if (setup.autorecord)
TapeStartRecording();
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
SendToServer_StartPlaying();
else
case GAME_MODE_INFO:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
if (game_status == GAME_MODE_MAIN)
HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
case GAME_MODE_SCORES:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
case KSYM_Escape:
game_status = GAME_MODE_MAIN;
return;
}
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
HandleNetworking();
#endif