else
{
/* when playing, display a special mouse pointer inside the playfield */
- if (game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING && !tape.pausing)
{
if (!playfield_cursor_set && cursor_inside_playfield &&
DelayReached(&playfield_cursor_delay, 1000))
if (setup.autorecord)
TapeStartRecording();
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
SendToServer_StartPlaying();
else
case GAME_MODE_INFO:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
if (game_status == GAME_MODE_MAIN)
HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
case GAME_MODE_SCORES:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
case KSYM_Escape:
game_status = GAME_MODE_MAIN;
printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
break;
+ case KSYM_v:
+ printf("::: currently using game engine version %d\n",
+ game.engine_version);
+ break;
+
#if 0
case KSYM_z:
return;
}
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
HandleNetworking();
#endif