void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
#endif
void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
+void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);