/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* events.c *
***********************************************************/
{
while(1)
{
- if (XPending(display)) /* got an event */
+ if (XPending(display)) /* got event from X server */
{
XEvent event;
if (game_status != PLAYING)
{
XSync(display, FALSE);
- Delay(10000);
+ Delay(10);
}
}
SetDrawtoField(DRAW_BACKBUFFER);
- for(xx=0;xx<SCR_FIELDX;xx++)
- for(yy=0;yy<SCR_FIELDY;yy++)
+ for(xx=0; xx<SCR_FIELDX; xx++)
+ for(yy=0; yy<SCR_FIELDY; yy++)
if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
DrawScreenField(xx,yy);
- DrawPlayerField();
+ DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
}
{
int fx = FX, fy = FY;
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
XCopyArea(display,fieldbuffer,backbuffer,gc,
fx,fy, SXSIZE,SYSIZE,
HandleGameButtons(mx,my,button);
}
+#ifdef DEBUG
+ if (game_status == PLAYING && !button)
+ {
+ int sx = (mx - SX) / TILEX;
+ int sy = (my - SY) / TILEY;
+
+ if (IN_VIS_FIELD(sx,sy))
+ {
+ int x = LEVELX(sx);
+ int y = LEVELY(sy);
+
+ printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
+ printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
+ printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
+ printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
+ printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
+ printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
+ printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
+ printf("\n");
+ }
+ }
+#endif
+
switch(game_status)
{
case MAINMENU:
HandleSetupScreen(mx,my,0,0,button);
break;
case PLAYING:
- HandleGameActions();
+ HandleGameActions(0);
break;
default:
break;
if (key_status == KEY_RELEASED)
return;
- if (key==XK_Return && game_status==PLAYING && GameOver)
+ if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;
case XK_8:
case XK_9:
if (key == XK_0)
- GameSpeed = 50;
+ GameFrameDelay = 500;
else
- GameSpeed = key - XK_0;
- printf("GameSpeed == %d\n", GameSpeed);
+ GameFrameDelay = (key - XK_0) * 10;
+ printf("Game speed == %d%% (%d ms delay between two frames)\n",
+ GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
break;
case XK_a:
case XK_Q:
#endif
case XK_q:
- Dynamite = 1000;
+ local_player->dynamite = 1000;
break;
case XK_x:
}
else
{
- Delay(1000);
+ Delay(1);
}
}
/*
- Delay(160000 / num_steps);
+ Delay(160 / num_steps);
*/
/*
- Delay(120000 / num_steps);
+ Delay(120 / num_steps);
*/
}
}
break;
case XK_y:
+ /*
{
printf("FX = %d, FY = %d\n", FX,FY);
0,0);
XFlush(display);
XSync(display,FALSE);
- Delay(1000000);
+ Delay(1000);
+ }
+ */
+
+ printf("direct_draw_on == %d\n", direct_draw_on);
+
+ break;
+
+ case XK_z:
+ {
+ int i;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ printf("Player %d:\n", i);
+ printf(" jx == %d, jy == %d\n",
+ stored_player[i].jx, stored_player[i].jy);
+ printf(" last_jx == %d, last_jy == %d\n",
+ stored_player[i].last_jx, stored_player[i].last_jy);
+ }
+ printf("\n");
+ }
+
+ break;
+
+ case XK_t:
+ {
+ char *color[] = { "yellow", "red", "green", "blue" };
+
+ do
+ TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
+ while(!stored_player[TestPlayer].active);
+
+ printf("TestPlayer = %d (%s player)\n",
+ TestPlayer, color[TestPlayer]);
}
break;
}
}
+
+
+/* TEST STUFF -------------------------------------------------------------- */
+
+#define PROT_VERS_1 1
+#define PROT_VERS_2 0
+#define PROT_VERS_3 1
+
+#define OP_NICK 1
+#define OP_PLAY 2
+#define OP_FALL 3
+#define OP_DRAW 4
+#define OP_LOST 5
+#define OP_GONE 6
+#define OP_CLEAR 7
+#define OP_NEW 8
+#define OP_LINES 9
+#define OP_GROW 10
+#define OP_MODE 11
+#define OP_LEVEL 12
+#define OP_BOT 13
+#define OP_KILL 14
+#define OP_PAUSE 15
+#define OP_CONT 16
+#define OP_VERSION 17
+#define OP_BADVERS 18
+#define OP_MSG 19
+#define OP_YOUARE 20
+#define OP_LINESTO 21
+#define OP_WON 22
+#define OP_ZERO 23
+
+/* server stuff */
+
+#define BUFLEN 4096
+
+extern int sfd;
+extern unsigned char realbuf[], readbuf[], writbuf[];
+extern unsigned char *buf;
+extern int nread, nwrite;
+
+extern void fatal(char *);
+extern void flushbuf(void);
+extern void sysmsg(char *);
+
+/* like memcpy, but guaranteed to handle overlap when s <= t */
+void copydown(char *s, char *t, int n)
+{
+ for (; n; n--)
+ *(s++) = *(t++);
+}
+
+void handlemessages()
+{
+ unsigned int len;
+ static char msgbuf[300];
+
+ while (nread >= 4 && nread >= 4 + readbuf[3])
+ {
+ len = readbuf[3];
+ if (readbuf[0] || readbuf[1] || readbuf[2])
+ fatal("Wrong server line length");
+
+ memcpy(buf, &readbuf[4], len);
+ nread -= 4 + len;
+ copydown(readbuf, readbuf + 4 + len, nread);
+
+ switch(buf[1])
+ {
+ case OP_YOUARE:
+ printf("OP_YOUARE: %d\n", buf[0]);
+ break;
+
+ case OP_NEW:
+ printf("OP_NEW: %d\n", buf[0]);
+ sprintf(msgbuf, "new client %d connected", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_GONE:
