#include "game.h"
#include "editor.h"
#include "misc.h"
+#include "tape.h"
void EventLoop(void)
{
else /* got no event, but don't be lazy... */
{
HandleNoXEvent();
-
- XSync(display,FALSE);
-
- if (game_status!=PLAYING)
- Delay(10000); /* don't use all CPU time when idle */
+ Delay(10000); /* don't use all CPU time when idle */
}
+ XSync(display,FALSE);
+
if (game_status==EXITGAME)
return;
}
button_status = MB_RELEASED;
break;
case KeyRelease:
- key_status = KEY_RELEASED;
+ key_joystick_mapping = 0;
break;
case FocusIn:
HandleFocusEvent(FOCUS_IN);
button_status = MB_RELEASED;
break;
case KeyRelease:
- key_status = KEY_RELEASED;
+ key_joystick_mapping = 0;
break;
case MapNotify:
window_unmapped = FALSE;
void HandleKeyEvent(XKeyEvent *event)
{
- static KeySym old_keycode = 0;
- int new_keycode = event->keycode;
- KeySym new_key = XLookupKeysym(event,event->state);
- int new_key_status = (event->type==KeyPress ? KEY_PRESSED : KEY_RELEASED);
+ int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
+ unsigned int event_state = (game_status != PLAYING ? event->state : 0);
+ KeySym key = XLookupKeysym(event, event_state);
- if (game_status==PLAYING &&
- (old_keycode!=new_keycode || key_status!=new_key_status))
- {
- DigField(0,0,DF_NO_PUSH);
- SnapField(0,0);
- }
-
- if (event->type==KeyPress)
- {
- key_status = KEY_PRESSED;
- HandleKey(new_key);
- old_keycode = new_keycode;
- }
- else if (key_status==KEY_PRESSED && old_keycode==new_keycode)
- key_status = KEY_RELEASED;
+ HandleKey(key, key_status);
}
void HandleFocusEvent(int focus_status)
{
+ static int old_joystick_status = -1;
+
if (focus_status==FOCUS_OUT)
+ {
XAutoRepeatOn(display);
- else if (game_status==PLAYING)
- XAutoRepeatOff(display);
+ old_joystick_status = joystick_status;
+ joystick_status = JOYSTICK_OFF;
+ }
+ else
+ {
+ if (game_status == PLAYING)
+ XAutoRepeatOff(display);
+ if (old_joystick_status != -1)
+ joystick_status = old_joystick_status;
+ }
}
void HandleButton(int mx, int my, int button)
HandleSetupScreen(mx,my,0,0,button);
break;
case PLAYING:
- if (!LevelSolved)
- {
- switch(GameActions(mx,my,button))
- {
- case ACT_GAME_OVER:
- game_status = MAINMENU;
- DrawMainMenu();
- BackToFront();
- break;
- case ACT_NEW_GAME:
- game_status = PLAYING;
- InitGame();
- break;
- case ACT_GO_ON:
- break;
- default:
- break;
- }
- }
- BackToFront();
- Delay(10000);
+ HandleGameActions();
break;
default:
break;
}
}
-void HandleKey(KeySym key)
+int Gamespeed = 4;
+int Movemethod = 0;
+int Movespeed[2] = { 10, 3 };
+
+void HandleKey(KeySym key, int key_status)
{
- static KeySym old_key = 0;
+ int joy = 0;
- if (!key)
- key = old_key;
- else
- old_key = key;
+ /* Map cursor keys to joystick directions */
+
+ switch(key)
+ {
+ case XK_Left: /* normale Richtungen */
+#ifdef XK_KP_Left
+ case XK_KP_Left:
+#endif
+ case XK_KP_4:
+ case XK_J:
+ case XK_j:
+ joy |= JOY_LEFT;
+ break;
+ case XK_Right:
+#ifdef XK_KP_Right
+ case XK_KP_Right:
+#endif
+ case XK_KP_6:
+ case XK_K:
+ case XK_k:
+ joy |= JOY_RIGHT;
+ break;
+ case XK_Up:
+#ifdef XK_KP_Up
+ case XK_KP_Up:
+#endif
+ case XK_KP_8:
+ case XK_I:
+ case XK_i:
+ joy |= JOY_UP;
+ break;
+ case XK_Down:
+#ifdef XK_KP_Down
+ case XK_KP_Down:
+#endif
+ case XK_KP_2:
+ case XK_M:
+ case XK_m:
+ joy |= JOY_DOWN;
+ break;
+#ifdef XK_KP_Home
+ case XK_KP_Home: /* Diagonalrichtungen */
+#endif
+ case XK_KP_7:
+ joy |= JOY_UP | JOY_LEFT;
+ break;
+#ifdef XK_KP_Page_Up
+ case XK_KP_Page_Up:
+#endif
+ case XK_KP_9:
+ joy = JOY_UP | JOY_RIGHT;
+ break;
+#ifdef XK_KP_End
+ case XK_KP_End:
+#endif
+ case XK_KP_1:
+ joy |= JOY_DOWN | JOY_LEFT;
+ break;
+#ifdef XK_KP_Page_Down
+ case XK_KP_Page_Down:
+#endif
+ case XK_KP_3:
+ joy |= JOY_DOWN | JOY_RIGHT;
+ break;
+ case XK_S: /* Feld entfernen */
+ case XK_s:
+ joy |= JOY_BUTTON_1 | JOY_LEFT;
+ break;
+ case XK_D:
+ case XK_d:
+ joy |= JOY_BUTTON_1 | JOY_RIGHT;
+ break;
+ case XK_E:
+ case XK_e:
+ joy |= JOY_BUTTON_1 | JOY_UP;
+ break;
+ case XK_X:
+ case XK_x:
+ joy |= JOY_BUTTON_1 | JOY_DOWN;
+ break;
+ case XK_Shift_L: /* Linker Feuerknopf */
+ joy |= JOY_BUTTON_1;
+ break;
+ case XK_Shift_R: /* Rechter Feuerknopf */
+ case XK_B: /* (Bombe legen) */
+ case XK_b:
+ joy |= JOY_BUTTON_2;
+ break;
+ default:
+ break;
+ }
+
+ if (joy)
+ {
+ if (key_status == KEY_PRESSED)
+ key_joystick_mapping |= joy;
+ else
+ key_joystick_mapping &= ~joy;
+
+ HandleJoystick();
+
+ if (game_status != PLAYING)
+ key_joystick_mapping = 0;
+ }
+
+ if (key_status == KEY_RELEASED)
+ return;
if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
{
case CHOOSELEVEL:
case SETUP:
{
- int dx = 0, dy = 0;
-
switch(key)
{
case XK_Return:
else if (game_status==SETUP)
HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
break;
- case XK_Left:
-#ifdef XK_KP_Left
- case XK_KP_Left:
-#endif
- case XK_KP_4:
- case XK_J:
- case XK_j:
- dx = -1;
- break;
- case XK_Right:
-#ifdef XK_KP_Right
- case XK_KP_Right:
-#endif
- case XK_KP_6:
- case XK_K:
- case XK_k:
- dx = 1;
- break;
- case XK_Up:
-#ifdef XK_KP_Up
- case XK_KP_Up:
-#endif
- case XK_KP_8:
- case XK_I:
- case XK_i:
- dy = -1;
- break;
- case XK_Down:
-#ifdef XK_KP_Down
- case XK_KP_Down:
-#endif
- case XK_KP_2:
- case XK_M:
- case XK_m:
- dy = 1;
- break;
default:
break;
}
-
- if (dx || dy)
- {
- if (game_status==MAINMENU)
- HandleMainMenu(0,0,dx,dy,MB_MENU_MARK);
- else if (game_status==CHOOSELEVEL)
- HandleChooseLevel(0,0,dx,dy,MB_MENU_MARK);
- else if (game_status==SETUP)
- HandleSetupScreen(0,0,dx,dy,MB_MENU_MARK);
- }
break;
}
case HELPSCREEN:
break;
case PLAYING:
{
- int mvx = 0, mvy = 0;
- int sbx = 0, sby = 0;
- int joy = 0;
- BOOL bomb = FALSE;
- BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
-
switch(key)
{
