if (HandleGlobalAnimClicks(mx, my, button))
{
/* do not handle this button event anymore */
- mx = my = -32; /* force mouse event to be outside screen tiles */
+ return; /* force mouse event not to be handled at all */
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
{
SaveNativeLevel(&level);
}
+ else if (is_string_suffix(cheat_input, ":frames-per-second") ||
+ is_string_suffix(cheat_input, ":fps"))
+ {
+ global.show_frames_per_second = !global.show_frames_per_second;
+ }
}
else if (game_status == GAME_MODE_PLAYING)
{