static void setLevelInfoToDefaults()
{
- int i, x, y;
+ int i, j, x, y;
level.file_version = FILE_VERSION_ACTUAL;
level.game_version = GAME_VERSION_ACTUAL;
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
level.custom_element_successor[i] = EL_EMPTY_SPACE;
+
+ /* start with no properties at all */
+#if 1
+ for (j=0; j < NUM_EP_BITFIELDS; j++)
+ Properties[EL_CUSTOM_START + i][j] = EP_BITMASK_DEFAULT;
+#else
Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT;
+#endif
}
BorderElement = EL_STEELWALL;