-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* files.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// files.c
+// ============================================================================
#include <ctype.h>
#include <sys/stat.h>
#include "files.h"
#include "init.h"
+#include "screens.h"
#include "tools.h"
#include "tape.h"
+#include "config.h"
+#define ENABLE_UNUSED_CODE 0 // currently unused functions
+#define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
+#define ENABLE_RESERVED_CODE 0 // reserved for later use
-#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
-#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
-#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
+#define CHUNK_ID_LEN 4 // IFF style chunk id length
+#define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
+#define CHUNK_SIZE_NONE -1 // do not write chunk size
#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
-#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
-#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
-#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
-#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
-#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
-#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
-#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
-#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
-#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
-#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
-#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
-
-/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
+#define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
+#define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
+#define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
+#define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
+#define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
+#define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
+#define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
+#define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
+#define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
+
+// (element number, number of change pages, change page number)
#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
-/* (element number only) */
+// (element number only)
#define LEVEL_CHUNK_GRPX_UNCHANGED 2
#define LEVEL_CHUNK_NOTE_UNCHANGED 2
-/* (nothing at all if unchanged) */
+// (nothing at all if unchanged)
#define LEVEL_CHUNK_ELEM_UNCHANGED 0
-#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
-#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
-#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
+#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
+#define TAPE_CHUNK_HEAD_UNUSED 2 // unused tape header bytes
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
-/* file identifier strings */
+// file identifier strings
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-/* values for deciding when (not) to save configuration data */
+// values for deciding when (not) to save configuration data
#define SAVE_CONF_NEVER 0
#define SAVE_CONF_ALWAYS 1
#define SAVE_CONF_WHEN_CHANGED -1
-/* values for chunks using micro chunks */
+// values for chunks using micro chunks
#define CONF_MASK_1_BYTE 0x00
#define CONF_MASK_2_BYTE 0x40
#define CONF_MASK_4_BYTE 0x80
#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
-/* these definitions are just for convenience of use and readability */
+// these definitions are just for convenience of use and readability
#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
(b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
-/* temporary variables used to store pointers to structure members */
+// temporary variables used to store pointers to structure members
static struct LevelInfo li;
static struct ElementInfo xx_ei, yy_ei;
static struct ElementChangeInfo xx_change;
struct LevelFileConfigInfo
{
- int element; /* element for which data is to be stored */
- int save_type; /* save data always, never or when changed */
- int data_type; /* data type (used internally, not stored) */
- int conf_type; /* micro chunk identifier (stored in file) */
-
- /* (mandatory) */
- void *value; /* variable that holds the data to be stored */
- int default_value; /* initial default value for this variable */
-
- /* (optional) */
- void *value_copy; /* variable that holds the data to be copied */
- void *num_entities; /* number of entities for multi-byte data */
- int default_num_entities; /* default number of entities for this data */
- int max_num_entities; /* maximal number of entities for this data */
- char *default_string; /* optional default string for string data */
+ int element; // element for which data is to be stored
+ int save_type; // save data always, never or when changed
+ int data_type; // data type (used internally, not stored)
+ int conf_type; // micro chunk identifier (stored in file)
+
+ // (mandatory)
+ void *value; // variable that holds the data to be stored
+ int default_value; // initial default value for this variable
+
+ // (optional)
+ void *value_copy; // variable that holds the data to be copied
+ void *num_entities; // number of entities for multi-byte data
+ int default_num_entities; // default number of entities for this data
+ int max_num_entities; // maximal number of entities for this data
+ char *default_string; // optional default string for string data
};
static struct LevelFileConfigInfo chunk_config_INFO[] =
{
- /* ---------- values not related to single elements ----------------------- */
+ // ---------- values not related to single elements -------------------------
{
-1, SAVE_CONF_ALWAYS,
&li.gems_needed, 0
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(2),
+ &li.random_seed, 0
+ },
+
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
- &li.can_move_into_acid_bits, ~0 /* default: everything can */
+ &li.can_move_into_acid_bits, ~0 // default: everything can
},
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
- &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ &li.dont_collide_with_bits, ~0 // default: always deadly
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.em_explodes_by_fire, FALSE
},
{
&li.score[SC_TIME_BONUS], 1
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.auto_exit_sokoban, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.auto_count_gems, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.solved_by_one_player, FALSE
+ },
+
{
-1, -1,
-1, -1,
static struct LevelFileConfigInfo chunk_config_ELEM[] =
{
- /* (these values are the same for each player) */
+ // (these values are the same for each player)
{
EL_PLAYER_1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
- &li.block_last_field, FALSE /* default case for EM levels */
+ &li.block_last_field, FALSE // default case for EM levels
},
{
EL_PLAYER_1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
- &li.sp_block_last_field, TRUE /* default case for SP levels */
+ &li.sp_block_last_field, TRUE // default case for SP levels
},
{
EL_PLAYER_1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&li.continuous_snapping, TRUE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
+ &li.lazy_relocation, FALSE
+ },
- /* (these values are different for each player) */
+ // (these values are different for each player)
{
EL_PLAYER_1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(7),
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[0], EL_PLAYER_1
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[0], 1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[1], EL_PLAYER_2
},
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[1], 1
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[2], EL_PLAYER_3
},
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[2], 1
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[3], EL_PLAYER_4
},
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[3], 1
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_EMERALD, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.game_of_life[3], 3
},
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.use_life_bugs, FALSE
+ },
{
EL_BIOMAZE, -1,
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
- /* ---------- unused values ----------------------------------------------- */
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.mm_laser_red, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.mm_laser_green, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.mm_laser_blue, TRUE
+ },
{
- EL_UNKNOWN, SAVE_CONF_NEVER,
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.df_laser_red, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.df_laser_green, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.df_laser_blue, FALSE
+ },
+
+ {
+ EL_MM_FUSE_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_fuse, 25
+ },
+ {
+ EL_MM_BOMB, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_bomb, 75
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_ball, 75
+ },
+ {
+ EL_MM_STEEL_BLOCK, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
- &li.score[SC_UNKNOWN_14], 10
+ &li.mm_time_block, 75
},
+ {
+ EL_MM_LIGHTBALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ELEM_BONUS], 10
+ },
+
+ // ---------- unused values -------------------------------------------------
+
{
EL_UNKNOWN, SAVE_CONF_NEVER,
- TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_UNKNOWN_15], 10
},
&xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_envelope.autowrap, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &xx_envelope.centered, FALSE
+ },
+
{
-1, -1,
TYPE_STRING, CONF_VALUE_BYTES(1),
&xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
},
-#if 0
- /* (reserved) */
+#if ENABLE_RESERVED_CODE
+ // (reserved for later use)
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE,
- &yy_ei.gfx_element
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element_initial
},
{
&xx_num_contents, 1, 1
},
- /* ---------- "num_change_pages" must be the last entry ------------------- */
+ // ---------- "num_change_pages" must be the last entry ---------------------
{
-1, SAVE_CONF_ALWAYS,
static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
{
- /* ---------- "current_change_page" must be the first entry --------------- */
+ // ---------- "current_change_page" must be the first entry -----------------
{
-1, SAVE_CONF_ALWAYS,
&xx_current_change_page, -1
},
- /* ---------- (the remaining entries can be in any order) ----------------- */
+ // ---------- (the remaining entries can be in any order) -------------------
{
-1, -1,
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &xx_change.trigger_element, EL_EMPTY_SPACE
+ &xx_change.initial_trigger_element, EL_EMPTY_SPACE
},
{
&xx_change.action_arg, CA_ARG_UNDEFINED
},
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &xx_change.action_element, EL_EMPTY_SPACE
+ },
+
{
-1, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
},
{
}
};
-static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
+static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
{
{
EL_PLAYER_1, -1,
{ LEVEL_FILE_TYPE_DX, "DX" },
{ LEVEL_FILE_TYPE_SB, "SB" },
{ LEVEL_FILE_TYPE_DC, "DC" },
+ { LEVEL_FILE_TYPE_MM, "MM" },
+ { LEVEL_FILE_TYPE_MM, "DF" },
{ -1, NULL },
};
-/* ========================================================================= */
-/* level file functions */
-/* ========================================================================= */
+// ============================================================================
+// level file functions
+// ============================================================================
+
+static boolean check_special_flags(char *flag)
+{
+ if (strEqual(options.special_flags, flag) ||
+ strEqual(leveldir_current->special_flags, flag))
+ return TRUE;
+
+ return FALSE;
+}
-static struct DateInfo getCurrentDate()
+static struct DateInfo getCurrentDate(void)
{
time_t epoch_seconds = time(NULL);
struct tm *now = localtime(&epoch_seconds);
date.month = now->tm_mon + 1;
date.day = now->tm_mday;
+ date.src = DATE_SRC_CLOCK;
+
return date;
}
change->has_event[i] = FALSE;
}
-static void resetEventBits()
+static void resetEventBits(void)
{
int i;
ei->editor_description);
int i;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
description[i] = '\0';
- /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
+ // truncate element description to MAX_ELEMENT_NAME_LEN bytes
strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
return &description[0];
content[c].e[x][y] = default_value;
}
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
if (data_type == TYPE_BOOLEAN)
*(boolean *)(conf[i].value) = default_value;
content_copy[c].e[x][y] = content[c].e[x][y];
}
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
if (data_type == TYPE_BOOLEAN)
*(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
{
int i;
- xx_ei = *ei_from; /* copy element data into temporary buffer */
- yy_ei = *ei_to; /* copy element data into temporary buffer */
+ xx_ei = *ei_from; // copy element data into temporary buffer
+ yy_ei = *ei_to; // copy element data into temporary buffer
copyConfigFromConfigList(chunk_config_CUSX_base);
*ei_from = xx_ei;
*ei_to = yy_ei;
- /* ---------- reinitialize and copy change pages ---------- */
+ // ---------- reinitialize and copy change pages ----------
ei_to->num_change_pages = ei_from->num_change_pages;
ei_to->current_change_page = ei_from->current_change_page;
for (i = 0; i < ei_to->num_change_pages; i++)
ei_to->change_page[i] = ei_from->change_page[i];
- /* ---------- copy group element info ---------- */
- if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
+ // ---------- copy group element info ----------
+ if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
*ei_to->group = *ei_from->group;
- /* mark this custom element as modified */
+ // mark this custom element as modified
ei_to->modified_settings = TRUE;
}
void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
- xx_change = *change; /* copy change data into temporary buffer */
-
-#if 0
- /* (not needed; set by setConfigToDefaultsFromConfigList()) */
- xx_num_contents = 1;
-#endif
+ xx_change = *change; // copy change data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
change->post_change_function = NULL;
}
-static void setLevelInfoToDefaults(struct LevelInfo *level)
+static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
- static boolean clipboard_elements_initialized = FALSE;
int i, x, y;
- InitElementPropertiesStatic();
-
- li = *level; /* copy level data into temporary buffer */
-
+ li = *level; // copy level data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_INFO);
- setConfigToDefaultsFromConfigList(chunk_config_ELEM);
-
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
setLevelInfoToDefaults_EM();
+ setLevelInfoToDefaults_SP();
+ setLevelInfoToDefaults_MM();
level->native_em_level = &native_em_level;
+ level->native_sp_level = &native_sp_level;
+ level->native_mm_level = &native_mm_level;
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ // clear level name and level author string buffers
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ // set level name and level author to default values
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ // set level playfield to playable default level with player and exit
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ BorderElement = EL_STEELWALL;
+
+ // detect custom elements when loading them
+ level->file_has_custom_elements = FALSE;
+
+ // set all bug compatibility flags to "false" => do not emulate this bug
+ level->use_action_after_change_bug = FALSE;
+
+ if (leveldir_current)
+ {
+ // try to determine better author name than 'anonymous'
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ {
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ }
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
+ break;
+
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ default:
+ // keep default value
+ break;
+ }
+ }
+ }
+}
+
+static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
+{
+ static boolean clipboard_elements_initialized = FALSE;
+ int i;
+
+ InitElementPropertiesStatic();
+
+ li = *level; // copy level data into temporary buffer
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
+ *level = li; // copy temporary buffer back to level data
+
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int element = i;
struct ElementInfo *ei = &element_info[element];
- /* never initialize clipboard elements after the very first time */
- /* (to be able to use clipboard elements between several levels) */
+ // never initialize clipboard elements after the very first time
+ // (to be able to use clipboard elements between several levels)
if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
continue;
IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
if (IS_CUSTOM_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
- /* internal values used in level editor */
+ // internal values used in level editor
ei->access_type = 0;
ei->access_layer = 0;
{
struct ElementGroupInfo *group;
- /* initialize memory for list of elements in group */
+ // initialize memory for list of elements in group
if (ei->group == NULL)
ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
group = ei->group;
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_group = *group; // copy group data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_GRPX);
}
clipboard_elements_initialized = TRUE;
+}
- BorderElement = EL_STEELWALL;
-
- level->no_valid_file = FALSE;
-
- level->changed = FALSE;
+static void setLevelInfoToDefaults(struct LevelInfo *level,
+ boolean level_info_only,
+ boolean reset_file_status)
+{
+ setLevelInfoToDefaults_Level(level);
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+ if (!level_info_only)
+ setLevelInfoToDefaults_Elements(level);
- /* try to determine better author name than 'anonymous' */
- if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ if (reset_file_status)
{
- strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
}
- else
- {
- switch (LEVELCLASS(leveldir_current))
- {
- case LEVELCLASS_TUTORIAL:
- strcpy(level->author, PROGRAM_AUTHOR_STRING);
- break;
-
- case LEVELCLASS_CONTRIB:
- strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
- case LEVELCLASS_PRIVATE:
- strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- default:
- /* keep default value */
- break;
- }
- }
+ level->changed = FALSE;
}
static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
level_file_info->nr = 0;
level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
level_file_info->packed = FALSE;
- level_file_info->basename = NULL;
- level_file_info->filename = NULL;
+
+ setString(&level_file_info->basename, NULL);
+ setString(&level_file_info->filename, NULL);
}
-static void ActivateLevelTemplate()
+int getMappedElement_SB(int, boolean);
+
+static void ActivateLevelTemplate(void)
{
- /* Currently there is no special action needed to activate the template
- data, because 'element_info' property settings overwrite the original
- level data, while all other variables do not change. */
+ int x, y;
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ // fill smaller playfields with padding "beyond border wall" elements
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ // copy old playfield (which is smaller than the visible area)
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ // fill new, larger playfield with "beyond border wall" elements
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ // copy the old playfield to the middle of the new playfield
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
+ // Currently there is no special action needed to activate the template
+ // data, because 'element_info' property settings overwrite the original
+ // level data, while all other variables do not change.
+
+ // Exception: 'from_level_template' elements in the original level playfield
+ // are overwritten with the corresponding elements at the same position in
+ // playfield from the level template.
+
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
+ level.field[x][y] = level_template.field[x][y];
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ struct LevelInfo level_backup = level;
+
+ // overwrite all individual level settings from template level settings
+ level = level_template;
+
+ // restore level file info
+ level.file_info = level_backup.file_info;
+
+ // restore playfield size
+ level.fieldx = level_backup.fieldx;
+ level.fieldy = level_backup.fieldy;
+
+ // restore playfield content
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ level.field[x][y] = level_backup.field[x][y];
+
+ // restore name and author from individual level
+ strcpy(level.name, level_backup.name);
+ strcpy(level.author, level_backup.author);
+
+ // restore flag "use_custom_template"
+ level.use_custom_template = level_backup.use_custom_template;
+ }
}
static char *getLevelFilenameFromBasename(char *basename)
static int getFileTypeFromBasename(char *basename)
{
+ // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
+
static char *filename = NULL;
struct stat file_status;
- /* ---------- try to determine file type from filename ---------- */
+ // ---------- try to determine file type from filename ----------
- /* check for typical filename of a Supaplex level package file */
- if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
- strncmp(basename, "LEVELS.D", 8) == 0))
+ // check for typical filename of a Supaplex level package file
+ if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
return LEVEL_FILE_TYPE_SP;
- /* ---------- try to determine file type from filesize ---------- */
+ // check for typical filename of a Diamond Caves II level package file
+ if (strSuffixLower(basename, ".dc") ||
+ strSuffixLower(basename, ".dc2"))
+ return LEVEL_FILE_TYPE_DC;
+
+ // check for typical filename of a Sokoban level package file
+ if (strSuffixLower(basename, ".xsb") &&
+ strchr(basename, '%') == NULL)
+ return LEVEL_FILE_TYPE_SB;
+
+ // ---------- try to determine file type from filesize ----------
checked_free(filename);
filename = getPath2(getCurrentLevelDir(), basename);
if (stat(filename, &file_status) == 0)
{
- /* check for typical filesize of a Supaplex level package file */
+ // check for typical filesize of a Supaplex level package file
if (file_status.st_size == 170496)
return LEVEL_FILE_TYPE_SP;
}
return LEVEL_FILE_TYPE_UNKNOWN;
}
-static char *getSingleLevelBasename(int nr)
+static int getFileTypeFromMagicBytes(char *filename, int type)
+{
+ File *file;
+
+ if ((file = openFile(filename, MODE_READ)))
+ {
+ char chunk_name[CHUNK_ID_LEN + 1];
+
+ getFileChunkBE(file, chunk_name, NULL);
+
+ if (strEqual(chunk_name, "MMII") ||
+ strEqual(chunk_name, "MIRR"))
+ type = LEVEL_FILE_TYPE_MM;
+
+ closeFile(file);
+ }
+
+ return type;
+}
+
+static boolean checkForPackageFromBasename(char *basename)
+{
+ // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
+ // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
+
+ return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
+}
+
+static char *getSingleLevelBasenameExt(int nr, char *extension)
{
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
else
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ sprintf(basename, "%03d.%s", nr, extension);
return basename;
}
+static char *getSingleLevelBasename(int nr)
+{
+ return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
+}
+
static char *getPackedLevelBasename(int type)
{
static char basename[MAX_FILENAME_LEN];
char *directory = getCurrentLevelDir();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
- strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+ strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
- if ((dir = opendir(directory)) == NULL)
+ if ((dir = openDirectory(directory)) == NULL)
{
Error(ERR_WARN, "cannot read current level directory '%s'", directory);
return basename;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
{
- char *entry_basename = dir_entry->d_name;
+ char *entry_basename = dir_entry->basename;
int entry_type = getFileTypeFromBasename(entry_basename);
- if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
{
if (type == LEVEL_FILE_TYPE_UNKNOWN ||
type == entry_type)
}
}
- closedir(dir);
+ closeDirectory(dir);
return basename;
}
return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}
-#if 0
+#if ENABLE_UNUSED_CODE
static char *getPackedLevelFilename(int type)
{
return getLevelFilenameFromBasename(getPackedLevelBasename(type));
return getSingleLevelFilename(nr);
}
-#if 0
+#if ENABLE_UNUSED_CODE
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
int type)
{
lfi->type = type;
lfi->packed = FALSE;
- lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+
+ setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
}
#endif
lfi->type = type;
lfi->packed = FALSE;
- lfi->basename = basename;
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+
+ setString(&lfi->basename, basename);
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
}
static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
{
lfi->type = type;
lfi->packed = TRUE;
- lfi->basename = getPackedLevelBasename(lfi->type);
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+
+ setString(&lfi->basename, getPackedLevelBasename(lfi->type));
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
}
static int getFiletypeFromID(char *filetype_id)
return filetype;
}
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+char *getLocalLevelTemplateFilename(void)
{
- int nr = lfi->nr;
+ return getDefaultLevelFilename(-1);
+}
- /* special case: level number is negative => check for level template file */
- if (nr < 0)
- {
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+char *getGlobalLevelTemplateFilename(void)
+{
+ // global variable "leveldir_current" must be modified in the loop below
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
- /* no fallback if template file not existing */
- return;
- }
+ // check for template level in path from current to topmost tree node
- /* special case: check for file name/pattern specified in "levelinfo.conf" */
- if (leveldir_current->level_filename != NULL)
+ while (leveldir_current != NULL)
{
- int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+ filename = getDefaultLevelFilename(-1);
- setLevelFileInfo_FormatLevelFilename(lfi, filetype,
- leveldir_current->level_filename, nr);
+ if (fileExists(filename))
+ break;
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+
+ // restore global variable "leveldir_current" modified in above loop
+ leveldir_current = leveldir_current_last;
+
+ return filename;
+}
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ // special case: level number is negative => check for level template file
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ getSingleLevelBasename(-1));
+
+ // replace local level template filename with global template filename
+ setString(&lfi->filename, getGlobalLevelTemplateFilename());
+
+ // no fallback if template file not existing
+ return;
+ }
+
+ // special case: check for file name/pattern specified in "levelinfo.conf"
+ if (leveldir_current->level_filename != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ leveldir_current->level_filename, nr);
+
+ lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
+
+ if (fileExists(lfi->filename))
+ return;
+ }
+ else if (leveldir_current->level_filetype != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ // check for specified native level file with standard file name
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
if (fileExists(lfi->filename))
return;
}
- /* check for native Rocks'n'Diamonds level file */
+ // check for native Rocks'n'Diamonds level file
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
"%03d.%s", nr, LEVELFILE_EXTENSION);
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V1) */
+ // check for Emerald Mine level file (V1)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
'a' + (nr / 10) % 26, '0' + nr % 10);
if (fileExists(lfi->filename))
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V2 to V5) */
+ // check for Emerald Mine level file (V2 to V5)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V6 / single mode) */
+ // check for Emerald Mine level file (V6 / single mode)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
if (fileExists(lfi->filename))
return;
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V6 / teamwork mode) */
+ // check for Emerald Mine level file (V6 / teamwork mode)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
if (fileExists(lfi->filename))
return;
if (fileExists(lfi->filename))
return;
- /* check for various packed level file formats */
+ // check for various packed level file formats
setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
if (fileExists(lfi->filename))
return;
- /* no known level file found -- use default values (and fail later) */
+ // no known level file found -- use default values (and fail later)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
"%03d.%s", nr, LEVELFILE_EXTENSION);
}
{
if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
lfi->type = getFileTypeFromBasename(lfi->basename);
+
+ if (lfi->type == LEVEL_FILE_TYPE_RND)
+ lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
}
static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
{
- /* always start with reliable default values */
+ // always start with reliable default values
setFileInfoToDefaults(level_file_info);
- level_file_info->nr = nr; /* set requested level number */
+ level_file_info->nr = nr; // set requested level number
determineLevelFileInfo_Filename(level_file_info);
determineLevelFileInfo_Filetype(level_file_info);
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading R'n'D level */
-/* ------------------------------------------------------------------------- */
+static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
+ struct LevelFileInfo *lfi_to)
+{
+ lfi_to->nr = lfi_from->nr;
+ lfi_to->type = lfi_from->type;
+ lfi_to->packed = lfi_from->packed;
+
+ setString(&lfi_to->basename, lfi_from->basename);
+ setString(&lfi_to->filename, lfi_from->filename);
+}
+
+// ----------------------------------------------------------------------------
+// functions for loading R'n'D level
+// ----------------------------------------------------------------------------
-int getMappedElement(int element)
+static int getMappedElement(int element)
{
- /* remap some (historic, now obsolete) elements */
+ // remap some (historic, now obsolete) elements
switch (element)
{
case EL_KEY_OBSOLETE:
element = EL_KEY_1;
+ break;
case EL_EM_KEY_1_FILE_OBSOLETE:
element = EL_EM_KEY_1;
return element;
}
-int getMappedElementByVersion(int element, int game_version)
+static int getMappedElementByVersion(int element, int game_version)
{
- /* remap some elements due to certain game version */
+ // remap some elements due to certain game version
if (game_version <= VERSION_IDENT(2,2,0,0))
{
- /* map game font elements */
+ // map game font elements
element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
if (game_version < VERSION_IDENT(3,0,0,0))
{
- /* map Supaplex gravity tube elements */
+ // map Supaplex gravity tube elements
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
return element;
}
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
level->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
{
level->creation_date.year = getFile16BitBE(file);
level->creation_date.month = getFile8Bit(file);
level->creation_date.day = getFile8Bit(file);
+ level->creation_date.src = DATE_SRC_LEVELFILE;
+
return chunk_size;
}
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
{
int initial_player_stepsize;
int initial_player_gravity;
return chunk_size;
}
-static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
{
int x, y;
int chunk_size_expected = level->fieldx * level->fieldy;
return chunk_size;
}
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int header_size = 4;
getFile8Bit(file);
getFile8Bit(file);
- /* correct invalid number of content fields -- should never happen */
+ // correct invalid number of content fields -- should never happen
if (level->num_yamyam_contents < 1 ||
level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
return chunk_size;
}
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int element;
- int num_contents, content_xsize, content_ysize;
+ int num_contents;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
+
+ getFile8Bit(file); // content x size (unused)
+ getFile8Bit(file); // content y size (unused)
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
for (x = 0; x < 3; x++)
content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
- /* correct invalid number of content fields -- should never happen */
+ // correct invalid number of content fields -- should never happen
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
num_contents = STD_ELEMENT_CONTENTS;
return chunk_size;
}
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
int element;
return chunk_size;
}
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 6;
else
Error(ERR_WARN, "invalid custom element number %d", element);
- /* older game versions that wrote level files with CUS1 chunks used
- different default push delay values (not yet stored in level file) */
+ // older game versions that wrote level files with CUS1 chunks used
+ // different default push delay values (not yet stored in level file)
element_info[element].push_delay_fixed = 2;
element_info[element].push_delay_random = 8;
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 4;
Error(ERR_WARN, "invalid custom element number %d", element);
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
ei->change->delay_random = getFile16BitBE(file);
ei->change->delay_frames = getFile16BitBE(file);
- ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
+ ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
ei->change->explode = getFile8Bit(file);
ei->change->use_target_content = getFile8Bit(file);
ei->slippery_type = getFile8Bit(file);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
- /* mark that this custom element has been modified */
+ // mark that this custom element has been modified
ei->modified_settings = TRUE;
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
int chunk_size_expected;
int element;
int i, j, x, y;
- /* ---------- custom element base property values (96 bytes) ------------- */
+ // ---------- custom element base property values (96 bytes) ----------------
element = getMappedElement(getFile16BitBE(file));
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+ ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
ei->num_change_pages = getFile8Bit(file);
ei->use_last_ce_value = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
- /* bits 0 - 15 of "move_pattern" ... */
+ // bits 0 - 15 of "move_pattern" ...
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
ei->move_leave_element = getMappedElement(getFile16BitBE(file));
ei->move_leave_type = getFile8Bit(file);
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
ei->move_pattern |= (getFile16BitBE(file) << 16);
ei->access_direction = getFile8Bit(file);
ei->ignition_delay = getFile8Bit(file);
ei->explosion_type = getFile8Bit(file);
- /* some free bytes for future custom property values and padding */
+ // some free bytes for future custom property values and padding
ReadUnusedBytesFromFile(file, 1);
- /* ---------- change page property values (48 bytes) --------------------- */
+ // ---------- change page property values (48 bytes) ------------------------
setElementChangePages(ei, ei->num_change_pages);
struct ElementChangeInfo *change = &ei->change_page[i];
unsigned int event_bits;
- /* always start with reliable default values */
+ // always start with reliable default values
setElementChangeInfoToDefaults(change);
- /* bits 0 - 31 of "has_event[]" ... */
+ // bits 0 - 31 of "has_event[]" ...
event_bits = getFile32BitBE(file);
for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (event_bits & (1 << j))
change->delay_random = getFile16BitBE(file);
change->delay_frames = getFile16BitBE(file);
- change->trigger_element = getMappedElement(getFile16BitBE(file));
+ change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
change->use_target_content = getFile8Bit(file);
change->action_mode = getFile8Bit(file);
change->action_arg = getFile16BitBE(file);
- /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
event_bits = getFile8Bit(file);
for (j = 32; j < NUM_CHANGE_EVENTS; j++)
if (event_bits & (1 << (j - 32)))
change->has_event[j] = TRUE;
}
- /* mark this custom element as modified */
+ // mark this custom element as modified
ei->modified_settings = TRUE;
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
struct ElementGroupInfo *group;
group->num_elements = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
group->choice_mode = getFile8Bit(file);
- /* some free bytes for future values and padding */
+ // some free bytes for future values and padding
ReadUnusedBytesFromFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
group->element[i] = getMappedElement(getFile16BitBE(file));
- /* mark this group element as modified */
+ // mark this group element as modified
element_info[element].modified_settings = TRUE;
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
-static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
int element, int real_element)
{
int micro_chunk_size = 0;
if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
data_type == TYPE_CONTENT_LIST))
{
- /* for element and content lists, zero entities are not allowed */
+ // for element and content lists, zero entities are not allowed
Error(ERR_WARN, "found empty list of entities for element %d",
element);
- /* do not set "num_entities" here to prevent reading behind buffer */
+ // do not set "num_entities" here to prevent reading behind buffer
- *(int *)(conf[i].num_entities) = 1; /* at least one is required */
+ *(int *)(conf[i].num_entities) = 1; // at least one is required
}
else
{
micro_chunk_size += 2 + num_bytes;
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
return micro_chunk_size;
}
-static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
-static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
-static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
-static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
- while (!feof(file))
+ xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
+
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
-1, element);
break;
}
- level->envelope[envelope_nr] = xx_envelope;
+ level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
return real_chunk_size;
}
-static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
struct ElementInfo *ei = &element_info[element];
int i;
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
xx_ei.num_change_pages = -1;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
-1, element);
return real_chunk_size;
}
- /* initialize number of change pages stored for this custom element */
+ // initialize number of change pages stored for this custom element
setElementChangePages(ei, ei->num_change_pages);
for (i = 0; i < ei->num_change_pages; i++)
setElementChangeInfoToDefaults(&ei->change_page[i]);
- /* start with reading properties for the first change page */
+ // start with reading properties for the first change page
xx_current_change_page = 0;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
- xx_change = *change; /* copy change data into temporary buffer */
+ xx_change = *change; // copy change data into temporary buffer
- resetEventBits(); /* reset bits; change page might have changed */
+ resetEventBits(); // reset bits; change page might have changed
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
-1, element);
break;
}
+ level->file_has_custom_elements = TRUE;
+
return real_chunk_size;
}
-static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
struct ElementInfo *ei = &element_info[element];
struct ElementGroupInfo *group = ei->group;
- xx_ei = *ei; /* copy element data into temporary buffer */
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
-1, element);
*ei = xx_ei;
*group = xx_group;
+ level->file_has_custom_elements = TRUE;
+
return real_chunk_size;
}
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
char *filename = level_file_info->filename;
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
int chunk_size;
- FILE *file;
+ File *file;
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
- if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (level_info_only)
+ return;
- return;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ if (!setup.editor.use_template_for_new_levels)
+ return;
+
+ // if level file not found, try to initialize level data from template
+ filename = getGlobalLevelTemplateFilename();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ // default: for empty levels, use level template for custom elements
+ level->use_custom_template = TRUE;
+
+ level->no_valid_file = FALSE;
}
getFileChunkBE(file, chunk_name, NULL);
if (strEqual(chunk_name, "RND1"))
{
- getFile32BitBE(file); /* not used */
+ getFile32BitBE(file); // not used
getFileChunkBE(file, chunk_name, NULL);
if (!strEqual(chunk_name, "CAVE"))
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
- else /* check for pre-2.0 file format with cookie string */
+ else // check for pre-2.0 file format with cookie string
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
level->no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
- /* pre-2.0 level files have no game version, so use file version here */
+ // pre-2.0 level files have no game version, so use file version here
level->game_version = level->file_version;
}
if (level->file_version < FILE_VERSION_1_2)
{
- /* level files from versions before 1.2.0 without chunk structure */
+ // level files from versions before 1.2.0 without chunk structure
LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct LevelInfo *);
+ int (*loader)(File *, int, struct LevelInfo *);
}
chunk_info[] =
{
}
else
{
- /* call function to load this level chunk */
+ // call function to load this level chunk
int chunk_size_expected =
(chunk_info[i].loader)(file, chunk_size, level);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
if (chunk_size_expected != chunk_size)
{
Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
}
}
- fclose(file);
-}
-
-/* ------------------------------------------------------------------------- */
-/* functions for loading EM level */
-/* ------------------------------------------------------------------------- */
-
-#if 0
-
-static int map_em_element_yam(int element)
-{
- switch (element)
- {
- case 0x00: return EL_EMPTY;
- case 0x01: return EL_EMERALD;
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_ROCK;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_SPACESHIP_UP;
- case 0x06: return EL_BOMB;
- case 0x07: return EL_BUG_UP;
- case 0x08: return EL_AMOEBA_DROP;
- case 0x09: return EL_NUT;
- case 0x0a: return EL_YAMYAM;
- case 0x0b: return EL_QUICKSAND_FULL;
- case 0x0c: return EL_SAND;
- case 0x0d: return EL_WALL_SLIPPERY;
- case 0x0e: return EL_STEELWALL;
- case 0x0f: return EL_WALL;
- case 0x10: return EL_EM_KEY_1;
- case 0x11: return EL_EM_KEY_2;
- case 0x12: return EL_EM_KEY_4;
- case 0x13: return EL_EM_KEY_3;
- case 0x14: return EL_MAGIC_WALL;
- case 0x15: return EL_ROBOT_WHEEL;
- case 0x16: return EL_DYNAMITE;
-
- case 0x17: return EL_EM_KEY_1; /* EMC */
- case 0x18: return EL_BUG_UP; /* EMC */
- case 0x1a: return EL_DIAMOND; /* EMC */
- case 0x1b: return EL_EMERALD; /* EMC */
- case 0x25: return EL_NUT; /* EMC */
- case 0x80: return EL_EMPTY; /* EMC */
- case 0x85: return EL_EM_KEY_1; /* EMC */
- case 0x86: return EL_EM_KEY_2; /* EMC */
- case 0x87: return EL_EM_KEY_4; /* EMC */
- case 0x88: return EL_EM_KEY_3; /* EMC */
- case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
- case 0x9a: return EL_AMOEBA_WET; /* EMC */
- case 0xaf: return EL_DYNAMITE; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
-
- default:
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-static int map_em_element_field(int element)
-{
- if (element >= 0xc8 && element <= 0xe1)
- return EL_CHAR_A + (element - 0xc8);
- else if (element >= 0xe2 && element <= 0xeb)
- return EL_CHAR_0 + (element - 0xe2);
-
- switch (element)
- {
- case 0x00: return EL_ROCK;
- case 0x01: return EL_ROCK; /* EMC */
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_DIAMOND;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_ROBOT; /* EMC */
- case 0x06: return EL_EMPTY_SPACE; /* EMC */
- case 0x07: return EL_EMPTY_SPACE; /* EMC */
- case 0x08: return EL_SPACESHIP_UP;
- case 0x09: return EL_SPACESHIP_RIGHT;
- case 0x0a: return EL_SPACESHIP_DOWN;
- case 0x0b: return EL_SPACESHIP_LEFT;
- case 0x0c: return EL_SPACESHIP_UP;
- case 0x0d: return EL_SPACESHIP_RIGHT;
- case 0x0e: return EL_SPACESHIP_DOWN;
- case 0x0f: return EL_SPACESHIP_LEFT;
-
- case 0x10: return EL_BOMB;
- case 0x11: return EL_BOMB; /* EMC */
- case 0x12: return EL_EMERALD;
- case 0x13: return EL_EMERALD;
- case 0x14: return EL_BUG_UP;
- case 0x15: return EL_BUG_RIGHT;
- case 0x16: return EL_BUG_DOWN;
- case 0x17: return EL_BUG_LEFT;
- case 0x18: return EL_BUG_UP;
- case 0x19: return EL_BUG_RIGHT;
- case 0x1a: return EL_BUG_DOWN;
- case 0x1b: return EL_BUG_LEFT;
- case 0x1c: return EL_AMOEBA_DROP;
- case 0x1d: return EL_AMOEBA_DROP; /* EMC */
- case 0x1e: return EL_AMOEBA_DROP; /* EMC */
- case 0x1f: return EL_AMOEBA_DROP; /* EMC */
-
- case 0x20: return EL_ROCK;
- case 0x21: return EL_BOMB; /* EMC */
- case 0x22: return EL_DIAMOND; /* EMC */
- case 0x23: return EL_EMERALD; /* EMC */
- case 0x24: return EL_MAGIC_WALL;
- case 0x25: return EL_NUT;
- case 0x26: return EL_NUT; /* EMC */
- case 0x27: return EL_NUT; /* EMC */
-
- /* looks like magic wheel, but is _always_ activated */
- case 0x28: return EL_ROBOT_WHEEL; /* EMC */
-
- case 0x29: return EL_YAMYAM; /* up */
- case 0x2a: return EL_YAMYAM; /* down */
- case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
- case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
- case 0x2d: return EL_QUICKSAND_FULL;
- case 0x2e: return EL_EMPTY_SPACE; /* EMC */
- case 0x2f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x30: return EL_EMPTY_SPACE; /* EMC */
- case 0x31: return EL_SAND; /* EMC */
- case 0x32: return EL_SAND; /* EMC */
- case 0x33: return EL_SAND; /* EMC */
- case 0x34: return EL_QUICKSAND_FULL; /* EMC */
- case 0x35: return EL_QUICKSAND_FULL; /* EMC */
- case 0x36: return EL_QUICKSAND_FULL; /* EMC */
- case 0x37: return EL_SAND; /* EMC */
- case 0x38: return EL_ROCK; /* EMC */
- case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
- case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
- case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
- case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
- case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
- case 0x3f: return EL_ACID_POOL_BOTTOM;
-
- case 0x40: return EL_EXIT_OPEN; /* 1 */
- case 0x41: return EL_EXIT_OPEN; /* 2 */
- case 0x42: return EL_EXIT_OPEN; /* 3 */
- case 0x43: return EL_BALLOON; /* EMC */
- case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
- case 0x45: return EL_SPRING; /* EMC */
- case 0x46: return EL_SPRING; /* falling */ /* EMC */
- case 0x47: return EL_SPRING; /* left */ /* EMC */
- case 0x48: return EL_SPRING; /* right */ /* EMC */
- case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
- case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
- case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4c: return EL_EMPTY_SPACE; /* EMC */
- case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
- case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
-
- case 0x50: return EL_UNKNOWN; /* EMC ("android") */
- case 0x51: return EL_UNKNOWN; /* EMC ("android") */
- case 0x52: return EL_UNKNOWN; /* EMC ("android") */
- case 0x53: return EL_UNKNOWN; /* EMC ("android") */
- case 0x54: return EL_UNKNOWN; /* EMC ("android") */
- case 0x55: return EL_EMPTY_SPACE; /* EMC */
- case 0x56: return EL_EMPTY_SPACE; /* EMC */
- case 0x57: return EL_EMPTY_SPACE; /* EMC */
- case 0x58: return EL_EMPTY_SPACE; /* EMC */
- case 0x59: return EL_EMPTY_SPACE; /* EMC */
- case 0x5a: return EL_EMPTY_SPACE; /* EMC */
- case 0x5b: return EL_EMPTY_SPACE; /* EMC */
- case 0x5c: return EL_EMPTY_SPACE; /* EMC */
- case 0x5d: return EL_EMPTY_SPACE; /* EMC */
- case 0x5e: return EL_EMPTY_SPACE; /* EMC */
- case 0x5f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x60: return EL_EMPTY_SPACE; /* EMC */
- case 0x61: return EL_EMPTY_SPACE; /* EMC */
- case 0x62: return EL_EMPTY_SPACE; /* EMC */
- case 0x63: return EL_SPRING; /* left */ /* EMC */
- case 0x64: return EL_SPRING; /* right */ /* EMC */
- case 0x65: return EL_ACID; /* 1 */ /* EMC */
- case 0x66: return EL_ACID; /* 2 */ /* EMC */
- case 0x67: return EL_ACID; /* 3 */ /* EMC */
- case 0x68: return EL_ACID; /* 4 */ /* EMC */
- case 0x69: return EL_ACID; /* 5 */ /* EMC */
- case 0x6a: return EL_ACID; /* 6 */ /* EMC */
- case 0x6b: return EL_ACID; /* 7 */ /* EMC */
- case 0x6c: return EL_ACID; /* 8 */ /* EMC */
- case 0x6d: return EL_EMPTY_SPACE; /* EMC */
- case 0x6e: return EL_EMPTY_SPACE; /* EMC */
- case 0x6f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x70: return EL_EMPTY_SPACE; /* EMC */
- case 0x71: return EL_EMPTY_SPACE; /* EMC */
- case 0x72: return EL_NUT; /* left */ /* EMC */
- case 0x73: return EL_SAND; /* EMC (? "nut") */
- case 0x74: return EL_STEELWALL;
- case 0x75: return EL_EMPTY_SPACE; /* EMC */
- case 0x76: return EL_EMPTY_SPACE; /* EMC */
- case 0x77: return EL_BOMB; /* left */ /* EMC */
- case 0x78: return EL_BOMB; /* right */ /* EMC */
- case 0x79: return EL_ROCK; /* left */ /* EMC */
- case 0x7a: return EL_ROCK; /* right */ /* EMC */
- case 0x7b: return EL_ACID; /* (? EMC "blank") */
- case 0x7c: return EL_EMPTY_SPACE; /* EMC */
- case 0x7d: return EL_EMPTY_SPACE; /* EMC */
- case 0x7e: return EL_EMPTY_SPACE; /* EMC */
- case 0x7f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x80: return EL_EMPTY;
- case 0x81: return EL_WALL_SLIPPERY;
- case 0x82: return EL_SAND;
- case 0x83: return EL_STEELWALL;
- case 0x84: return EL_WALL;
- case 0x85: return EL_EM_KEY_1;
- case 0x86: return EL_EM_KEY_2;
- case 0x87: return EL_EM_KEY_4;
- case 0x88: return EL_EM_KEY_3;
- case 0x89: return EL_EM_GATE_1;
- case 0x8a: return EL_EM_GATE_2;
- case 0x8b: return EL_EM_GATE_4;
- case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
- case 0x8e: return EL_EM_GATE_1_GRAY;
- case 0x8f: return EL_EM_GATE_2_GRAY;
-
- case 0x90: return EL_EM_GATE_4_GRAY;
- case 0x91: return EL_EM_GATE_3_GRAY;
- case 0x92: return EL_MAGIC_WALL;
- case 0x93: return EL_ROBOT_WHEEL;
- case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
- case 0x95: return EL_ACID_POOL_TOPLEFT;
- case 0x96: return EL_ACID_POOL_TOPRIGHT;
- case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
- case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID; /* (? EMC "fake blank") */
- case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
- case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
- case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
- case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
- case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* arrow left */
-
- /* looks like normal sand, but behaves like wall */
- case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
- case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
- case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
- case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa7: return EL_EMPTY_SPACE; /* EMC */
- case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
- case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
- case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
- case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
- case 0xac: return EL_CHAR_COMMA; /* EMC */
- case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
- case 0xae: return EL_CHAR_MINUS; /* EMC */
- case 0xaf: return EL_DYNAMITE;
-
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
- case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
- case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
- case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
- case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
- case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
- case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
- case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
- case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
- case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
- case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC ("dirt") */
- case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
- case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
-
- case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
- case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
- case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
- case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
- case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
- case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
- case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
- case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
-
- /* characters: see above */
-
- case 0xec: return EL_CHAR_PERIOD;
- case 0xed: return EL_CHAR_EXCLAM;
- case 0xee: return EL_CHAR_COLON;
- case 0xef: return EL_CHAR_QUESTION;
-
- case 0xf0: return EL_CHAR_GREATER; /* arrow right */
- case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
- case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
- case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
- case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
- case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
- case 0xf6: return EL_EMPTY_SPACE; /* EMC */
- case 0xf7: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xf8: return EL_EMPTY_SPACE; /* EMC */
- case 0xf9: return EL_EMPTY_SPACE; /* EMC */
- case 0xfa: return EL_EMPTY_SPACE; /* EMC */
- case 0xfb: return EL_EMPTY_SPACE; /* EMC */
- case 0xfc: return EL_EMPTY_SPACE; /* EMC */
- case 0xfd: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
- case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
-
- default:
- /* should never happen (all 8-bit value cases should be handled) */
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
+ closeFile(file);
}
-#define EM_LEVEL_SIZE 2106
-#define EM_LEVEL_XSIZE 64
-#define EM_LEVEL_YSIZE 32
-
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- unsigned char leveldata[EM_LEVEL_SIZE];
- unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- int nr = level_file_info->nr;
- int i, x, y;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- leveldata[i] = fgetc(file);
-
- fclose(file);
-
- /* check if level data is crypted by testing against known starting bytes
- of the few existing crypted level files (from Emerald Mine 1 + 2) */
-
- if ((leveldata[0] == 0xf1 ||
- leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
- {
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
-
- if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
- leveldata[0] = 0xf1;
-
- /* decode crypted level data */
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- {
- leveldata[i] ^= code0;
- leveldata[i] -= code1;
-
- code0 = (code0 + 7) & 0xff;
- }
- }
-
- level->fieldx = EM_LEVEL_XSIZE;
- level->fieldy = EM_LEVEL_YSIZE;
-
- level->time = header[46] * 10;
- level->gems_needed = header[47];
- /* The original Emerald Mine levels have their level number stored
- at the second byte of the level file...
