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added functions to advance game and tile frame counter for MM engine
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 30a64877dc3b5a4411b5ceb7c2caa4ae60e1dd87..3887f3fdb5d1b4346fb13cb913d90ac325d94fc3 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-21,6
+21,8
@@
#define USEREVENT_GADGET_PRESSED 3
+void SetPlayfieldMouseCursorEnabled(boolean);
+
int FilterMouseMotionEvents(void *, Event *);
boolean NextValidEvent(Event *);
void StopProcessingEvents(void);