void HandleButtonEvent(ButtonEvent *event)
{
+#if 0
+ printf("::: BUTTON EVENT: button %d %s\n", event->button,
+ event->type == EVENT_BUTTONPRESS ? "pressed" : "released");
+#endif
+
motion_status = FALSE;
if (event->type == EVENT_BUTTONPRESS)
else
button_status = MB_RELEASED;
- HandleButton(event->x, event->y, button_status);
+ HandleButton(event->x, event->y, button_status, event->button);
}
void HandleMotionEvent(MotionEvent *event)
motion_status = TRUE;
- HandleButton(event->x, event->y, button_status);
+ HandleButton(event->x, event->y, button_status, button_status);
}
void HandleKeyEvent(KeyEvent *event)
Key key = GetEventKey(event, with_modifiers);
Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
+#if 0
+ printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE),
+ event->type == EVENT_KEYPRESS ? "pressed" : "released");
+#endif
+
HandleKeyModState(keymod, key_status);
HandleKey(key, key_status);
}
CloseAllAndExit(0);
}
-void HandleButton(int mx, int my, int button)
+void HandleButton(int mx, int my, int button, int button_nr)
{
static int old_mx = 0, old_my = 0;
mx = my = -32; /* force mouse event to be outside screen tiles */
}
- switch(game_status)
+ /* do not use scroll wheel button events for anything other than gadgets */
+ if (IS_WHEEL_BUTTON(button_nr))
+ return;
+
+ switch (game_status)
{
case GAME_MODE_TITLE:
- HandleTitleScreen(mx,my, 0,0, button);
+ HandleTitleScreen(mx, my, 0, 0, button);
break;
case GAME_MODE_MAIN:
- HandleMainMenu(mx,my, 0,0, button);
+ HandleMainMenu(mx, my, 0, 0, button);
break;
case GAME_MODE_PSEUDO_TYPENAME:
break;
case GAME_MODE_LEVELS:
- HandleChooseLevel(mx,my, 0,0, button);
+ HandleChooseLevel(mx, my, 0, 0, button);
break;
case GAME_MODE_SCORES:
- HandleHallOfFame(0,0, 0,0, button);
+ HandleHallOfFame(0, 0, 0, 0, button);
break;
case GAME_MODE_EDITOR:
break;
case GAME_MODE_INFO:
- HandleInfoScreen(mx,my, 0,0, button);
+ HandleInfoScreen(mx, my, 0, 0, button);
break;
case GAME_MODE_SETUP:
- HandleSetupScreen(mx,my, 0,0, button);
+ HandleSetupScreen(mx, my, 0, 0, button);
break;
case GAME_MODE_PLAYING:
if (key_status == KEY_RELEASED)
return;
+ if ((key == KSYM_Return || key == KSYM_KP_Enter) &&
+ (GetKeyModState() & KMOD_Alt) && video.fullscreen_available)
+ {
+ setup.fullscreen = !setup.fullscreen;
+
+ ToggleFullscreenIfNeeded();
+
+ return;
+ }
+
if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
(key == KSYM_Return || key == setup.shortcut.toggle_pause))
{
{
if (button_status && game_status != GAME_MODE_PLAYING)
{
- HandleButton(0, 0, -button_status);
+ HandleButton(0, 0, -button_status, button_status);
+
return;
}