return chunk_size;
}
+static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ tape->level_identifier =
+ checked_realloc(tape->level_identifier, level_identifier_size);
+
+ for(i=0; i < level_identifier_size; i++)
+ tape->level_identifier[i] = fgetc(file);
+
+ tape->level_nr = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2;
+
+ return chunk_size;
+}
+
static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
{
{ "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
{ "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
};
putFileVersion(file, tape->engine_version);
}
+static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
+{
+ int level_identifier_size = strlen(tape->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for(i=0; i < level_identifier_size; i++)
+ fputc(tape->level_identifier[i], file);
+
+ putFile16BitBE(file, tape->level_nr);
+}
+
static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
{
int i, j;
void SaveTape(int level_nr)
{
- int i;
char *filename = getTapeFilename(level_nr);
FILE *file;
boolean new_tape = TRUE;
int num_participating_players = 0;
+ int info_chunk_size;
int body_chunk_size;
+ int i;
InitTapeDirectory(leveldir_current->filename);
if (tape.player_participates[i])
num_participating_players++;
+ info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
body_chunk_size = (num_participating_players + 1) * tape.length;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
SaveTape_HEAD(file, &tape);
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveTape_INFO(file, &tape);
+
putFileChunkBE(file, "BODY", body_chunk_size);
SaveTape_BODY(file, &tape);
printf_line("-", 79);
printf("Tape of Level %03d (file version %06d, game version %06d)\n",
tape->level_nr, tape->file_version, tape->game_version);
+ printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
for(i=0; i<tape->length; i++)
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
};
+static char *get_corrected_login_name(char *login_name)
+{
+ /* needed because player name must be a fixed length string */
+ char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+
+ strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
+ login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
+
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strchr(login_name_new, ' '))
+ *strchr(login_name_new, ' ') = '\0';
+
+ return login_name_new;
+}
+
static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
- si->player_name = getStringCopy(getLoginName());
+ si->player_name = get_corrected_login_name(getLoginName());
si->sound = TRUE;
si->sound_loops = TRUE;
if (setup_file_list)
{
+ char *player_name_new;
+
checkSetupFileListIdentifier(setup_file_list, getCookie("SETUP"));
decodeSetupFileList(setup_file_list);
freeSetupFileList(setup_file_list);
/* needed to work around problems with fixed length strings */
- if (strlen(setup.player_name) > MAX_PLAYER_NAME_LEN)
- setup.player_name[MAX_PLAYER_NAME_LEN] = '\0';
- else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN)
- {
- char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
-
- strcpy(new_name, setup.player_name);
- free(setup.player_name);
- setup.player_name = new_name;
- }
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
}
else
Error(ERR_WARN, "using default setup values");