modified = TRUE;
+
+ if (!modified) /* do not save unmodified default settings */
+ return 0;
+
+ if (element != -1)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+
+ return num_bytes;
+}
+
+#endif
+
+static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ {
+#if 1
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
+#else
+ struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i];
+ int data_type = conf->data_type;
+ int conf_type = conf->conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+
+ if (byte_mask != CONF_MASK_MULTI_BYTES)
+ chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
+ else if (data_type == TYPE_ELEMENT_LIST)
+ chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
+ else if (data_type == TYPE_CONTENT_LIST)
+ chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
+#endif
+ }
+
+ return chunk_size;
+}
- putFile16BitBE(file, ei->move_enter_element);
- putFile16BitBE(file, ei->move_leave_element);
- putFile8Bit(file, ei->move_leave_type);
+static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
+{
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int chunk_size = 0;
+ int i;
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
- putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+ chunk_size += putFile16BitBE(file, element);
- putFile8Bit(file, ei->access_direction);
+ /* copy envelope data into temporary buffer */
+ xx_envelope = level->envelope[envelope_nr];
- putFile8Bit(file, ei->explosion_delay);
- putFile8Bit(file, ei->ignition_delay);
- putFile8Bit(file, ei->explosion_type);
+ for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
- /* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 1);
+ return chunk_size;
+}
- /* write change property values */
+static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i, j;
- for (i = 0; i < ei->num_change_pages; i++)
- {
- struct ElementChangeInfo *change = &ei->change_page[i];
+ chunk_size += putFile16BitBE(file, element);
- putFile32BitBE(file, change->events);
+ xx_ei = *ei; /* copy element data into temporary buffer */
- putFile16BitBE(file, change->target_element);
+ /* set default description string for this specific element */
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
- putFile16BitBE(file, change->delay_fixed);
- putFile16BitBE(file, change->delay_random);
- putFile16BitBE(file, change->delay_frames);
+ /* set (fixed) number of content areas (may have been overwritten earlier) */
+ xx_num_contents = 1;
- putFile16BitBE(file, change->trigger_element);
+#if 0
+ printf("::: - element config\n");
+#endif
- putFile8Bit(file, change->explode);
- putFile8Bit(file, change->use_target_content);
- putFile8Bit(file, change->only_if_complete);
- putFile8Bit(file, change->use_random_replace);
+ for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
- putFile8Bit(file, change->random_percentage);
- putFile8Bit(file, change->replace_when);
+#if 0
+ printf("::: - change pages\n");
+#endif
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- putFile16BitBE(file, change->target_content[x][y]);
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
- putFile8Bit(file, change->can_change);
+ xx_current_change_page = i;
- putFile8Bit(file, change->trigger_side);
+ xx_change = *change; /* copy change data into temporary buffer */
-#if 1
- putFile8Bit(file, change->trigger_player);
- putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
- log_2(change->trigger_page)));
+#if 0
+ printf("::: %d: xx_change.action_mode == %d\n",
+ i, xx_change.action_mode);
+ printf("::: %d: xx_change.action_arg == %d\n",
+ i, xx_change.action_arg);
+#endif
- /* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 6);
+ resetEventBits();
+ setEventBitsFromEventFlags(change);
-#else
+ for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
+ FALSE);
- /* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 8);
+#if 0
+ if (element == EL_CUSTOM_START)
+ printf("::: - saving change page %d / %d (%d bytes)\n",
+ i, ei->num_change_pages, chunk_size);
#endif
}
+
+ return chunk_size;
}
-static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
struct ElementGroupInfo *group = ei->group;
+ int chunk_size = 0;
int i;
- putFile16BitBE(file, element);
-
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- putFile8Bit(file, ei->description[i]);
-
- putFile8Bit(file, group->num_elements);
+ chunk_size += putFile16BitBE(file, element);
- putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_group = *group; /* copy group data into temporary buffer */
- putFile8Bit(file, group->choice_mode);
+ /* set default description string for this specific element */
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
- /* some free bytes for future values and padding */
- WriteUnusedBytesToFile(file, 3);
+ for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
- for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- putFile16BitBE(file, group->element[i]);
+ return chunk_size;
}
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
- int body_chunk_size;
+ int chunk_size;
+#if 1
+ int i;
+#else
int i, x, y;
+#endif
FILE *file;
if (!(file = fopen(filename, MODE_WRITE)))
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
+ level->creation_date = getCurrentDate();
+
+#if 0
/* check level field for 16-bit elements */
level->encoding_16bit_field = FALSE;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
if (level->field[x][y] > 255)
level->encoding_16bit_field = TRUE;
+#endif
+#if 0
/* check yamyam content for 16-bit elements */
level->encoding_16bit_yamyam = FALSE;
for (i = 0; i < level->num_yamyam_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- if (level->yamyam_content[i][x][y] > 255)
+ if (level->yamyam_content[i].e[x][y] > 255)
level->encoding_16bit_yamyam = TRUE;
+#endif
+#if 0
/* check amoeba content for 16-bit elements */
level->encoding_16bit_amoeba = FALSE;
if (level->amoeba_content > 255)
level->encoding_16bit_amoeba = TRUE;
+#endif
+#if 0
/* calculate size of "BODY" chunk */
body_chunk_size =
level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
+#endif
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ chunk_size = SaveLevel_VERS(NULL, level);
+ putFileChunkBE(file, "VERS", chunk_size);
SaveLevel_VERS(file, level);
- putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
+ chunk_size = SaveLevel_DATE(NULL, level);
+ putFileChunkBE(file, "DATE", chunk_size);
+ SaveLevel_DATE(file, level);
+
+#if 0
+ putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
SaveLevel_HEAD(file, level);
+#endif
- putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
+ chunk_size = SaveLevel_NAME(NULL, level);
+ putFileChunkBE(file, "NAME", chunk_size);
+ SaveLevel_NAME(file, level);
+
+ chunk_size = SaveLevel_AUTH(NULL, level);
+ putFileChunkBE(file, "AUTH", chunk_size);
SaveLevel_AUTH(file, level);
- putFileChunkBE(file, "BODY", body_chunk_size);
+ chunk_size = SaveLevel_INFO(NULL, level);
+ putFileChunkBE(file, "INFO", chunk_size);
+ SaveLevel_INFO(file, level);
+
+ chunk_size = SaveLevel_BODY(NULL, level);
+ putFileChunkBE(file, "BODY", chunk_size);
SaveLevel_BODY(file, level);
+#if 0
if (level->encoding_16bit_yamyam ||
level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
{
putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
}
+#endif
+#if 0
/* check for envelope content */
for (i = 0; i < 4; i++)
{
SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
}
}
+#endif
- /* check for non-default custom elements (unless using template level) */
+#if 0
+ /* if not using template level, check for non-default custom/group elements */
if (!level->use_custom_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
SaveLevel_CUS4(file, level, element);
}
}
- }
- /* check for non-default group elements (unless using template level) */
- if (!level->use_custom_template)
- {
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
{
int element = EL_GROUP_START + i;
}
}
}
+#endif
+
+ chunk_size = SaveLevel_ELEM(NULL, level);
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
+ {
+ putFileChunkBE(file, "ELEM", chunk_size);
+ SaveLevel_ELEM(file, level);
+ }
+
+#if 1
+ for (i = 0; i < NUM_ENVELOPES; i++)
+ {
+ int element = EL_ENVELOPE_1 + i;
+
+ chunk_size = SaveLevel_NOTE(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
+ {
+ putFileChunkBE(file, "NOTE", chunk_size);
+ SaveLevel_NOTE(file, level, element);
+ }
+ }
+#endif
+
+#if 1
+ /* if not using template level, check for non-default custom/group elements */
+ if (!level->use_custom_template)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ chunk_size = SaveLevel_CUSX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
+ {
+ putFileChunkBE(file, "CUSX", chunk_size);
+ SaveLevel_CUSX(file, level, element);
+ }
+ }
+
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ chunk_size = SaveLevel_GRPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
+ {
+ putFileChunkBE(file, "GRPX", chunk_size);
+ SaveLevel_GRPX(file, level, element);
+ }
+ }
+ }
+#endif
fclose(file);
printf("\n");
printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
+
+#if 0
printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
+#endif
+
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
}
}
- ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+ ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
engine_version = getFileVersion(file);
if (engine_version > 0)
for (j = 0; j < MAX_PLAYERS; j++)
{
- tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].action[j] = MV_NONE;
if (tape->player_participates[j])
tape->pos[i].action[j] = getFile8Bit(file);
/* delay part */
for (j = 0; j < MAX_PLAYERS; j++)
- tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].action[j] = MV_NONE;
tape->pos[i].delay--;
i++;
{
tape.no_valid_file = TRUE;
-#if 0
- Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
-#endif
-
return;
}
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ if (strEqual(chunk_name, "RND1"))
{
getFile32BitBE(file); /* not used */
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "TAPE") != 0)
+ if (!strEqual(chunk_name, "TAPE"))
{
tape.no_valid_file = TRUE;
if (tape.file_version < FILE_VERSION_1_2)
{
/* tape files from versions before 1.2.0 without chunk structure */
- LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
- LoadTape_BODY(file, 2 * tape.length, &tape);
+ LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
+ LoadTape_BODY(file, 2 * tape.length, &tape);
}
else
{
}
chunk_info[] =
{
- { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
- { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
+ { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
{ "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
int i = 0;
while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
+ !strEqual(chunk_name, chunk_info[i].name))
i++;
if (chunk_info[i].name == NULL)
tape.length_seconds = GetTapeLength();
#if 0
+ printf("::: tape file version: %d\n", tape.file_version);
printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
putFile8Bit(file, store_participating_players);
/* unused bytes not at the end here for 4-byte alignment of engine_version */
- WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
+ WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
putFileVersion(file, tape->engine_version);
}
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
SaveTape_VERS(file, &tape);
- putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
+ putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
SaveTape_HEAD(file, &tape);
putFileChunkBE(file, "INFO", info_chunk_size);
void DumpTape(struct TapeInfo *tape)
{
+ int tape_frame_counter;
int i, j;
-#if 1
if (tape->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid tape file found");
return;
}
-#else
- if (TAPE_IS_EMPTY(*tape))
- {
- Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
-
- return;
- }
-#endif
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
+ tape_frame_counter = 0;
+
for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPE_LEN)
break;
- printf("%03d: ", i);
+ printf("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
}
}
- printf("(%03d)\n", tape->pos[i].delay);
+ printf("(%03d) ", tape->pos[i].delay);
+ printf("[%05d]\n", tape_frame_counter);
+
+ tape_frame_counter += tape->pos[i].delay;
}
printf_line("-", 79);
#define SETUP_TOKEN_SOFT_SCROLLING 7
#define SETUP_TOKEN_FADING 8
#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_QUICK_DOORS 10
-#define SETUP_TOKEN_TEAM_MODE 11
-#define SETUP_TOKEN_HANDICAP 12
-#define SETUP_TOKEN_SKIP_LEVELS 13
-#define SETUP_TOKEN_TIME_LIMIT 14
-#define SETUP_TOKEN_FULLSCREEN 15
-#define SETUP_TOKEN_ASK_ON_ESCAPE 16
-#define SETUP_TOKEN_GRAPHICS_SET 17
-#define SETUP_TOKEN_SOUNDS_SET 18
-#define SETUP_TOKEN_MUSIC_SET 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
-
-#define NUM_GLOBAL_SETUP_TOKENS 23
+#define SETUP_TOKEN_SHOW_TITLESCREEN 10
+#define SETUP_TOKEN_QUICK_DOORS 11
+#define SETUP_TOKEN_TEAM_MODE 12
+#define SETUP_TOKEN_HANDICAP 13
+#define SETUP_TOKEN_SKIP_LEVELS 14
+#define SETUP_TOKEN_TIME_LIMIT 15
+#define SETUP_TOKEN_FULLSCREEN 16
+#define SETUP_TOKEN_ASK_ON_ESCAPE 17
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
+#define SETUP_TOKEN_QUICK_SWITCH 19
+#define SETUP_TOKEN_INPUT_ON_FOCUS 20
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
+#define SETUP_TOKEN_GRAPHICS_SET 22
+#define SETUP_TOKEN_SOUNDS_SET 23
+#define SETUP_TOKEN_MUSIC_SET 24
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
+
+#define NUM_GLOBAL_SETUP_TOKENS 28
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
#define SETUP_TOKEN_EDITOR_EL_CHARS 8
#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-
-#define NUM_EDITOR_SETUP_TOKENS 13
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15
+
+#define NUM_EDITOR_SETUP_TOKENS 16
+
+/* editor cascade setup */
+#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
+#define SETUP_TOKEN_EDITOR_CASCADE_EM 1
+#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
+#define SETUP_TOKEN_EDITOR_CASCADE_RND 3
+#define SETUP_TOKEN_EDITOR_CASCADE_SB 4
+#define SETUP_TOKEN_EDITOR_CASCADE_SP 5
+#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
+#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
+#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
+#define SETUP_TOKEN_EDITOR_CASCADE_CE 9
+#define SETUP_TOKEN_EDITOR_CASCADE_GE 10
+#define SETUP_TOKEN_EDITOR_CASCADE_REF 11
+#define SETUP_TOKEN_EDITOR_CASCADE_USER 12
