changed using generic "choose tree" screen for "hall of fame" screen
[rocksndiamonds.git] / src / events.c
index 4a1ecbfee9df368244a8d26d596c7b677fcce925..b883452ce6b24582846d3690e302985a84365cdf 100644 (file)
@@ -1781,7 +1781,7 @@ void HandleButton(int mx, int my, int button, int button_nr)
       break;
 
     case GAME_MODE_SCORES:
-      HandleHallOfFame(0, 0, 0, 0, button);
+      HandleHallOfFame(mx, my, 0, 0, button);
       break;
 
     case GAME_MODE_EDITOR:
@@ -2284,6 +2284,10 @@ void HandleKey(Key key, int key_status)
       TapeQuickSave();
     else if (key == setup.shortcut.load_game)
       TapeQuickLoad();
+    else if (key == setup.shortcut.restart_game)
+      TapeRestartGame();
+    else if (key == setup.shortcut.pause_before_end)
+      TapeReplayAndPauseBeforeEnd();
     else if (key == setup.shortcut.toggle_pause)
       TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);