+ printf("OP_GONE: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d disconnected", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_BADVERS:
+ {
+ static char tmpbuf[128];
+
+ sprintf(tmpbuf, "Protocol version mismatch: server expects %d.%d.x instead of %d.%d.%d\n", buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+ fatal(tmpbuf);
+ }
+ break;
+
+ case OP_PLAY:
+ printf("OP_PLAY: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d starts game", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_PAUSE:
+ printf("OP_PAUSE: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d pauses game", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_CONT:
+ printf("OP_CONT: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d continues game", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_WON:
+ printf("OP_WON: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d wins the game", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_ZERO:
+ printf("OP_ZERO: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d resets game counters", buf[0]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_NICK:
+ printf("OP_NICK: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d calls itself %s", buf[0], &buf[2]);
+ sysmsg(msgbuf);
+ break;
+
+ case OP_MSG:
+ printf("OP_MSG: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d sends message", buf[0]);
+ break;
+
+ case OP_LOST:
+ printf("OP_MSG: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d has lost", buf[0]);
+ break;
+
+ case OP_LEVEL:
+ printf("OP_MSG: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d sets level to %d", buf[0], buf[2]);
+ break;
+ }
+ }
+
+ fflush(stdout);
+}
+
+
+
+static void HandleNetworking()
+{
+ static struct timeval tv = { 0, 0 };
+ fd_set rfds;
+ int r = 0;
+
+ if (standalone)
+ return;
+
+ flushbuf();
+
+ FD_ZERO(&rfds);
+ FD_SET(sfd, &rfds);
+
+ r = select(sfd + 1, &rfds, NULL, NULL, &tv);
+
+ if (r < 0 && errno != EINTR)
+ {
+ perror("select");
+ fatal("fatal: select() failed");
+ }
+
+ if (r < 0)
+ FD_ZERO(&rfds);
+
+ if (FD_ISSET(sfd, &rfds))
+ {
+ int r;
+
+ r = read(sfd, readbuf + nread, BUFLEN - nread);
+
+ if (r < 0)
+ fatal("Error reading from server");
+ if (r == 0)
+ fatal("Connection to server lost");
+ nread += r;
+
+ handlemessages();
+ }
+}
+
void HandleNoXEvent()
{
if (button_status && game_status != PLAYING)
return;
}
+ HandleNetworking();
+
switch(game_status)
{
case MAINMENU:
break;
case PLAYING:
HandleJoystick();
- HandleGameActions();
+
+ /*
+ HandleGameActions(0);
+ */
+
break;
default:
break;
{
int joystick = Joystick();
int keyboard = key_joystick_mapping;
+
+ /*
int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
+ */
+
+ int joy = (joystick | keyboard);
int left = joy & JOY_LEFT;
int right = joy & JOY_RIGHT;
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
- int button1 = joy & JOY_BUTTON_1;
- int button2 = joy & JOY_BUTTON_2;
int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
- if (game_status==PLAYING && (tape.playing || keyboard))
- newbutton = ((joy & JOY_BUTTON) != 0);
-
switch(game_status)
{
case MAINMENU:
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
+
case HALLOFFAME:
HandleHallOfFame(!newbutton);
break;
+
case HELPSCREEN:
HandleHelpScreen(!newbutton);
break;
+
case PLAYING:
- {
- static int player_frame_reset_delay = 0;
- BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+ if (tape.playing || keyboard)
+ newbutton = ((joy & JOY_BUTTON) != 0);
- if (GameOver && newbutton)
+ if (AllPlayersGone && newbutton)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;
return;
}
- if (tape.pausing || PlayerGone)
+ if (tape.pausing || AllPlayersGone)
joy = 0;
- if (joy)
- {
- player_frame_reset_delay = 0;
-
- if (button1)
- snapped = SnapField(dx,dy);
- else
- {
- if (button2)
- bombed = PlaceBomb();
- moved = MoveFigure(dx,dy);
- }
-
- if (tape.recording && (moved || snapped || bombed))
- {
- if (bombed && !moved)
- joy &= JOY_BUTTON;
- TapeRecordAction(joy);
- }
- else if (tape.playing && snapped)
- SnapField(0,0); /* stop snapping */
- }
- else
- {
- DigField(0,0,0,0,DF_NO_PUSH);
- SnapField(0,0);
- if (++player_frame_reset_delay > MoveSpeed)
- PlayerFrame = 0;
- }
-
- if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
- {
- int next_joy =
- tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
-
- if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
- {
- int dx = (next_joy == JOY_LEFT ? -1 : +1);
-
- if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
- {
- int el = Feld[JX+dx][JY];
- int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
-
- if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
- {
- PlayerMovDir = next_joy;
- PlayerFrame = FrameCounter % 4;
- PlayerPushing = TRUE;
- }
- }
- }
- }
+ HandleGameActions(joy);
break;
- }
+
default:
break;
}