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
+
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-#define NUM_SHORTCUT_SETUP_TOKENS 3
+#define NUM_SHORTCUT_SETUP_TOKENS 8
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
static struct SetupInfo si;
static struct SetupEditorInfo sei;
+static struct SetupEditorCascadeInfo seci;
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
{ TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
{ TYPE_SWITCH, &si.fading, "screen_fading" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
+ { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.quick_doors, "quick_doors" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_SWITCH, &si.override_level_music, "override_level_music" },
};
+static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
+ { TYPE_SWITCH, ¬_used, "editor.el_more" },
+ { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
+ { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
+ { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
+#else
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
{ TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
{ TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
+#else
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
+ { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
+ { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
+ { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
+};
+
+static struct TokenInfo editor_cascade_setup_tokens[] =
+{
+ { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
+ { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
+ { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
+ { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
+ { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
+ { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
+ { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
+ { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
+ { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
+ { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
+ { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
+ { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
+ { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
+ { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
};
static struct TokenInfo shortcut_setup_tokens[] =
{
{ TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
{ TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
- { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
+ { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
+ { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
+ { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
+ { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
+ { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
};
static struct TokenInfo player_setup_tokens[] =
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
};
static struct TokenInfo system_setup_tokens[] =
{
{ TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
- { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
+ { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
static struct TokenInfo options_setup_tokens[] =
{
- { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
+ { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
};
static char *get_corrected_login_name(char *login_name)
si->soft_scrolling = TRUE;
si->fading = FALSE;
si->autorecord = TRUE;
+ si->show_titlescreen = TRUE;
si->quick_doors = FALSE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
+ si->ask_on_escape_editor = TRUE;
+ si->quick_switch = FALSE;
+ si->input_on_focus = FALSE;
+ si->prefer_aga_graphics = TRUE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_custom_more = FALSE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.show_element_token = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->options.verbose = FALSE;
}
+static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
+{
+ si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_em = TRUE;
+ si->editor_cascade.el_emc = TRUE;
+ si->editor_cascade.el_rnd = TRUE;
+ si->editor_cascade.el_sb = TRUE;
+ si->editor_cascade.el_sp = TRUE;
+ si->editor_cascade.el_dc = TRUE;
+ si->editor_cascade.el_dx = TRUE;
+
+ si->editor_cascade.el_chars = FALSE;
+ si->editor_cascade.el_ce = FALSE;
+ si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_ref = FALSE;
+ si->editor_cascade.el_user = FALSE;
+ si->editor_cascade.el_dynamic = FALSE;
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
setup.options = soi;
}
+static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ /* editor cascade setup */
+ seci = setup.editor_cascade;
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ setSetupInfo(editor_cascade_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ editor_cascade_setup_tokens[i].text));
