void HandleKey(Key key, int key_status)
{
- int joy = 0;
boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
static struct SetupKeyboardInfo custom_key;
static struct
{ &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 },
{ &custom_key.drop, DEFAULT_KEY_DROP, JOY_BUTTON_2 }
};
+ int joy = 0;
+ int i;
if (game_status == GAME_MODE_PLAYING)
{
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
- int i;
byte key_action = 0;
if (setup.input[pnr].use_joystick)
}
else
{
- int i;
-
for (i = 0; i < 6; i++)
if (key == key_info[i].key_default)
joy |= key_info[i].action;
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (key == KSYM_1 + i)
+ game.centered_to_player_next = i;
+ }
+
HandleKeysSpecial(key);
if (HandleGadgetsKeyInput(key))
case GAME_MODE_INFO:
switch(key)
{
-#if 0
+#if 1
+ case KSYM_space:
+#else
/* !!! only use "space" key to start game from main menu !!! */
case KSYM_space:
#endif
HandleInfoScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
break;
+#ifdef DEBUG
+ case KSYM_0:
+ GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500);
+ break;
+#endif
+
default:
break;
}
#ifdef DEBUG
case KSYM_0:
+#if 0
case KSYM_1:
case KSYM_2:
case KSYM_3:
case KSYM_7:
case KSYM_8:
case KSYM_9:
+#endif
if (key == KSYM_0)
{
if (GameFrameDelay == 500)