added level editor option to sort high scores by playing time (or steps)
[rocksndiamonds.git] / src / files.c
index 612d09422e2733604c2815456f84ca30f269d033..133a2d2609b2515de8b5eeb3edf82d34ae65a798 100644 (file)
@@ -266,6 +266,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     &li.time_score_base,               1
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(13),
+    &li.rate_time_over_score,          FALSE
+  },
+
   {
     -1,                                        -1,
     -1,                                        -1,
@@ -8390,6 +8396,7 @@ static void setScoreInfoToDefaults(void)
   {
     strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME);
     scores.entry[i].score = 0;
+    scores.entry[i].time = 0;
   }
 }
 
@@ -8508,6 +8515,18 @@ static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
   return chunk_size;
 }
 
+static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    scores->entry[i].time = getFile32BitBE(file);
+
+  chunk_size = scores->num_entries * 4;
+
+  return chunk_size;
+}
+
 void LoadScore(int nr)
 {
   char *filename = getScoreFilename(nr);
@@ -8577,6 +8596,7 @@ void LoadScore(int nr)
       { "INFO", -1,                    LoadScore_INFO },
       { "NAME", -1,                    LoadScore_NAME },
       { "SCOR", -1,                    LoadScore_SCOR },
+      { "TIME", -1,                    LoadScore_TIME },
 
       {  NULL,  0,                     NULL }
     };
@@ -8695,6 +8715,14 @@ static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
     putFile16BitBE(file, scores->entry[i].score);
 }
 
+static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    putFile32BitBE(file, scores->entry[i].time);
+}
+
 static void SaveScoreToFilename(char *filename)
 {
   FILE *file;
@@ -8702,6 +8730,7 @@ static void SaveScoreToFilename(char *filename)
   int info_chunk_size;
   int name_chunk_size;
   int scor_chunk_size;
+  int time_chunk_size;
 
   if (!(file = fopen(filename, MODE_WRITE)))
   {
@@ -8713,6 +8742,7 @@ static void SaveScoreToFilename(char *filename)
   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
   scor_chunk_size = scores.num_entries * 2;
+  time_chunk_size = scores.num_entries * 4;
 
   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
@@ -8729,6 +8759,9 @@ static void SaveScoreToFilename(char *filename)
   putFileChunkBE(file, "SCOR", scor_chunk_size);
   SaveScore_SCOR(file, &scores);
 
+  putFileChunkBE(file, "TIME", time_chunk_size);
+  SaveScore_TIME(file, &scores);
+
   fclose(file);
 
   SetFilePermissions(filename, permissions);
@@ -8751,6 +8784,7 @@ void SaveScore(int nr)
 
   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
     if (scores.entry[i].score == 0 &&
+        scores.entry[i].time == 0 &&
         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
       break;