break;
case EVENT_UNMAPNOTIFY:
+#if 0
+ /* This causes the game to stop not only when iconified, but also
+ when on another virtual desktop, which might be not desired. */
SleepWhileUnmapped();
+#endif
break;
case EVENT_FOCUSIN:
HandleHelpScreen(!newbutton);
break;
+ case LEVELED:
+ HandleLevelEditorIdle();
+ break;
+
case PLAYING:
if (tape.playing || keyboard)
newbutton = ((joy & JOY_BUTTON) != 0);