EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
&li.use_explosion_element[3], FALSE
},
+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_5,
+ &li.continuous_snapping, TRUE
+ },
{
EL_PLAYER_1, CONF_VALUE_INTEGER_1,
&li.initial_player_stepsize, STEPSIZE_NORMAL
level->can_pass_to_walkable = FALSE;
level->grow_into_diggable = TRUE;
+#if 0
level->block_snap_field = TRUE;
+#endif
level->block_last_field = FALSE; /* EM does not block by default */
level->sp_block_last_field = TRUE; /* SP blocks the last field */
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
+#endif
/* there are no yamyams in supaplex levels */
for (i = 0; i < level->num_yamyam_contents; i++)
}
#endif
+#if 0
+ leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
+#endif
+
if (leveldir_current->latest_engine)
{
/* ---------- use latest game engine ----------------------------------- */
#endif
}
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ level->continuous_snapping = FALSE;
+ }
+
/* only few elements were able to actively move into acid before 3.1.0 */
/* trigger settings did not exist before 3.1.0; set to default "any" */
if (level->game_version < VERSION_IDENT(3,1,0,0))
#define SETUP_TOKEN_ASK_ON_ESCAPE 16
#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17
#define SETUP_TOKEN_QUICK_SWITCH 18
-#define SETUP_TOKEN_GRAPHICS_SET 19
-#define SETUP_TOKEN_SOUNDS_SET 20
-#define SETUP_TOKEN_MUSIC_SET 21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 22
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 23
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 24
+#define SETUP_TOKEN_INPUT_ON_FOCUS 19
+#define SETUP_TOKEN_GRAPHICS_SET 20
+#define SETUP_TOKEN_SOUNDS_SET 21
+#define SETUP_TOKEN_MUSIC_SET 22
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 23
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 24
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 25
-#define NUM_GLOBAL_SETUP_TOKENS 25
+#define NUM_GLOBAL_SETUP_TOKENS 26
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
+ si->input_on_focus = FALSE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);