#include "main.h"
-#if defined(TARGET_SDL2)
-int FilterEvents(void *, Event *);
-#else
-int FilterEvents(const Event *);
-#endif
-
boolean NextValidEvent(Event *);
void EventLoop(void);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
+void HandleKeysDebug(Key);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleJoystick();
+void HandleSpecialGameControllerButtons(Event *);
+void HandleSpecialGameControllerKeys(Key, int);
+
+boolean DoKeysymAction(int);
#endif