local_player->mouse_action.ly = ly;
local_player->mouse_action.button = button;
- if (tape.recording && tape.pausing && tape.event_mask == GAME_EVENTS_MOUSE)
+ if (tape.recording && tape.pausing && tape.use_mouse_actions)
{
// un-pause a paused game only if mouse button was newly pressed down
if (new_button)
{
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
HandleButtonOrFinger_FollowFinger(mx, my, button);
- else if (game.event_mask == GAME_EVENTS_MOUSE && valid_mouse_event)
+ else if (game.use_mouse_actions && valid_mouse_event)
SetPlayerMouseAction(mx, my, button);
}
}
if (stored_player[pnr].snap_action)
stored_player[pnr].action |= JOY_BUTTON_SNAP;
- if (tape.recording && tape.pausing && tape.event_mask == GAME_EVENTS_KEYS)
+ if (tape.recording && tape.pausing && tape.use_key_actions)
{
if (tape.single_step)
{
return;
}
- if (tape.recording && tape.pausing && tape.event_mask == GAME_EVENTS_KEYS)
+ if (tape.recording && tape.pausing && tape.use_key_actions)
{
if (tape.single_step)
{