fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / events.h
index c66145c6c632137b50e93da099b0853f1db86b3e..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644 (file)
 
 #include "main.h"
 
+#if defined(TARGET_SDL2)
+int FilterEvents(void *, Event *);
+#else
 int FilterEvents(const Event *);
+#endif
+
 void EventLoop(void);
 void HandleOtherEvents(Event *);
 void ClearEventQueue(void);
@@ -26,12 +31,19 @@ void SleepWhileUnmapped(void);
 void HandleExposeEvent(ExposeEvent *);
 void HandleButtonEvent(ButtonEvent *);
 void HandleMotionEvent(MotionEvent *);
+#if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
+void HandleFingerEvent(FingerEvent *);
+void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
+#endif
 void HandleKeyEvent(KeyEvent *);
 void HandleFocusEvent(FocusChangeEvent *);
 void HandleClientMessageEvent(ClientMessageEvent *);
 void HandleWindowManagerEvent(Event *);
 
 void HandleNoEvent(void);
+void HandleToonAnimations(void);
 
 void HandleButton(int, int, int, int);
 void HandleKey(Key, int);