// forward declarations for internal use
+static void ClearTouchInfo(void);
static void HandleNoEvent(void);
static void HandleEventActions(void);
button_status = MB_RELEASED;
break;
+ case EVENT_FINGERRELEASE:
case EVENT_KEYRELEASE:
ClearPlayerAction();
break;
stored_player[i].snap_action = 0;
}
+ // simulate finger release events for still pressed virtual buttons
+ overlay.grid_button_action = JOY_NO_ACTION;
+
+ ClearTouchInfo();
ClearJoystickState();
ClearPlayerMouseAction();
}
// check if screen orientation has changed (should always be true here)
if (nr != GRID_ACTIVE_NR())
{
- int x, y;
-
if (game_status == GAME_MODE_SETUP)
RedrawSetupScreenAfterScreenRotation(nr);
- nr = GRID_ACTIVE_NR();
-
- overlay.grid_xsize = setup.touch.grid_xsize[nr];
- overlay.grid_ysize = setup.touch.grid_ysize[nr];
-
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+ SetOverlayGridSizeAndButtons();
}
}
}
touch_info[pos].action = action;
}
+static void ClearTouchInfo(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+ SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION);
+}
+
static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
{
int x = event->x * overlay.grid_xsize;
break;
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(0, KSYM_Return);
+ HandleTypeName(KSYM_Return);
break;
case GAME_MODE_LEVELS:
{
global.show_frames_per_second = !global.show_frames_per_second;
}
+ else if (strSuffix(cheat_input, ":xsn"))
+ {
+ tile_cursor.xsn_debug = TRUE;
+ }
}
else if (game_status == GAME_MODE_PLAYING)
{
switch (game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(0, key);
+ HandleTypeName(key);
break;
case GAME_MODE_TITLE:
}
if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
+ game_status == GAME_MODE_PSEUDO_TYPENAMES ||
anyTextGadgetActive()))
{
// leave name input in main menu or text input gadget