- case XK_Left: /* normale Richtungen */
-#ifdef XK_KP_Left
- case XK_KP_Left:
-#endif
- case XK_KP_4:
- case XK_J:
- case XK_j:
- mvx = -1;
- joy = JOY_LEFT;
+
+#ifdef DEBUG
+ case XK_0:
+ case XK_1:
+ case XK_2:
+ case XK_3:
+ case XK_4:
+ case XK_5:
+ case XK_6:
+ case XK_7:
+ case XK_8:
+ case XK_9:
+ Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
+ printf("method == %d, speed == %d\n",
+ Movemethod, Movespeed[Movemethod]);
break;
- case XK_Right:
-#ifdef XK_KP_Right
- case XK_KP_Right:
-#endif
- case XK_KP_6:
- case XK_K:
- case XK_k:
- mvx = 1;
- joy = JOY_RIGHT;
+
+ case XK_a:
+ Movemethod = !Movemethod;
+ printf("method == %d, speed == %d\n",
+ Movemethod, Movespeed[Movemethod]);
break;
- case XK_Up:
-#ifdef XK_KP_Up
- case XK_KP_Up:
-#endif
- case XK_KP_8:
- case XK_I:
- case XK_i:
- mvy = -1;
- joy = JOY_UP;
+
+ case XK_f:
+ Gamespeed = 2;
+ printf("gamespeed == %d\n", Gamespeed);
break;
- case XK_Down:
-#ifdef XK_KP_Down
- case XK_KP_Down:
-#endif
- case XK_KP_2:
- case XK_M:
- case XK_m:
- mvy = 1;
- joy = JOY_DOWN;
+ case XK_g:
+ Gamespeed = 3;
+ printf("gamespeed == %d\n", Gamespeed);
break;
-#ifdef XK_KP_Home
- case XK_KP_Home: /* Diagonalrichtungen */
-#endif
- case XK_KP_7:
- mvx = -1;
- mvy = -1;
- joy = JOY_UP | JOY_LEFT;
+ case XK_h:
+ Gamespeed = 4;
+ printf("gamespeed == %d\n", Gamespeed);
break;
-#ifdef XK_KP_Page_Up
- case XK_KP_Page_Up:
-#endif
- case XK_KP_9:
- mvx = 1;
- mvy = -1;
- joy = JOY_UP | JOY_RIGHT;
+ case XK_l:
+ Gamespeed = 10;
+ printf("gamespeed == %d\n", Gamespeed);
break;
-#ifdef XK_KP_End
- case XK_KP_End:
-#endif
- case XK_KP_1:
- mvx = -1;
- mvy = 1;
- joy = JOY_DOWN | JOY_LEFT;
+
+ case XK_Q:
+ case XK_q:
+ Dynamite = 1000;
break;
-#ifdef XK_KP_Page_Down
- case XK_KP_Page_Down:
#endif
- case XK_KP_3:
- mvx = 1;
- mvy = 1;
- joy = JOY_DOWN | JOY_RIGHT;
- break;
- case XK_S: /* Feld entfernen */
- case XK_s:
- sbx = -1;
- joy = JOY_BUTTON_1 | JOY_LEFT;
- break;
- case XK_D:
- case XK_d:
- sbx = 1;
- joy = JOY_BUTTON_1 | JOY_RIGHT;
- break;
- case XK_E:
- case XK_e:
- sby = -1;
- joy = JOY_BUTTON_1 | JOY_UP;
- break;
- case XK_X:
+
case XK_x:
- sby = 1;
- joy = JOY_BUTTON_1 | JOY_DOWN;
- break;
- case XK_B: /* Bombe legen */
- case XK_b:
- bomb = TRUE;
- joy = JOY_BUTTON_2;
- break;
- case XK_Q:
- Dynamite = 1000;
+ /*
+ {
+ int i,j,k, num_steps = 4, step_size = TILEX / num_steps;
+
+ for(i=0;i<10;i++)
+ {
+ for(j=0;j<SCR_FIELDX;j++)
+ {
+ for(k=0;k<num_steps;k++)
+ {
+ int xxx = j*TILEX+k*step_size;
+
+ XCopyArea(display,backbuffer,window,gc,
+ REAL_SX+xxx,REAL_SY,
+ FULL_SXSIZE-xxx,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ XCopyArea(display,backbuffer,window,gc,
+ REAL_SX,REAL_SY,
+ xxx,FULL_SYSIZE,
+ REAL_SX+FULL_SXSIZE-xxx,REAL_SY);
+
+ XFlush(display);
+ XSync(display,FALSE);
+ Delay(120000 / num_steps);
+ }
+ }
+ }
+ }
+ */
break;
+
default:
