break;
case GAME_MODE_PLAYING:
- if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM && !tape.pausing)
ClickElement(mx, my, button);
#if defined(TARGET_SDL2)
else
#endif
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) &&
- GetKeyModState() & KMOD_Control)
+ if (button == MB_PRESSED && !motion_status && !button_hold &&
+ IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
DumpTileFromScreen(mx, my);
#endif