void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
+void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
+void HandleKeysDebug(Key);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);