static unsigned int special_cursor_delay = 0;
static unsigned int special_cursor_delay_value = 1000;
+
+/* forward declarations for internal use */
+static void HandleNoEvent(void);
+static void HandleEventActions(void);
+
+
/* event filter especially needed for SDL event filtering due to
delay problems with lots of mouse motion events when mouse button
not pressed (X11 can handle this with 'PointerMotionHintMask') */
return FALSE;
}
-static boolean WaitEventFiltered(Event *event)
+static boolean WaitValidEvent(Event *event)
{
WaitEvent(event);
boolean NextValidEvent(Event *event)
{
while (PendingEvent())
- if (WaitEventFiltered(event))
+ if (WaitValidEvent(event))
return TRUE;
return FALSE;
cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
- SetMouseCursor(CURSOR_PLAYFIELD);
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
+ tile_cursor.enabled)
+ SetMouseCursor(CURSOR_PLAYFIELD);
}
}
else if (gfx.cursor_mode != CURSOR_DEFAULT)
if (PendingEvent())
HandleEvents();
else
- HandleMouseCursor();
+ HandleNoEvent();
- /* also execute after pending events have been processed before */
- HandleNoEvent();
+ /* execute event related actions after pending events have been processed */
+ HandleEventActions();
/* don't use all CPU time when idle; the main loop while playing
has its own synchronization and is CPU friendly, too */
}
}
+void ClearPlayerMouseAction()
+{
+ local_player->mouse_action.lx = 0;
+ local_player->mouse_action.ly = 0;
+ local_player->mouse_action.button = 0;
+}
+
void ClearPlayerAction()
{
int i;
stored_player[i].action = 0;
ClearJoystickState();
+ ClearPlayerMouseAction();
+}
+
+void SetPlayerMouseAction(int mx, int my, int button)
+{
+ int lx = getLevelFromScreenX(mx);
+ int ly = getLevelFromScreenY(my);
+ int new_button = (!local_player->mouse_action.button && button);
+
+ if (local_player->mouse_action.button_hint)
+ button = local_player->mouse_action.button_hint;
+
+ ClearPlayerMouseAction();
+
+ if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly))
+ return;
+
+ local_player->mouse_action.lx = lx;
+ local_player->mouse_action.ly = ly;
+ local_player->mouse_action.button = button;
+
+ if (tape.recording && tape.pausing && tape.use_mouse)
+ {
+ /* un-pause a paused game only if mouse button was newly pressed down */
+ if (new_button)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ }
+
+ SetTileCursorXY(lx, ly);
}
void SleepWhileUnmapped()
{
Event event;
- if (!WaitEventFiltered(&event))
+ if (!WaitValidEvent(&event))
continue;
switch (event.type)
event->x, event->y);
#endif
+ // for any mouse button event, disable playfield tile cursor
+ SetTileCursorEnabled(FALSE);
+
#if defined(HAS_SCREEN_KEYBOARD)
if (video.shifted_up)
event->y += video.shifted_up_pos;
if (new_display_width != video.display_width ||
new_display_height != video.display_height)
{
+ int nr = GRID_ACTIVE_NR(); // previous screen orientation
+
video.display_width = new_display_width;
video.display_height = new_display_height;
SDLSetScreenProperties();
+
+ // check if screen orientation has changed (should always be true here)
+ if (nr != GRID_ACTIVE_NR())
+ {
+ int x, y;
+
+ if (game_status == GAME_MODE_SETUP)
+ RedrawSetupScreenAfterScreenRotation(nr);
+
+ nr = GRID_ACTIVE_NR();
+
+ overlay.grid_xsize = setup.touch.grid_xsize[nr];
+ overlay.grid_ysize = setup.touch.grid_ysize[nr];
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+ }
}
}
#endif
Key key;
} touch_info[NUM_TOUCH_FINGERS];
-void HandleFingerEvent(FingerEvent *event)
+void HandleFingerEvent_VirtualButtons(FingerEvent *event)
{
- static Key motion_key_x = KSYM_UNDEFINED;
- static Key motion_key_y = KSYM_UNDEFINED;
- static Key button_key = KSYM_UNDEFINED;
- static float motion_x1, motion_y1;
- static float button_x1, button_y1;
- static SDL_FingerID motion_id = -1;
- static SDL_FingerID button_id = -1;
- int move_trigger_distance_percent = setup.touch.move_distance;
- int drop_trigger_distance_percent = setup.touch.drop_distance;
- float move_trigger_distance = (float)move_trigger_distance_percent / 100;
- float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
- float event_x = event->x;
- float event_y = event->y;
-
-#if DEBUG_EVENTS_FINGER
- Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
- event->type == EVENT_FINGERPRESS ? "pressed" :
- event->type == EVENT_FINGERRELEASE ? "released" : "moved",
- event->touchId,
- event->fingerId,
- event->x, event->y,
- event->dx, event->dy,
- event->pressure);
+#if 1
+ int x = event->x * overlay.grid_xsize;
+ int y = event->y * overlay.grid_ysize;
+ int grid_button = overlay.grid_button[x][y];
+ Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left :
+ grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
+ grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up :
+ grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down :
+ grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap :
+ grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop :
+ KSYM_UNDEFINED);
+#else
+ float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
+ float event_x = (event->x);
+ float event_y = (event->y - ypos) / (1 - ypos);
+ Key key = (event_x > 0 && event_x < 1.0 / 6.0 &&
+ event_y > 2.0 / 3.0 && event_y < 1 ?
