}
}
+static boolean is_string_suffix(char *string, char *suffix)
+{
+ int string_len = strlen(string);
+ int suffix_len = strlen(suffix);
+
+ if (suffix_len > string_len)
+ return FALSE;
+
+ return (strcmp(&string[string_len - suffix_len], suffix) == 0);
+}
+
+#define MAX_CHEAT_INPUT_LEN 32
+
+static void HandleKeysSpecial(Key key)
+{
+ static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
+ char letter = getCharFromKey(key);
+ int cheat_input_len = strlen(cheat_input);
+ int i;
+
+ if (letter == 0)
+ return;
+
+ if (cheat_input_len >= 2 * MAX_CHEAT_INPUT_LEN)
+ {
+ for (i = 0; i < MAX_CHEAT_INPUT_LEN + 1; i++)
+ cheat_input[i] = cheat_input[MAX_CHEAT_INPUT_LEN + i];
+
+ cheat_input_len = MAX_CHEAT_INPUT_LEN;
+ }
+
+ cheat_input[cheat_input_len++] = letter;
+ cheat_input[cheat_input_len] = '\0';
+
+#if 0
+ printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
+#endif
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
+ is_string_suffix(cheat_input, ":ist"))
+ {
+ InsertSolutionTape();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-graphics") ||
+ is_string_suffix(cheat_input, ":rg"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-sounds") ||
+ is_string_suffix(cheat_input, ":rs"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-music") ||
+ is_string_suffix(cheat_input, ":rm"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-artwork") ||
+ is_string_suffix(cheat_input, ":ra"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
+ 1 << ARTWORK_TYPE_SOUNDS |
+ 1 << ARTWORK_TYPE_MUSIC);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":dump-level") ||
+ is_string_suffix(cheat_input, ":dl"))
+ {
+ DumpLevel(&level);
+ }
+ else if (is_string_suffix(cheat_input, ":dump-tape") ||
+ is_string_suffix(cheat_input, ":dt"))
+ {
+ DumpTape(&tape);
+ }
+ }
+ else if (game_status == GAME_MODE_PLAYING)
+ {
+#ifdef DEBUG
+ if (is_string_suffix(cheat_input, ".q"))
+ for (i = 0; i < MAX_INVENTORY_SIZE; i++)
+ if (local_player->inventory_size < MAX_INVENTORY_SIZE)
+ local_player->inventory_element[local_player->inventory_size++] =
+ EL_DYNAMITE;
+#endif
+ }
+ else if (game_status == GAME_MODE_EDITOR)
+ {
+ if (is_string_suffix(cheat_input, ":dump-brush") ||
+ is_string_suffix(cheat_input, ":DB"))
+ {
+ DumpBrush();
+ }
+ }
+}
+
void HandleKey(Key key, int key_status)
{
int joy = 0;
{ &custom_key.up, DEFAULT_KEY_UP, JOY_UP },
{ &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN },
{ &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 },
- { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 }
+ { &custom_key.drop, DEFAULT_KEY_DROP, JOY_BUTTON_2 }
};
if (game_status == GAME_MODE_PLAYING)
{
/* only needed for single-step tape recording mode */
static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
- static boolean bomb_placed[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+ static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
int pnr;
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
if (key_action & KEY_MOTION)
{
if (stored_player[pnr].action & KEY_BUTTON_2)
- bomb_placed[pnr] = TRUE;
+ element_dropped[pnr] = TRUE;
}
}
else if (key_status == KEY_RELEASED &&
(key_action & KEY_BUTTON_2))
{
- if (!bomb_placed[pnr])
+ if (!element_dropped[pnr])
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
clear_button_2[pnr] = TRUE;
}
- bomb_placed[pnr] = FALSE;
+ element_dropped[pnr] = FALSE;
}
}
else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
if (key_status == KEY_RELEASED)
return;
- if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
- game_status == GAME_MODE_PLAYING && AllPlayersGone)
+ if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
+ (key == KSYM_Return || key == setup.shortcut.toggle_pause))
{
CloseDoor(DOOR_CLOSE_1);
game_status = GAME_MODE_MAIN;
DrawMainMenu();
+
+ return;
+ }
+
+ if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause)
+ {
+ if (setup.autorecord)
+ TapeStartRecording();
+
+#if defined(PLATFORM_UNIX)
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+#endif
+ {
+ game_status = GAME_MODE_PLAYING;
+ StopAnimation();
+ InitGame();
+ }
+
return;
}
- /* special key shortcuts */
if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
{
if (key == setup.shortcut.save_game)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+ HandleKeysSpecial(key);
+
if (HandleGadgetsKeyInput(key))
{
if (key != KSYM_Escape) /* always allow ESC key to be handled */
HandleInfoScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
break;
-#ifdef DEBUG
- case KSYM_t:
- DumpTape(&tape);
- break;
-#endif
-
default:
break;
}
}
break;
- case KSYM_s:
+ case KSYM_S:
if (!global.fps_slowdown)
{
global.fps_slowdown = TRUE;
printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
break;
- case KSYM_Q:
- case KSYM_q:
- {
- int i;
-
- for (i = 0; i < MAX_INVENTORY_SIZE; i++)
- if (local_player->inventory_size < MAX_INVENTORY_SIZE)
- local_player->inventory_element[local_player->inventory_size++] =
- EL_DYNAMITE;
- }
-
- break;
-
-
#if 0
case KSYM_z:
}
break;
}
+
default:
if (key == KSYM_Escape)
{