added support for bladder settings in BD engine to level editor
[rocksndiamonds.git] / src / files.c
index e519b9b77c9567b881f9531326a5aa661d3a5c63..1128b9e093d312e5ab53f639540189e65179d915 100644 (file)
@@ -310,6 +310,11 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(23),
     &li.bd_gravity_affects_all,                TRUE
   },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(24),
+    &li.bd_cave_random_seed_c64,       0
+  },
 
   {
     -1,                                        -1,
@@ -704,6 +709,39 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_slime_random_seed_c64,      -1
   },
 
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_acid_eats_element,          EL_BD_SAND
+  },
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.bd_acid_spread_rate,           3
+  },
+  {
+    EL_BD_ACID,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.bd_acid_turns_to_element,      EL_EMPTY
+  },
+
+  {
+    EL_BD_BITER,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.bd_biter_move_delay,           0
+  },
+  {
+    EL_BD_BITER,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_biter_eats_element,         EL_BD_DIAMOND
+  },
+
+  {
+    EL_BD_BLADDER,                     -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_bladder_converts_by_element,        EL_BD_VOODOO_DOLL
+  },
+
   // (the following values are related to various game elements)
 
   {
@@ -3984,9 +4022,20 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->amoeba_2_looks_like        = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like);
 
   cave->slime_predictable              = level->bd_slime_is_predictable;
+  cave->slime_correct_random           = level->bd_slime_correct_random;
   cave->level_slime_permeability[0]    = level->bd_slime_permeability_rate * 10000;
   cave->level_slime_permeability_c64[0]        = level->bd_slime_permeability_bits_c64;
   cave->level_slime_seed_c64[0]                = level->bd_slime_random_seed_c64;
+  cave->level_rand[0]                  = level->bd_cave_random_seed_c64;
+
+  cave->acid_eats_this                 = map_element_RND_to_BD(level->bd_acid_eats_element);
+  cave->acid_spread_ratio              = level->bd_acid_spread_rate * 10000;
+  cave->acid_turns_to                  = map_element_RND_to_BD(level->bd_acid_turns_to_element);
+
+  cave->biter_delay_frame              = level->bd_biter_move_delay;
+  cave->biter_eat                      = map_element_RND_to_BD(level->bd_biter_eats_element);
+
+  cave->bladder_converts_by        = map_element_RND_to_BD(level->bd_bladder_converts_by_element);
 
   // level name
   strncpy(cave->name, level->name, sizeof(GdString));
@@ -4072,9 +4121,20 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_amoeba_2_content_looks_like        = map_element_BD_to_RND(cave->amoeba_2_looks_like);
 
   level->bd_slime_is_predictable       = cave->slime_predictable;
+  level->bd_slime_correct_random       = cave->slime_correct_random;
   level->bd_slime_permeability_rate    = cave->level_slime_permeability[bd_level_nr] / 10000;
   level->bd_slime_permeability_bits_c64        = cave->level_slime_permeability_c64[bd_level_nr];
   level->bd_slime_random_seed_c64      = cave->level_slime_seed_c64[bd_level_nr];
+  level->bd_cave_random_seed_c64       = cave->level_rand[bd_level_nr];
+
+  level->bd_acid_eats_element          = map_element_BD_to_RND(cave->acid_eats_this);
+  level->bd_acid_spread_rate           = cave->acid_spread_ratio / 10000;
+  level->bd_acid_turns_to_element      = map_element_BD_to_RND(cave->acid_turns_to);
+
+  level->bd_biter_move_delay           = cave->biter_delay_frame;
+  level->bd_biter_eats_element         = map_element_BD_to_RND(cave->biter_eat);
+
+  level->bd_bladder_converts_by_element        = map_element_BD_to_RND(cave->bladder_converts_by);
 
   // level name
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);