Debug("event:dropfile", "filename == '%s'", filename);
// check and extract dropped zip files into correct user data directory
- if (!strSuffixLower(filename, ".zip"))
+ if (!strSuffixLower(filename, ".zip") &&
+ !strPrefixLower(filename, "fd:"))
{
Warn("file '%s' not supported", filename);
void HandleDropEvent(Event *event)
{
+ Debug("event:drop", (event->type == SDL_DROPBEGIN ? "SDL_DROPBEGIN" :
+ event->type == SDL_DROPFILE ? "SDL_DROPFILE" :
+ event->type == SDL_DROPTEXT ? "SDL_DROPTEXT" :
+ event->type == SDL_DROPCOMPLETE ? "SDL_DROPCOMPLETE" :
+ "(unknown drop event type)"));
+
static boolean confirm_on_drop_complete = FALSE;
static int num_level_sets_succeeded = 0;
static int num_artwork_sets_succeeded = 0;
{ &ski.snap, NULL, DEFAULT_KEY_SNAP, JOY_BUTTON_SNAP },
{ &ski.drop, NULL, DEFAULT_KEY_DROP, JOY_BUTTON_DROP }
};
+ boolean game_key_pressed = FALSE;
int joy = 0;
int i;
- if (HandleKeysSpeed(key, key_status))
- return; // do not handle already processed keys again
+ // check if any game key is pressed (direction/snap/drop keys)
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ int pnr;
- if (HandleKeysDebug(key, key_status))
- return; // do not handle already processed keys again
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
+ {
+ ski = setup.input[pnr].key;
+
+ for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
+ if (key == *key_info[i].key_custom)
+ game_key_pressed = TRUE;
+ }
+
+ ssi = setup.shortcut;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ if (key == *key_info[i].key_snap)
+ game_key_pressed = TRUE;
+ }
+
+ // only handle speed or debug keys if no game key is pressed
+ if (!game_key_pressed)
+ {
+ if (HandleKeysSpeed(key, key_status))
+ return; // do not handle already processed keys again
+
+ if (HandleKeysDebug(key, key_status))
+ return; // do not handle already processed keys again
+ }
// map special keys (media keys / remote control buttons) to default keys
if (key == KSYM_PlayPause)