break;
}
-
- if (mvx || mvy)
- moved = MoveFigure(mvx,mvy);
- else if (sbx || sby)
- snapped = SnapField(sbx,sby);
- else if (bomb)
- bombed = PlaceBomb();
-
- if (tape.recording && (moved || snapped || bombed))
- TapeRecordAction(joy);
-
break;
}
default:
void HandleNoXEvent()
{
- if (button_status)
+ if (button_status && game_status!=PLAYING)
{
HandleButton(-1,-1,button_status);
return;
break;
case PLAYING:
HandleJoystick();
- if (key_status)
- HandleKey(0);
- if (game_status!=PLAYING)
- break;
-
- if (!LevelSolved)
- {
- switch(GameActions(0,0,MB_NOT_PRESSED))
- {
- case ACT_GAME_OVER:
- game_status = MAINMENU;
- DrawMainMenu();
- BackToFront();
- break;
- case ACT_NEW_GAME:
- game_status = PLAYING;
- InitGame();
- break;
- case ACT_GO_ON:
- break;
- default:
- break;
- }
- }
-
- Delay(10000);
-
+ HandleGameActions();
break;
default:
break;
void HandleJoystick()
{
- int joy = Joystick();
+ int joystick = Joystick();
+ int keyboard = key_joystick_mapping;
+ int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
int left = joy & JOY_LEFT;
int right = joy & JOY_RIGHT;
int up = joy & JOY_UP;
int button = joy & JOY_BUTTON;
int button1 = joy & JOY_BUTTON_1;
int button2 = joy & JOY_BUTTON_2;
- int newbutton = (JoystickButton()==JOY_BUTTON_NEW_PRESSED);
-
- if (button_status || key_status)
- return;
+ int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
+ int dx = (left ? -1 : right ? 1 : 0);
+ int dy = (up ? -1 : down ? 1 : 0);
switch(game_status)
{
case CHOOSELEVEL:
case SETUP:
{
- int dx = 0, dy = 0;
static long joystickmove_delay = 0;
- if (DelayReached(&joystickmove_delay,15) || button)
- {
- if (left)
- dx = -1;
- else if (right)
- dx = 1;
- if (up)
- dy = -1;
- else if (down)
- dy = 1;
- }
+ if (joystick && !button && !DelayReached(&joystickmove_delay,15))
+ break;
if (game_status==MAINMENU)
HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
case PLAYING:
{
- int mvx = 0, mvy = 0;
BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
- if (tape.playing)
- {
- joy = TapePlayAction();
-
- left = joy & JOY_LEFT;
- right = joy & JOY_RIGHT;
- up = joy & JOY_UP;
- down = joy & JOY_DOWN;
- button = joy & JOY_BUTTON;
- button1 = joy & JOY_BUTTON_1;
- button2 = joy & JOY_BUTTON_2;
- }
- else if (tape.pausing)
+ if (tape.pausing)
joy = 0;
if (!joy)
{
- DigField(0,0,DF_NO_PUSH);
+ DigField(0,0,0,0,DF_NO_PUSH);
+ SnapField(0,0);
break;
}
return;
}
- if (left)
- mvx = -1;
- else if (right)
- mvx = 1;
- if (up)
- mvy = -1;
- else if (down)
- mvy = 1;
-
if (button1)
- snapped = SnapField(mvx,mvy);
+ snapped = SnapField(dx,dy);
else
{
if (button2)
bombed = PlaceBomb();
- moved = MoveFigure(mvx,mvy);
+ moved = MoveFigure(dx,dy);
}
if (tape.recording && (moved || snapped || bombed))
TapeRecordAction(joy);
}
else if (tape.playing && snapped)
- SnapField(0,0);
+ SnapField(0,0); /* stop snapping */
break;
}