+ setup.editor_cascade = seci;
+}
+
void LoadSetup()
{
char *filename = getSetupFilename();
{
char *player_name_new;
- checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
setup.direct_draw = !setup.double_buffering;
Error(ERR_WARN, "using default setup values");
}
+void LoadSetup_EditorCascade()
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ /* always start with reliable default values */
+ setSetupInfoToDefaults_EditorCascade(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
+ decodeSetupFileHash_EditorCascade(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
SetFilePermissions(filename, PERMS_PRIVATE);
}
+void SaveSetup_EditorCascade()
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
+ free(filename);
+ return;
+ }
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+ getCookie("SETUP")));
+ fprintf(file, "\n");
+
+ seci = setup.editor_cascade;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
{
- char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
SetupFileHash *setup_file_hash;
- int i, j;
+ int i;
- /* always start with reliable default values from default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
- *image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token,
- image_config[j].value);
+#if 0
+ printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
+#endif
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
freeSetupFileHash(setup_file_hash);
}
+void LoadSpecialMenuDesignSettings()
+{
+ char *filename_base = UNDEFINED_FILENAME, *filename_local;
+ int i, j;
+
+ /* always start with reliable default values from default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
+ if (strEqual(image_config_vars[i].token, image_config[j].token))
+ *image_config_vars[i].value =
+ get_auto_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
+
+#if 1
+ if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+ {
+ /* first look for special settings configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (fileExists(filename_base))
+ LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ }
+
+ filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+
+#else
+
+ filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+#endif
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();
/* add space for up to 3 more elements for padding that may be needed */
*num_elements += 3;
+ /* free memory for old list of elements, if needed */
+ checked_free(*elements);
+
+ /* allocate memory for new list of elements */
*elements = checked_malloc(*num_elements * sizeof(int));
*num_elements = 0;
freeSetupFileHash(element_hash);
#if 0
- /* TEST-ONLY */
for (i = 0; i < *num_elements; i++)
printf("editor: element '%s' [%d]\n",
element_info[(*elements)[i]].token_name, (*elements)[i]);
char *basename, boolean is_sound)
{
for (; list != NULL; list = list->next)
- if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ if (list->is_sound == is_sound && strEqual(list->basename, basename))
return TRUE;
return FALSE;
new = &music_file_info;
-#if 0
- printf("::: num_music == %d\n", num_music);
-#endif
-
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
-#if 0
- printf("::: %d [%08x]\n", i, music->filename);
-#endif
-
if (music->filename == NULL)
continue;
- if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(music->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as music */
if (music->filename == NULL)
continue;
- if (strcmp(basename, music->filename) == 0)
+ if (strEqual(basename, music->filename))
{
music_already_used = TRUE;
break;
if (sound->filename == NULL)
continue;
- if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(sound->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as sound */
}
#if 0
- /* TEST-ONLY */
for (next = music_file_info; next != NULL; next = next->next)
printf("::: title == '%s'\n", next->title);
#endif
i_to_a(element_action_info[i].value));
/* do not store direction index (bit) here, but direction value! */
- for (i = 0; i < NUM_DIRECTIONS; i++)
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
setHashEntry(direction_hash, element_direction_info[i].suffix,
i_to_a(1 << element_direction_info[i].value));
char *element_value, *action_value, *direction_value;
int delay = atoi(list->value);
- if (strcmp(list->token, "end") == 0)
+ if (strEqual(list->token, "end"))
{
add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
freeSetupFileHash(direction_hash);
#if 0
- /* TEST ONLY */
for (i = 0; i < num_list_entries; i++)
- printf("::: %d, %d, %d => %d\n",
+ printf("::: '%s': %d, %d, %d => %d\n",
+ EL_NAME(helpanim_info[i].element),
helpanim_info[i].element,
helpanim_info[i].action,
helpanim_info[i].direction,
}
#if 0
- /* TEST ONLY */
BEGIN_HASH_ITERATION(helptext_info, itr)
{
printf("::: '%s' => '%s'\n",