int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
- drawto_field = backbuffer;
+ SetDrawtoField(DRAW_BACKBUFFER);
for(xx=0;xx<SCR_FIELDX;xx++)
for(yy=0;yy<SCR_FIELDY;yy++)
DrawScreenField(xx,yy);
DrawPlayerField();
- drawto_field = window;
+ SetDrawtoField(DRAW_DIRECT);
}
+ if (soft_scrolling_on && game_status==PLAYING)
+ XCopyArea(display,fieldbuffer,backbuffer,gc,
+ FX,FY, SXSIZE,SYSIZE,
+ SX,SY);
+
XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
XFlush(display);
XAutoRepeatOn(display);
old_joystick_status = joystick_status;
joystick_status = JOYSTICK_OFF;
+ key_joystick_mapping = 0;
}
else if (event->type == FocusIn)
{
}
int Gamespeed = 4;
-int Movemethod = 0;
-int Movespeed[2] = { 10, 3 };
+int Movemethod = 1;
+int Movespeed[2] = { 10, 4 };
+char *Movespeed_text[2] = { "asynchron", "syncron" };
void HandleKey(KeySym key, int key_status)
{
joy |= JOY_BUTTON_1 | JOY_DOWN;
break;
case XK_Shift_L: /* Linker Feuerknopf */
+ case XK_Control_L:
+ case XK_Alt_L:
+ case XK_Meta_L:
joy |= JOY_BUTTON_1;
break;
case XK_Shift_R: /* Rechter Feuerknopf */
+ case XK_Control_R:
+ case XK_Alt_R:
+ case XK_Meta_R:
+ case XK_Mode_switch:
+ case XK_Multi_key:
case XK_B: /* (Bombe legen) */
case XK_b:
joy |= JOY_BUTTON_2;
key_joystick_mapping &= ~joy;
HandleJoystick();
-
- if (game_status != PLAYING)
- key_joystick_mapping = 0;
}
+ if (game_status != PLAYING)
+ key_joystick_mapping = 0;
+
if (key_status == KEY_RELEASED)
return;
case XK_8:
case XK_9:
Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
- printf("method == %d, speed == %d\n",
- Movemethod, Movespeed[Movemethod]);
+ printf("method == %d, speed == %d (%s)\n",
+ Movemethod, Movespeed[Movemethod],
+ Movespeed_text[Movemethod]);
break;
case XK_a:
Movemethod = !Movemethod;
- printf("method == %d, speed == %d\n",
- Movemethod, Movespeed[Movemethod]);
+ printf("method == %d, speed == %d (%s)\n",
+ Movemethod, Movespeed[Movemethod],
+ Movespeed_text[Movemethod]);
break;
case XK_f:
printf("gamespeed == %d\n", Gamespeed);
break;
case XK_l:
- Gamespeed = 10;
+ Gamespeed = 50;
printf("gamespeed == %d\n", Gamespeed);
break;
case XK_q:
Dynamite = 1000;
break;
-#endif
case XK_x:
- /*
+
{
- int i,j,k, num_steps = 4, step_size = TILEX / num_steps;
+ int i,j,k, num_steps = 16, step_size = TILEX / num_steps;
+ static long scroll_delay=0;
+ long scroll_delay_value = 4*4 / num_steps;
+
+ printf("Scroll test\n");
for(i=0;i<10;i++)
{
for(k=0;k<num_steps;k++)
{
int xxx = j*TILEX+k*step_size;
-
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX+xxx,REAL_SY,
- FULL_SXSIZE-xxx,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY,
- xxx,FULL_SYSIZE,
- REAL_SX+FULL_SXSIZE-xxx,REAL_SY);
-
- XFlush(display);
- XSync(display,FALSE);
+ int done = 0;
+
+ while(!done)
+ {
+ if (DelayReached(&scroll_delay, scroll_delay_value))
+ {
+ XCopyArea(display,fieldbuffer,window,gc,
+ SX+xxx,SY,
+ SXSIZE-xxx,SYSIZE,
+ SX,SY);
+ XCopyArea(display,fieldbuffer,window,gc,
+ SX,SY,
+ xxx,SYSIZE,
+ SX+SXSIZE-xxx,SY);
+
+ XFlush(display);
+ XSync(display,FALSE);
+
+ done = 1;
+ }
+ else
+ {
+ Delay(1000);
+ }
+ }
+
+ /*
+ Delay(160000 / num_steps);
+ */
+ /*
Delay(120000 / num_steps);
+ */
}
}
}
}
- */
+
+ break;
+
+ case XK_y:
+ {
+ printf("FX = %d, FY = %d\n", FX,FY);
+
+ XCopyArea(display,fieldbuffer,window,gc,
+ 0,0,
+ MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
+ 0,0);
+ XFlush(display);
+ XSync(display,FALSE);
+ Delay(1000000);
+ }
+
break;
+#endif
default:
break;
void HandleNoXEvent()
{
- if (button_status && game_status!=PLAYING)
+ if (button_status && game_status != PLAYING)
{
HandleButton(-1,-1,button_status);
return;
}
}
}
-
- DrawPlayerField();
-
break;
}
default: