{
Event event;
- if (NextValidEvent(&event))
+ while (NextValidEvent(&event))
{
switch(event.type)
{
case GAME_MODE_PLAYING:
#ifdef DEBUG
- if (button == MB_RELEASED)
- {
- if (IN_GFX_SCREEN(mx, my))
- {
- int sx = (mx - SX) / TILEX;
- int sy = (my - SY) / TILEY;
- int x = LEVELX(sx);
- int y = LEVELY(sy);
-
- printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
-
- if (!IN_LEV_FIELD(x, y))
- break;
-
- printf(" Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y],
- element_info[Feld[x][y]].token_name);
- printf(" Back[%d][%d] == %d\n", x,y, Back[x][y]);
- printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
- printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
- printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
- printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
- printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
- printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
- printf(" ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]);
- printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
- printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
- printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]);
- printf("\n");
- }
- }
+ if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my))
+ DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;
#define MAX_CHEAT_INPUT_LEN 32
-static void HandleKeysCheating(Key key)
+static void HandleKeysSpecial(Key key)
{
static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
char letter = getCharFromKey(key);
printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
#endif
-#if 1
- if (is_string_suffix(cheat_input, ":insert solution tape"))
- InsertSolutionTape();
-#else
- if (is_string_suffix(cheat_input, ":ist"))
- InsertSolutionTape();
-#endif
-
+ if (game_status == GAME_MODE_MAIN)
+ {
+ if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
+ is_string_suffix(cheat_input, ":ist"))
+ {
+ InsertSolutionTape();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-graphics") ||
+ is_string_suffix(cheat_input, ":rg"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-sounds") ||
+ is_string_suffix(cheat_input, ":rs"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-music") ||
+ is_string_suffix(cheat_input, ":rm"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":reload-artwork") ||
+ is_string_suffix(cheat_input, ":ra"))
+ {
+ ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
+ 1 << ARTWORK_TYPE_SOUNDS |
+ 1 << ARTWORK_TYPE_MUSIC);
+ DrawMainMenu();
+ }
+ else if (is_string_suffix(cheat_input, ":dump-level") ||
+ is_string_suffix(cheat_input, ":dl"))
+ {
+ DumpLevel(&level);
+ }
+ else if (is_string_suffix(cheat_input, ":dump-tape") ||
+ is_string_suffix(cheat_input, ":dt"))
+ {
+ DumpTape(&tape);
+ }
+ }
+ else if (game_status == GAME_MODE_PLAYING)
+ {
#ifdef DEBUG
- else if (is_string_suffix(cheat_input, ":dump tape"))
- DumpTape(&tape);
- else if (is_string_suffix(cheat_input, ".q"))
- for (i = 0; i < MAX_INVENTORY_SIZE; i++)
- if (local_player->inventory_size < MAX_INVENTORY_SIZE)
- local_player->inventory_element[local_player->inventory_size++] =
- EL_DYNAMITE;
+ if (is_string_suffix(cheat_input, ".q"))
+ for (i = 0; i < MAX_INVENTORY_SIZE; i++)
+ if (local_player->inventory_size < MAX_INVENTORY_SIZE)
+ local_player->inventory_element[local_player->inventory_size++] =
+ EL_DYNAMITE;
#endif
+ }
+ else if (game_status == GAME_MODE_EDITOR)
+ {
+ if (is_string_suffix(cheat_input, ":dump-brush") ||
+ is_string_suffix(cheat_input, ":DB"))
+ {
+ DumpBrush();
+ }
+ }
}
void HandleKey(Key key, int key_status)
if (key_status == KEY_RELEASED)
return;
- if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
- game_status == GAME_MODE_PLAYING && AllPlayersGone)
+ if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
+ (key == KSYM_Return || key == setup.shortcut.toggle_pause))
{
CloseDoor(DOOR_CLOSE_1);
game_status = GAME_MODE_MAIN;
DrawMainMenu();
+
+ return;
+ }
+
+ if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause)
+ {
+ if (setup.autorecord)
+ TapeStartRecording();
+
+#if defined(PLATFORM_UNIX)
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+#endif
+ {
+ game_status = GAME_MODE_PLAYING;
+ StopAnimation();
+ InitGame();
+ }
+
return;
}
- /* special key shortcuts */
if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
{
if (key == setup.shortcut.save_game)
TapeQuickLoad();
else if (key == setup.shortcut.toggle_pause)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
-
- HandleKeysCheating(key);
}
+ HandleKeysSpecial(key);
+
if (HandleGadgetsKeyInput(key))
{
if (key != KSYM_Escape) /* always allow ESC key to be handled */