#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-/* values for level file type identifier */
-#define LEVEL_FILE_TYPE_UNKNOWN 0
-#define LEVEL_FILE_TYPE_RND 1
-#define LEVEL_FILE_TYPE_BD 2
-#define LEVEL_FILE_TYPE_EM 3
-#define LEVEL_FILE_TYPE_SP 4
-#define LEVEL_FILE_TYPE_DX 5
-#define LEVEL_FILE_TYPE_SB 6
-#define LEVEL_FILE_TYPE_DC 7
-
-#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
-#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
-
-#define IS_SINGLE_LEVEL_FILE(x) (x < 10)
-#define IS_PACKED_LEVEL_FILE(x) (x > 10)
-
/* ========================================================================= */
/* level file functions */
level->no_valid_file = FALSE;
+ level->changed = FALSE;
+
if (leveldir_current == NULL) /* only when dumping level */
return;
lfi->type = getFileTypeFromBasename(lfi->basename);
}
+#if 1
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ /* always start with reliable default values */
+ setFileInfoToDefaults(level_file_info);
+
+ level_file_info->nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
+
+#else
+
static struct LevelFileInfo *getLevelFileInfo(int nr)
{
static struct LevelFileInfo level_file_info;
return &level_file_info;
}
-
+#endif
/* ------------------------------------------------------------------------- */
/* functions for loading R'n'D level */
}
/* initialize "can_explode" field for old levels which did not store this */
+ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
if (level->game_version <= VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
+ /* correct previously hard-coded move delay values for maze runner style */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
+ {
+ /* previously hard-coded and therefore ignored */
+ element_info[element].move_delay_fixed = 9;
+ element_info[element].move_delay_random = 0;
+ }
+ }
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))
void LoadLevelTemplate(int nr)
{
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level_template.file_info, nr);
+ filename = level_template.file_info.filename;
+
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info);
+
+#else
+
#if 1
struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
char *filename = level_file_info->filename;
LoadLevelFromFilename_RND(&level_template, filename);
#endif
+#endif
#if 1
LoadLevel_InitVersion(&level_template, filename);
void LoadLevel(int nr)
{
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level.file_info, nr);
+ filename = level.file_info.filename;
+
+ LoadLevelFromFileInfo(&level, &level.file_info);
+
+#else
+
#if 1
struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
char *filename = level_file_info->filename;
char *filename = getLevelFilename(nr);
LoadLevelFromFilename_RND(&level, filename);
+#endif
#endif
if (level.use_custom_template)
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
+ printf(" (effective engine version %08d)\n",
+ tape->engine_version);
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);