+ setup.input[0].key.snap :
+ event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 &&
+ event_y > 2.0 / 3.0 && event_y < 1 ?
+ setup.input[0].key.drop :
+ event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
+ event_y > 0 && event_y < 1.0 / 3.0 ?
+ setup.input[0].key.up :
+ event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 &&
+ event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
+ setup.input[0].key.left :
+ event_x > 8.0 / 9.0 && event_x < 1 &&
+ event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
+ setup.input[0].key.right :
+ event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
+ event_y > 2.0 / 3.0 && event_y < 1 ?
+ setup.input[0].key.down :
+ KSYM_UNDEFINED);
#endif
+ int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
+ KEY_PRESSED);
+ char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
+ "KEY_PRESSED");
+ int i;
- if (game_status != GAME_MODE_PLAYING)
- return;
+ // for any touch input event, enable overlay buttons (if activated)
+ SetOverlayEnabled(TRUE);
- if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
- return;
+ Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
+ getKeyNameFromKey(key), key_status_name, event->fingerId);
- if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ // check if we already know this touch event's finger id
+ for (i = 0; i < NUM_TOUCH_FINGERS; i++)
{
- int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
- KEY_PRESSED);
- float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
-
- event_y = (event_y - ypos) / (1 - ypos);
-
- Key key = (event_x > 0 && event_x < 1.0 / 6.0 &&
- event_y > 2.0 / 3.0 && event_y < 1 ?
- setup.input[0].key.snap :
- event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 &&
- event_y > 2.0 / 3.0 && event_y < 1 ?
- setup.input[0].key.drop :
- event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
- event_y > 0 && event_y < 1.0 / 3.0 ?
- setup.input[0].key.up :
- event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 &&
- event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
- setup.input[0].key.left :
- event_x > 8.0 / 9.0 && event_x < 1 &&
- event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
- setup.input[0].key.right :
- event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
- event_y > 2.0 / 3.0 && event_y < 1 ?
- setup.input[0].key.down :
- KSYM_UNDEFINED);
-
- char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
- "KEY_PRESSED");
- int i;
-
- // for any touch input event, enable overlay buttons (if activated)
- SetOverlayEnabled(TRUE);
-
- Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
- getKeyNameFromKey(key), key_status_name, event->fingerId);
-
- // check if we already know this touch event's finger id
- for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+ if (touch_info[i].touched &&
+ touch_info[i].finger_id == event->fingerId)
{
- if (touch_info[i].touched &&
- touch_info[i].finger_id == event->fingerId)
- {
- // Error(ERR_DEBUG, "MARK 1: %d", i);
+ // Error(ERR_DEBUG, "MARK 1: %d", i);
- break;
- }
+ break;
}
+ }
- if (i >= NUM_TOUCH_FINGERS)
+ if (i >= NUM_TOUCH_FINGERS)
+ {
+ if (key_status == KEY_PRESSED)
{
- if (key_status == KEY_PRESSED)
- {
- int oldest_pos = 0, oldest_counter = touch_info[0].counter;
+ int oldest_pos = 0, oldest_counter = touch_info[0].counter;
- // unknown finger id -- get new, empty slot, if available
- for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+ // unknown finger id -- get new, empty slot, if available
+ for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+ {
+ if (touch_info[i].counter < oldest_counter)
{
- if (touch_info[i].counter < oldest_counter)
- {
- oldest_pos = i;
- oldest_counter = touch_info[i].counter;
+ oldest_pos = i;
+ oldest_counter = touch_info[i].counter;
- // Error(ERR_DEBUG, "MARK 2: %d", i);
- }
-
- if (!touch_info[i].touched)
- {
- // Error(ERR_DEBUG, "MARK 3: %d", i);
-
- break;
- }
+ // Error(ERR_DEBUG, "MARK 2: %d", i);
}
- if (i >= NUM_TOUCH_FINGERS)
+ if (!touch_info[i].touched)
{
