fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / events.h
index 7a6a7cb0029c24129749687d74783c797deef2ad..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644 (file)
@@ -32,8 +32,10 @@ void HandleExposeEvent(ExposeEvent *);
 void HandleButtonEvent(ButtonEvent *);
 void HandleMotionEvent(MotionEvent *);
 #if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
 void HandleFingerEvent(FingerEvent *);
 void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
 #endif
 void HandleKeyEvent(KeyEvent *);
 void HandleFocusEvent(FocusChangeEvent *);
@@ -41,6 +43,7 @@ void HandleClientMessageEvent(ClientMessageEvent *);
 void HandleWindowManagerEvent(Event *);
 
 void HandleNoEvent(void);
+void HandleToonAnimations(void);
 
 void HandleButton(int, int, int, int);
 void HandleKey(Key, int);