has its own synchronization and is CPU friendly, too */
if (game_status == GAME_MODE_PLAYING)
+ {
HandleGameActions();
+ }
else
{
SyncDisplay();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
- if (game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING && !network_playing)
{
int centered_player_nr_next = -999;