- // all slots allocated -- use oldest slot
- i = oldest_pos;
+ // Error(ERR_DEBUG, "MARK 3: %d", i);
- // Error(ERR_DEBUG, "MARK 4: %d", i);
+ break;
}
}
- else
- {
- // release of previously unknown key (should not happen)
- if (key != KSYM_UNDEFINED)
- {
- HandleKey(key, KEY_RELEASED);
+ if (i >= NUM_TOUCH_FINGERS)
+ {
+ // all slots allocated -- use oldest slot
+ i = oldest_pos;
- Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
- getKeyNameFromKey(key), "KEY_RELEASED", i);
- }
+ // Error(ERR_DEBUG, "MARK 4: %d", i);
}
}
-
- if (i < NUM_TOUCH_FINGERS)
+ else
{
- if (key_status == KEY_PRESSED)
- {
- if (touch_info[i].key != key)
- {
- if (touch_info[i].key != KSYM_UNDEFINED)
- {
- HandleKey(touch_info[i].key, KEY_RELEASED);
+ // release of previously unknown key (should not happen)
- Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
- getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
- }
-
- if (key != KSYM_UNDEFINED)
- {
- HandleKey(key, KEY_PRESSED);
-
- Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
- getKeyNameFromKey(key), "KEY_PRESSED", i);
- }
- }
+ if (key != KSYM_UNDEFINED)
+ {
+ HandleKey(key, KEY_RELEASED);
- touch_info[i].touched = TRUE;
- touch_info[i].finger_id = event->fingerId;
- touch_info[i].counter = Counter();
- touch_info[i].key = key;
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
+ getKeyNameFromKey(key), "KEY_RELEASED", i);
}
- else
+ }
+ }
+
+ if (i < NUM_TOUCH_FINGERS)
+ {
+ if (key_status == KEY_PRESSED)
+ {
+ if (touch_info[i].key != key)
{
if (touch_info[i].key != KSYM_UNDEFINED)
{
HandleKey(touch_info[i].key, KEY_RELEASED);
- Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
}
- touch_info[i].touched = FALSE;
- touch_info[i].finger_id = 0;
- touch_info[i].counter = 0;
- touch_info[i].key = 0;
+ if (key != KSYM_UNDEFINED)
+ {
+ HandleKey(key, KEY_PRESSED);
+
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
+ getKeyNameFromKey(key), "KEY_PRESSED", i);
+ }
}
+
+ touch_info[i].touched = TRUE;
+ touch_info[i].finger_id = event->fingerId;
+ touch_info[i].counter = Counter();
+ touch_info[i].key = key;
}
+ else
+ {
+ if (touch_info[i].key != KSYM_UNDEFINED)
+ {
+ HandleKey(touch_info[i].key, KEY_RELEASED);
- return;
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+ getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+ }
+
+ touch_info[i].touched = FALSE;
+ touch_info[i].finger_id = 0;
+ touch_info[i].counter = 0;
+ touch_info[i].key = 0;
+ }
}
+}
- // use touch direction control
+void HandleFingerEvent_WipeGestures(FingerEvent *event)
+{
+ static Key motion_key_x = KSYM_UNDEFINED;
+ static Key motion_key_y = KSYM_UNDEFINED;
+ static Key button_key = KSYM_UNDEFINED;
+ static float motion_x1, motion_y1;
+ static float button_x1, button_y1;
+ static SDL_FingerID motion_id = -1;
+ static SDL_FingerID button_id = -1;
+ int move_trigger_distance_percent = setup.touch.move_distance;
+ int drop_trigger_distance_percent = setup.touch.drop_distance;
+ float move_trigger_distance = (float)move_trigger_distance_percent / 100;
+ float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
+ float event_x = event->x;
+ float event_y = event->y;
if (event->type == EVENT_FINGERPRESS)
{
}
}
-static void HandleFollowFinger(int mx, int my, int button)
+void HandleFingerEvent(FingerEvent *event)
+{
+#if DEBUG_EVENTS_FINGER
+ Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
+ event->type == EVENT_FINGERPRESS ? "pressed" :
+ event->type == EVENT_FINGERRELEASE ? "released" : "moved",
+ event->touchId,
+ event->fingerId,
+ event->x, event->y,
+ event->dx, event->dy,
+ event->pressure);
+#endif
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
+ local_player->mouse_action.button_hint =
+ (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
+ event->x < 0.5 ? MB_LEFTBUTTON :
+ event->x > 0.5 ? MB_RIGHTBUTTON :
+ MB_NOT_PRESSED);
+
+ return;
+ }
+
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ HandleFingerEvent_VirtualButtons(event);
+ else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ HandleFingerEvent_WipeGestures(event);
