int new_xpercent = (100 * new_window_width / video.width);
int new_ypercent = (100 * new_window_height / video.height);
+#if 0
printf("::: RESIZED from %d, %d to %d, %d\n",
video.window_width, video.window_height,
new_window_width, new_window_height);
+#endif
setup.window_scaling_percent = video.window_scaling_percent =
MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)),
video.window_width = new_window_width;
video.window_height = new_window_height;
+#if 0
printf("::: setup.window_scaling_percent set to %d\n",
setup.window_scaling_percent);
+#endif
if (game_status == GAME_MODE_SETUP)
RedrawSetupScreenAfterFullscreenToggle();
+
+ SetWindowTitle();
}
#else
// prevent slightly wrong scaling factor due to rounding differences
static struct
{
+ boolean touched;
SDL_FingerID finger_id;
int counter;
Key key;
event->x < 5.0 / 6.0 ? setup.input[0].key.left :
setup.input[0].key.right) :
KSYM_UNDEFINED);
+#if 0
+ char *key_name = (key == setup.input[0].key.snap ? "SNAP" :
+ key == setup.input[0].key.drop ? "DROP" :
+ key == setup.input[0].key.up ? "UP" :
+ key == setup.input[0].key.down ? "DOWN" :
+ key == setup.input[0].key.left ? "LEFT" :
+ key == setup.input[0].key.right ? "RIGHT" : "(unknown)");
+#endif
+ char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
+ "KEY_PRESSED");
#else
Key key = (event->y < 1.0 / 3.0 ? setup.input[0].key.up :
event->y > 2.0 / 3.0 ? setup.input[0].key.down :
#endif
int i;
+ Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
+ getKeyNameFromKey(key), key_status_name, event->fingerId);
+
// check if we already know this touch event's finger id
for (i = 0; i < NUM_TOUCH_FINGERS; i++)
{
- if (touch_info[i].finger_id == event->fingerId)
+ if (touch_info[i].touched &&
+ touch_info[i].finger_id == event->fingerId)
+ {
+ // Error(ERR_DEBUG, "MARK 1: %d", i);
+
break;
+ }
}
if (i >= NUM_TOUCH_FINGERS)
{
oldest_pos = i;
oldest_counter = touch_info[i].counter;
+
+ // Error(ERR_DEBUG, "MARK 2: %d", i);
}
- if (touch_info[i].finger_id == 0)
+ if (!touch_info[i].touched)
+ {
+ // Error(ERR_DEBUG, "MARK 3: %d", i);
+
break;
+ }
}
if (i >= NUM_TOUCH_FINGERS)
{
// all slots allocated -- use oldest slot
i = oldest_pos;
+
+ // Error(ERR_DEBUG, "MARK 4: %d", i);
}
}
else
// release of previously unknown key (should not happen)
if (key != KSYM_UNDEFINED)
+ {
HandleKey(key, KEY_RELEASED);
+
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
+ getKeyNameFromKey(key), "KEY_RELEASED", i);
+ }
}
}
if (touch_info[i].key != key)
{
if (touch_info[i].key != KSYM_UNDEFINED)
+ {
HandleKey(touch_info[i].key, KEY_RELEASED);
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
+ getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+ }
+
if (key != KSYM_UNDEFINED)
+ {
HandleKey(key, KEY_PRESSED);
+
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
+ getKeyNameFromKey(key), "KEY_PRESSED", i);
+ }
}
+ touch_info[i].touched = TRUE;
touch_info[i].finger_id = event->fingerId;
touch_info[i].counter = Counter();
touch_info[i].key = key;
else
{
if (touch_info[i].key != KSYM_UNDEFINED)
+ {
HandleKey(touch_info[i].key, KEY_RELEASED);
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+ getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+ }
+
+ touch_info[i].touched = FALSE;
touch_info[i].finger_id = 0;
touch_info[i].counter = 0;
touch_info[i].key = 0;
}
}
- Error(ERR_DEBUG, "=> key == %d, key_status == %d", key, key_status);
+#if 0
+#if 1
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d]",
+ key_name, key_status_name, i);
+#else
+ Error(ERR_DEBUG, "=> key == %d, key_status == %d [%d]", key, key_status, i);
+#endif
+#endif
return;
}
old_my = my;
}
+#if defined(PLATFORM_ANDROID)
+ if (game_status != GAME_MODE_PLAYING &&
+ HandleGadgets(mx, my, button))
+ {
+ /* do not handle this button event anymore */
+ mx = my = -32; /* force mouse event to be outside screen tiles */
+ }
+#else
if (HandleGadgets(mx, my, button))
{
/* do not handle this button event anymore */
mx = my = -32; /* force mouse event to be outside screen tiles */
}
+#endif
/* do not use scroll wheel button events for anything other than gadgets */
if (IS_WHEEL_BUTTON(button_nr))
case GAME_MODE_PLAYING:
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my))
+ if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;
{
DumpTape(&tape);
}
+ else if (is_string_suffix(cheat_input, ":fix-tape") ||
+ is_string_suffix(cheat_input, ":ft"))
+ {
+ /* fix single-player tapes that contain player input for more than one
+ player (due to a bug in 3.3.1.2 and earlier versions), which results
+ in playing levels with more than one player in multi-player mode,
+ even though the tape was originally recorded in single-player mode */
+
+ /* remove player input actions for all players but the first one */
+ for (i = 1; i < MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ tape.changed = TRUE;
+ }
else if (is_string_suffix(cheat_input, ":save-native-level") ||
is_string_suffix(cheat_input, ":snl"))
{
}
break;
+#if 0
case KSYM_s:
if (!global.fps_slowdown)
{
printf("fps slowdown disabled\n");
}
break;
+#endif
+#if 0
case KSYM_f:
ScrollStepSize = TILEX / 8;
printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
ScrollStepSize = TILEX;
printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
break;
+#endif
case KSYM_v:
printf("::: currently using game engine version %d\n",