break;
}
}
+
+ HandleNoXEvent();
+
+ /* don't use all CPU time when idle; the main loop while playing
+ has its own synchronization and is CPU friendly, too */
+
+ if (game_status != PLAYING)
+ {
+ XSync(display, FALSE);
+ Delay(10);
+ }
+
+
+
+#if 0
else /* got no event, but don't be lazy... */
{
HandleNoXEvent();
Delay(10);
}
}
+#endif
+
+
if (game_status == EXITGAME)
return;
void SleepWhileUnmapped()
{
- BOOL window_unmapped = TRUE;
+ boolean window_unmapped = TRUE;
XAutoRepeatOn(display);
int x = event->x, y = event->y;
int width = event->width, height = event->height;
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw_on && game_status==PLAYING)
{
int xx,yy;
int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
SetDrawtoField(DRAW_DIRECT);
}
- if (soft_scrolling_on && game_status == PLAYING)
+ if (setup.soft_scrolling_on && game_status == PLAYING)
{
int fx = FX, fy = FY;
{
if ((event->window == window) &&
(event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
- game_status = EXITGAME;
+ CloseAllAndExit(0);
}
void HandleButton(int mx, int my, int button)
HandleSetupScreen(mx,my,0,0,button);
break;
case PLAYING:
+
+ /* --> NoXEvent() will follow */
+
+ /*
HandleGameActions(0);
+ */
+
break;
default:
break;
}
*/
- printf("direct_draw_on == %d\n", direct_draw_on);
+ printf("direct_draw_on == %d\n", setup.direct_draw_on);
break;
return;
}
- HandleNetworking();
+ if (options.network)
+ HandleNetworking();
switch(game_status)
{
{
int joystick = Joystick();
int keyboard = key_joystick_mapping;
-
- /*
- int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
- */
-
int joy = (joystick | keyboard);
int left = joy & JOY_LEFT;
int right = joy & JOY_RIGHT;
{
static long joystickmove_delay = 0;
- if (joystick && !button && !DelayReached(&joystickmove_delay,15))
+ if (joystick && !button && !DelayReached(&joystickmove_delay,150))
newbutton = dx = dy = 0;
if (game_status==MAINMENU)
if (tape.pausing || AllPlayersGone)
joy = 0;
- HandleGameActions(joy);
+ HandleGameActions((byte)joy);
break;
default: