case GAME_MODE_PLAYING:
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD(mx, my))
+ if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;