+}
+
+#endif
+
+static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button)
+{
+ static int old_mx = 0, old_my = 0;
+ static int last_button = MB_LEFTBUTTON;
+ static boolean touched = FALSE;
+ static boolean tapped = FALSE;
+
+ // screen tile was tapped (but finger not touching the screen anymore)
+ // (this point will also be reached without receiving a touch event)
+ if (tapped && !touched)
+ {
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ tapped = FALSE;
+ }
+
+ // stop here if this function was not triggered by a touch event
+ if (button == -1)
+ return;
+
+ if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
+ {
+ // finger started touching the screen
+
+ touched = TRUE;
+ tapped = TRUE;
+
+ if (!motion_status)
+ {
+ old_mx = mx;
+ old_my = my;
+
+ ClearPlayerMouseAction();
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
+ }
+ }
+ else if (button == MB_RELEASED && touched)
+ {
+ // finger stopped touching the screen
+
+ touched = FALSE;
+
+ if (tapped)
+ SetPlayerMouseAction(old_mx, old_my, last_button);
+ else
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+ }
+
+ if (touched)
+ {
+ // finger moved while touching the screen
+
+ int old_x = getLevelFromScreenX(old_mx);
+ int old_y = getLevelFromScreenY(old_my);
+ int new_x = getLevelFromScreenX(mx);
+ int new_y = getLevelFromScreenY(my);
+
+ if (new_x != old_x || new_y != old_y)
+ tapped = FALSE;
+
+ if (new_x != old_x)
+ {
+ // finger moved left or right from (horizontal) starting position
+
+ int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
+
+ SetPlayerMouseAction(old_mx, old_my, button_nr);
+
+ last_button = button_nr;
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
+ }
+ else
+ {
+ // finger stays at or returned to (horizontal) starting position
+
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
+ }
+ }
+}
+
+static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button)
+{
+ static int old_mx = 0, old_my = 0;
+ static int last_button = MB_LEFTBUTTON;
+ static boolean touched = FALSE;
+ static boolean tapped = FALSE;
+
+ // screen tile was tapped (but finger not touching the screen anymore)
+ // (this point will also be reached without receiving a touch event)
+ if (tapped && !touched)
+ {
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ tapped = FALSE;
+ }
+
+ // stop here if this function was not triggered by a touch event
+ if (button == -1)
+ return;
+
+ if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
+ {
+ // finger started touching the screen
+
+ touched = TRUE;
+ tapped = TRUE;
+
+ if (!motion_status)
+ {
+ old_mx = mx;
+ old_my = my;
+
+ ClearPlayerMouseAction();
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
+ }
+ }
+ else if (button == MB_RELEASED && touched)
+ {
+ // finger stopped touching the screen
+
+ touched = FALSE;
+
+ if (tapped)
+ SetPlayerMouseAction(old_mx, old_my, last_button);
+ else
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+ }
+
+ if (touched)
+ {
+ // finger moved while touching the screen
+
+ int old_x = getLevelFromScreenX(old_mx);
+ int old_y = getLevelFromScreenY(old_my);
+ int new_x = getLevelFromScreenX(mx);
+ int new_y = getLevelFromScreenY(my);
+
+ if (new_x != old_x || new_y != old_y)
+ {
+ // finger moved away from starting position
+
+ int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my);
+
+ // quickly alternate between clicking and releasing for maximum speed
+ if (FrameCounter % 2 == 0)
+ button_nr = MB_RELEASED;
+
+ SetPlayerMouseAction(old_mx, old_my, button_nr);
+
+ if (button_nr)
+ last_button = button_nr;
+
+ tapped = FALSE;
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
+ }
+ else
+ {
+ // finger stays at or returned to starting position
+
+ SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+ Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
+ }
+ }
+}
+
+static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button)
{
static int old_mx = 0, old_my = 0;
static Key motion_key_x = KSYM_UNDEFINED;
static Key motion_key_y = KSYM_UNDEFINED;
+ static boolean touched = FALSE;
static boolean started_on_player = FALSE;
static boolean player_is_dropping = FALSE;
static int player_drop_count = 0;
static int last_player_x = -1;
static int last_player_y = -1;
- if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
- return;
-
if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
{
- touch_info[0].touched = TRUE;
- touch_info[0].key = 0;
+ touched = TRUE;
old_mx = mx;
old_my = my;
Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
}
}
- else if (button == MB_RELEASED && touch_info[0].touched)
+ else if (button == MB_RELEASED && touched)
{
- touch_info[0].touched = FALSE;
- touch_info[0].key = 0;
+ touched = FALSE;
old_mx = 0;
old_my = 0;
Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
}
- if (touch_info[0].touched)
+ if (touched)
{
int src_x = local_player->jx;
int src_y = local_player->jy;
}
}
+static void HandleButtonOrFinger(int mx, int my, int button)
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
+ else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+ HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
+ }
+ else
+ {
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+ HandleButtonOrFinger_FollowFinger(mx, my, button);
+ }
+}
+
+#if defined(TARGET_SDL2)
+
static boolean checkTextInputKeyModState()
{
// when playing, only handle raw key events and ignore text input
{
static int old_mx = 0, old_my = 0;
boolean button_hold = FALSE;
+ boolean handle_gadgets = TRUE;
if (button_nr < 0)
{
#if defined(PLATFORM_ANDROID)
// when playing, only handle gadgets when using "follow finger" controls
- boolean handle_gadgets =
+ // or when using touch controls in combination with the MM game engine
+ handle_gadgets =
(game_status != GAME_MODE_PLAYING ||
+ level.game_engine_type == GAME_ENGINE_TYPE_MM ||
strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER));
+#endif
- if (handle_gadgets &&
- HandleGadgets(mx, my, button))
+ if (handle_gadgets && HandleGadgets(mx, my, button))
{
/* do not handle this button event anymore */
mx = my = -32; /* force mouse event to be outside screen tiles */
}
-#else
- if (HandleGadgets(mx, my, button))
- {
- /* do not handle this button event anymore */
- mx = my = -32; /* force mouse event to be outside screen tiles */
- }
-#endif
if (HandleGlobalAnimClicks(mx, my, button))
{
HandleSetupScreen(mx, my, 0, 0, button);
break;
-#if defined(TARGET_SDL2)
case GAME_MODE_PLAYING:
- HandleFollowFinger(mx, my, button);
-#endif
+ if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
+ HandleButtonOrFinger(mx, my, button);
+ else
+ SetPlayerMouseAction(mx, my, button);
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) &&
- GetKeyModState() & KMOD_Control)
+ if (button == MB_PRESSED && !motion_status && !button_hold &&
+ IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
DumpTileFromScreen(mx, my);
#endif
else
stored_player[pnr].action &= ~key_action;
- if (tape.single_step && tape.recording && tape.pausing)
+ if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
{
if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
{
has_snapped[pnr] = FALSE;
}
}
- else if (tape.recording && tape.pausing)
+ else if (tape.recording && tape.pausing && !tape.use_mouse)
{
/* prevent key release events from un-pausing a paused game */
if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+
+ // for MM style levels, handle in-game keyboard input in HandleJoystick()
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ joy |= key_action;
}
}
else
}
void HandleNoEvent()
+{
+ HandleMouseCursor();
+
+ switch (game_status)
+ {
+ case GAME_MODE_PLAYING:
+ HandleButtonOrFinger(-1, -1, -1);
+ break;
+ }
+}
+
+void HandleEventActions()
{
// if (button_status && game_status != GAME_MODE_PLAYING)
- if (button_status && (game_status != GAME_MODE_PLAYING || tape.pausing))
+ if (button_status && (game_status != GAME_MODE_PLAYING ||
+ tape.pausing ||
+ level.game_engine_type == GAME_ENGINE_TYPE_MM))
{
HandleButton(0, 0, button_status, -button_status);
}
HandleLevelEditorIdle();
break;