- Do not trust this information at other level files, e.g. EMC,
- but correct it anyway (normally the first row is completely
- steel wall, so the correction does not hurt anyway). */
+// ----------------------------------------------------------------------------
+// functions for loading EM level
+// ----------------------------------------------------------------------------
- if (leveldata[1] == nr)
- leveldata[1] = leveldata[2]; /* correct level number field */
-
- sprintf(level->name, "Level %d", nr); /* set level name */
-
- level->score[SC_EMERALD] = header[36];
- level->score[SC_DIAMOND] = header[37];
- level->score[SC_ROBOT] = header[38];
- level->score[SC_SPACESHIP] = header[39];
- level->score[SC_BUG] = header[40];
- level->score[SC_YAMYAM] = header[41];
- level->score[SC_NUT] = header[42];
- level->score[SC_DYNAMITE] = header[43];
- level->score[SC_TIME_BONUS] = header[44];
-
- level->num_yamyam_contents = 4;
-
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- map_em_element_yam(header[i * 9 + y * 3 + x]);
-
- level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
- level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
- level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
- level->amoeba_content = EL_DIAMOND;
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
-
- if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
- new_element = EL_AMOEBA_WET;
-
- level->field[x][y] = new_element;
- }
-
- x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
- y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_1;
-
- x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
- y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_2;
-}
-
-#endif
-
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
static int ball_xy[8][2] =
{
map_android_clone_elements_RND_to_EM(level);
- /* first fill the complete playfield with the default border element */
+ // first fill the complete playfield with the default border element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
level_em->cave[x][y] = ZBORDER;
level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
}
- /* then copy the real level contents from level file into the playfield */
+ // then copy the real level contents from level file into the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
int new_element = map_element_RND_to_EM(level->field[x][y]);
ply[i]->y_initial = 0;
}
- /* initialize player positions and delete players from the playfield */
+ // initialize player positions and delete players from the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
if (ELEM_IS_PLAYER(level->field[x][y]))
}
}
-void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{
static int ball_xy[8][2] =
{
map_android_clone_elements_EM_to_RND(level);
- /* convert the playfield (some elements need special treatment) */
+ // convert the playfield (some elements need special treatment)
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
for (i = 0; i < MAX_PLAYERS; i++)
{
- /* in case of all players set to the same field, use the first player */
+ // in case of all players set to the same field, use the first player
int nr = MAX_PLAYERS - i - 1;
int jx = ply[nr]->x_initial - 1;
int jy = ply[nr]->y_initial - 1;
}
}
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- if (!LoadNativeLevel_EM(level_file_info->filename))
- level->no_valid_file = TRUE;
-}
-void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_RND_to_EM(level);
-}
+// ----------------------------------------------------------------------------
+// functions for loading SP level
+// ----------------------------------------------------------------------------
-void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_EM_to_RND(level);
-}
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ int i, x, y;
+ level_sp->width = level->fieldx;
+ level_sp->height = level->fieldy;
-/* ------------------------------------------------------------------------- */
-/* functions for loading SP level */
-/* ------------------------------------------------------------------------- */
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
-#define SP_LEVEL_SIZE 1536
-#define SP_LEVEL_XSIZE 60
-#define SP_LEVEL_YSIZE 24
-#define SP_LEVEL_NAME_LEN 23
+ header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
- int nr)
-{
- int initial_player_gravity;
- int num_special_ports;
- int i, x, y;
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ header->LevelTitle[i] = level->name[i];
+ // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
+
+ header->InfotronsNeeded = level->gems_needed;
- /* for details of the Supaplex level format, see Herman Perk's Supaplex
- documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+ header->SpecialPortCount = 0;
- /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
{
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ boolean gravity_port_found = FALSE;
+ boolean gravity_port_valid = FALSE;
+ int gravity_port_flag;
+ int gravity_port_base_element;
+ int element = level->field[x][y];
+
+ if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_ON_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 1;
+ gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_OFF_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 0;
+ gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_PORT_UP)
+ {
+ // change R'n'D style gravity inverting special port to normal port
+ // (there are no gravity inverting ports in native Supaplex engine)
+
+ gravity_port_found = TRUE;
+ gravity_port_valid = FALSE;
+ gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ if (gravity_port_found)
{
- int element_old = fgetc(file);
- int element_new;
+ if (gravity_port_valid &&
+ header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
+ {
+ SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
+
+ port->PortLocation = (y * level->fieldx + x) * 2;
+ port->Gravity = gravity_port_flag;
+
+ element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
+ header->SpecialPortCount++;
+ }
else
{
- Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
- Error(ERR_WARN, "invalid level element %d", element_old);
+ // change special gravity port to normal port
- element_new = EL_UNKNOWN;
+ element += EL_SP_PORT_RIGHT - gravity_port_base_element;
}
- level->field[x][y] = element_new;
+ level_sp->playfield[x][y] = element - EL_SP_START;
}
}
+}
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* initial gravity: 1 == "on", anything else (0) == "off" */
- initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
-
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] = initial_player_gravity;
+static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ boolean num_invalid_elements = 0;
+ int i, j, x, y;
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ level->fieldx = level_sp->width;
+ level->fieldy = level_sp->height;
- /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
- level->name[SP_LEVEL_NAME_LEN] = '\0';
+ for (x = 0; x < level->fieldx; x++)
+ {
+ for (y = 0; y < level->fieldy; y++)
+ {
+ int element_old = level_sp->playfield[x][y];
+ int element_new = getMappedElement(map_element_SP_to_RND(element_old));
- /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ if (element_new == EL_UNKNOWN)
+ {
+ num_invalid_elements++;
- /* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number
- (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
- level->gems_needed = fgetc(file);
+ Error(ERR_DEBUG, "invalid element %d at position %d, %d",
+ element_old, x, y);
+ }
- /* number of special ("gravity") port entries below (maximum 10 allowed) */
- num_special_ports = fgetc(file);
+ level->field[x][y] = element_new;
+ }
+ }
- /* database of properties of up to 10 special ports (6 bytes per port) */
- for (i = 0; i < 10; i++)
- {
- int port_location, port_x, port_y, port_element;
- int gravity;
+ if (num_invalid_elements > 0)
+ Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
+ (!options.debug ? " (use '--debug' for more details)" : ""));
- /* high and low byte of the location of a special port; if (x, y) are the
- coordinates of a port in the field and (0, 0) is the top-left corner,
- the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
- of what may be expected: Supaplex works with a game field in memory
- which is 2 bytes per tile) */
- port_location = getFile16BitBE(file);
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] =
+ (header->InitialGravity == 1 ? TRUE : FALSE);
- /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
- gravity = fgetc(file);
+ // skip leading spaces
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ if (header->LevelTitle[i] != ' ')
+ break;
- /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ // copy level title
+ for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
+ level->name[j] = header->LevelTitle[i];
+ level->name[j] = '\0';
- /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ // cut trailing spaces
+ for (; j > 0; j--)
+ if (level->name[j - 1] == ' ' && level->name[j] == '\0')
+ level->name[j - 1] = '\0';
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ level->gems_needed = header->InfotronsNeeded;
- if (i >= num_special_ports)
- continue;
+ for (i = 0; i < header->SpecialPortCount; i++)
+ {
+ SpecialPortType *port = &header->SpecialPort[i];
+ int port_location = port->PortLocation;
+ int gravity = port->Gravity;
+ int port_x, port_y, port_element;
- port_x = (port_location / 2) % SP_LEVEL_XSIZE;
- port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+ port_x = (port_location / 2) % level->fieldx;
+ port_y = (port_location / 2) / level->fieldx;
- if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
- port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ if (port_x < 0 || port_x >= level->fieldx ||
+ port_y < 0 || port_y >= level->fieldy)
{
Error(ERR_WARN, "special port position (%d, %d) out of bounds",
port_x, port_y);
continue;
}
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
+ // change previous (wrong) gravity inverting special port to either
+ // gravity enabling special port or gravity disabling special port
level->field[port_x][port_y] +=
(gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
}
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* change special gravity ports without database entries to normal ports */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ // change special gravity ports without database entries to normal ports
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
- /* auto-determine number of infotrons if it was stored as "0" -- see above */
- if (level->gems_needed == 0)
- {
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] == EL_SP_INFOTRON)
- level->gems_needed++;
-
- level->gems_needed &= 0xff; /* only use low byte -- see above */
- }
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
- level->time = 0; /* no time limit */
+ level->time = 0; // no time limit
level->amoeba_speed = 0;
level->time_magic_wall = 0;
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
#if 1
- /* original Supaplex does not use score values -- use default values */
+ // original Supaplex does not use score values -- use default values
#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
#endif
- /* there are no yamyams in supaplex levels */
+ // there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
level->yamyam_content[i].e[x][y] = EL_EMPTY;
}
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
{
- char *filename = level_file_info->filename;
- FILE *file;
- int nr = level_file_info->nr - leveldir_current->first_level;
- int i, l, x, y;
- char name_first, name_last;
- struct LevelInfo multipart_level;
- int multipart_xpos, multipart_ypos;
- boolean is_multipart_level;
- boolean is_first_part;
- boolean reading_multipart_level = FALSE;
- boolean use_empty_level = FALSE;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ int i, j;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ // always start with reliable default values
+ demo->is_available = FALSE;
+ demo->length = 0;
+ if (TAPE_IS_EMPTY(tape))
return;
- }
-
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ demo->level_nr = tape.level_nr; // (currently not used)
- return;
- }
+ level_sp->header.DemoRandomSeed = tape.random_seed;
- /* there exist Supaplex level package files with multi-part levels which
- can be detected as follows: instead of leading and trailing dashes ('-')
- to pad the level name, they have leading and trailing numbers which are
- the x and y coordinations of the current part of the multi-part level;
- if there are '?' characters instead of numbers on the left or right side
- of the level name, the multi-part level consists of only horizontal or
- vertical parts */
+ demo->length = 0;
- for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ for (i = 0; i < tape.length; i++)
{
- LoadLevelFromFileStream_SP(file, level, l);
+ int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
+ int demo_repeat = tape.pos[i].delay;
+ int demo_entries = (demo_repeat + 15) / 16;
- /* check if this level is a part of a bigger multi-part level */
+ if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
+ {
+ Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
+ SP_MAX_TAPE_LEN);
- name_first = level->name[0];
- name_last = level->name[SP_LEVEL_NAME_LEN - 1];
+ break;
+ }
- is_multipart_level =
- ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
- (name_last == '?' || (name_last >= '0' && name_last <= '9')));
+ for (j = 0; j < demo_repeat / 16; j++)
+ demo->data[demo->length++] = 0xf0 | demo_action;
- is_first_part =
- ((name_first == '?' || name_first == '1') &&
- (name_last == '?' || name_last == '1'));
+ if (demo_repeat % 16)
+ demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
+ }
- /* correct leading multipart level meta information in level name */
- for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
- level->name[i] = '-';
+ demo->is_available = TRUE;
+}
- /* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
- level->name[i] = '-';
+static void setTapeInfoToDefaults(void);
- /* ---------- check for normal single level ---------- */
+static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ char *filename = level->file_info.filename;
+ int i;
- if (!reading_multipart_level && !is_multipart_level)
- {
- /* the current level is simply a normal single-part level, and we are
- not reading a multi-part level yet, so return the level as it is */
+ // always start with reliable default values
+ setTapeInfoToDefaults();
- break;
- }
+ if (!demo->is_available)
+ return;
- /* ---------- check for empty level (unused multi-part) ---------- */
+ tape.level_nr = demo->level_nr; // (currently not used)
+ tape.random_seed = level_sp->header.DemoRandomSeed;
- if (!reading_multipart_level && is_multipart_level && !is_first_part)
- {
- /* this is a part of a multi-part level, but not the first part
- (and we are not already reading parts of a multi-part level);
- in this case, use an empty level instead of the single part */
+ TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
- use_empty_level = TRUE;
+ tape.counter = 0;
+ tape.pos[tape.counter].delay = 0;
- break;
- }
+ for (i = 0; i < demo->length; i++)
+ {
+ int demo_action = demo->data[i] & 0x0f;
+ int demo_repeat = (demo->data[i] & 0xf0) >> 4;
+ int tape_action = map_key_SP_to_RND(demo_action);
+ int tape_repeat = demo_repeat + 1;
+ byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
+ boolean success = 0;
+ int j;
- /* ---------- check for finished multi-part level ---------- */
+ for (j = 0; j < tape_repeat; j++)
+ success = TapeAddAction(action);
- if (reading_multipart_level &&
- (!is_multipart_level ||
- !strEqual(level->name, multipart_level.name)))
+ if (!success)
{
- /* we are already reading parts of a multi-part level, but this level is
- either not a multi-part level, or a part of a different multi-part
- level; in both cases, the multi-part level seems to be complete */
+ Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
break;
}
+ }
- /* ---------- here we have one part of a multi-part level ---------- */
+ TapeHaltRecording();
+}
- reading_multipart_level = TRUE;
- if (is_first_part) /* start with first part of new multi-part level */
- {
- /* copy level info structure from first part */
- multipart_level = *level;
+// ----------------------------------------------------------------------------
+// functions for loading MM level
+// ----------------------------------------------------------------------------
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
- }
+static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
+ level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
+ level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
+ level_mm->time = level->time;
+ level_mm->kettles_needed = level->gems_needed;
+ level_mm->auto_count_kettles = level->auto_count_gems;
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
-#endif
+ level_mm->laser_red = level->mm_laser_red;
+ level_mm->laser_green = level->mm_laser_green;
+ level_mm->laser_blue = level->mm_laser_blue;
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+ strcpy(level_mm->name, level->name);
+ strcpy(level_mm->author, level->author);
- break;
- }
+ level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
+ level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
+ level_mm->score[SC_KEY] = level->score[SC_KEY];
+ level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
+ level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
+ level_mm->amoeba_speed = level->amoeba_speed;
+ level_mm->time_fuse = level->mm_time_fuse;
+ level_mm->time_bomb = level->mm_time_bomb;
+ level_mm->time_ball = level->mm_time_ball;
+ level_mm->time_block = level->mm_time_block;
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ Ur[x][y] =
+ level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
+}
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
- }
- }
+static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
- fclose(file);
+ level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
+ level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
- if (use_empty_level)
- {
- setLevelInfoToDefaults(level);
+ level->time = level_mm->time;
+ level->gems_needed = level_mm->kettles_needed;
+ level->auto_count_gems = level_mm->auto_count_kettles;
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
+ level->mm_laser_red = level_mm->laser_red;
+ level->mm_laser_green = level_mm->laser_green;
+ level->mm_laser_blue = level_mm->laser_blue;
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
+ strcpy(level->name, level_mm->name);
- strcpy(level->name, "-------- EMPTY --------");
+ // only overwrite author from 'levelinfo.conf' if author defined in level
+ if (!strEqual(level_mm->author, ANONYMOUS_NAME))
+ strcpy(level->author, level_mm->author);
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
- }
+ level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
+ level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
+ level->score[SC_KEY] = level_mm->score[SC_KEY];
+ level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
+ level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
- if (reading_multipart_level)
- *level = multipart_level;
+ level->amoeba_speed = level_mm->amoeba_speed;
+ level->mm_time_fuse = level_mm->time_fuse;
+ level->mm_time_bomb = level_mm->time_bomb;
+ level->mm_time_ball = level_mm->time_ball;
+ level->mm_time_block = level_mm->time_block;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
}
+// ----------------------------------------------------------------------------
+// functions for loading DC level
+// ----------------------------------------------------------------------------
+
#define DC_LEVEL_HEADER_SIZE 344
-unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+static unsigned short getDecodedWord_DC(unsigned short data_encoded,
+ boolean init)
{
static int last_data_encoded;
static int offset1;
return data_decoded;
}
-int getMappedElement_DC(int element)
+static int getMappedElement_DC(int element)
{
switch (element)
{
element = EL_ROCK;
break;
- /* 0x0117 - 0x036e: (?) */
- /* EL_DIAMOND */
+ // 0x0117 - 0x036e: (?)
+ // EL_DIAMOND
- /* 0x042d - 0x0684: (?) */
- /* EL_EMERALD */
+ // 0x042d - 0x0684: (?)
+ // EL_EMERALD
case 0x06f1:
element = EL_NUT;
element = EL_CRYSTAL;
break;
- case 0x0e77: /* quicksand (boulder) */
- element = EL_QUICKSAND_FULL;
+ case 0x0e77: // quicksand (boulder)
+ element = EL_QUICKSAND_FAST_FULL;
break;
- case 0x0e99: /* slow quicksand (boulder) */
+ case 0x0e99: // slow quicksand (boulder)
element = EL_QUICKSAND_FULL;
break;
case 0x0ed2:
- element = EL_EXIT_OPEN;
+ element = EL_EM_EXIT_OPEN;
break;
case 0x0ee3:
- element = EL_EXIT_CLOSED;
+ element = EL_EM_EXIT_CLOSED;
break;
case 0x0eeb:
- element = EL_STEEL_EXIT_OPEN;
+ element = EL_EM_STEEL_EXIT_OPEN;
break;
case 0x0efc:
- element = EL_STEEL_EXIT_CLOSED;
+ element = EL_EM_STEEL_EXIT_CLOSED;
break;
- case 0x0f4f: /* dynamite (lit 1) */
- element = EL_DYNAMITE_ACTIVE;
+ case 0x0f4f: // dynamite (lit 1)
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f57: /* dynamite (lit 2) */
- element = EL_DYNAMITE_ACTIVE;
+ case 0x0f57: // dynamite (lit 2)
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f5f: /* dynamite (lit 3) */
- element = EL_DYNAMITE_ACTIVE;
+ case 0x0f5f: // dynamite (lit 3)
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f67: /* dynamite (lit 4) */
- element = EL_DYNAMITE_ACTIVE;
+ case 0x0f67: // dynamite (lit 4)
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f81:
break;
case 0x0fb9:
- element = EL_MAGIC_WALL;
+ element = EL_DC_MAGIC_WALL;
break;
case 0x0fd0:
break;
case 0x1437:
- element = EL_SWITCHGATE_SWITCH_UP;
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
break;
case 0x143a:
element = EL_TIMEGATE_CLOSED;
break;
- case 0x144c: /* conveyor belt switch (green) */
+ case 0x144c: // conveyor belt switch (green)
element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
break;
- case 0x144f: /* conveyor belt switch (red) */
+ case 0x144f: // conveyor belt switch (red)
element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
break;
- case 0x1452: /* conveyor belt switch (blue) */
+ case 0x1452: // conveyor belt switch (blue)
element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
break;
element = EL_EXPANDABLE_WALL_ANY;
break;
- case 0x14ce: /* growing steel wall (left/right) */
- element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ case 0x14ce: // growing steel wall (left/right)
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
break;
- case 0x14df: /* growing steel wall (up/down) */
- element = EL_EXPANDABLE_WALL_VERTICAL;
+ case 0x14df: // growing steel wall (up/down)
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
break;
- case 0x14e8: /* growing steel wall (up/down/left/right) */
- element = EL_EXPANDABLE_WALL_ANY;
+ case 0x14e8: // growing steel wall (up/down/left/right)
+ element = EL_EXPANDABLE_STEELWALL_ANY;
break;
case 0x14e9:
- element = EL_SHIELD_NORMAL;
+ element = EL_SHIELD_DEADLY;
break;
case 0x1501:
element = EL_EMPTY_SPACE;
break;
- case 0x1578: /* quicksand (empty) */
- element = EL_QUICKSAND_EMPTY;
+ case 0x1578: // quicksand (empty)
+ element = EL_QUICKSAND_FAST_EMPTY;
break;
- case 0x1579: /* slow quicksand (empty) */
+ case 0x1579: // slow quicksand (empty)
element = EL_QUICKSAND_EMPTY;
break;
- /* 0x157c - 0x158b: */
- /* EL_SAND */
+ // 0x157c - 0x158b:
+ // EL_SAND
- /* 0x1590 - 0x159f: */
- /* EL_LANDMINE */
+ // 0x1590 - 0x159f:
+ // EL_DC_LANDMINE
case 0x15a0:
- element = EL_DYNAMITE;
+ element = EL_EM_DYNAMITE;
break;
- case 0x15a1: /* key (red) */
+ case 0x15a1: // key (red)
element = EL_EM_KEY_1;
break;
- case 0x15a2: /* key (yellow) */
+ case 0x15a2: // key (yellow)
element = EL_EM_KEY_2;
break;
- case 0x15a3: /* key (blue) */
+ case 0x15a3: // key (blue)
element = EL_EM_KEY_4;
break;
- case 0x15a4: /* key (green) */
+ case 0x15a4: // key (green)
element = EL_EM_KEY_3;
break;
- case 0x15a5: /* key (white) */
- element = EL_KEY_WHITE;
+ case 0x15a5: // key (white)
+ element = EL_DC_KEY_WHITE;
break;
case 0x15a6:
element = EL_WALL;
break;
- case 0x15a8: /* wall (not round) */
+ case 0x15a8: // wall (not round)
element = EL_WALL;
break;
- case 0x15a9: /* (blue) */
+ case 0x15a9: // (blue)
element = EL_CHAR_A;
break;
- case 0x15aa: /* (blue) */
+ case 0x15aa: // (blue)
element = EL_CHAR_B;
break;
- case 0x15ab: /* (blue) */
+ case 0x15ab: // (blue)
element = EL_CHAR_C;
break;
- case 0x15ac: /* (blue) */
+ case 0x15ac: // (blue)
element = EL_CHAR_D;
break;
- case 0x15ad: /* (blue) */
+ case 0x15ad: // (blue)
element = EL_CHAR_E;
break;
- case 0x15ae: /* (blue) */
+ case 0x15ae: // (blue)
element = EL_CHAR_F;
break;
- case 0x15af: /* (blue) */
+ case 0x15af: // (blue)
element = EL_CHAR_G;
break;
- case 0x15b0: /* (blue) */
+ case 0x15b0: // (blue)
element = EL_CHAR_H;
break;
- case 0x15b1: /* (blue) */
+ case 0x15b1: // (blue)
element = EL_CHAR_I;
break;
- case 0x15b2: /* (blue) */
+ case 0x15b2: // (blue)
element = EL_CHAR_J;
break;
- case 0x15b3: /* (blue) */
+ case 0x15b3: // (blue)
element = EL_CHAR_K;
break;
- case 0x15b4: /* (blue) */
+ case 0x15b4: // (blue)
element = EL_CHAR_L;
break;
- case 0x15b5: /* (blue) */
+ case 0x15b5: // (blue)
element = EL_CHAR_M;
break;
- case 0x15b6: /* (blue) */
+ case 0x15b6: // (blue)
element = EL_CHAR_N;
break;
- case 0x15b7: /* (blue) */
+ case 0x15b7: // (blue)
element = EL_CHAR_O;
break;
- case 0x15b8: /* (blue) */
+ case 0x15b8: // (blue)
element = EL_CHAR_P;
break;
- case 0x15b9: /* (blue) */
+ case 0x15b9: // (blue)
element = EL_CHAR_Q;
break;
- case 0x15ba: /* (blue) */
+ case 0x15ba: // (blue)
element = EL_CHAR_R;
break;
- case 0x15bb: /* (blue) */
+ case 0x15bb: // (blue)
element = EL_CHAR_S;
break;
- case 0x15bc: /* (blue) */
+ case 0x15bc: // (blue)
element = EL_CHAR_T;
break;
- case 0x15bd: /* (blue) */
+ case 0x15bd: // (blue)
element = EL_CHAR_U;
break;
- case 0x15be: /* (blue) */
+ case 0x15be: // (blue)
element = EL_CHAR_V;
break;
- case 0x15bf: /* (blue) */
+ case 0x15bf: // (blue)
element = EL_CHAR_W;
break;
- case 0x15c0: /* (blue) */
+ case 0x15c0: // (blue)
element = EL_CHAR_X;
break;
- case 0x15c1: /* (blue) */
+ case 0x15c1: // (blue)
element = EL_CHAR_Y;
break;
- case 0x15c2: /* (blue) */
+ case 0x15c2: // (blue)
element = EL_CHAR_Z;
break;
- case 0x15c3: /* (blue) */
+ case 0x15c3: // (blue)
element = EL_CHAR_AUMLAUT;
break;
- case 0x15c4: /* (blue) */
+ case 0x15c4: // (blue)
element = EL_CHAR_OUMLAUT;
break;
- case 0x15c5: /* (blue) */
+ case 0x15c5: // (blue)
element = EL_CHAR_UUMLAUT;
break;
- case 0x15c6: /* (blue) */
+ case 0x15c6: // (blue)
element = EL_CHAR_0;
break;
- case 0x15c7: /* (blue) */
+ case 0x15c7: // (blue)
element = EL_CHAR_1;
break;
- case 0x15c8: /* (blue) */
+ case 0x15c8: // (blue)
element = EL_CHAR_2;
break;
- case 0x15c9: /* (blue) */
+ case 0x15c9: // (blue)
element = EL_CHAR_3;
break;
- case 0x15ca: /* (blue) */
+ case 0x15ca: // (blue)
element = EL_CHAR_4;
break;
- case 0x15cb: /* (blue) */
+ case 0x15cb: // (blue)
element = EL_CHAR_5;
break;
- case 0x15cc: /* (blue) */
+ case 0x15cc: // (blue)
element = EL_CHAR_6;
break;
- case 0x15cd: /* (blue) */
+ case 0x15cd: // (blue)
element = EL_CHAR_7;
break;
- case 0x15ce: /* (blue) */
+ case 0x15ce: // (blue)
element = EL_CHAR_8;
break;
- case 0x15cf: /* (blue) */
+ case 0x15cf: // (blue)
element = EL_CHAR_9;
break;
- case 0x15d0: /* (blue) */
+ case 0x15d0: // (blue)
element = EL_CHAR_PERIOD;
break;
- case 0x15d1: /* (blue) */
+ case 0x15d1: // (blue)
element = EL_CHAR_EXCLAM;
break;
- case 0x15d2: /* (blue) */
+ case 0x15d2: // (blue)
element = EL_CHAR_COLON;
break;
- case 0x15d3: /* (blue) */
+ case 0x15d3: // (blue)
element = EL_CHAR_LESS;
break;
- case 0x15d4: /* (blue) */
+ case 0x15d4: // (blue)
element = EL_CHAR_GREATER;
break;
- case 0x15d5: /* (blue) */
+ case 0x15d5: // (blue)
element = EL_CHAR_QUESTION;
break;
- case 0x15d6: /* (blue) */
+ case 0x15d6: // (blue)
element = EL_CHAR_COPYRIGHT;
break;
- case 0x15d7: /* (blue) */
+ case 0x15d7: // (blue)
element = EL_CHAR_UP;
break;
- case 0x15d8: /* (blue) */
+ case 0x15d8: // (blue)
element = EL_CHAR_DOWN;
break;
- case 0x15d9: /* (blue) */
+ case 0x15d9: // (blue)
element = EL_CHAR_BUTTON;
break;
- case 0x15da: /* (blue) */
+ case 0x15da: // (blue)
element = EL_CHAR_PLUS;
break;
- case 0x15db: /* (blue) */
+ case 0x15db: // (blue)
element = EL_CHAR_MINUS;
break;
- case 0x15dc: /* (blue) */
+ case 0x15dc: // (blue)
element = EL_CHAR_APOSTROPHE;
break;
- case 0x15dd: /* (blue) */
+ case 0x15dd: // (blue)
element = EL_CHAR_PARENLEFT;
break;
- case 0x15de: /* (blue) */
+ case 0x15de: // (blue)
element = EL_CHAR_PARENRIGHT;
break;
- case 0x15df: /* (green) */
+ case 0x15df: // (green)
element = EL_CHAR_A;
break;
- case 0x15e0: /* (green) */
+ case 0x15e0: // (green)
element = EL_CHAR_B;
break;
- case 0x15e1: /* (green) */
+ case 0x15e1: // (green)
element = EL_CHAR_C;
break;
- case 0x15e2: /* (green) */
+ case 0x15e2: // (green)
element = EL_CHAR_D;
break;
- case 0x15e3: /* (green) */
+ case 0x15e3: // (green)
element = EL_CHAR_E;
break;
- case 0x15e4: /* (green) */
+ case 0x15e4: // (green)
element = EL_CHAR_F;
break;
- case 0x15e5: /* (green) */
+ case 0x15e5: // (green)
element = EL_CHAR_G;
break;
- case 0x15e6: /* (green) */
+ case 0x15e6: // (green)
element = EL_CHAR_H;
break;
- case 0x15e7: /* (green) */
+ case 0x15e7: // (green)
element = EL_CHAR_I;
break;
- case 0x15e8: /* (green) */
+ case 0x15e8: // (green)
element = EL_CHAR_J;
break;
- case 0x15e9: /* (green) */
+ case 0x15e9: // (green)
element = EL_CHAR_K;
break;
- case 0x15ea: /* (green) */
+ case 0x15ea: // (green)
element = EL_CHAR_L;
break;
- case 0x15eb: /* (green) */
+ case 0x15eb: // (green)
element = EL_CHAR_M;
break;
- case 0x15ec: /* (green) */
+ case 0x15ec: // (green)
element = EL_CHAR_N;
break;
- case 0x15ed: /* (green) */
+ case 0x15ed: // (green)
element = EL_CHAR_O;
break;
- case 0x15ee: /* (green) */
+ case 0x15ee: // (green)
element = EL_CHAR_P;
break;
- case 0x15ef: /* (green) */
+ case 0x15ef: // (green)
element = EL_CHAR_Q;
break;
- case 0x15f0: /* (green) */
+ case 0x15f0: // (green)
element = EL_CHAR_R;
break;
- case 0x15f1: /* (green) */
+ case 0x15f1: // (green)
element = EL_CHAR_S;
break;
- case 0x15f2: /* (green) */
+ case 0x15f2: // (green)
element = EL_CHAR_T;
break;
- case 0x15f3: /* (green) */
+ case 0x15f3: // (green)
element = EL_CHAR_U;
break;
- case 0x15f4: /* (green) */
+ case 0x15f4: // (green)
element = EL_CHAR_V;
break;
- case 0x15f5: /* (green) */
+ case 0x15f5: // (green)
element = EL_CHAR_W;
break;
- case 0x15f6: /* (green) */
+ case 0x15f6: // (green)
element = EL_CHAR_X;
break;
- case 0x15f7: /* (green) */
+ case 0x15f7: // (green)
element = EL_CHAR_Y;
break;
- case 0x15f8: /* (green) */
+ case 0x15f8: // (green)
element = EL_CHAR_Z;
break;
- case 0x15f9: /* (green) */
+ case 0x15f9: // (green)
element = EL_CHAR_AUMLAUT;
break;
- case 0x15fa: /* (green) */
+ case 0x15fa: // (green)
element = EL_CHAR_OUMLAUT;
break;
- case 0x15fb: /* (green) */
+ case 0x15fb: // (green)
element = EL_CHAR_UUMLAUT;
break;
- case 0x15fc: /* (green) */
+ case 0x15fc: // (green)
element = EL_CHAR_0;
break;
- case 0x15fd: /* (green) */
+ case 0x15fd: // (green)
element = EL_CHAR_1;
break;
- case 0x15fe: /* (green) */
+ case 0x15fe: // (green)
element = EL_CHAR_2;
break;
- case 0x15ff: /* (green) */
+ case 0x15ff: // (green)
element = EL_CHAR_3;
break;
- case 0x1600: /* (green) */
+ case 0x1600: // (green)
element = EL_CHAR_4;
break;
- case 0x1601: /* (green) */
+ case 0x1601: // (green)
element = EL_CHAR_5;
break;
- case 0x1602: /* (green) */
+ case 0x1602: // (green)
element = EL_CHAR_6;
break;
- case 0x1603: /* (green) */
+ case 0x1603: // (green)
element = EL_CHAR_7;
break;
- case 0x1604: /* (green) */
+ case 0x1604: // (green)
element = EL_CHAR_8;
break;
- case 0x1605: /* (green) */
+ case 0x1605: // (green)
element = EL_CHAR_9;
break;
- case 0x1606: /* (green) */
+ case 0x1606: // (green)
element = EL_CHAR_PERIOD;
break;
- case 0x1607: /* (green) */
+ case 0x1607: // (green)
element = EL_CHAR_EXCLAM;
break;
- case 0x1608: /* (green) */
+ case 0x1608: // (green)
element = EL_CHAR_COLON;
break;
- case 0x1609: /* (green) */
+ case 0x1609: // (green)
element = EL_CHAR_LESS;
break;
- case 0x160a: /* (green) */
+ case 0x160a: // (green)
element = EL_CHAR_GREATER;
break;
- case 0x160b: /* (green) */
+ case 0x160b: // (green)
element = EL_CHAR_QUESTION;
break;
- case 0x160c: /* (green) */
+ case 0x160c: // (green)
element = EL_CHAR_COPYRIGHT;
break;
- case 0x160d: /* (green) */
+ case 0x160d: // (green)
element = EL_CHAR_UP;
break;
- case 0x160e: /* (green) */
+ case 0x160e: // (green)
element = EL_CHAR_DOWN;
break;
- case 0x160f: /* (green) */
+ case 0x160f: // (green)
element = EL_CHAR_BUTTON;
break;
- case 0x1610: /* (green) */
+ case 0x1610: // (green)
element = EL_CHAR_PLUS;
break;
- case 0x1611: /* (green) */
+ case 0x1611: // (green)
element = EL_CHAR_MINUS;
break;
- case 0x1612: /* (green) */
+ case 0x1612: // (green)
element = EL_CHAR_APOSTROPHE;
break;
- case 0x1613: /* (green) */
+ case 0x1613: // (green)
element = EL_CHAR_PARENLEFT;
break;
- case 0x1614: /* (green) */
+ case 0x1614: // (green)
element = EL_CHAR_PARENRIGHT;
break;
- case 0x1615: /* (blue steel) */
- element = EL_STEELCHAR_A;
+ case 0x1615: // (blue steel)
+ element = EL_STEEL_CHAR_A;
break;
- case 0x1616: /* (blue steel) */
- element = EL_STEELCHAR_B;
+ case 0x1616: // (blue steel)
+ element = EL_STEEL_CHAR_B;
break;
- case 0x1617: /* (blue steel) */
- element = EL_STEELCHAR_C;
+ case 0x1617: // (blue steel)
+ element = EL_STEEL_CHAR_C;
break;
- case 0x1618: /* (blue steel) */
- element = EL_STEELCHAR_D;
+ case 0x1618: // (blue steel)
+ element = EL_STEEL_CHAR_D;
break;
- case 0x1619: /* (blue steel) */
- element = EL_STEELCHAR_E;
+ case 0x1619: // (blue steel)
+ element = EL_STEEL_CHAR_E;
break;
- case 0x161a: /* (blue steel) */
- element = EL_STEELCHAR_F;
+ case 0x161a: // (blue steel)
+ element = EL_STEEL_CHAR_F;
break;
- case 0x161b: /* (blue steel) */
- element = EL_STEELCHAR_G;
+ case 0x161b: // (blue steel)
+ element = EL_STEEL_CHAR_G;
break;
- case 0x161c: /* (blue steel) */
- element = EL_STEELCHAR_H;
+ case 0x161c: // (blue steel)
+ element = EL_STEEL_CHAR_H;
break;
- case 0x161d: /* (blue steel) */
- element = EL_STEELCHAR_I;
+ case 0x161d: // (blue steel)
+ element = EL_STEEL_CHAR_I;
break;
- case 0x161e: /* (blue steel) */
- element = EL_STEELCHAR_J;
+ case 0x161e: // (blue steel)
+ element = EL_STEEL_CHAR_J;
break;
- case 0x161f: /* (blue steel) */
- element = EL_STEELCHAR_K;
+ case 0x161f: // (blue steel)
+ element = EL_STEEL_CHAR_K;
break;
- case 0x1620: /* (blue steel) */
- element = EL_STEELCHAR_L;
+ case 0x1620: // (blue steel)
+ element = EL_STEEL_CHAR_L;
break;
- case 0x1621: /* (blue steel) */
- element = EL_STEELCHAR_M;
+ case 0x1621: // (blue steel)
+ element = EL_STEEL_CHAR_M;
break;
- case 0x1622: /* (blue steel) */
- element = EL_STEELCHAR_N;
+ case 0x1622: // (blue steel)
+ element = EL_STEEL_CHAR_N;
break;
- case 0x1623: /* (blue steel) */
- element = EL_STEELCHAR_O;
+ case 0x1623: // (blue steel)
+ element = EL_STEEL_CHAR_O;
break;
- case 0x1624: /* (blue steel) */
- element = EL_STEELCHAR_P;
+ case 0x1624: // (blue steel)
+ element = EL_STEEL_CHAR_P;
break;
- case 0x1625: /* (blue steel) */
- element = EL_STEELCHAR_Q;
+ case 0x1625: // (blue steel)
+ element = EL_STEEL_CHAR_Q;
break;
- case 0x1626: /* (blue steel) */
- element = EL_STEELCHAR_R;
+ case 0x1626: // (blue steel)
+ element = EL_STEEL_CHAR_R;
break;
- case 0x1627: /* (blue steel) */
- element = EL_STEELCHAR_S;
+ case 0x1627: // (blue steel)
+ element = EL_STEEL_CHAR_S;
break;
- case 0x1628: /* (blue steel) */
- element = EL_STEELCHAR_T;
+ case 0x1628: // (blue steel)
+ element = EL_STEEL_CHAR_T;
break;
- case 0x1629: /* (blue steel) */
- element = EL_STEELCHAR_U;
+ case 0x1629: // (blue steel)
+ element = EL_STEEL_CHAR_U;
break;
- case 0x162a: /* (blue steel) */
- element = EL_STEELCHAR_V;
+ case 0x162a: // (blue steel)
+ element = EL_STEEL_CHAR_V;
break;
- case 0x162b: /* (blue steel) */
- element = EL_STEELCHAR_W;
+ case 0x162b: // (blue steel)
+ element = EL_STEEL_CHAR_W;
break;
- case 0x162c: /* (blue steel) */
- element = EL_STEELCHAR_X;
+ case 0x162c: // (blue steel)
+ element = EL_STEEL_CHAR_X;
break;
- case 0x162d: /* (blue steel) */
- element = EL_STEELCHAR_Y;
+ case 0x162d: // (blue steel)
+ element = EL_STEEL_CHAR_Y;
break;
- case 0x162e: /* (blue steel) */
- element = EL_STEELCHAR_Z;
+ case 0x162e: // (blue steel)
+ element = EL_STEEL_CHAR_Z;
break;
- case 0x162f: /* (blue steel) */
- element = EL_STEELCHAR_AUMLAUT;
+ case 0x162f: // (blue steel)
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
- case 0x1630: /* (blue steel) */
- element = EL_STEELCHAR_OUMLAUT;
+ case 0x1630: // (blue steel)
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
- case 0x1631: /* (blue steel) */
- element = EL_STEELCHAR_UUMLAUT;
+ case 0x1631: // (blue steel)
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
- case 0x1632: /* (blue steel) */
- element = EL_STEELCHAR_0;
+ case 0x1632: // (blue steel)
+ element = EL_STEEL_CHAR_0;
break;
- case 0x1633: /* (blue steel) */
- element = EL_STEELCHAR_1;
+ case 0x1633: // (blue steel)
+ element = EL_STEEL_CHAR_1;
break;
- case 0x1634: /* (blue steel) */
- element = EL_STEELCHAR_2;
+ case 0x1634: // (blue steel)
+ element = EL_STEEL_CHAR_2;
break;
- case 0x1635: /* (blue steel) */
- element = EL_STEELCHAR_3;
+ case 0x1635: // (blue steel)
+ element = EL_STEEL_CHAR_3;
break;
- case 0x1636: /* (blue steel) */
- element = EL_STEELCHAR_4;
+ case 0x1636: // (blue steel)
+ element = EL_STEEL_CHAR_4;
break;
- case 0x1637: /* (blue steel) */
- element = EL_STEELCHAR_5;
+ case 0x1637: // (blue steel)
+ element = EL_STEEL_CHAR_5;
break;
- case 0x1638: /* (blue steel) */
- element = EL_STEELCHAR_6;
+ case 0x1638: // (blue steel)
+ element = EL_STEEL_CHAR_6;
break;
- case 0x1639: /* (blue steel) */
- element = EL_STEELCHAR_7;
+ case 0x1639: // (blue steel)
+ element = EL_STEEL_CHAR_7;
break;
- case 0x163a: /* (blue steel) */
- element = EL_STEELCHAR_8;
+ case 0x163a: // (blue steel)
+ element = EL_STEEL_CHAR_8;
break;
- case 0x163b: /* (blue steel) */
- element = EL_STEELCHAR_9;
+ case 0x163b: // (blue steel)
+ element = EL_STEEL_CHAR_9;
break;
- case 0x163c: /* (blue steel) */
- element = EL_STEELCHAR_PERIOD;
+ case 0x163c: // (blue steel)
+ element = EL_STEEL_CHAR_PERIOD;
break;
- case 0x163d: /* (blue steel) */
- element = EL_STEELCHAR_EXCLAM;
+ case 0x163d: // (blue steel)
+ element = EL_STEEL_CHAR_EXCLAM;
break;
- case 0x163e: /* (blue steel) */
- element = EL_STEELCHAR_COLON;
+ case 0x163e: // (blue steel)
+ element = EL_STEEL_CHAR_COLON;
break;
- case 0x163f: /* (blue steel) */
- element = EL_STEELCHAR_LESS;
+ case 0x163f: // (blue steel)
+ element = EL_STEEL_CHAR_LESS;
break;
- case 0x1640: /* (blue steel) */
- element = EL_STEELCHAR_GREATER;
+ case 0x1640: // (blue steel)
+ element = EL_STEEL_CHAR_GREATER;
break;
- case 0x1641: /* (blue steel) */
- element = EL_STEELCHAR_QUESTION;
+ case 0x1641: // (blue steel)
+ element = EL_STEEL_CHAR_QUESTION;
break;
- case 0x1642: /* (blue steel) */
- element = EL_STEELCHAR_COPYRIGHT;
+ case 0x1642: // (blue steel)
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
- case 0x1643: /* (blue steel) */
- element = EL_STEELCHAR_UP;
+ case 0x1643: // (blue steel)
+ element = EL_STEEL_CHAR_UP;
break;
- case 0x1644: /* (blue steel) */
- element = EL_STEELCHAR_DOWN;
+ case 0x1644: // (blue steel)
+ element = EL_STEEL_CHAR_DOWN;
break;
- case 0x1645: /* (blue steel) */
- element = EL_STEELCHAR_BUTTON;
+ case 0x1645: // (blue steel)
+ element = EL_STEEL_CHAR_BUTTON;
break;
- case 0x1646: /* (blue steel) */
- element = EL_STEELCHAR_PLUS;
+ case 0x1646: // (blue steel)
+ element = EL_STEEL_CHAR_PLUS;
break;
- case 0x1647: /* (blue steel) */
- element = EL_STEELCHAR_MINUS;
+ case 0x1647: // (blue steel)
+ element = EL_STEEL_CHAR_MINUS;
break;
- case 0x1648: /* (blue steel) */
- element = EL_STEELCHAR_APOSTROPHE;
+ case 0x1648: // (blue steel)
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
- case 0x1649: /* (blue steel) */
- element = EL_STEELCHAR_PARENLEFT;
+ case 0x1649: // (blue steel)
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
- case 0x164a: /* (blue steel) */
- element = EL_STEELCHAR_PARENRIGHT;
+ case 0x164a: // (blue steel)
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
- case 0x164b: /* (green steel) */
- element = EL_STEELCHAR_A;
+ case 0x164b: // (green steel)
+ element = EL_STEEL_CHAR_A;
break;
- case 0x164c: /* (green steel) */
- element = EL_STEELCHAR_B;
+ case 0x164c: // (green steel)
+ element = EL_STEEL_CHAR_B;
break;
- case 0x164d: /* (green steel) */
- element = EL_STEELCHAR_C;
+ case 0x164d: // (green steel)
+ element = EL_STEEL_CHAR_C;
break;
- case 0x164e: /* (green steel) */
- element = EL_STEELCHAR_D;
+ case 0x164e: // (green steel)
+ element = EL_STEEL_CHAR_D;
break;
- case 0x164f: /* (green steel) */
- element = EL_STEELCHAR_E;
+ case 0x164f: // (green steel)
+ element = EL_STEEL_CHAR_E;
break;
- case 0x1650: /* (green steel) */
- element = EL_STEELCHAR_F;
+ case 0x1650: // (green steel)
+ element = EL_STEEL_CHAR_F;
break;
- case 0x1651: /* (green steel) */
- element = EL_STEELCHAR_G;
+ case 0x1651: // (green steel)
+ element = EL_STEEL_CHAR_G;
break;
- case 0x1652: /* (green steel) */
- element = EL_STEELCHAR_H;
+ case 0x1652: // (green steel)
+ element = EL_STEEL_CHAR_H;
break;
- case 0x1653: /* (green steel) */
- element = EL_STEELCHAR_I;
+ case 0x1653: // (green steel)
+ element = EL_STEEL_CHAR_I;
break;
- case 0x1654: /* (green steel) */
- element = EL_STEELCHAR_J;
+ case 0x1654: // (green steel)
+ element = EL_STEEL_CHAR_J;
break;
- case 0x1655: /* (green steel) */
- element = EL_STEELCHAR_K;
+ case 0x1655: // (green steel)
+ element = EL_STEEL_CHAR_K;
break;
- case 0x1656: /* (green steel) */
- element = EL_STEELCHAR_L;
+ case 0x1656: // (green steel)
+ element = EL_STEEL_CHAR_L;
break;
- case 0x1657: /* (green steel) */
- element = EL_STEELCHAR_M;
+ case 0x1657: // (green steel)
+ element = EL_STEEL_CHAR_M;
break;
- case 0x1658: /* (green steel) */
- element = EL_STEELCHAR_N;
+ case 0x1658: // (green steel)
+ element = EL_STEEL_CHAR_N;
break;
- case 0x1659: /* (green steel) */
- element = EL_STEELCHAR_O;
+ case 0x1659: // (green steel)
+ element = EL_STEEL_CHAR_O;
break;
- case 0x165a: /* (green steel) */
- element = EL_STEELCHAR_P;
+ case 0x165a: // (green steel)
+ element = EL_STEEL_CHAR_P;
break;
- case 0x165b: /* (green steel) */
- element = EL_STEELCHAR_Q;
+ case 0x165b: // (green steel)
+ element = EL_STEEL_CHAR_Q;
break;
- case 0x165c: /* (green steel) */
- element = EL_STEELCHAR_R;
+ case 0x165c: // (green steel)
+ element = EL_STEEL_CHAR_R;
break;
- case 0x165d: /* (green steel) */
- element = EL_STEELCHAR_S;
+ case 0x165d: // (green steel)
+ element = EL_STEEL_CHAR_S;
break;
- case 0x165e: /* (green steel) */
- element = EL_STEELCHAR_T;
+ case 0x165e: // (green steel)
+ element = EL_STEEL_CHAR_T;
break;
- case 0x165f: /* (green steel) */
- element = EL_STEELCHAR_U;
+ case 0x165f: // (green steel)
+ element = EL_STEEL_CHAR_U;
break;
- case 0x1660: /* (green steel) */
- element = EL_STEELCHAR_V;
+ case 0x1660: // (green steel)
+ element = EL_STEEL_CHAR_V;
break;
- case 0x1661: /* (green steel) */
- element = EL_STEELCHAR_W;
+ case 0x1661: // (green steel)
+ element = EL_STEEL_CHAR_W;
break;
- case 0x1662: /* (green steel) */
- element = EL_STEELCHAR_X;
+ case 0x1662: // (green steel)
+ element = EL_STEEL_CHAR_X;
break;
- case 0x1663: /* (green steel) */
- element = EL_STEELCHAR_Y;
+ case 0x1663: // (green steel)
+ element = EL_STEEL_CHAR_Y;
break;
- case 0x1664: /* (green steel) */
- element = EL_STEELCHAR_Z;
+ case 0x1664: // (green steel)
+ element = EL_STEEL_CHAR_Z;
break;
- case 0x1665: /* (green steel) */
- element = EL_STEELCHAR_AUMLAUT;
+ case 0x1665: // (green steel)
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
- case 0x1666: /* (green steel) */
- element = EL_STEELCHAR_OUMLAUT;
+ case 0x1666: // (green steel)
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
- case 0x1667: /* (green steel) */
- element = EL_STEELCHAR_UUMLAUT;
+ case 0x1667: // (green steel)
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
- case 0x1668: /* (green steel) */
- element = EL_STEELCHAR_0;
+ case 0x1668: // (green steel)
+ element = EL_STEEL_CHAR_0;
break;
- case 0x1669: /* (green steel) */
- element = EL_STEELCHAR_1;
+ case 0x1669: // (green steel)
+ element = EL_STEEL_CHAR_1;
break;
- case 0x166a: /* (green steel) */
- element = EL_STEELCHAR_2;
+ case 0x166a: // (green steel)
+ element = EL_STEEL_CHAR_2;
break;
- case 0x166b: /* (green steel) */
- element = EL_STEELCHAR_3;
+ case 0x166b: // (green steel)
+ element = EL_STEEL_CHAR_3;
break;
- case 0x166c: /* (green steel) */
- element = EL_STEELCHAR_4;
+ case 0x166c: // (green steel)
+ element = EL_STEEL_CHAR_4;
break;
- case 0x166d: /* (green steel) */
- element = EL_STEELCHAR_5;
+ case 0x166d: // (green steel)
+ element = EL_STEEL_CHAR_5;
break;
- case 0x166e: /* (green steel) */
- element = EL_STEELCHAR_6;
+ case 0x166e: // (green steel)
+ element = EL_STEEL_CHAR_6;
break;
- case 0x166f: /* (green steel) */
- element = EL_STEELCHAR_7;
+ case 0x166f: // (green steel)
+ element = EL_STEEL_CHAR_7;
break;
- case 0x1670: /* (green steel) */
- element = EL_STEELCHAR_8;
+ case 0x1670: // (green steel)
+ element = EL_STEEL_CHAR_8;
break;
- case 0x1671: /* (green steel) */
- element = EL_STEELCHAR_9;
+ case 0x1671: // (green steel)
+ element = EL_STEEL_CHAR_9;
break;
- case 0x1672: /* (green steel) */
- element = EL_STEELCHAR_PERIOD;
+ case 0x1672: // (green steel)
+ element = EL_STEEL_CHAR_PERIOD;
break;
- case 0x1673: /* (green steel) */
- element = EL_STEELCHAR_EXCLAM;
+ case 0x1673: // (green steel)
+ element = EL_STEEL_CHAR_EXCLAM;
break;
- case 0x1674: /* (green steel) */
- element = EL_STEELCHAR_COLON;
+ case 0x1674: // (green steel)
+ element = EL_STEEL_CHAR_COLON;
break;
- case 0x1675: /* (green steel) */
- element = EL_STEELCHAR_LESS;
+ case 0x1675: // (green steel)
+ element = EL_STEEL_CHAR_LESS;
break;
- case 0x1676: /* (green steel) */
- element = EL_STEELCHAR_GREATER;
+ case 0x1676: // (green steel)
+ element = EL_STEEL_CHAR_GREATER;
break;
- case 0x1677: /* (green steel) */
- element = EL_STEELCHAR_QUESTION;
+ case 0x1677: // (green steel)
+ element = EL_STEEL_CHAR_QUESTION;
break;
- case 0x1678: /* (green steel) */
- element = EL_STEELCHAR_COPYRIGHT;
+ case 0x1678: // (green steel)
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
- case 0x1679: /* (green steel) */
- element = EL_STEELCHAR_UP;
+ case 0x1679: // (green steel)
+ element = EL_STEEL_CHAR_UP;
break;
- case 0x167a: /* (green steel) */
- element = EL_STEELCHAR_DOWN;
+ case 0x167a: // (green steel)
+ element = EL_STEEL_CHAR_DOWN;
break;
- case 0x167b: /* (green steel) */
- element = EL_STEELCHAR_BUTTON;
+ case 0x167b: // (green steel)
+ element = EL_STEEL_CHAR_BUTTON;
break;
- case 0x167c: /* (green steel) */
- element = EL_STEELCHAR_PLUS;
+ case 0x167c: // (green steel)
+ element = EL_STEEL_CHAR_PLUS;
break;
- case 0x167d: /* (green steel) */
- element = EL_STEELCHAR_MINUS;
+ case 0x167d: // (green steel)
+ element = EL_STEEL_CHAR_MINUS;
break;
- case 0x167e: /* (green steel) */
- element = EL_STEELCHAR_APOSTROPHE;
+ case 0x167e: // (green steel)
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
- case 0x167f: /* (green steel) */
- element = EL_STEELCHAR_PARENLEFT;
+ case 0x167f: // (green steel)
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
- case 0x1680: /* (green steel) */
- element = EL_STEELCHAR_PARENRIGHT;
+ case 0x1680: // (green steel)
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
- case 0x1681: /* gate (red) */
+ case 0x1681: // gate (red)
element = EL_EM_GATE_1;
break;
- case 0x1682: /* secret gate (red) */
+ case 0x1682: // secret gate (red)
element = EL_GATE_1_GRAY;
break;
- case 0x1683: /* gate (yellow) */
+ case 0x1683: // gate (yellow)
element = EL_EM_GATE_2;
break;
- case 0x1684: /* secret gate (yellow) */
+ case 0x1684: // secret gate (yellow)
element = EL_GATE_2_GRAY;
break;
- case 0x1685: /* gate (blue) */
+ case 0x1685: // gate (blue)
element = EL_EM_GATE_4;
break;
- case 0x1686: /* secret gate (blue) */
+ case 0x1686: // secret gate (blue)
element = EL_GATE_4_GRAY;
break;
- case 0x1687: /* gate (green) */
+ case 0x1687: // gate (green)
element = EL_EM_GATE_3;
break;
- case 0x1688: /* secret gate (green) */
+ case 0x1688: // secret gate (green)
element = EL_GATE_3_GRAY;
break;
- case 0x1689: /* gate (white) */
- element = EL_DOOR_WHITE;
+ case 0x1689: // gate (white)
+ element = EL_DC_GATE_WHITE;
break;
- case 0x168a: /* secret gate (white) */
- element = EL_DOOR_WHITE_GRAY;
+ case 0x168a: // secret gate (white)
+ element = EL_DC_GATE_WHITE_GRAY;
break;
- case 0x168b: /* secret gate (no key) */
- element = EL_UNKNOWN;
+ case 0x168b: // secret gate (no key)
+ element = EL_DC_GATE_FAKE_GRAY;
break;
case 0x168c:
break;
case 0x168d:
- element = EL_TIMEGATE_SWITCH;
+ element = EL_DC_TIMEGATE_SWITCH;
break;
case 0x168e:
element = EL_STEELWALL_SLIPPERY;
break;
- case 0x1695: /* steel wall (not round) */
+ case 0x1695: // steel wall (not round)
element = EL_STEELWALL;
break;
- case 0x1696: /* steel wall (left) */
- element = EL_STEELWALL;
+ case 0x1696: // steel wall (left)
+ element = EL_DC_STEELWALL_1_LEFT;
break;
- case 0x1697: /* steel wall (bottom) */
- element = EL_STEELWALL;
+ case 0x1697: // steel wall (bottom)
+ element = EL_DC_STEELWALL_1_BOTTOM;
break;
- case 0x1698: /* steel wall (right) */
- element = EL_STEELWALL;
+ case 0x1698: // steel wall (right)
+ element = EL_DC_STEELWALL_1_RIGHT;
break;
- case 0x1699: /* steel wall (top) */
- element = EL_STEELWALL;
+ case 0x1699: // steel wall (top)
+ element = EL_DC_STEELWALL_1_TOP;
break;
- case 0x169a: /* steel wall (left/bottom) */
- element = EL_STEELWALL;
+ case 0x169a: // steel wall (left/bottom)
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
break;
- case 0x169b: /* steel wall (right/bottom) */
- element = EL_STEELWALL;
+ case 0x169b: // steel wall (right/bottom)
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
break;
- case 0x169c: /* steel wall (right/top) */
- element = EL_STEELWALL;
+ case 0x169c: // steel wall (right/top)
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
break;
- case 0x169d: /* steel wall (left/top) */
- element = EL_STEELWALL;
+ case 0x169d: // steel wall (left/top)
+ element = EL_DC_STEELWALL_1_TOPLEFT;
break;
- case 0x169e: /* steel wall (right/bottom small) */
- element = EL_STEELWALL;
+ case 0x169e: // steel wall (right/bottom small)
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
break;
- case 0x169f: /* steel wall (left/bottom small) */
- element = EL_STEELWALL;
+ case 0x169f: // steel wall (left/bottom small)
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
break;
- case 0x16a0: /* steel wall (right/top small) */
- element = EL_STEELWALL;
+ case 0x16a0: // steel wall (right/top small)
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
break;
- case 0x16a1: /* steel wall (left/top small) */
- element = EL_STEELWALL;
+ case 0x16a1: // steel wall (left/top small)
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
break;
- case 0x16a2: /* steel wall (left/right) */
- element = EL_STEELWALL;
+ case 0x16a2: // steel wall (left/right)
+ element = EL_DC_STEELWALL_1_VERTICAL;
break;
- case 0x16a3: /* steel wall (top/bottom) */
- element = EL_STEELWALL;
+ case 0x16a3: // steel wall (top/bottom)
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
break;
- case 0x16a4: /* steel wall 2 (left end) */
- element = EL_STEELWALL;
+ case 0x16a4: // steel wall 2 (left end)
+ element = EL_DC_STEELWALL_2_LEFT;
break;
- case 0x16a5: /* steel wall 2 (right end) */
- element = EL_STEELWALL;
+ case 0x16a5: // steel wall 2 (right end)
+ element = EL_DC_STEELWALL_2_RIGHT;
break;
- case 0x16a6: /* steel wall 2 (top end) */
- element = EL_STEELWALL;
+ case 0x16a6: // steel wall 2 (top end)
+ element = EL_DC_STEELWALL_2_TOP;
break;
- case 0x16a7: /* steel wall 2 (bottom end) */
- element = EL_STEELWALL;
+ case 0x16a7: // steel wall 2 (bottom end)
+ element = EL_DC_STEELWALL_2_BOTTOM;
break;
- case 0x16a8: /* steel wall 2 (left/right) */
- element = EL_STEELWALL;
+ case 0x16a8: // steel wall 2 (left/right)
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
break;
- case 0x16a9: /* steel wall 2 (up/down) */
- element = EL_STEELWALL;
+ case 0x16a9: // steel wall 2 (up/down)
+ element = EL_DC_STEELWALL_2_VERTICAL;
break;
- case 0x16aa: /* steel wall 2 (mid) */
- element = EL_STEELWALL;
+ case 0x16aa: // steel wall 2 (mid)
+ element = EL_DC_STEELWALL_2_MIDDLE;
break;
case 0x16ab:
element = EL_INVISIBLE_STEELWALL;
break;
- /* 0x16bc - 0x16cb: */
- /* EL_INVISIBLE_SAND */
+ // 0x16bc - 0x16cb:
+ // EL_INVISIBLE_SAND
case 0x16cc:
element = EL_LIGHT_SWITCH;
break;
default:
- if (element >= 0x0117 && element <= 0x036e) /* (?) */
+ if (element >= 0x0117 && element <= 0x036e) // (?)
element = EL_DIAMOND;
- else if (element >= 0x042d && element <= 0x0684) /* (?) */
+ else if (element >= 0x042d && element <= 0x0684) // (?)
element = EL_EMERALD;
else if (element >= 0x157c && element <= 0x158b)
element = EL_SAND;
else if (element >= 0x1590 && element <= 0x159f)
- element = EL_LANDMINE;
+ element = EL_DC_LANDMINE;
else if (element >= 0x16bc && element <= 0x16cb)
element = EL_INVISIBLE_SAND;
else
return getMappedElement(element);
}
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
+ int nr)
{
- char *filename = level_file_info->filename;
- FILE *file;
-#if 0
- int nr = level_file_info->nr - leveldir_current->first_level;
-#endif
byte header[DC_LEVEL_HEADER_SIZE];
int envelope_size;
int envelope_header_pos = 62;
int num_yamyam_contents;
int i, x, y;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
- return;
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
}
-#if 0
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ // read some values from level header to check level decoding integrity
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ // do some simple sanity checks to ensure that level was correctly decoded
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ Error(ERR_WARN, "cannot decode level from stream -- using empty level");
return;
}
-#endif
-
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
-
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
- /* maximum envelope header size is 31 bytes */
+ // maximum envelope header size is 31 bytes
envelope_header_len = header[envelope_header_pos];
- /* maximum envelope content size is 110 (156?) bytes */
+ // maximum envelope content size is 110 (156?) bytes
envelope_content_len = header[envelope_content_pos];
- /* maximum level title size is 40 bytes */
+ // maximum level title size is 40 bytes
level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
- /* maximum level author size is 30 (51?) bytes */
+ // maximum level author size is 30 (51?) bytes
level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
envelope_size = 0;
level->envelope[0].text[envelope_size] = '\0';
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
+
for (i = 0; i < level_name_len; i++)
level->name[i] = header[level_name_pos + 1 + i];
level->name[level_name_len] = '\0';
for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (i < MAX_ELEMENT_CONTENTS)
level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
level->field[x][y] = getMappedElement_DC(element_dc);
level->extra_time = header[56] | (header[57] << 8);
level->shield_normal_time = header[58] | (header[59] << 8);
- fclose(file);
+ // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ // can slip down from flat walls, like normal walls and steel walls
+ level->em_slippery_gems = TRUE;
}
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ File *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-/* ------------------------------------------------------------------------- */
-/* functions for loading generic level */
-/* ------------------------------------------------------------------------- */
+ return;
+ }
-void LoadLevelFromFileInfo(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- /* always start with reliable default values */
- setLevelInfoToDefaults(level);
+ // fseek(file, 0x0000, SEEK_SET);
- switch (level_file_info->type)
+ if (level_file_info->packed)
{
- case LEVEL_FILE_TYPE_RND:
- LoadLevelFromFileInfo_RND(level, level_file_info);
- break;
+ // read "magic bytes" from start of file
+ if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
+ magic_bytes[0] = '\0';
- case LEVEL_FILE_TYPE_EM:
- LoadLevelFromFileInfo_EM(level, level_file_info);
- level->game_engine_type = GAME_ENGINE_TYPE_EM;
- break;
+ // check "magic bytes" for correct file format
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
- case LEVEL_FILE_TYPE_SP:
- LoadLevelFromFileInfo_SP(level, level_file_info);
- break;
+ Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
+ filename);
- case LEVEL_FILE_TYPE_DC:
- LoadLevelFromFileInfo_DC(level, level_file_info);
- break;
+ return;
+ }
- default:
- LoadLevelFromFileInfo_RND(level, level_file_info);
- break;
- }
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
+ {
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
- /* if level file is invalid, restore level structure to default values */
- if (level->no_valid_file)
- setLevelInfoToDefaults(level);
+ // advance file stream to first level inside the level package
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
- if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
- level->game_engine_type = GAME_ENGINE_TYPE_RND;
+ // each block of level data is followed by block of non-level data
+ num_levels_to_skip *= 2;
- if (level_file_info->type != LEVEL_FILE_TYPE_RND)
- CopyNativeLevel_Native_to_RND(level);
-}
+ // at least skip header bytes, therefore use ">= 0" instead of "> 0"
+ while (num_levels_to_skip >= 0)
+ {
+ // advance file stream to next level inside the level package
+ if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
-void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
-{
- static struct LevelFileInfo level_file_info;
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
- /* always start with reliable default values */
- setFileInfoToDefaults(&level_file_info);
+ return;
+ }
+
+ // skip apparently unused extra bytes following each level
+ ReadUnusedBytesFromFile(file, extra_bytes);
+
+ // read size of next level in level package
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+ }
- level_file_info.nr = 0; /* unknown level number */
- level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
- level_file_info.filename = filename;
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
- LoadLevelFromFileInfo(level, &level_file_info);
+ closeFile(file);
}
-static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
-{
- int i, j;
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+// ----------------------------------------------------------------------------
+// functions for loading SB level
+// ----------------------------------------------------------------------------
- /* all engine modifications also valid for levels which use latest engine */
- if (level->game_version < VERSION_IDENT(3,2,0,5))
+int getMappedElement_SB(int element_ascii, boolean use_ces)
+{
+ static struct
{
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
- level->score[SC_TIME_BONUS] /= 10;
+ int ascii;
+ int sb;
+ int ce;
}
+ sb_element_mapping[] =
+ {
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
-#if 0
- leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
-#endif
+ { 0, -1, -1 },
+ };
- if (leveldir_current->latest_engine)
- {
- /* ---------- use latest game engine ----------------------------------- */
+ int i;
- /* For all levels which are forced to use the latest game engine version
- (normally all but user contributed, private and undefined levels), set
- the game engine version to the actual version; this allows for actual
- corrections in the game engine to take effect for existing, converted
- levels (from "classic" or other existing games) to make the emulation
- of the corresponding game more accurate, while (hopefully) not breaking
- existing levels created from other players. */
+ for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+ if (element_ascii == sb_element_mapping[i].ascii)
+ return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
- level->game_version = GAME_VERSION_ACTUAL;
+ return EL_UNDEFINED;
+}
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
+ char last_comment[MAX_LINE_LEN];
+ char level_name[MAX_LINE_LEN];
+ char *line_ptr;
+ File *file;
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+ boolean read_continued_line = FALSE;
+ boolean reading_playfield = FALSE;
+ boolean got_valid_playfield_line = FALSE;
+ boolean invalid_playfield_char = FALSE;
+ boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
+ int file_level_nr = 0;
+ int line_nr = 0;
+ int x = 0, y = 0; // initialized to make compilers happy
+
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
- if (level->file_version < FILE_VERSION_2_0)
- level->em_slippery_gems = TRUE;
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
- /* ---------- use game engine the level was created with ----------------- */
+ while (!checkEndOfFile(file))
+ {
+ // level successfully read, but next level may follow here
+ if (!got_valid_playfield_line && reading_playfield)
+ {
+ // read playfield from single level file -- skip remaining file
+ if (!level_file_info->packed)
+ break;
- /* For all levels which are not forced to use the latest game engine
- version (normally user contributed, private and undefined levels),
- use the version of the game engine the levels were created for.
+ if (file_level_nr >= num_levels_to_skip)
+ break;
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
+ file_level_nr++;
- /* player was faster than enemies in 1.0.0 and before */
- if (level->file_version == FILE_VERSION_1_0)
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_stepsize[i] = STEPSIZE_FAST;
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
- /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1,0))
- level->em_slippery_gems = TRUE;
+ reading_playfield = FALSE;
+ }
- /* springs could be pushed over pits before (pre-release version) 2.2.0 */
- if (level->game_version < VERSION_IDENT(2,2,0,0))
- level->use_spring_bug = TRUE;
+ got_valid_playfield_line = FALSE;
- if (level->game_version < VERSION_IDENT(3,2,0,5))
- {
- /* time orb caused limited time in endless time levels before 3.2.0-5 */
- level->use_time_orb_bug = TRUE;
+ // read next line of input file
+ if (!getStringFromFile(file, line, MAX_LINE_LEN))
+ break;
- /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
- level->block_snap_field = FALSE;
+ // check if line was completely read and is terminated by line break
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
+ line_nr++;
- /* extra time score was same value as time left score before 3.2.0-5 */
- level->extra_time_score = level->score[SC_TIME_BONUS];
+ // cut trailing line break (this can be newline and/or carriage return)
+ for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
+ if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
-#if 0
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
- level->score[SC_TIME_BONUS] /= 10;
-#endif
- }
+ // copy raw input line for later use (mainly debugging output)
+ strcpy(line_raw, line);
- if (level->game_version < VERSION_IDENT(3,2,0,7))
- {
- /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
- level->continuous_snapping = FALSE;
- }
+ if (read_continued_line)
+ {
+ // append new line to existing line, if there is enough space
+ if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
+ strcat(previous_line, line_ptr);
- /* only few elements were able to actively move into acid before 3.1.0 */
- /* trigger settings did not exist before 3.1.0; set to default "any" */
- if (level->game_version < VERSION_IDENT(3,1,0,0))
- {
- /* correct "can move into acid" settings (all zero in old levels) */
+ strcpy(line, previous_line); // copy storage buffer to line
- level->can_move_into_acid_bits = 0; /* nothing can move into acid */
- level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+ read_continued_line = FALSE;
+ }
- setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
- setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
- setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
- setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+ // if the last character is '\', continue at next line
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
+ {
+ line[strlen(line) - 1] = '\0'; // cut off trailing backslash
+ strcpy(previous_line, line); // copy line to storage buffer
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+ read_continued_line = TRUE;
+
+ continue;
+ }
- /* correct trigger settings (stored as zero == "none" in old levels) */
+ // skip empty lines
+ if (line[0] == '\0')
+ continue;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ // extract comment text from comment line
+ if (line[0] == ';')
{
- int element = EL_CUSTOM_START + i;
- struct ElementInfo *ei = &element_info[element];
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
+ break;
- for (j = 0; j < ei->num_change_pages; j++)
- {
- struct ElementChangeInfo *change = &ei->change_page[j];
+ strcpy(last_comment, line_ptr);
- change->trigger_player = CH_PLAYER_ANY;
- change->trigger_page = CH_PAGE_ANY;
- }
+ continue;
}
- }
- /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
- {
- int element = EL_CUSTOM_START + 255;
- struct ElementInfo *ei = &element_info[element];
- struct ElementChangeInfo *change = &ei->change_page[0];
+ // extract level title text from line containing level title
+ if (line[0] == '\'')
+ {
+ strcpy(level_name, &line[1]);
- /* This is needed to fix a problem that was caused by a bugfix in function
- game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
- when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
- not replace walkable elements, but instead just placed the player on it,
- without placing the Sokoban field under the player). Unfortunately, this
- breaks "Snake Bite" style levels when the snake is halfway through a door
- that just closes (the snake head is still alive and can be moved in this
- case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
- player (without Sokoban element) which then gets killed as designed). */
+ if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
+ level_name[strlen(level_name) - 1] = '\0';
- if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
- strncmp(ei->description, "pause b4 death", 14) == 0) &&
- change->target_element == EL_SOKOBAN_FIELD_PLAYER)
- change->target_element = EL_PLAYER_1;
- }
-}
+ continue;
+ }
-static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
-{
- int i, j, x, y;
+ // skip lines containing only spaces (or empty lines)
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ')
+ break;
+ if (*line_ptr == '\0')
+ continue;
+
+ // at this point, we have found a line containing part of a playfield
+
+ got_valid_playfield_line = TRUE;
+
+ if (!reading_playfield)
+ {
+ reading_playfield = TRUE;
+ invalid_playfield_char = FALSE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
+
+ level->fieldx = 0;
+ level->fieldy = 0;
+
+ // start with topmost tile row
+ y = 0;
+ }
+
+ // skip playfield line if larger row than allowed
+ if (y >= MAX_LEV_FIELDY)
+ continue;
+
+ // start with leftmost tile column
+ x = 0;
+
+ // read playfield elements from line
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
+
+ // stop parsing playfield line if larger column than allowed
+ if (x >= MAX_LEV_FIELDX)
+ break;
+
+ if (mapped_sb_element == EL_UNDEFINED)
+ {
+ invalid_playfield_char = TRUE;
+
+ break;
+ }
+
+ level->field[x][y] = mapped_sb_element;
+
+ // continue with next tile column
+ x++;
+
+ level->fieldx = MAX(x, level->fieldx);
+ }
+
+ if (invalid_playfield_char)
+ {
+ // if first playfield line, treat invalid lines as comment lines
+ if (y == 0)
+ reading_playfield = FALSE;
+
+ continue;
+ }
+
+ // continue with next tile row
+ y++;
+ }
+
+ closeFile(file);
+
+ level->fieldy = y;
+
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
+
+ if (!reading_playfield)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ if (*level_name != '\0')
+ {
+ strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else if (*last_comment != '\0')
+ {
+ strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else
+ {
+ sprintf(level->name, "--> Level %d <--", level_file_info->nr);
+ }
+
+ // set all empty fields beyond the border walls to invisible steel wall
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
+ FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
+ level->field, level->fieldx, level->fieldy);
+ }
+
+ // set special level settings for Sokoban levels
+
+ level->time = 0;
+ level->use_step_counter = TRUE;
+
+ if (load_xsb_to_ces)
+ {
+ // special global settings can now be set in level template
+
+ level->use_custom_template = TRUE;
+ }
+}
+
+
+// -------------------------------------------------------------------------
+// functions for handling native levels
+// -------------------------------------------------------------------------
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ int pos = 0;
+
+ // determine position of requested level inside level package
+ if (level_file_info->packed)
+ pos = level_file_info->nr - leveldir_current->first_level;
+
+ if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_RND_to_SP(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_RND_to_MM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_SP_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_MM_to_RND(level);
+}
+
+void SaveNativeLevel(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
+ char *filename = getLevelFilenameFromBasename(basename);
+
+ CopyNativeLevel_RND_to_SP(level);
+ CopyNativeTape_RND_to_SP(level);
+
+ SaveNativeLevel_SP(filename);
+ }
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading generic level
+// ----------------------------------------------------------------------------
+
+static void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ // always start with reliable default values
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
+
+ switch (level_file_info->type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
+ break;
+
+ case LEVEL_FILE_TYPE_SP:
+ LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_SP;
+ break;
+
+ case LEVEL_FILE_TYPE_MM:
+ LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_MM;
+ break;
+
+ case LEVEL_FILE_TYPE_DC:
+ LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
+ break;
+
+ case LEVEL_FILE_TYPE_SB:
+ LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
+ break;
+
+ default:
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
+ break;
+ }
+
+ // if level file is invalid, restore level structure to default values
+ if (level->no_valid_file)
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
+
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ if (level_file_info->type != LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_Native_to_RND(level);
+}
+
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ static struct LevelFileInfo level_file_info;
+
+ // always start with reliable default values
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = 0; // unknown level number
+ level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
+
+ setString(&level_file_info.filename, filename);
+
+ LoadLevelFromFileInfo(level, &level_file_info, FALSE);
+}
+
+static void LoadLevel_InitVersion(struct LevelInfo *level)
+{
+ int i, j;
+
+ if (leveldir_current == NULL) // only when dumping level
+ return;
+
+ // all engine modifications also valid for levels which use latest engine
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
+ level->score[SC_TIME_BONUS] /= 10;
+ }
+
+ if (leveldir_current->latest_engine)
+ {
+ // ---------- use latest game engine --------------------------------------
+
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
+
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
+
+ if (level->file_version < FILE_VERSION_2_0)
+ level->em_slippery_gems = TRUE;
+
+ return;
+ }
+
+ // ---------- use game engine the level was created with --------------------
+
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
+
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+ // player was faster than enemies in 1.0.0 and before
+ if (level->file_version == FILE_VERSION_1_0)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = STEPSIZE_FAST;
+
+ // default behaviour for EM style gems was "slippery" only in 2.0.1
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
+
+ // springs could be pushed over pits before (pre-release version) 2.2.0
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ // time orb caused limited time in endless time levels before 3.2.0-5
+ level->use_time_orb_bug = TRUE;
+
+ // default behaviour for snapping was "no snap delay" before 3.2.0-5
+ level->block_snap_field = FALSE;
+
+ // extra time score was same value as time left score before 3.2.0-5
+ level->extra_time_score = level->score[SC_TIME_BONUS];
+ }
+
+ // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->use_life_bugs = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ // default behaviour for snapping was "not continuous" before 3.2.0-7
+ level->continuous_snapping = FALSE;
+ }
+
+ // only few elements were able to actively move into acid before 3.1.0
+ // trigger settings did not exist before 3.1.0; set to default "any"
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ // correct "can move into acid" settings (all zero in old levels)
+
+ level->can_move_into_acid_bits = 0; // nothing can move into acid
+ level->dont_collide_with_bits = 0; // nothing is deadly when colliding
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ // correct trigger settings (stored as zero == "none" in old levels)
- /* map custom element change events that have changed in newer versions
- (these following values were accidentally changed in version 3.0.1)
- (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
+
+ // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
+ {
+ int element = EL_CUSTOM_256;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementChangeInfo *change = &ei->change_page[0];
+
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
+ when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
+ not replace walkable elements, but instead just placed the player on it,
+ without placing the Sokoban field under the player). Unfortunately, this
+ breaks "Snake Bite" style levels when the snake is halfway through a door
+ that just closes (the snake head is still alive and can be moved in this
+ case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
+ player (without Sokoban element) which then gets killed as designed). */
+
+ if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
+ strncmp(ei->description, "pause b4 death", 14) == 0) &&
+ change->target_element == EL_SOKOBAN_FIELD_PLAYER)
+ change->target_element = EL_PLAYER_1;
+ }
+
+ // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
+ if (level->game_version < VERSION_IDENT(3,2,5,0))
+ {
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
+ corrects the behaviour when a custom element changes to another custom
+ element with a higher element number that has change actions defined.
+ Normally, only one change per frame is allowed for custom elements.
+ Therefore, it is checked if a custom element already changed in the
+ current frame; if it did, subsequent changes are suppressed.
+ Unfortunately, this is only checked for element changes, but not for
+ change actions, which are still executed. As the function above loops
+ through all custom elements from lower to higher, an element change
+ resulting in a lower CE number won't be checked again, while a target
+ element with a higher number will also be checked, and potential change
+ actions will get executed for this CE, too (which is wrong), while
+ further changes are ignored (which is correct). As this bugfix breaks
+ Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
+ few other levels like Alan Bond's "FMV"), allow the previous, incorrect
+ behaviour for existing levels and tapes that make use of this bug */
+
+ level->use_action_after_change_bug = TRUE;
+ }
+
+ // not centering level after relocating player was default only in 3.2.3
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
+ level->shifted_relocation = TRUE;
+
+ // EM style elements always chain-exploded in R'n'D engine before 3.2.6
+ if (level->game_version < VERSION_IDENT(3,2,6,0))
+ level->em_explodes_by_fire = TRUE;
+
+ // levels were solved by the first player entering an exit up to 4.1.0.0
+ if (level->game_version <= VERSION_IDENT(4,1,0,0))
+ level->solved_by_one_player = TRUE;
+}
+
+static void LoadLevel_InitStandardElements(struct LevelInfo *level)
+{
+ int i, x, y;
+
+ // map elements that have changed in newer versions
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] =
+ getMappedElementByVersion(level->yamyam_content[i].e[x][y],
+ level->game_version);
+
+}
+
+static void LoadLevel_InitCustomElements(struct LevelInfo *level)
+{
+ int i, j;
+
+ // map custom element change events that have changed in newer versions
+ // (these following values were accidentally changed in version 3.0.1)
+ // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
if (level->game_version <= VERSION_IDENT(3,0,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- /* order of checking and copying events to be mapped is important */
- /* (do not change the start and end value -- they are constant) */
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
{
if (HAS_CHANGE_EVENT(element, j - 2))
}
}
- /* order of checking and copying events to be mapped is important */
- /* (do not change the start and end value -- they are constant) */
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
{
if (HAS_CHANGE_EVENT(element, j - 1))
}
}
- /* initialize "can_change" field for old levels with only one change page */
+ // initialize "can_change" field for old levels with only one change page
if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct custom element values (for old levels without these options) */
+ // correct custom element values (for old levels without these options)
if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct custom element values (fix invalid values for all versions) */
+ // correct custom element values (fix invalid values for all versions)
if (1)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* initialize "can_explode" field for old levels which did not store this */
- /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
+ // initialize "can_explode" field for old levels which did not store this
+ // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
if (level->game_version <= VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct previously hard-coded move delay values for maze runner style */
+ // correct previously hard-coded move delay values for maze runner style
if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
{
- /* previously hard-coded and therefore ignored */
+ // previously hard-coded and therefore ignored
element_info[element].move_delay_fixed = 9;
element_info[element].move_delay_random = 0;
}
}
}
- /* map elements that have changed in newer versions */
- level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
- level->game_version);
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->yamyam_content[i].e[x][y] =
- getMappedElementByVersion(level->yamyam_content[i].e[x][y],
- level->game_version);
+ // set some other uninitialized values of custom elements in older levels
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 17;
+ element_info[element].ignition_delay = 8;
+ }
+ }
+}
+
+static void LoadLevel_InitElements(struct LevelInfo *level)
+{
+ LoadLevel_InitStandardElements(level);
- /* initialize element properties for level editor etc. */
+ if (level->file_has_custom_elements)
+ LoadLevel_InitCustomElements(level);
+
+ // initialize element properties for level editor etc.
InitElementPropertiesEngine(level->game_version);
- InitElementPropertiesAfterLoading(level->game_version);
+ InitElementPropertiesGfxElement();
}
-static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
+static void LoadLevel_InitPlayfield(struct LevelInfo *level)
{
int x, y;
- /* map elements that have changed in newer versions */
+ // map elements that have changed in newer versions
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
- /* copy elements to runtime playfield array */
+ // clear unused playfield data (nicer if level gets resized in editor)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
+ // copy elements to runtime playfield array
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
Feld[x][y] = level->field[x][y];
- /* initialize level size variables for faster access */
+ // initialize level size variables for faster access
lev_fieldx = level->fieldx;
lev_fieldy = level->fieldy;
- /* determine border element for this level */
- SetBorderElement();
+ // determine border element for this level
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
+ else
+ SetBorderElement();
}
-static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
{
struct LevelFileInfo *level_file_info = &level->file_info;
CopyNativeLevel_RND_to_Native(level);
}
+static void LoadLevelTemplate_LoadAndInit(void)
+{
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
+
+ LoadLevel_InitVersion(&level_template);
+ LoadLevel_InitElements(&level_template);
+
+ ActivateLevelTemplate();
+}
+
void LoadLevelTemplate(int nr)
{
- char *filename;
+ if (!fileExists(getGlobalLevelTemplateFilename()))
+ {
+ Error(ERR_WARN, "no level template found for this level");
+
+ return;
+ }
setLevelFileInfo(&level_template.file_info, nr);
- filename = level_template.file_info.filename;
- LoadLevelFromFileInfo(&level_template, &level_template.file_info);
+ LoadLevelTemplate_LoadAndInit();
+}
- LoadLevel_InitVersion(&level_template, filename);
- LoadLevel_InitElements(&level_template, filename);
+static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
+{
+ copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
- ActivateLevelTemplate();
+ LoadLevelTemplate_LoadAndInit();
+}
+
+static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
+{
+ LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
+
+ if (level.use_custom_template)
+ {
+ if (network_level != NULL)
+ LoadNetworkLevelTemplate(network_level);
+ else
+ LoadLevelTemplate(-1);
+ }
+
+ LoadLevel_InitVersion(&level);
+ LoadLevel_InitElements(&level);
+ LoadLevel_InitPlayfield(&level);
+
+ LoadLevel_InitNativeEngines(&level);
}
void LoadLevel(int nr)
{
- char *filename;
+ SetLevelSetInfo(leveldir_current->identifier, nr);
setLevelFileInfo(&level.file_info, nr);
- filename = level.file_info.filename;
- LoadLevelFromFileInfo(&level, &level.file_info);
+ LoadLevel_LoadAndInit(NULL);
+}
- if (level.use_custom_template)
- LoadLevelTemplate(-1);
+void LoadLevelInfoOnly(int nr)
+{
+ setLevelFileInfo(&level.file_info, nr);
+
+ LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
+}
+
+void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
+{
+ SetLevelSetInfo(network_level->leveldir_identifier,
+ network_level->file_info.nr);
- LoadLevel_InitVersion(&level, filename);
- LoadLevel_InitElements(&level, filename);
- LoadLevel_InitPlayfield(&level, filename);
+ copyLevelFileInfo(&network_level->file_info, &level.file_info);
- LoadLevel_InitNativeEngines(&level, filename);
+ LoadLevel_LoadAndInit(network_level);
}
static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
}
else
{
- /* chunk header already written -- write empty chunk data */
+ // chunk header already written -- write empty chunk data
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
Error(ERR_WARN, "cannot save content for element '%d'", element);
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
int envelope_nr = element - EL_ENVELOPE_1;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom target elements");
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, ei->change->delay_random);
putFile16BitBE(file, ei->change->delay_frames);
- putFile16BitBE(file, ei->change->trigger_element);
+ putFile16BitBE(file, ei->change->initial_trigger_element);
putFile8Bit(file, ei->change->explode);
putFile8Bit(file, ei->change->use_target_content);
putFile8Bit(file, ei->slippery_type);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
}
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
int i, j, x, y;
- /* ---------- custom element base property values (96 bytes) ------------- */
+ // ---------- custom element base property values (96 bytes) ----------------
putFile16BitBE(file, element);
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
- WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
+ WriteUnusedBytesToFile(file, 4); // reserved for more base properties
putFile8Bit(file, ei->num_change_pages);
putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- /* bits 0 - 15 of "move_pattern" ... */
+ // bits 0 - 15 of "move_pattern" ...
putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
putFile16BitBE(file, ei->move_leave_element);
putFile8Bit(file, ei->move_leave_type);
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
putFile8Bit(file, ei->access_direction);
putFile8Bit(file, ei->ignition_delay);
putFile8Bit(file, ei->explosion_type);
- /* some free bytes for future custom property values and padding */
+ // some free bytes for future custom property values and padding
WriteUnusedBytesToFile(file, 1);
- /* ---------- change page property values (48 bytes) --------------------- */
+ // ---------- change page property values (48 bytes) ------------------------
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
unsigned int event_bits;
- /* bits 0 - 31 of "has_event[]" ... */
+ // bits 0 - 31 of "has_event[]" ...
event_bits = 0;
for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (change->has_event[j])
putFile16BitBE(file, change->delay_random);
putFile16BitBE(file, change->delay_frames);
- putFile16BitBE(file, change->trigger_element);
+ putFile16BitBE(file, change->initial_trigger_element);
putFile8Bit(file, change->explode);
putFile8Bit(file, change->use_target_content);
putFile8Bit(file, change->action_mode);
putFile16BitBE(file, change->action_arg);
- /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
event_bits = 0;
for (j = 32; j < NUM_CHANGE_EVENTS; j++)
if (change->has_event[j])
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
putFile8Bit(file, group->num_elements);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, group->choice_mode);
- /* some free bytes for future values and padding */
+ // some free bytes for future values and padding
WriteUnusedBytesToFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
*(int *)value_ptr);
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
if (value != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int string_length = strlen(string);
int i;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
if (!strEqual(string, default_string))
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int num_elements = *(int *)(entry->num_entities);
int i;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
for (i = 0; i < num_elements; i++)
if (element_array[i] != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int num_contents = *(int *)(entry->num_entities);
int i, x, y;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
for (i = 0; i < num_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
if (content[i].e[x][y] != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int chunk_size = 0;
int i;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
int chunk_size = 0;
int i;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
chunk_size += putFile16BitBE(file, element);
- /* copy envelope data into temporary buffer */
+ // copy envelope data into temporary buffer
xx_envelope = level->envelope[envelope_nr];
for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
chunk_size += putFile16BitBE(file, element);
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
- /* set default description string for this specific element */
+ // set default description string for this specific element
strcpy(xx_default_description, getDefaultElementDescription(ei));
-#if 0
- /* set (fixed) number of content areas (may be wrong by broken level file) */
- /* (this is now directly corrected for broken level files after loading) */
- xx_num_contents = 1;
-#endif
-
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
xx_current_change_page = i;
- xx_change = *change; /* copy change data into temporary buffer */
+ xx_change = *change; // copy change data into temporary buffer
resetEventBits();
setEventBitsFromEventFlags(change);
chunk_size += putFile16BitBE(file, element);
- xx_ei = *ei; /* copy element data into temporary buffer */
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
- /* set default description string for this specific element */
+ // set default description string for this specific element
strcpy(xx_default_description, getDefaultElementDescription(ei));
for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
return chunk_size;
}
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
{
int chunk_size;
int i;
SaveLevel_BODY(file, level);
chunk_size = SaveLevel_ELEM(NULL, level);
- if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
{
putFileChunkBE(file, "ELEM", chunk_size);
SaveLevel_ELEM(file, level);
int element = EL_ENVELOPE_1 + i;
chunk_size = SaveLevel_NOTE(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
{
putFileChunkBE(file, "NOTE", chunk_size);
SaveLevel_NOTE(file, level, element);
}
}
- /* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ // if not using template level, check for non-default custom/group elements
+ if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
chunk_size = SaveLevel_CUSX(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
{
putFileChunkBE(file, "CUSX", chunk_size);
SaveLevel_CUSX(file, level, element);
int element = EL_GROUP_START + i;
chunk_size = SaveLevel_GRPX(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
{
putFileChunkBE(file, "GRPX", chunk_size);
SaveLevel_GRPX(file, level, element);
{
char *filename = getDefaultLevelFilename(nr);
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, FALSE);
}
-void SaveLevelTemplate()
+void SaveLevelTemplate(void)
{
- char *filename = getDefaultLevelFilename(-1);
+ char *filename = getLocalLevelTemplateFilename();
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, TRUE);
}
boolean SaveLevelChecked(int nr)
boolean new_level = !fileExists(filename);
boolean level_saved = FALSE;
- if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
{
SaveLevel(nr);
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ Request("Level saved!", REQ_CONFIRM);
level_saved = TRUE;
}
void DumpLevel(struct LevelInfo *level)
{
- if (level->no_valid_file)
+ if (level->no_level_file || level->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid level file found");
return;
}
- printf_line("-", 79);
- printf("Level xxx (file version %08d, game version %08d)\n",
- level->file_version, level->game_version);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ PrintLine("-", 79);
- printf("Level author: '%s'\n", level->author);
- printf("Level title: '%s'\n", level->name);
- printf("\n");
- printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
- printf("\n");
- printf("Level time: %d seconds\n", level->time);
- printf("Gems needed: %d\n", level->gems_needed);
- printf("\n");
- printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
- printf("Time for wheel: %d seconds\n", level->time_wheel);
- printf("Time for light: %d seconds\n", level->time_light);
- printf("Time for timegate: %d seconds\n", level->time_timegate);
- printf("\n");
- printf("Amoeba speed: %d\n", level->amoeba_speed);
- printf("\n");
+ Print("Level author: '%s'\n", level->author);
+ Print("Level title: '%s'\n", level->name);
+ Print("\n");
+ Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ Print("\n");
+ Print("Level time: %d seconds\n", level->time);
+ Print("Gems needed: %d\n", level->gems_needed);
+ Print("\n");
+ Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ Print("Time for wheel: %d seconds\n", level->time_wheel);
+ Print("Time for light: %d seconds\n", level->time_light);
+ Print("Time for timegate: %d seconds\n", level->time_timegate);
+ Print("\n");
+ Print("Amoeba speed: %d\n", level->amoeba_speed);
+ Print("\n");
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
- printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
- printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
- printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
- printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+ Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
- printf_line("-", 79);
+ PrintLine("-", 79);
}
-/* ========================================================================= */
-/* tape file functions */
-/* ========================================================================= */
+// ============================================================================
+// tape file functions
+// ============================================================================
-static void setTapeInfoToDefaults()
+static void setTapeInfoToDefaults(void)
{
int i;
- /* always start with reliable default values (empty tape) */
+ // always start with reliable default values (empty tape)
TapeErase();
- /* default values (also for pre-1.2 tapes) with only the first player */
+ // default values (also for pre-1.2 tapes) with only the first player
tape.player_participates[0] = TRUE;
for (i = 1; i < MAX_PLAYERS; i++)
tape.player_participates[i] = FALSE;
- /* at least one (default: the first) player participates in every tape */
+ // at least one (default: the first) player participates in every tape
tape.num_participating_players = 1;
tape.level_nr = level_nr;
tape.no_valid_file = FALSE;
}
-static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
tape->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
{
int i;
tape->date = getFile32BitBE(file);
tape->length = getFile32BitBE(file);
- /* read header fields that are new since version 1.2 */
+ // read header fields that are new since version 1.2
if (tape->file_version >= FILE_VERSION_1_2)
{
byte store_participating_players = getFile8Bit(file);
int engine_version;
- /* since version 1.2, tapes store which players participate in the tape */
+ // since version 1.2, tapes store which players participate in the tape
tape->num_participating_players = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{
}
}
+ tape->use_mouse = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
engine_version = getFileVersion(file);
return chunk_size;
}
-static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
int level_identifier_size;
int i;
return chunk_size;
}
-static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
- int chunk_size_expected =
- (tape->num_participating_players + 1) * tape->length;
+ int tape_pos_size =
+ (tape->use_mouse ? 3 : tape->num_participating_players) + 1;
+ int chunk_size_expected = tape_pos_size * tape->length;
if (chunk_size_expected != chunk_size)
{
for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPE_LEN)
+ {
+ Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
+
+ // tape too large; read and ignore remaining tape data from this chunk
+ for (;i < tape->length; i++)
+ ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
+
break;
+ }
- for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->use_mouse)
{
- tape->pos[i].action[j] = MV_NONE;
+ tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
- if (tape->player_participates[j])
- tape->pos[i].action[j] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_UNUSED] = 0;
+ }
+ else
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ tape->pos[i].action[j] = MV_NONE;
+
+ if (tape->player_participates[j])
+ tape->pos[i].action[j] = getFile8Bit(file);
+ }
}
tape->pos[i].delay = getFile8Bit(file);
if (tape->file_version == FILE_VERSION_1_0)
{
- /* eliminate possible diagonal moves in old tapes */
- /* this is only for backward compatibility */
+ // eliminate possible diagonal moves in old tapes
+ // this is only for backward compatibility
byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
byte action = tape->pos[i].action[0];
}
else if (tape->file_version < FILE_VERSION_2_0)
{
- /* convert pre-2.0 tapes to new tape format */
+ // convert pre-2.0 tapes to new tape format
if (tape->pos[i].delay > 1)
{
- /* action part */
+ // action part
tape->pos[i + 1] = tape->pos[i];
tape->pos[i + 1].delay = 1;
- /* delay part */
+ // delay part
for (j = 0; j < MAX_PLAYERS; j++)
tape->pos[i].action[j] = MV_NONE;
tape->pos[i].delay--;
}
}
- if (feof(file))
+ if (checkEndOfFile(file))
break;
}
if (i != tape->length)
- chunk_size = (tape->num_participating_players + 1) * i;
+ chunk_size = tape_pos_size * i;
return chunk_size;
}
+static void LoadTape_SokobanSolution(char *filename)
+{
+ File *file;
+ int move_delay = TILESIZE / level.initial_player_stepsize[0];
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+ return;
+ }
+
+ while (!checkEndOfFile(file))
+ {
+ unsigned char c = getByteFromFile(file);
+
+ if (checkEndOfFile(file))
+ break;
+
+ switch (c)
+ {
+ case 'u':
+ case 'U':
+ tape.pos[tape.length].action[0] = MV_UP;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'd':
+ case 'D':
+ tape.pos[tape.length].action[0] = MV_DOWN;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'l':
+ case 'L':
+ tape.pos[tape.length].action[0] = MV_LEFT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'r':
+ case 'R':
+ tape.pos[tape.length].action[0] = MV_RIGHT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case '\n':
+ case '\r':
+ case '\t':
+ case ' ':
+ // ignore white-space characters
+ break;
+
+ default:
+ tape.no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
+
+ break;
+ }
+ }
+
+ closeFile(file);
+
+ if (tape.no_valid_file)
+ return;
+
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
+}
+
void LoadTapeFromFilename(char *filename)
{
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
- FILE *file;
+ File *file;
int chunk_size;
- /* always start with reliable default values */
+ // always start with reliable default values
setTapeInfoToDefaults();
- if (!(file = fopen(filename, MODE_READ)))
+ if (strSuffix(filename, ".sln"))
+ {
+ LoadTape_SokobanSolution(filename);
+
+ return;
+ }
+
+ if (!(file = openFile(filename, MODE_READ)))
{
tape.no_valid_file = TRUE;
getFileChunkBE(file, chunk_name, NULL);
if (strEqual(chunk_name, "RND1"))
{
- getFile32BitBE(file); /* not used */
+ getFile32BitBE(file); // not used
getFileChunkBE(file, chunk_name, NULL);
if (!strEqual(chunk_name, "TAPE"))
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
- else /* check for pre-2.0 file format with cookie string */
+ else // check for pre-2.0 file format with cookie string
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
- /* pre-2.0 tape files have no game version, so use file version here */
+ // pre-2.0 tape files have no game version, so use file version here
tape.game_version = tape.file_version;
}
if (tape.file_version < FILE_VERSION_1_2)
{
- /* tape files from versions before 1.2.0 without chunk structure */
+ // tape files from versions before 1.2.0 without chunk structure
LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
LoadTape_BODY(file, 2 * tape.length, &tape);
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct TapeInfo *);
+ int (*loader)(File *, int, struct TapeInfo *);
}
chunk_info[] =
{
}
else
{
- /* call function to load this tape chunk */
+ // call function to load this tape chunk
int chunk_size_expected =
(chunk_info[i].loader)(file, chunk_size, &tape);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
if (chunk_size_expected != chunk_size)
{
Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
}
}
- fclose(file);
+ closeFile(file);
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape file version: %d\n", tape.file_version);
+ printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
char *filename = getSolutionTapeFilename(nr);
LoadTapeFromFilename(filename);
+
+ if (TAPE_IS_EMPTY(tape) &&
+ level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available)
+ CopyNativeTape_SP_to_RND(&level);
}
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
int i;
byte store_participating_players = 0;
- /* set bits for participating players for compact storage */
+ // set bits for participating players for compact storage
for (i = 0; i < MAX_PLAYERS; i++)
if (tape->player_participates[i])
store_participating_players |= (1 << i);
putFile8Bit(file, store_participating_players);
- /* unused bytes not at the end here for 4-byte alignment of engine_version */
+ putFile8Bit(file, (tape->use_mouse ? 1 : 0));
+
+ // unused bytes not at the end here for 4-byte alignment of engine_version
WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
putFileVersion(file, tape->engine_version);
for (i = 0; i < tape->length; i++)
{
- for (j = 0; j < MAX_PLAYERS; j++)
- if (tape->player_participates[j])
- putFile8Bit(file, tape->pos[i].action[j]);
+ if (tape->use_mouse)
+ {
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
+ }
+ else
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->player_participates[j])
+ putFile8Bit(file, tape->pos[i].action[j]);
+ }
putFile8Bit(file, tape->pos[i].delay);
}
{
char *filename = getTapeFilename(nr);
FILE *file;
-#if 0
- boolean new_tape = TRUE;
-#endif
int num_participating_players = 0;
+ int tape_pos_size;
int info_chunk_size;
int body_chunk_size;
int i;
InitTapeDirectory(leveldir_current->subdir);
-#if 0
- /* if a tape still exists, ask to overwrite it */
- if (fileExists(filename))
- {
- new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
- return;
- }
-#endif
-
if (!(file = fopen(filename, MODE_WRITE)))
{
Error(ERR_WARN, "cannot save level recording file '%s'", filename);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
- /* count number of participating players */
+ // count number of participating players
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.player_participates[i])
num_participating_players++;
+ tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1;
+
info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
- body_chunk_size = (num_participating_players + 1) * tape.length;
+ body_chunk_size = tape_pos_size * tape.length;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
SetFilePermissions(filename, PERMS_PRIVATE);
tape.changed = FALSE;
-
-#if 0
- if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
-#endif
}
-boolean SaveTapeChecked(int nr)
+static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved)
{
char *filename = getTapeFilename(nr);
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ if (new_tape || Request(msg_replace, REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request(msg_saved, REQ_CONFIRM);
tape_saved = TRUE;
}
return tape_saved;
}
+boolean SaveTapeChecked(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!");
+}
+
+boolean SaveTapeChecked_LevelSolved(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
+ "Level solved! Tape saved!");
+}
+
void DumpTape(struct TapeInfo *tape)
{
int tape_frame_counter;
return;
}
- printf_line("-", 79);
- printf("Tape of Level %03d (file version %08d, game version %08d)\n",
- tape->level_nr, tape->file_version, tape->game_version);
- printf(" (effective engine version %08d)\n",
- tape->engine_version);
- printf("Level series identifier: '%s'\n", tape->level_identifier);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ Print(" (effective engine version %08d)\n",
+ tape->engine_version);
+ Print("Level series identifier: '%s'\n", tape->level_identifier);
+ PrintLine("-", 79);
tape_frame_counter = 0;
if (i >= MAX_TAPE_LEN)
break;
- printf("%04d: ", i);
+ Print("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
{
int action = tape->pos[i].action[j];
- printf("%d:%02x ", j, action);
- printf("[%c%c%c%c|%c%c] - ",
- (action & JOY_LEFT ? '<' : ' '),
- (action & JOY_RIGHT ? '>' : ' '),
- (action & JOY_UP ? '^' : ' '),
- (action & JOY_DOWN ? 'v' : ' '),
- (action & JOY_BUTTON_1 ? '1' : ' '),
- (action & JOY_BUTTON_2 ? '2' : ' '));
+ Print("%d:%02x ", j, action);
+ Print("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
}
}
- printf("(%03d) ", tape->pos[i].delay);
- printf("[%05d]\n", tape_frame_counter);
+ Print("(%03d) ", tape->pos[i].delay);
+ Print("[%05d]\n", tape_frame_counter);
tape_frame_counter += tape->pos[i].delay;
}
- printf_line("-", 79);
+ PrintLine("-", 79);
}
-/* ========================================================================= */
-/* score file functions */
-/* ========================================================================= */
+// ============================================================================
+// score file functions
+// ============================================================================
void LoadScore(int nr)
{
char *line_ptr;
FILE *file;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
if (!(file = fopen(filename, MODE_READ)))
return;
- /* check file identifier */
- fgets(cookie, MAX_LINE_LEN, file);
+ // check file identifier
+ if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
+ cookie[0] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- fscanf(file, "%d", &highscore[i].Score);
- fgets(line, MAX_LINE_LEN, file);
+ if (fscanf(file, "%d", &highscore[i].Score) == EOF)
+ Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
+ if (fgets(line, MAX_LINE_LEN, file) == NULL)
+ line[0] = '\0';
- if (line[strlen(line) - 1] == '\n')
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
line[strlen(line) - 1] = '\0';
for (line_ptr = line; *line_ptr; line_ptr++)
void SaveScore(int nr)
{
int i;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
- InitScoreDirectory(leveldir_current->subdir);
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
if (!(file = fopen(filename, MODE_WRITE)))
{
fclose(file);
- SetFilePermissions(filename, PERMS_PUBLIC);
+ SetFilePermissions(filename, permissions);
}
-/* ========================================================================= */
-/* setup file functions */
-/* ========================================================================= */
+// ============================================================================
+// setup file functions
+// ============================================================================
#define TOKEN_STR_PLAYER_PREFIX "player_"
-/* global setup */
-#define SETUP_TOKEN_PLAYER_NAME 0
-#define SETUP_TOKEN_SOUND 1
-#define SETUP_TOKEN_SOUND_LOOPS 2
-#define SETUP_TOKEN_SOUND_MUSIC 3
-#define SETUP_TOKEN_SOUND_SIMPLE 4
-#define SETUP_TOKEN_TOONS 5
-#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SOFT_SCROLLING 7
-#define SETUP_TOKEN_FADE_SCREENS 8
-#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_SHOW_TITLESCREEN 10
-#define SETUP_TOKEN_QUICK_DOORS 11
-#define SETUP_TOKEN_TEAM_MODE 12
-#define SETUP_TOKEN_HANDICAP 13
-#define SETUP_TOKEN_SKIP_LEVELS 14
-#define SETUP_TOKEN_TIME_LIMIT 15
-#define SETUP_TOKEN_FULLSCREEN 16
-#define SETUP_TOKEN_FULLSCREEN_MODE 17
-#define SETUP_TOKEN_ASK_ON_ESCAPE 18
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19
-#define SETUP_TOKEN_QUICK_SWITCH 20
-#define SETUP_TOKEN_INPUT_ON_FOCUS 21
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22
-#define SETUP_TOKEN_GRAPHICS_SET 23
-#define SETUP_TOKEN_SOUNDS_SET 24
-#define SETUP_TOKEN_MUSIC_SET 25
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28
-
-#define NUM_GLOBAL_SETUP_TOKENS 29
-
-/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
-#define SETUP_TOKEN_EDITOR_EL_MORE 3
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
-#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEELCHARS 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-
-#define NUM_EDITOR_SETUP_TOKENS 17
-
-/* editor cascade setup */
-#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
-#define SETUP_TOKEN_EDITOR_CASCADE_EM 1
-#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
-#define SETUP_TOKEN_EDITOR_CASCADE_RND 3
-#define SETUP_TOKEN_EDITOR_CASCADE_SB 4
-#define SETUP_TOKEN_EDITOR_CASCADE_SP 5
-#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
-#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
-#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
-#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
-#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
-#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
-#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
-#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
-
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
-
-/* shortcut setup */
-#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
-#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
-#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-
-#define NUM_SHORTCUT_SETUP_TOKENS 8
-
-/* player setup */
-#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
-#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
-#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
-#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
-#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
-#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
-#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
-#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
-#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_DROP 9
-#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
-#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
-#define SETUP_TOKEN_PLAYER_KEY_UP 12
-#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
-#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_DROP 15
-
-#define NUM_PLAYER_SETUP_TOKENS 16
-
-/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
-
-#define NUM_SYSTEM_SETUP_TOKENS 2
-
-/* options setup */
-#define SETUP_TOKEN_OPTIONS_VERBOSE 0
-
-#define NUM_OPTIONS_SETUP_TOKENS 1
+// global setup
+enum
+{
+ SETUP_TOKEN_PLAYER_NAME = 0,
+ SETUP_TOKEN_SOUND,
+ SETUP_TOKEN_SOUND_LOOPS,
+ SETUP_TOKEN_SOUND_MUSIC,
+ SETUP_TOKEN_SOUND_SIMPLE,
+ SETUP_TOKEN_TOONS,
+ SETUP_TOKEN_SCROLL_DELAY,
+ SETUP_TOKEN_SCROLL_DELAY_VALUE,
+ SETUP_TOKEN_ENGINE_SNAPSHOT_MODE,
+ SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY,
+ SETUP_TOKEN_FADE_SCREENS,
+ SETUP_TOKEN_AUTORECORD,
+ SETUP_TOKEN_SHOW_TITLESCREEN,
+ SETUP_TOKEN_QUICK_DOORS,
+ SETUP_TOKEN_TEAM_MODE,
+ SETUP_TOKEN_HANDICAP,
+ SETUP_TOKEN_SKIP_LEVELS,
+ SETUP_TOKEN_INCREMENT_LEVELS,
+ SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL,
+ SETUP_TOKEN_SKIP_SCORES_AFTER_GAME,
+ SETUP_TOKEN_TIME_LIMIT,
+ SETUP_TOKEN_FULLSCREEN,
+ SETUP_TOKEN_WINDOW_SCALING_PERCENT,
+ SETUP_TOKEN_WINDOW_SCALING_QUALITY,
+ SETUP_TOKEN_SCREEN_RENDERING_MODE,
+ SETUP_TOKEN_VSYNC_MODE,
+ SETUP_TOKEN_ASK_ON_ESCAPE,
+ SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
+ SETUP_TOKEN_ASK_ON_GAME_OVER,
+ SETUP_TOKEN_QUICK_SWITCH,
+ SETUP_TOKEN_INPUT_ON_FOCUS,
+ SETUP_TOKEN_PREFER_AGA_GRAPHICS,
+ SETUP_TOKEN_GAME_SPEED_EXTENDED,
+ SETUP_TOKEN_GAME_FRAME_DELAY,
+ SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
+ SETUP_TOKEN_SMALL_GAME_GRAPHICS,
+ SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS,
+ SETUP_TOKEN_GRAPHICS_SET,
+ SETUP_TOKEN_SOUNDS_SET,
+ SETUP_TOKEN_MUSIC_SET,
+ SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS,
+ SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS,
+ SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC,
+ SETUP_TOKEN_VOLUME_SIMPLE,
+ SETUP_TOKEN_VOLUME_LOOPS,
+ SETUP_TOKEN_VOLUME_MUSIC,
+ SETUP_TOKEN_NETWORK_MODE,
+ SETUP_TOKEN_NETWORK_PLAYER_NR,
+ SETUP_TOKEN_NETWORK_SERVER_HOSTNAME,
+ SETUP_TOKEN_TOUCH_CONTROL_TYPE,
+ SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
+ SETUP_TOKEN_TOUCH_DROP_DISTANCE,
+ SETUP_TOKEN_TOUCH_TRANSPARENCY,
+ SETUP_TOKEN_TOUCH_DRAW_OUTLINED,
+ SETUP_TOKEN_TOUCH_DRAW_PRESSED,
+ SETUP_TOKEN_TOUCH_GRID_XSIZE_0,
+ SETUP_TOKEN_TOUCH_GRID_YSIZE_0,
+ SETUP_TOKEN_TOUCH_GRID_XSIZE_1,
+ SETUP_TOKEN_TOUCH_GRID_YSIZE_1,
+
+ NUM_GLOBAL_SETUP_TOKENS
+};
+
+// auto setup
+enum
+{
+ SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0,
+
+ NUM_AUTO_SETUP_TOKENS
+};
+
+// editor setup
+enum
+{
+ SETUP_TOKEN_EDITOR_EL_CLASSIC = 0,
+ SETUP_TOKEN_EDITOR_EL_CUSTOM,
+ SETUP_TOKEN_EDITOR_EL_USER_DEFINED,
+ SETUP_TOKEN_EDITOR_EL_DYNAMIC,
+ SETUP_TOKEN_EDITOR_EL_HEADLINES,
+ SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN,
+
+ NUM_EDITOR_SETUP_TOKENS
+};
+
+// editor cascade setup
+enum
+{
+ SETUP_TOKEN_EDITOR_CASCADE_BD = 0,
+ SETUP_TOKEN_EDITOR_CASCADE_EM,
+ SETUP_TOKEN_EDITOR_CASCADE_EMC,
+ SETUP_TOKEN_EDITOR_CASCADE_RND,
+ SETUP_TOKEN_EDITOR_CASCADE_SB,
+ SETUP_TOKEN_EDITOR_CASCADE_SP,
+ SETUP_TOKEN_EDITOR_CASCADE_DC,
+ SETUP_TOKEN_EDITOR_CASCADE_DX,
+ SETUP_TOKEN_EDITOR_CASCADE_TEXT,
+ SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT,
+ SETUP_TOKEN_EDITOR_CASCADE_CE,
+ SETUP_TOKEN_EDITOR_CASCADE_GE,
+ SETUP_TOKEN_EDITOR_CASCADE_REF,
+ SETUP_TOKEN_EDITOR_CASCADE_USER,
+ SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC,
+
+ NUM_EDITOR_CASCADE_SETUP_TOKENS
+};
+
+// shortcut setup
+enum
+{
+ SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0,
+ SETUP_TOKEN_SHORTCUT_LOAD_GAME,
+ SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL,
+ SETUP_TOKEN_SHORTCUT_TAPE_EJECT,
+ SETUP_TOKEN_SHORTCUT_TAPE_EXTRA,
+ SETUP_TOKEN_SHORTCUT_TAPE_STOP,
+ SETUP_TOKEN_SHORTCUT_TAPE_PAUSE,
+ SETUP_TOKEN_SHORTCUT_TAPE_RECORD,
+ SETUP_TOKEN_SHORTCUT_TAPE_PLAY,
+ SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE,
+ SETUP_TOKEN_SHORTCUT_SOUND_LOOPS,
+ SETUP_TOKEN_SHORTCUT_SOUND_MUSIC,
+ SETUP_TOKEN_SHORTCUT_SNAP_LEFT,
+ SETUP_TOKEN_SHORTCUT_SNAP_RIGHT,
+ SETUP_TOKEN_SHORTCUT_SNAP_UP,
+ SETUP_TOKEN_SHORTCUT_SNAP_DOWN,
+
+ NUM_SHORTCUT_SETUP_TOKENS
+};
+
+// player setup
+enum
+{
+ SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0,
+ SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME,
+ SETUP_TOKEN_PLAYER_JOY_XLEFT,
+ SETUP_TOKEN_PLAYER_JOY_XMIDDLE,
+ SETUP_TOKEN_PLAYER_JOY_XRIGHT,
+ SETUP_TOKEN_PLAYER_JOY_YUPPER,
+ SETUP_TOKEN_PLAYER_JOY_YMIDDLE,
+ SETUP_TOKEN_PLAYER_JOY_YLOWER,
+ SETUP_TOKEN_PLAYER_JOY_SNAP,
+ SETUP_TOKEN_PLAYER_JOY_DROP,
+ SETUP_TOKEN_PLAYER_KEY_LEFT,
+ SETUP_TOKEN_PLAYER_KEY_RIGHT,
+ SETUP_TOKEN_PLAYER_KEY_UP,
+ SETUP_TOKEN_PLAYER_KEY_DOWN,
+ SETUP_TOKEN_PLAYER_KEY_SNAP,
+ SETUP_TOKEN_PLAYER_KEY_DROP,
+
+ NUM_PLAYER_SETUP_TOKENS
+};
+
+// system setup
+enum
+{
+ SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0,
+ SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER,
+ SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE,
+
+ NUM_SYSTEM_SETUP_TOKENS
+};
+
+// internal setup
+enum
+{
+ SETUP_TOKEN_INT_PROGRAM_TITLE = 0,
+ SETUP_TOKEN_INT_PROGRAM_VERSION,
+ SETUP_TOKEN_INT_PROGRAM_AUTHOR,
+ SETUP_TOKEN_INT_PROGRAM_EMAIL,
+ SETUP_TOKEN_INT_PROGRAM_WEBSITE,
+ SETUP_TOKEN_INT_PROGRAM_COPYRIGHT,
+ SETUP_TOKEN_INT_PROGRAM_COMPANY,
+ SETUP_TOKEN_INT_PROGRAM_ICON_FILE,
+ SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET,
+ SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET,
+ SETUP_TOKEN_INT_DEFAULT_MUSIC_SET,
+ SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE,
+ SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE,
+ SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE,
+ SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES,
+ SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR,
+ SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE,
+ SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH,
+ SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT,
+
+ NUM_INTERNAL_SETUP_TOKENS
+};
+
+// debug setup
+enum
+{
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_1,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_2,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_3,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_4,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_5,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_6,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_7,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_8,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_9,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY,
+ SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND,
+
+ NUM_DEBUG_SETUP_TOKENS
+};
+
+// options setup
+enum
+{
+ SETUP_TOKEN_OPTIONS_VERBOSE = 0,
+
+ NUM_OPTIONS_SETUP_TOKENS
+};
static struct SetupInfo si;
+static struct SetupAutoSetupInfo sasi;
static struct SetupEditorInfo sei;
static struct SetupEditorCascadeInfo seci;
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
+static struct SetupInternalInfo sxi;
+static struct SetupDebugInfo sdi;
static struct OptionInfo soi;
static struct TokenInfo global_setup_tokens[] =
{
- { TYPE_STRING, &si.player_name, "player_name" },
- { TYPE_SWITCH, &si.sound, "sound" },
- { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
- { TYPE_SWITCH, &si.sound_music, "background_music" },
- { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
- { TYPE_SWITCH, &si.toons, "toons" },
- { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
- { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
- { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
- { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
- { TYPE_SWITCH, &si.team_mode, "team_mode" },
- { TYPE_SWITCH, &si.handicap, "handicap" },
- { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
- { TYPE_SWITCH, &si.time_limit, "time_limit" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
- { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
- { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
- { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
- { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
- { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
- { TYPE_STRING, &si.graphics_set, "graphics_set" },
- { TYPE_STRING, &si.sounds_set, "sounds_set" },
- { TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+ { TYPE_STRING, &si.player_name, "player_name" },
+ { TYPE_SWITCH, &si.sound, "sound" },
+ { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
+ { TYPE_SWITCH, &si.sound_music, "background_music" },
+ { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
+ { TYPE_SWITCH, &si.toons, "toons" },
+ { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
+ { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
+ { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
+ { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
+ { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
+ { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
+ { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
+ { TYPE_SWITCH, &si.team_mode, "team_mode" },
+ { TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
+ { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
+ { TYPE_SWITCH, &si.auto_play_next_level, "auto_play_next_level" },
+ { TYPE_SWITCH, &si.skip_scores_after_game, "skip_scores_after_game" },
+ { TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
+ { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
+ { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
+ { TYPE_STRING, &si.vsync_mode, "vsync_mode" },
+ { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
+ { TYPE_SWITCH, &si.game_speed_extended, "game_speed_extended" },
+ { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
+ { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
+ { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
+ { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
+ { TYPE_STRING, &si.graphics_set, "graphics_set" },
+ { TYPE_STRING, &si.sounds_set, "sounds_set" },
+ { TYPE_STRING, &si.music_set, "music_set" },
+ { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
+ { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
+ { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
+ { TYPE_INTEGER,&si.volume_music, "volume_music" },
+ { TYPE_SWITCH, &si.network_mode, "network_mode" },
+ { TYPE_PLAYER, &si.network_player_nr, "network_player" },
+ { TYPE_STRING, &si.network_server_hostname, "network_server_hostname" },
+ { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
+ { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
+ { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
+ { TYPE_INTEGER,&si.touch.transparency, "touch.transparency" },
+ { TYPE_INTEGER,&si.touch.draw_outlined, "touch.draw_outlined" },
+ { TYPE_INTEGER,&si.touch.draw_pressed, "touch.draw_pressed" },
+ { TYPE_INTEGER,&si.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" },
+ { TYPE_INTEGER,&si.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" },
+ { TYPE_INTEGER,&si.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" },
+ { TYPE_INTEGER,&si.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize" },
+};
+
+static struct TokenInfo auto_setup_tokens[] =
+{
+ { TYPE_INTEGER,&sasi.editor_zoom_tilesize, "editor.zoom_tilesize" },
};
-static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
- { TYPE_SWITCH, ¬_used, "editor.el_more" },
- { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
- { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
- { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
- { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
-#else
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
-#endif
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steelchars, "editor.el_steelchars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
-#else
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
-#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
- { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
{ TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
{ TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
{ TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
+ { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
+ { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
{ TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
- { TYPE_SWITCH, &seci.el_steelchars, "editor.cascade.el_steelchars" },
+ { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
{ TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
{ TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
{ TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
{ TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
{ TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
+ { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
+ { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
+ { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
+ { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
+ { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
+ { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
+ { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
+ { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
+ { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
+ { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
+ { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
+ { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
+ { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
};
static struct TokenInfo player_setup_tokens[] =
static struct TokenInfo system_setup_tokens[] =
{
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
+static struct TokenInfo internal_setup_tokens[] =
+{
+ { TYPE_STRING, &sxi.program_title, "program_title" },
+ { TYPE_STRING, &sxi.program_version, "program_version" },
+ { TYPE_STRING, &sxi.program_author, "program_author" },
+ { TYPE_STRING, &sxi.program_email, "program_email" },
+ { TYPE_STRING, &sxi.program_website, "program_website" },
+ { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
+ { TYPE_STRING, &sxi.program_company, "program_company" },
+ { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
+ { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
+ { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
+ { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
+ { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
+ { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
+ { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
+ { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
+ { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
+ { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
+ { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
+ { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
+};
+
+static struct TokenInfo debug_setup_tokens[] =
+{
+ { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
+ { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
+ { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
+ { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
+ { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
+ { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
+ { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
+ { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
+ { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
+ { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
+ { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
+ { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
+ { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
+};
+
static struct TokenInfo options_setup_tokens[] =
{
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
static char *get_corrected_login_name(char *login_name)
{
- /* needed because player name must be a fixed length string */
+ // needed because player name must be a fixed length string
char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
- if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
if (strchr(login_name_new, ' '))
*strchr(login_name_new, ' ') = '\0';
si->sound_music = TRUE;
si->sound_simple = TRUE;
si->toons = TRUE;
- si->double_buffering = TRUE;
- si->direct_draw = !si->double_buffering;
si->scroll_delay = TRUE;
- si->soft_scrolling = TRUE;
+ si->scroll_delay_value = STD_SCROLL_DELAY;
+ si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
+ si->auto_play_next_level = TRUE;
+ si->skip_scores_after_game = FALSE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
- si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
+ si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
+ si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
+ si->ask_on_game_over = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->game_speed_extended = FALSE;
+ si->game_frame_delay = GAME_FRAME_DELAY;
+ si->sp_show_border_elements = FALSE;
+ si->small_game_graphics = FALSE;
+ si->show_snapshot_buttons = FALSE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
- si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
- si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_emerald_mine_club = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_steelchars = TRUE;
- si->editor.el_custom = TRUE;
-
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
-
- si->editor.show_element_token = FALSE;
-
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
-
- si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
- si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
- si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
- si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
- si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->volume_simple = 100; // percent
+ si->volume_loops = 100; // percent
+ si->volume_music = 100; // percent
+
+ si->network_mode = FALSE;
+ si->network_player_nr = 0; // first player
+ si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
+
+ si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
+ si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
+ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
+ si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
+ si->touch.draw_outlined = TRUE;
+ si->touch.draw_pressed = TRUE;
+
+ for (i = 0; i < 2; i++)
+ {
+ char *default_grid_button[6][2] =
+ {
+ { " ", " ^^ " },
+ { " ", " ^^ " },
+ { " ", "<< >>" },
+ { " ", "<< >>" },
+ { "111222", " vv " },
+ { "111222", " vv " }
+ };
+ int grid_xsize = DEFAULT_GRID_XSIZE(i);
+ int grid_ysize = DEFAULT_GRID_YSIZE(i);
+ int min_xsize = MIN(6, grid_xsize);
+ int min_ysize = MIN(6, grid_ysize);
+ int startx = grid_xsize - min_xsize;
+ int starty = grid_ysize - min_ysize;
+ int x, y;
+
+ // virtual buttons grid can only be set to defaults if video is initialized
+ // (this will be repeated if virtual buttons are not loaded from setup file)
+ if (video.initialized)
+ {
+ si->touch.grid_xsize[i] = grid_xsize;
+ si->touch.grid_ysize[i] = grid_ysize;
+ }
+ else
+ {
+ si->touch.grid_xsize[i] = -1;
+ si->touch.grid_ysize[i] = -1;
+ }
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][startx + x][starty + y] =
+ default_grid_button[y][1][x];
+ }
+
+ si->touch.grid_initialized = video.initialized;
+
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+
+ si->editor.el_mirror_magic = TRUE;
+ si->editor.el_deflektor = TRUE;
+
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
+ si->editor.el_custom = TRUE;
+
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
+
+ si->editor.use_template_for_new_levels = TRUE;
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
+ si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
+ si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
+ si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
+ si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
+ si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
+ si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
+
+ si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
+ si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
+ si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
+
+ si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
+ si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
+ si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
+ si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
+ si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+ si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
+ si->internal.program_version = getStringCopy(getProgramRealVersionString());
+ si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
+ si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
+ si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
+ si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
+ si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
+
+ si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
+
+ si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
+
+ si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
+ si->internal.choose_from_top_leveldir = FALSE;
+ si->internal.show_scaling_in_title = TRUE;
+
+ si->internal.default_window_width = WIN_XSIZE_DEFAULT;
+ si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
+ si->debug.show_frames_per_second = FALSE;
+
si->options.verbose = FALSE;
+
+#if defined(PLATFORM_ANDROID)
+ si->fullscreen = TRUE;
+#endif
+}
+
+static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
+{
+ si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
si->editor_cascade.el_dc = TRUE;
si->editor_cascade.el_dx = TRUE;
+ si->editor_cascade.el_mm = TRUE;
+ si->editor_cascade.el_df = TRUE;
+
si->editor_cascade.el_chars = FALSE;
- si->editor_cascade.el_steelchars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_ge = FALSE;
si->editor_cascade.el_ref = FALSE;
si->editor_cascade.el_dynamic = FALSE;
}
+#define MAX_HIDE_SETUP_TOKEN_SIZE 20
+
+static char *getHideSetupToken(void *setup_value)
+{
+ static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+ if (setup_value != NULL)
+ snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+ return hide_setup_token;
+}
+
+void setHideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+static void setHideSetupEntryRaw(char *token_text, void *setup_value_raw)
+{
+ // !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!!
+ void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
+
+ setHideSetupEntry(setup_value);
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ return (setup_value != NULL &&
+ getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr, char *token_text)
+{
+ char *token_hide_text = getStringCat2(token_text, ".hide");
+ char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+ // set the value of this setup option in the setup option structure
+ setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+ // check if this setup option should be hidden in the setup menu
+ if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+ setHideSetupEntryRaw(token_text, token_info[token_nr].value);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr)
+{
+ setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+ token_info[token_nr].text);
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
if (!setup_file_hash)
return;
- /* global setup */
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
+ // global setup
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
- setSetupInfo(global_setup_tokens, i,
- getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
- /* editor setup */
+ // virtual buttons setup
+ setup.touch.grid_initialized = TRUE;
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values later when video is initialized
+ if (grid_xsize == -1 ||
+ grid_ysize == -1)
+ {
+ setup.touch.grid_initialized = FALSE;
+
+ continue;
+ }
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ char *value_string = getHashEntry(setup_file_hash, token_string);
+
+ if (value_string == NULL)
+ continue;
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = value_string[x];
+
+ setup.touch.grid_button[i][x][y] =
+ (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
+ }
+ }
+ }
+
+ // editor setup
sei = setup.editor;
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
- setSetupInfo(editor_setup_tokens, i,
- getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
- /* shortcut setup */
+ // shortcut setup
ssi = setup.shortcut;
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
- setSetupInfo(shortcut_setup_tokens, i,
- getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
- /* player setup */
+ // player setup
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
char full_token[100];
sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
- setSetupInfo(player_setup_tokens, i,
- getHashEntry(setup_file_hash, full_token));
+ setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+ full_token);
}
setup.input[pnr] = sii;
}
- /* system setup */
+ // system setup
syi = setup.system;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- setSetupInfo(system_setup_tokens, i,
- getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
- /* options setup */
+ // internal setup
+ sxi = setup.internal;
+ for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
+ setup.internal = sxi;
+
+ // debug setup
+ sdi = setup.debug;
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
+ setup.debug = sdi;
+
+ // options setup
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- setSetupInfo(options_setup_tokens, i,
- getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
setup.options = soi;
+
+ setHideRelatedSetupEntries();
+}
+
+static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ // auto setup
+ sasi = setup.auto_setup;
+ for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ setSetupInfo(auto_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ auto_setup_tokens[i].text));
+ setup.auto_setup = sasi;
}
static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
if (!setup_file_hash)
return;
- /* editor cascade setup */
+ // editor cascade setup
seci = setup.editor_cascade;
for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
setSetupInfo(editor_cascade_setup_tokens, i,
setup.editor_cascade = seci;
}
-void LoadSetup()
+void LoadSetupFromFilename(char *filename)
{
- char *filename = getSetupFilename();
- SetupFileHash *setup_file_hash = NULL;
+ SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ else
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
+}
+
+static void LoadSetup_SpecialPostProcessing(void)
+{
+ char *player_name_new;
- /* always start with reliable default values */
+ // needed to work around problems with fixed length strings
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
+
+ // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; // now always "on"
+ }
+
+ // make sure that scroll delay value stays inside valid range
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+}
+
+void LoadSetup(void)
+{
+ char *filename;
+
+ // always start with reliable default values
setSetupInfoToDefaults(&setup);
+ // try to load setup values from default setup file
+ filename = getDefaultSetupFilename();
+
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
+
+ // try to load setup values from user setup file
+ filename = getSetupFilename();
+
+ LoadSetupFromFilename(filename);
+
+ LoadSetup_SpecialPostProcessing();
+}
+
+void LoadSetup_AutoSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_AutoSetup(&setup);
+
setup_file_hash = loadSetupFileHash(filename);
if (setup_file_hash)
{
- char *player_name_new;
-
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
- decodeSetupFileHash(setup_file_hash);
-
- setup.direct_draw = !setup.double_buffering;
+ decodeSetupFileHash_AutoSetup(setup_file_hash);
freeSetupFileHash(setup_file_hash);
-
- /* needed to work around problems with fixed length strings */
- player_name_new = get_corrected_login_name(setup.player_name);
- free(setup.player_name);
- setup.player_name = player_name_new;
}
- else
- Error(ERR_WARN, "using default setup values");
+
+ free(filename);
}
-void LoadSetup_EditorCascade()
+void LoadSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
SetupFileHash *setup_file_hash = NULL;
- /* always start with reliable default values */
+ // always start with reliable default values
setSetupInfoToDefaults_EditorCascade(&setup);
setup_file_hash = loadSetupFileHash(filename);
if (setup_file_hash)
{
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash_EditorCascade(setup_file_hash);
freeSetupFileHash(setup_file_hash);
free(filename);
}
-void SaveSetup()
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
+void SaveSetup(void)
{
char *filename = getSetupFilename();
FILE *file;
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, SETUP_FILENAME);
- /* global setup */
+ // global setup
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
{
- /* just to make things nicer :) */
+ // just to make things nicer :)
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
- i == SETUP_TOKEN_GRAPHICS_SET)
+ i == SETUP_TOKEN_GRAPHICS_SET ||
+ i == SETUP_TOKEN_VOLUME_SIMPLE ||
+ i == SETUP_TOKEN_NETWORK_MODE ||
+ i == SETUP_TOKEN_TOUCH_CONTROL_TYPE ||
+ i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 ||
+ i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1)
fprintf(file, "\n");
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
}
- /* editor setup */
+ // virtual buttons setup
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ fprintf(file, "\n");
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+ char value_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = setup.touch.grid_button[i][x][y];
+
+ value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
+ }
+
+ value_string[grid_xsize] = '\0';
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
+ }
+ }
+
+ // editor setup
sei = setup.editor;
fprintf(file, "\n");
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
- /* shortcut setup */
+ // shortcut setup
ssi = setup.shortcut;
fprintf(file, "\n");
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
- /* player setup */
+ // player setup
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
- /* system setup */
- syi = setup.system;
- fprintf(file, "\n");
- for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+ // system setup
+ syi = setup.system;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+
+ // internal setup
+ // (internal setup values not saved to user setup file)
+
+ // debug setup
+ sdi = setup.debug;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
+ // options setup
+ soi = setup.options;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveSetup_AutoSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write auto setup file '%s'", filename);
+ free(filename);
+ return;
+ }
+
+ fprintFileHeader(file, AUTOSETUP_FILENAME);
- /* options setup */
- soi = setup.options;
- fprintf(file, "\n");
- for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+ sasi = setup.auto_setup;
+ for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
fclose(file);
SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
}
-void SaveSetup_EditorCascade()
+void SaveSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
FILE *file;
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, EDITORCASCADE_FILENAME);
seci = setup.editor_cascade;
- fprintf(file, "\n");
for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
free(filename);
}
-void LoadCustomElementDescriptions()
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
+void LoadCustomElementDescriptions(void)
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
SetupFileHash *setup_file_hash;
freeSetupFileHash(setup_file_hash);
}
-static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
+static int getElementFromToken(char *token)
+{
+ char *value = getHashEntry(element_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+
+ Error(ERR_WARN, "unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+
+ // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+void InitMenuDesignSettings_Static(void)
{
- SetupFileHash *setup_file_hash;
int i;
-#if 0
- printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
-#endif
+ // always start with reliable default values from static default config
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token, value);
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPreProcessing(void)
+{
+ int i;
+
+ // the following initializes hierarchical values from static configuration
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+
+ titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlescreen_initial_default.post_delay = title_initial_default.post_delay;
+ titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlescreen_default.fade_mode = title_default.fade_mode;
+ titlescreen_default.fade_delay = title_default.fade_delay;
+ titlescreen_default.post_delay = title_default.post_delay;
+ titlescreen_default.auto_delay = title_default.auto_delay;
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
+ titlescreen_initial[i] = titlescreen_initial_default;
+ titlescreen[i] = titlescreen_default;
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
+ continue;
+
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
+
+ if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
+ continue;
+
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing(void)
+{
+ static struct
+ {
+ struct XY *dst, *src;
+ }
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ // special case: initialize later added SETUP list size from LEVELS value
+ if (menu.list_size[GAME_MODE_SETUP] == -1)
+ menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+ // set default position for snapshot buttons to stop/pause/play buttons
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
+{
+ static struct
+ {
+ struct XYTileSize *dst, *src;
+ int graphic;
+ }
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
+ {
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ // set default position for element buttons to element graphics
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
+
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
+
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
+ }
+ }
+}
+
+static void LoadMenuDesignSettingsFromFilename(char *filename)
+{
+ static struct TitleFadingInfo tfi;
+ static struct TitleMessageInfo tmi;
+ static struct TokenInfo title_tokens[] =
+ {
+ { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
+ static struct TokenInfo titlemessage_tokens[] =
+ {
+ { TYPE_INTEGER, &tmi.x, ".x" },
+ { TYPE_INTEGER, &tmi.y, ".y" },
+ { TYPE_INTEGER, &tmi.width, ".width" },
+ { TYPE_INTEGER, &tmi.height, ".height" },
+ { TYPE_INTEGER, &tmi.chars, ".chars" },
+ { TYPE_INTEGER, &tmi.lines, ".lines" },
+ { TYPE_INTEGER, &tmi.align, ".align" },
+ { TYPE_INTEGER, &tmi.valign, ".valign" },
+ { TYPE_INTEGER, &tmi.font, ".font" },
+ { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
+ { TYPE_BOOLEAN, &tmi.centered, ".centered" },
+ { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
+ { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
+ { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleFadingInfo *info;
+ char *text;
+ }
+ title_info[] =
+ {
+ // initialize first titles from "enter screen" definitions, if defined
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
+ // initialize title screens from "next screen" definitions, if defined
+ { &title_initial_default, "menu.next_screen.TITLE" },
+ { &title_default, "menu.next_screen.TITLE" },
+
+ { NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleMessageInfo *array;
+ char *text;
+ }
+ titlemessage_arrays[] =
+ {
+ // initialize first titles from "enter screen" definitions, if defined
+ { titlescreen_initial_first, "menu.enter_screen.TITLE" },
+ { titlescreen_first, "menu.enter_screen.TITLE" },
+ { titlemessage_initial_first, "menu.enter_screen.TITLE" },
+ { titlemessage_first, "menu.enter_screen.TITLE" },
+
+ // initialize titles from "next screen" definitions, if defined
+ { titlescreen_initial, "menu.next_screen.TITLE" },
+ { titlescreen, "menu.next_screen.TITLE" },
+ { titlemessage_initial, "menu.next_screen.TITLE" },
+ { titlemessage, "menu.next_screen.TITLE" },
+
+ // overwrite titles with title definitions, if defined
+ { titlescreen_initial_first, "[title_initial]" },
+ { titlescreen_first, "[title]" },
+ { titlemessage_initial_first, "[title_initial]" },
+ { titlemessage_first, "[title]" },
+
+ { titlescreen_initial, "[title_initial]" },
+ { titlescreen, "[title]" },
+ { titlemessage_initial, "[title_initial]" },
+ { titlemessage, "[title]" },
+
+ // overwrite titles with title screen/message definitions, if defined
+ { titlescreen_initial_first, "[titlescreen_initial]" },
+ { titlescreen_first, "[titlescreen]" },
+ { titlemessage_initial_first, "[titlemessage_initial]" },
+ { titlemessage_first, "[titlemessage]" },
+
+ { titlescreen_initial, "[titlescreen_initial]" },
+ { titlescreen, "[titlescreen]" },
+ { titlemessage_initial, "[titlemessage_initial]" },
+ { titlemessage, "[titlemessage]" },
+
+ { NULL, NULL }
+ };
+ SetupFileHash *setup_file_hash;
+ int i, j, k;
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
- /* special case: initialize with default values that may be overwritten */
+ // the following initializes hierarchical values from dynamic configuration
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
- char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.list_size[i] = get_integer_from_string(value_3);
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+
+ if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+
+ if (value_1 != NULL)
+ menu.list_size_info[i] = get_integer_from_string(value_1);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
+ for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
- if (value_x != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_y);
- if (list_size != NULL)
- menu.list_size[i] = get_integer_from_string(list_size);
+ if (value_1 != NULL)
+ menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
}
- /* special case: initialize with default values that may be overwritten */
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+ char *value_1 = getHashEntry(setup_file_hash,"menu.left_spacing.INFO");
+ char *value_2 = getHashEntry(setup_file_hash,"menu.right_spacing.INFO");
+ char *value_3 = getHashEntry(setup_file_hash,"menu.top_spacing.INFO");
+ char *value_4 = getHashEntry(setup_file_hash,"menu.bottom_spacing.INFO");
+ char *value_5 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO");
+ char *value_6 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO");
+ char *value_7 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO");
+ char *value_8 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO");
+ char *value_9 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO");
+
+ if (value_1 != NULL)
+ menu.left_spacing_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.right_spacing_info[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.top_spacing_info[i] = get_integer_from_string(value_3);
+ if (value_4 != NULL)
+ menu.bottom_spacing_info[i] = get_integer_from_string(value_4);
+ if (value_5 != NULL)
+ menu.paragraph_spacing_info[i] = get_integer_from_string(value_5);
+ if (value_6 != NULL)
+ menu.headline1_spacing_info[i] = get_integer_from_string(value_6);
+ if (value_7 != NULL)
+ menu.headline2_spacing_info[i] = get_integer_from_string(value_7);
+ if (value_8 != NULL)
+ menu.line_spacing_info[i] = get_integer_from_string(value_8);
+ if (value_9 != NULL)
+ menu.extra_spacing_info[i] = get_integer_from_string(value_9);
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_1 = "menu.enter_screen.fade_mode";
+ char *token_2 = "menu.enter_screen.fade_delay";
+ char *token_3 = "menu.enter_screen.post_delay";
+ char *token_4 = "menu.leave_screen.fade_mode";
+ char *token_5 = "menu.leave_screen.fade_delay";
+ char *token_6 = "menu.leave_screen.post_delay";
+ char *token_7 = "menu.next_screen.fade_mode";
+ char *token_8 = "menu.next_screen.fade_delay";
+ char *token_9 = "menu.next_screen.post_delay";
+ char *value_1 = getHashEntry(setup_file_hash, token_1);
+ char *value_2 = getHashEntry(setup_file_hash, token_2);
+ char *value_3 = getHashEntry(setup_file_hash, token_3);
+ char *value_4 = getHashEntry(setup_file_hash, token_4);
+ char *value_5 = getHashEntry(setup_file_hash, token_5);
+ char *value_6 = getHashEntry(setup_file_hash, token_6);
+ char *value_7 = getHashEntry(setup_file_hash, token_7);
+ char *value_8 = getHashEntry(setup_file_hash, token_8);
+ char *value_9 = getHashEntry(setup_file_hash, token_9);
+
+ if (value_1 != NULL)
+ menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
+ value_1);
+ if (value_2 != NULL)
+ menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
+ value_2);
+ if (value_3 != NULL)
+ menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
+ value_3);
+ if (value_4 != NULL)
+ menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
+ value_4);
+ if (value_5 != NULL)
+ menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
+ value_5);
+ if (value_6 != NULL)
+ menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
+ value_6);
+ if (value_7 != NULL)
+ menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
+ value_7);
+ if (value_8 != NULL)
+ menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
+ value_8);
+ if (value_9 != NULL)
+ menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
+ value_9);
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_w1 = "viewport.window.width";
+ char *token_w2 = "viewport.window.height";
+ char *token_01 = "viewport.playfield.x";
+ char *token_02 = "viewport.playfield.y";
+ char *token_03 = "viewport.playfield.width";
+ char *token_04 = "viewport.playfield.height";
+ char *token_05 = "viewport.playfield.border_size";
+ char *token_06 = "viewport.door_1.x";
+ char *token_07 = "viewport.door_1.y";
+ char *token_08 = "viewport.door_1.width";
+ char *token_09 = "viewport.door_1.height";
+ char *token_10 = "viewport.door_1.border_size";
+ char *token_11 = "viewport.door_2.x";
+ char *token_12 = "viewport.door_2.y";
+ char *token_13 = "viewport.door_2.width";
+ char *token_14 = "viewport.door_2.height";
+ char *token_15 = "viewport.door_2.border_size";
+ char *value_w1 = getHashEntry(setup_file_hash, token_w1);
+ char *value_w2 = getHashEntry(setup_file_hash, token_w2);
+ char *value_01 = getHashEntry(setup_file_hash, token_01);
+ char *value_02 = getHashEntry(setup_file_hash, token_02);
+ char *value_03 = getHashEntry(setup_file_hash, token_03);
+ char *value_04 = getHashEntry(setup_file_hash, token_04);
+ char *value_05 = getHashEntry(setup_file_hash, token_05);
+ char *value_06 = getHashEntry(setup_file_hash, token_06);
+ char *value_07 = getHashEntry(setup_file_hash, token_07);
+ char *value_08 = getHashEntry(setup_file_hash, token_08);
+ char *value_09 = getHashEntry(setup_file_hash, token_09);
+ char *value_10 = getHashEntry(setup_file_hash, token_10);
+ char *value_11 = getHashEntry(setup_file_hash, token_11);
+ char *value_12 = getHashEntry(setup_file_hash, token_12);
+ char *value_13 = getHashEntry(setup_file_hash, token_13);
+ char *value_14 = getHashEntry(setup_file_hash, token_14);
+ char *value_15 = getHashEntry(setup_file_hash, token_15);
+
+ if (value_w1 != NULL)
+ viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
+ if (value_w2 != NULL)
+ viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
+ if (value_01 != NULL)
+ viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
+ if (value_02 != NULL)
+ viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
+ if (value_03 != NULL)
+ viewport.playfield[i].width = get_token_parameter_value(token_03,
+ value_03);
+ if (value_04 != NULL)
+ viewport.playfield[i].height = get_token_parameter_value(token_04,
+ value_04);
+ if (value_05 != NULL)
+ viewport.playfield[i].border_size = get_token_parameter_value(token_05,
+ value_05);
+ if (value_06 != NULL)
+ viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
+ if (value_07 != NULL)
+ viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
+ if (value_08 != NULL)
+ viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
+ if (value_09 != NULL)
+ viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
+ if (value_10 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_10,
+ value_10);
+ if (value_11 != NULL)
+ viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
+ if (value_12 != NULL)
+ viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
+ if (value_13 != NULL)
+ viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
+ if (value_14 != NULL)
+ viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
+ if (value_15 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_15,
+ value_15);
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
+ for (i = 0; title_info[i].info != NULL; i++)
+ {
+ struct TitleFadingInfo *info = title_info[i].info;
+ char *base_token = title_info[i].text;
+
+ for (j = 0; title_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, title_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ tfi = *info;
+
+ *(int *)title_tokens[j].value = (int)parameter_value;
+
+ *info = tfi;
+ }
+
+ free(token);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
+ for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+ {
+ struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+ char *base_token = titlemessage_arrays[i].text;
+
+ for (j = 0; titlemessage_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+ {
+ tmi = array[k];
- if (value_x != NULL)
- menu.draw_xoffset_info[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset_info[i] = get_integer_from_string(value_y);
+ if (titlemessage_tokens[j].type == TYPE_INTEGER)
+ *(int *)titlemessage_tokens[j].value = (int)parameter_value;
+ else
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+
+ array[k] = tmi;
+ }
+ }
+
+ free(token);
+ }
}
- /* read (and overwrite with) values that may be specified in config file */
+ // read (and overwrite with) values that may be specified in config file
for (i = 0; image_config_vars[i].token != NULL; i++)
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- if (value != NULL)
+ // (ignore definitions set to "[DEFAULT]" which are already initialized)
+ if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token, value);
+ get_token_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+void LoadMenuDesignSettings(void)
{
char *filename_base = UNDEFINED_FILENAME, *filename_local;
- int i, j;
- /* always start with reliable default values from default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token,
- image_config[j].value);
+ InitMenuDesignSettings_Static();
+ InitMenuDesignSettings_SpecialPreProcessing();
- if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
{
- /* first look for special settings configured in level series config */
+ // first look for special settings configured in level series config
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (fileExists(filename_base))
- LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ LoadMenuDesignSettingsFromFilename(filename_base);
}
filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (filename_local != NULL && !strEqual(filename_base, filename_local))
- LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+ LoadMenuDesignSettingsFromFilename(filename_local);
+
+ InitMenuDesignSettings_SpecialPostProcessing();
+}
+
+void LoadMenuDesignSettings_AfterGraphics(void)
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
}
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
- /* determined size may be larger than needed (due to unknown elements) */
+ // determined size may be larger than needed (due to unknown elements)
*num_elements = 0;
for (list = setup_file_list; list != NULL; list = list->next)
(*num_elements)++;
- /* add space for up to 3 more elements for padding that may be needed */
+ // add space for up to 3 more elements for padding that may be needed
*num_elements += 3;
- /* free memory for old list of elements, if needed */
+ // free memory for old list of elements, if needed
checked_free(*elements);
- /* allocate memory for new list of elements */
+ // allocate memory for new list of elements
*elements = checked_malloc(*num_elements * sizeof(int));
*num_elements = 0;
{
char *value = getHashEntry(element_hash, list->token);
- if (value == NULL) /* try to find obsolete token mapping */
+ if (value == NULL) // try to find obsolete token mapping
{
char *mapped_token = get_mapped_token(list->token);
{
if (num_unknown_tokens == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
num_unknown_tokens++;
}
- Error(ERR_RETURN, "- token: '%s'", list->token);
+ Error(ERR_INFO, "- token: '%s'", list->token);
}
}
if (num_unknown_tokens > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
- while (*num_elements % 4) /* pad with empty elements, if needed */
+ while (*num_elements % 4) // pad with empty elements, if needed
(*elements)[(*num_elements)++] = EL_EMPTY;
freeSetupFileList(setup_file_list);
if (filename_music == NULL)
return NULL;
- /* ---------- try to replace file extension ---------- */
+ // ---------- try to replace file extension ----------
filename_prefix = getStringCopy(filename_music);
if (strrchr(filename_prefix, '.') != NULL)
*strrchr(filename_prefix, '.') = '\0';
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
if (setup_file_hash == NULL)
{
- /* ---------- try to add file extension ---------- */
+ // ---------- try to add file extension ----------
filename_prefix = getStringCopy(filename_music);
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
if (setup_file_hash == NULL)
return NULL;
- /* ---------- music file info found ---------- */
+ // ---------- music file info found ----------
- memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+ clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
for (i = 0; token_to_value_ptr[i].token != NULL; i++)
{
return music_info_listed_ext(list, basename, TRUE);
}
-void LoadMusicInfo()
+void LoadMusicInfo(void)
{
char *music_directory = getCustomMusicDirectory();
int num_music = getMusicListSize();
int num_music_noconf = 0;
int num_sounds = getSoundListSize();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
struct FileInfo *music, *sound;
struct MusicFileInfo *next, **new;
int i;
if (strEqual(music->filename, UNDEFINED_FILENAME))
continue;
- /* a configured file may be not recognized as music */
+ // a configured file may be not recognized as music
if (!FileIsMusic(music->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", music->filename);
-#endif
-
if (!music_info_listed(music_file_info, music->filename))
{
*new = get_music_file_info(music->filename, i);
+
if (*new != NULL)
new = &(*new)->next;
}
}
- if ((dir = opendir(music_directory)) == NULL)
+ if ((dir = openDirectory(music_directory)) == NULL)
{
Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
return;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
{
- char *basename = dir_entry->d_name;
+ char *basename = dir_entry->basename;
boolean music_already_used = FALSE;
int i;
- /* skip all music files that are configured in music config file */
+ // skip all music files that are configured in music config file
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
if (music_already_used)
continue;
- if (!FileIsMusic(basename))
+ if (!FileIsMusic(dir_entry->filename))
continue;
-#if 0
- printf("::: -> '%s' (found in directory)\n", basename);
-#endif
-
if (!music_info_listed(music_file_info, basename))
{
*new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+
if (*new != NULL)
new = &(*new)->next;
}
num_music_noconf++;
}
- closedir(dir);
+ closeDirectory(dir);
for (i = 0; i < num_sounds; i++)
{
if (strEqual(sound->filename, UNDEFINED_FILENAME))
continue;
- /* a configured file may be not recognized as sound */
+ // a configured file may be not recognized as sound
if (!FileIsSound(sound->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", sound->filename);
-#endif
-
if (!sound_info_listed(music_file_info, sound->filename))
{
*new = get_sound_file_info(sound->filename, i);
new = &(*new)->next;
}
}
-
-#if 0
- for (next = music_file_info; next != NULL; next = next->next)
- printf("::: title == '%s'\n", next->title);
-#endif
}
-void add_helpanim_entry(int element, int action, int direction, int delay,
- int *num_list_entries)
+static void add_helpanim_entry(int element, int action, int direction,
+ int delay, int *num_list_entries)
{
struct HelpAnimInfo *new_list_entry;
(*num_list_entries)++;
new_list_entry->delay = delay;
}
-void print_unknown_token(char *filename, char *token, int token_nr)
+static void print_unknown_token(char *filename, char *token, int token_nr)
{
if (token_nr == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
}
- Error(ERR_RETURN, "- token: '%s'", token);
+ Error(ERR_INFO, "- token: '%s'", token);
}
-void print_unknown_token_end(int token_nr)
+static void print_unknown_token_end(int token_nr)
{
if (token_nr > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
}
-void LoadHelpAnimInfo()
+void LoadHelpAnimInfo(void)
{
char *filename = getHelpAnimFilename();
SetupFileList *setup_file_list = NULL, *list;
if (setup_file_list == NULL)
{
- /* use reliable default values from static configuration */
+ // use reliable default values from static configuration
SetupFileList *insert_ptr;
insert_ptr = setup_file_list =
setHashEntry(action_hash, element_action_info[i].suffix,
i_to_a(element_action_info[i].value));
- /* do not store direction index (bit) here, but direction value! */
+ // do not store direction index (bit) here, but direction value!
for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
setHashEntry(direction_hash, element_direction_info[i].suffix,
i_to_a(1 << element_direction_info[i].value));
if this does not work, also accept combined "element[.act][.dir]"
elements (like "dynamite.active"), which are unique elements */
- if (strchr(list->token, '.') == NULL) /* token contains no '.' */
+ if (strchr(list->token, '.') == NULL) // token contains no '.'
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* element found */
+ if (element_value != NULL) // element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
{
- /* no further suffixes found -- this is not an element */
+ // no further suffixes found -- this is not an element
print_unknown_token(filename, list->token, num_unknown_tokens++);
}
continue;
}
- /* token has format "<prefix>.<something>" */
+ // token has format "<prefix>.<something>"
- action_token = strchr(list->token, '.'); /* suffix may be action ... */
- direction_token = action_token; /* ... or direction */
+ action_token = strchr(list->token, '.'); // suffix may be action ...
+ direction_token = action_token; // ... or direction
element_token = getStringCopy(list->token);
*strchr(element_token, '.') = '\0';
element_value = getHashEntry(element_hash, element_token);
- if (element_value == NULL) /* this is no element */
+ if (element_value == NULL) // this is no element
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
action_value = getHashEntry(action_hash, action_token);
- if (action_value != NULL) /* action found */
+ if (action_value != NULL) // action found
{
add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
&num_list_entries);
direction_value = getHashEntry(direction_hash, direction_token);
- if (direction_value != NULL) /* direction found */
+ if (direction_value != NULL) // direction found
{
add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
&num_list_entries);
if (strchr(action_token + 1, '.') == NULL)
{
- /* no further suffixes found -- this is not an action nor direction */
+ // no further suffixes found -- this is not an action nor direction
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
continue;
}
- /* token has format "<prefix>.<suffix>.<something>" */
+ // token has format "<prefix>.<suffix>.<something>"
direction_token = strchr(action_token + 1, '.');
action_value = getHashEntry(action_hash, action_token);
- if (action_value == NULL) /* this is no action */
+ if (action_value == NULL) // this is no action
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
direction_value = getHashEntry(direction_hash, direction_token);
- if (direction_value != NULL) /* direction found */
+ if (direction_value != NULL) // direction found
{
add_helpanim_entry(atoi(element_value), atoi(action_value),
atoi(direction_value), delay, &num_list_entries);
continue;
}
- /* this is no direction */
+ // this is no direction
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
#endif
}
-void LoadHelpTextInfo()
+void LoadHelpTextInfo(void)
{
char *filename = getHelpTextFilename();
int i;
if (helptext_info == NULL)
{
- /* use reliable default values from static configuration */
+ // use reliable default values from static configuration
helptext_info = newSetupFileHash();
for (i = 0; helptext_config[i].token; i++)
}
-/* ------------------------------------------------------------------------- *
- * convert levels
- * ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// convert levels
+// ----------------------------------------------------------------------------
#define MAX_NUM_CONVERT_LEVELS 1000
-void ConvertLevels()
+void ConvertLevels(void)
{
static LevelDirTree *convert_leveldir = NULL;
static int convert_level_nr = -1;
convert_level_nr = convert_leveldir->first_level;
- printf_line("=", 79);
- printf("Converting levels\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
- printf("Level series name: '%s'\n", convert_leveldir->name);
- printf("Level series author: '%s'\n", convert_leveldir->author);
- printf("Number of levels: %d\n", convert_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
levels_failed[i] = FALSE;
level_nr = convert_level_nr++;
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_valid_file)
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
- printf("converting level ... ");
+ Print("converting level ... ");
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
num_levels_converted++;
- printf("converted.\n");
+ Print("converted.\n");
}
else
{
if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
levels_failed[level_nr] = TRUE;
- printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
num_levels_handled++;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels handled: %d\n", num_levels_handled);
- printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
(num_levels_handled ?
num_levels_converted * 100 / num_levels_handled : 0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
convert_leveldir->identifier, num_levels_converted,
num_levels_handled,
(num_levels_handled ?
if (num_levels_handled != num_levels_converted)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
if (levels_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
+
+
+// ----------------------------------------------------------------------------
+// create and save images for use in level sketches (raw BMP format)
+// ----------------------------------------------------------------------------
+
+void CreateLevelSketchImages(void)
+{
+#if defined(TARGET_SDL)
+ Bitmap *bitmap1;
+ Bitmap *bitmap2;
+ int i;
+
+ InitElementPropertiesGfxElement();
+
+ bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+ bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element = getMappedElement(i);
+ int graphic = el2edimg(element);
+ char basename1[16];
+ char basename2[16];
+ char *filename1;
+ char *filename2;
+
+ sprintf(basename1, "%03d.bmp", i);
+ sprintf(basename2, "%03ds.bmp", i);
+
+ filename1 = getPath2(global.create_images_dir, basename1);
+ filename2 = getPath2(global.create_images_dir, basename2);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
+ 0, 0);
+
+ if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
+
+ if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
+
+ free(filename1);
+ free(filename2);
+
+ if (options.debug)
+ printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
+ }
+
+ FreeBitmap(bitmap1);
+ FreeBitmap(bitmap2);
+
+ if (options.debug)
+ printf("\n");
+
+ Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
+
+ CloseAllAndExit(0);
+#endif
+}
+
+
+// ----------------------------------------------------------------------------
+// create and save images for custom and group elements (raw BMP format)
+// ----------------------------------------------------------------------------
+
+void CreateCustomElementImages(char *directory)
+{
+#if defined(TARGET_SDL)
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
+ Bitmap *src_bitmap;
+ Bitmap *bitmap;
+ int yoffset_ce = 0;
+ int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
+ int i;
+
+ SDLInitVideoDisplay();
+
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+
+ src_bitmap = LoadImage(src_filename);
+
+ bitmap = CreateBitmap(TILEX * 16 * 2,
+ TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
+ DEFAULT_DEPTH);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ce);
+
+ for (j = 2; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 7, 0, 6, 10,
+ TILEX * x + 6 + j * 7,
+ TILEY * y + 11 + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY, 6, 10,
+ TILEX * 16 + TILEX * x + 6 + j * 8,
+ TILEY * y + 10 + yoffset_ce);
+
+ ii /= 10;
+ }
+ }
+
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ge);
+
+ for (j = 1; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
+ TILEX * x + 6 + j * 10,
+ TILEY * y + 11 + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY + 12, 6, 10,
+ TILEX * 16 + TILEX * x + 10 + j * 8,
+ TILEY * y + 10 + yoffset_ge);
+
+ ii /= 10;
+ }
+ }
+
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
+
+ FreeBitmap(bitmap);
+
+ CloseAllAndExit(0);
+#endif
+}