added option for BD1 magic wall / amoeba bug for native BD engine
[rocksndiamonds.git] / src / files.c
index 71c2c52d857b98200f7c427db7daeedfc56ace6a..040a94481794c49ae1eff1418d2ffd22759d1c95 100644 (file)
@@ -703,6 +703,30 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_dragonfly_explodes_to,      EL_BD_EXPLODING_1
   },
 
+  {
+    EL_BD_DIAMOND_GROWING_5,           -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_diamond_birth_turns_to,     EL_BD_DIAMOND
+  },
+
+  {
+    EL_BD_BOMB_EXPLODING_4,            -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_bomb_explosion_turns_to,    EL_BD_WALL
+  },
+
+  {
+    EL_BD_NITRO_PACK_EXPLODING_4,      -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_nitro_explosion_turns_to,   EL_EMPTY
+  },
+
+  {
+    EL_BD_EXPLODING_5,                 -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_explosion_turns_to,         EL_EMPTY
+  },
+
   {
     EL_BD_MAGIC_WALL,                  -1,
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
@@ -713,6 +737,16 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
     &li.bd_magic_wall_stops_amoeba,    TRUE
   },
+  {
+    EL_BD_MAGIC_WALL,                  -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &li.bd_magic_wall_zero_infinite,   TRUE
+  },
+  {
+    EL_BD_MAGIC_WALL,                  -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(4),
+    &li.bd_magic_wall_break_scan,      FALSE
+  },
   {
     EL_BD_MAGIC_WALL,                  -1,
     TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
@@ -926,6 +960,12 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_hammer_walls_reappear_delay,        100
   },
 
+  {
+    EL_BD_ROCKET_LAUNCHER,             -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.bd_infinite_rockets,           FALSE
+  },
+
   {
     EL_BD_SKELETON,                    -1,
     TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
@@ -4234,8 +4274,10 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->voodoo_disappear_in_explosion  = level->bd_voodoo_vanish_by_explosion;
   cave->level_penalty_time[0]          = level->bd_voodoo_penalty_time;
   cave->level_magic_wall_time[0]       = level->time_magic_wall;
+  cave->magic_timer_zero_is_infinite   = level->bd_magic_wall_zero_infinite;
   cave->magic_timer_wait_for_hatching  = level->bd_magic_wall_wait_hatching;
   cave->magic_wall_stops_amoeba                = level->bd_magic_wall_stops_amoeba;
+  cave->magic_wall_breakscan           = level->bd_magic_wall_break_scan;
 
   cave->magic_diamond_to               = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
   cave->magic_stone_to                 = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
@@ -4302,6 +4344,8 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->hammered_walls_reappear                = level->bd_hammer_walls_reappear;
   cave->hammered_wall_reappear_frame   = level->bd_hammer_walls_reappear_delay;
 
+  cave->infinite_rockets               = level->bd_infinite_rockets;
+
   cave->skeletons_needed_for_pot       = level->bd_num_skeletons_needed_for_pot;
   cave->skeletons_worth_diamonds       = level->bd_skeleton_worth_num_diamonds;
 
@@ -4329,6 +4373,11 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->stonefly_explode_to            = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
   cave->dragonfly_explode_to           = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
 
+  cave->diamond_birth_effect           = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
+  cave->bomb_explosion_effect          = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
+  cave->nitro_explosion_effect         = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
+  cave->explosion_effect               = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
+
   // level name
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -4390,8 +4439,10 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
   level->bd_voodoo_penalty_time                = cave->level_penalty_time[bd_level_nr];
   level->time_magic_wall               = cave->level_magic_wall_time[bd_level_nr];
+  level->bd_magic_wall_zero_infinite   = cave->magic_timer_zero_is_infinite;
   level->bd_magic_wall_wait_hatching   = cave->magic_timer_wait_for_hatching;
   level->bd_magic_wall_stops_amoeba    = cave->magic_wall_stops_amoeba;
+  level->bd_magic_wall_break_scan      = cave->magic_wall_breakscan;
 
   level->bd_magic_wall_diamond_to      = CAVE_TO_LEVEL(cave->magic_diamond_to);
   level->bd_magic_wall_rock_to         = CAVE_TO_LEVEL(cave->magic_stone_to);
@@ -4458,6 +4509,8 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_hammer_walls_reappear      = cave->hammered_walls_reappear;
   level->bd_hammer_walls_reappear_delay        = cave->hammered_wall_reappear_frame;
 
+  level->bd_infinite_rockets           = cave->infinite_rockets;
+
   level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
   level->bd_skeleton_worth_num_diamonds        = cave->skeletons_worth_diamonds;
 
@@ -4485,6 +4538,11 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_stonefly_explodes_to       = CAVE_TO_LEVEL(cave->stonefly_explode_to);
   level->bd_dragonfly_explodes_to      = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
 
+  level->bd_diamond_birth_turns_to     = CAVE_TO_LEVEL(cave->diamond_birth_effect);
+  level->bd_bomb_explosion_turns_to    = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
+  level->bd_nitro_explosion_turns_to   = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
+  level->bd_explosion_turns_to         = CAVE_TO_LEVEL(cave->explosion_effect);
+
   // level name
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
 
@@ -4563,6 +4621,9 @@ static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
   }
 
   TapeHaltRecording();
+
+  if (!replay->success)
+    Warn("BD replay is marked as not successful");
 }