-#if defined(TARGET_SDL2)
- case GAME_MODE_PLAYING:
- HandleFollowFinger(-1, -1, -1);
- break;
-#endif
-
default:
break;
}
}
+static void HandleTileCursor(int dx, int dy, int button)
+{
+ if (!dx || !button)
+ ClearPlayerMouseAction();
+
+ if (!dx && !dy)
+ return;
+
+ if (button)
+ {
+ SetPlayerMouseAction(tile_cursor.x, tile_cursor.y,
+ (dx < 0 ? MB_LEFTBUTTON :
+ dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED));
+ }
+ else if (!tile_cursor.moving)
+ {
+ int old_xpos = tile_cursor.xpos;
+ int old_ypos = tile_cursor.ypos;
+ int new_xpos = old_xpos;
+ int new_ypos = old_ypos;
+
+ if (IN_LEV_FIELD(old_xpos + dx, old_ypos))
+ new_xpos = old_xpos + dx;
+
+ if (IN_LEV_FIELD(old_xpos, old_ypos + dy))
+ new_ypos = old_ypos + dy;
+
+ SetTileCursorTargetXY(new_xpos, new_ypos);
+ }
+}
+
static int HandleJoystickForAllPlayers()
{
int i;
void HandleJoystick()
{
+ static unsigned int joytest_delay = 0;
+ static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
+ static int joytest_last = 0;
+ int delay_value_first = GADGET_FRAME_DELAY_FIRST;
+ int delay_value = GADGET_FRAME_DELAY;
int joystick = HandleJoystickForAllPlayers();
int keyboard = key_joystick_mapping;
int joy = (joystick | keyboard);
+ int joytest = joystick;
int left = joy & JOY_LEFT;
int right = joy & JOY_RIGHT;
int up = joy & JOY_UP;
int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
+ boolean use_delay_value_first = (joytest != joytest_last);
if (HandleGlobalAnimClicks(-1, -1, newbutton))
{
return;
}
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ // when playing MM style levels, also use delay for keyboard events
+ joytest |= keyboard;
+
+ // only use first delay value for new events, but not for changed events
+ use_delay_value_first = (!joytest != !joytest_last);
+
+ // only use delay after the initial keyboard event
+ delay_value = 0;
+ }
+
+ // for any joystick or keyboard event, enable playfield tile cursor
+ if (dx || dy || button)
+ SetTileCursorEnabled(TRUE);
+ }
+
+ if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value))
+ {
+ /* delay joystick/keyboard actions if axes/keys continually pressed */
+ newbutton = dx = dy = 0;
+ }
+ else
+ {
+ /* first start with longer delay, then continue with shorter delay */
+ joytest_delay_value =
+ (use_delay_value_first ? delay_value_first : delay_value);
+ }
+
+ joytest_last = joytest;
+
switch (game_status)
{
case GAME_MODE_TITLE:
case GAME_MODE_LEVELNR:
case GAME_MODE_SETUP:
case GAME_MODE_INFO:
+ case GAME_MODE_SCORES:
{
- static unsigned int joystickmove_delay = 0;
- static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY;
- static int joystick_last = 0;
-
- if (joystick && !button &&
- !DelayReached(&joystickmove_delay, joystickmove_delay_value))
- {
- /* delay joystick actions if buttons/axes continually pressed */
- newbutton = dx = dy = 0;
- }
- else
- {
- /* start with longer delay, then continue with shorter delay */
- if (joystick != joystick_last)
- joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST;
- else
- joystickmove_delay_value = GADGET_FRAME_DELAY;
- }
-
if (game_status == GAME_MODE_TITLE)
HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
else if (game_status == GAME_MODE_MAIN)
HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
-
- joystick_last = joystick;
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
- case GAME_MODE_SCORES:
- HandleHallOfFame(0, 0, dx, dy, !newbutton);
- break;
-
case GAME_MODE_PLAYING:
+#if 0
+ // !!! causes immediate GameEnd() when solving MM level with keyboard !!!
if (tape.playing || keyboard)
newbutton = ((joy & JOY_BUTTON) != 0);
+#endif
if (newbutton && AllPlayersGone)
{
return;
}
- if (tape.recording && tape.pausing)
+ if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
+ {
+ if (joystick & JOY_ACTION)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ }
+ else if (tape.recording && tape.pausing && !tape.use_mouse)
{
if (joystick & JOY_ACTION)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ HandleTileCursor(dx, dy, button);
+
break;
default: