break;
case GAME_MODE_INFO:
- HandleHelpScreen(button);
+ HandleInfoScreen(button);
break;
case GAME_MODE_SETUP:
printf(" Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y],
element_info[Feld[x][y]].token_name);
+ printf(" Back[%d][%d] == %d\n", x,y, Back[x][y]);
printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
printf(" ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]);
printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
+ printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]);
printf("\n");
}
}
break;
case GAME_MODE_INFO:
- HandleHelpScreen(MB_RELEASED);
+ HandleInfoScreen(MB_RELEASED);
break;
case GAME_MODE_SCORES:
break;
case GAME_MODE_INFO:
- HandleHelpScreen(!newbutton);
+ HandleInfoScreen(!newbutton);
break;
case GAME_MODE_EDITOR: